Preliminary Skill Update Notes: Feb 19

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Lord Nibiru View Post
hahah, I hope you don't think mesmers are meant to do damage?!
you fail at this game if you think so, they were never meant to do kill stuff by clicking 1-2-3-4-5-6-7-8 skills!
They are to trick and play against your opponent!
How does one trick and play against that which is dead?
You know because the assassin jumped in, hit the poor sucker a few times and now he's dead.
The ultimate Blackout!


Seriously, people who run around saying that something shouldn't be doing damage in PvE at this point fail at this game because they simply don't comprehend how insane a player's damage output can be.
The only way that "mesmers shouldn't be doing damage" can be relevant is if we see a MASSIVE nerf to our defence and offence. Otherwise, why bother with anything that goes beyond that if this simple tactic will always win the game?

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Quote: Originally Posted by The Josip
That's called argumentum ad hominem. As I said, you can do better. FYI, I'm one of the best mesmer players you will run into in this game, and even if I wasn't it doesn't change the fact that mesmers needed a buff, not necros. My game experience far exceeds that of 95% guru members, both PvP and PvE (except lately I play mostly PvE). But I am not here to compare e-peen. I come with arguments, which obviously are too difficult to refute when you need to constantly resort to "you suck" "cant be done" etc.
Sorry, i think Starcraft is one of the best mesmers in the game. Please provide proof of your god-like mesmer abilities.

I would like to hear Starcraft's opinion on whether mesmers play a significant role in PVE and what skills and aspects of mesmers need to be updated if any.

Lord Nibiru

Lord Nibiru

Lion's Arch Merchant

Join Date: Jun 2006

Croatia

KoD

Mo/

Quote:
Originally Posted by upier View Post
How does one trick and play against that which is dead?
You know because the assassin jumped in, hit the poor sucker a few times and now he's dead.
The ultimate Blackout!.
excuse me?
you say assassins are problem? haha, if assassin kills mesmer then mesmer deserved to die!



Quote:
Originally Posted by upier View Post
Seriously, people who run around saying that something shouldn't be doing damage in PvE at this point fail at this game because they simply don't comprehend how insane a player's damage output can be.
The only way that "mesmers shouldn't be doing damage" can be relevant is if we see a MASSIVE nerf to our defence and offence. Otherwise, why bother with anything that goes beyond that if this simple tactic will always win the game?
Tactics always win the game!
And damage is not only thing that matters in this game.
Mesmers are not killing machine, they punish opponent for doing something and trick them.
They are very powerfull, and if you can't see that then don't come to me saying that I don't comprehend something.

You just want killing machine, then, my dear, go play other then mesmer.
Like I said, mesmers needs some update of skills that will help them do better at end-game pve and HM, and make them more funnier for ppl.

For me, mesmers are OP in pvp!
In pve, they need little fix to follow other professions in their progression.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Lord Nibiru View Post
excuse me?
you say assassins are problem? haha, if assassin kills mesmer then mesmer deserved to die!
PvE.
He was referring to the fact that a properly equipped and buffed Assassin will kill a target before a Mesmer can really do anything meaningful to it.
Hence: "Death is the ultimate Blackout".

Lord Nibiru

Lord Nibiru

Lion's Arch Merchant

Join Date: Jun 2006

Croatia

KoD

Mo/

well yes ofcource there are builds that are just /win button.
but it seems ppl wantes mesmer to be that same /win button which they are not meant to be.

@drkn I'm using that name for over a 9 years as my nickname. Is there any problem? I don't care about that theory and about 2012, I like that name, ty.
Same as ppl who like names as Moon or Sirius.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Thank you for trying to involve the community, ArenaNet. As you can see, the thread has devolved into arguments that have nothing to do with the OP. I guess you will have to implement the changes and wait for the screaming to get any meaningful input.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by snaek View Post
i'm not sure why your mentioning r/a's? 1st of all, shattering assault was mentioned as moving to critical strikes and 2nd, r/a's can't run a warrior skill??? still... i think i'd rather see fear me a/w's rather than shattering assault r/a's. not because it'd be less imba (it could possibly be more imba), but because it'd be less lame.
Good point; I meant to say that you're going to see A/W Shattering Assault spam with more damage and attack speed buffs to boot. Put it that way when I posted on the usual private forum, but had a moment of idiocy here. Happens.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
@drkn I'm using that name for over a 9 years as my nickname. Is there any problem? I don't care about that theory and about 2012, I like that name, ty.
it comes from the sumeran mythology. it would feel weird to call you Asgard or Elysium, either.

@Darcy - i have faith that if people from ANet actually read this and similar threads, they might help in game's overall progress. the fact that arguments about other issues dominated this very thread is very suggestive.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Lord Nibiru View Post
Tactics always win the game!
And damage is not only thing that matters in this game.
Mesmers are not killing machine, they punish opponent for doing something and trick them.
They are very powerfull, and if you can't see that then don't come to me saying that I don't comprehend something.
You still do not see the point:

* In order to punish someone for action, you have to let him take that action.

Skills like empathy have major problem: in order to use them effectivelly, you have to use them on off-target, lower priority targets. Becuase party will actually be killing high priority targets quickly. That is not worthwhile, that is wasting party slot.

Noone needs to soften unimportant targets because once important targets are down, it is easy to finish off rest.

* In order to trick someone (id say it is to interrupt/disable, but who knows with your terminology), you have to fire expensive skills on priority target.

This is worthless: party dps is more than enough to bring down any target that would require messing so fast that interrupt is irrelevant.

Noone needs to interrupt important targets because they will be going down immediatelly.

---

Killing monster is ultimate interrupt. Mesmers anti-synergize with party because simple focus-fire with inteligent caller does pretty much eveything you'd want from mesmers as a class (important targets disabled efficiently).

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
Not really. The SoS Rit seldom killed anything, all he had to do was stall spawns on one side. Unless they seriously weaken the spirits, then it won't be a problem.
My concern is that an extra 10 sec of recharge is going to end up meaning some extra time spent allowing the monsters to march forward because you can't recast SoS immediately when the previous set of spirits falls. Or do you think the spirits can survive a whole 30 sec?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by zwei2stein View Post
Killing monster is ultimate interrupt. Mesmers anti-synergize with party because simple focus-fire with intelligent caller does pretty much everything you'd want from mesmers as a class (important targets disabled efficiently).
Sadly, yes. This is one of the reasons why I am not playing on my BHA Ranger that often anymore. It is fun and all to daze and blind foes, but in the end, why waste energy on disabling foes when you could just as easy kill them? And because we have so much skills/builds that can do godawful damage in small time, not doing godawful damage in small time will always be inferior.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Arduin View Post
Sadly, yes. This is one of the reasons why I am not playing on my BHA Ranger that often anymore. It is fun and all to daze and blind foes, but in the end, why waste energy on disabling foes when you could just as easy kill them? And because we have so much skills/builds that can do godawful damage in small time, not doing godawful damage in small time will always be inferior.
I think you see the balance problem.

Hint:It isn't that disruption isn't powerful enough.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by mage767 View Post
You don't need the AP build to roll through hard mode....PM me in game, and I will show you how FD > AP in PvE HM.

IGN: Teresa The Claymore / Punishing Bad boys
Yeah I've played with builds with FD, Fragility, Virulence, and all those nifty Norn shouts. The thing about condition builds is that:

1) it's generally much faster to just kill them outright
2) the only real condition skill you need is Enfeebling Blood, and maybe Weaken Armor
3) many mobs in the game are immune to generic conditions like burning, poison, etc limiting your options
4) the amount of skills you need to bring, and the time you spend on using them, are not worth the effort (see reason 1)
5) And of course, some other class (Necros and Ele's) will still outdo the Mesmer using a variation of the same build

Really, it's no secret about what your build probably is. But, if you could post it here for us to see, we can give you a more in depth discussion about why it would still be considered inferior. I mean why not, it's probably very similar to the ones everybody runs.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Quote:
Originally Posted by Darcy View Post
Thank you for trying to involve the community, ArenaNet. As you can see, the thread has devolved into arguments that have nothing to do with the OP. I guess you will have to implement the changes and wait for the screaming to get any meaningful input.
I would agree with you except for the fact that no ANet-body has been back into the thread to contribute with anything that might lead to further discussion based on earlier critique.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by Phineas View Post
I would agree with you except for the fact that no ANet-body has been back into the thread to contribute with anything that might lead to further discussion based on earlier critique.
Of course they don't give a shit. They're just going to push the update to go live regardless of what feedback they get. Just look at the January update. People raised concerns over Crip Shot, SF/AR and Blinding Surge/EDA, but got nothing. A good indication of future updates to come, I suppose.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Chthon View Post
My concern is that an extra 10 sec of recharge is going to end up meaning some extra time spent allowing the monsters to march forward because you can't recast SoS immediately when the previous set of spirits falls. Or do you think the spirits can survive a whole 30 sec?
Yes.
If spirits die, then the rit has a problem at that quest. If the rit can use Summon Spirits effectively, then they can stall the mobs long enough for the rest of the team to arrive.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Darcy View Post
Thank you for trying to involve the community, ArenaNet. As you can see, the thread has devolved into arguments that have nothing to do with the OP. I guess you will have to implement the changes and wait for the screaming to get any meaningful input.
Its the same old Mesmer sucks in PvE stuff, if it didn't happen in this thread it would happen in another.

I do think the mods needs to stop this though, this thread has been derailed hard.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by drkn View Post
e: i don't know how to explicit it enough, but we KNOW that mesmers are NOT about the damage.
the problem is that they are not about anything right now.
I thought we had already established that mesmers do have strengths, just that those strengths are useless in PvE.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Quote:
Originally Posted by Orry View Post
I think you see the balance problem.

Hint:It isn't that disruption isn't powerful enough.
Or that damage output is too powerful for disruption to matter.

Lower damage, give disruption a chance to matter...as it stands no matter what you do to disruption it will never really be worth it (unless its SUPER overpowered) compared to killing stuff, cos stuff dies just too fast...powercreep..

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Let's nerf sabway and discordway to give mesmers a chance! lol

seriously, with permaform tanks gone maybe we might get a bit more of a less overpowered pve meta. After that, we need to nerf OP pve skills and consumables. Anet mentioned they want to give a clear message of what is acceptable and what is not... I think any build with the name "speed clear" in it should be nerfed hard.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

*swims through the Mesmer debate ocean*

Blood Magic looks like it can be used in some interesting combinations, though it still doesn't appear useful enough to concentrate on it. Demonic Flesh might just dust off my D/N, though, if the effect triggers on multiple opponents. I can already see AoG + DF + Scythe + IAS dealing a sizable amount of armor ignoring damage.

As for the Ritualist changes, I'm interested to see how the three elites will be modified. However, the damage hexes look pretty poor, when options like Necrosis are available. Also, I wish Lamentation had been changed into an offensive spirit with a bonus damage trigger similarly to Signet of Lost Souls. We'll have to see how long the new AwL takes to recharge...

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Oh, I hope this post isn't too late fir the Test Krewe. Please make sure you do something with either Glyph of Swiftness or Spellbreaker. With cons, there is a build that allows monks to perma-spellbreaker. We don't want monks to become the next perma tank after OF and SF die.

Here I will post the build now, don't say I didn't warn you;

Blessed Aura
glyph of swiftness
spell breaker

add 600 monk skills

20% enchant staff.

Without cons you have approx 5sec gap for soellbreaker down time.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

It's 12:04am Feb. 25th on the East Coast. I can haz nerfs now?

ZaM0

Ascalonian Squire

Join Date: Oct 2008

<QQ>
It's actually possible to do 600/smite without SB. Risky, but possible, and it could be even faster at DSC/MQSC when using damage skillls instead and doing it with a right group. Just a bit PUG unfriendly. Don't understand wrong, I'm for the SB/OF/SF nerfs. But why nerfing the whole duo monk idea? Make it harder, ok, but it was one of the most fun things you could do for hour or two every day... Atleast the Kurz/Lux titles were possible. The duo 600/smite UW is pretty OP, yeah, but why vitiate it all? When someone thinks of a great build and it goes well, is it always necessary that build to be nerfed? Please, nerf SB and all the OP skills, but don't ever call protective spirit / spirit bond and those tiny innocent smiting enchants imba. ty.
</end of QQing>

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by ZaM0 View Post
Don't understand wrong, I'm for the SB/OF/SF nerfs. But why nerfing the whole duo monk idea? Make it harder.
This is exactly what's going to happen IMO. My bets are Holy Wrath and Retribution changed so that 600/Smite is slowed down but still possible - just not the most profitable choice. Or something like this.

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

Quote:
Originally Posted by Trinity Fire Angel View Post
With cons, there is a build that allows monks to perma-spellbreaker.
With Blessed aura + 20% enchant weapon you can mantain Spell Breaker permanently even without cons. You just need a 3rd man: a ranger with QZ.

But this is old stuff.
http://pvx.wikia.com/wiki/Build:Team_-_600/Smite/QZ

II Lucky Charm II

II Lucky Charm II

Frost Gate Guardian

Join Date: Jun 2006

Seoul, Korea

Mo/Me

Good enough update. By the way guys, Starcraft 2 beta has been released.

ZaM0

Ascalonian Squire

Join Date: Oct 2008

Quote:
Originally Posted by Gill Halendt View Post
This is exactly what's going to happen IMO. My bets are Holy Wrath and Retribution changed so that 600/Smite is slowed down but still possible - just not the most profitable choice. Or something like this.
The worst thing they would do is to make Holy Wrath end when the caster's energy drop to 0. This would ruin it all. <-- and I bet they will do this.
Probably it would be possible with something like Shield of Judgement + Signet of Mystic Wrath, but it would be either too slow or impossible.

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

Quote:
Originally Posted by ZaM0 View Post
The worst thing they would do is to make Holy Wrath end when the caster's energy drop to 0. This would ruin it all. <-- and I bet they will do this.
Probably it would be possible with something like Shield of Judgement + Signet of Mystic Wrath, but it would be either too slow or impossible.
Aye that's a simple option for a 'fix' however it would totally gimp Holy Wrath, might as well just remove it from the game entirely.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
seriously, with permaform tanks gone maybe we might get a bit more of a less overpowered pve meta.
it would be a solution if other OP stuff was nerfed as well, in one massive nerfway: discord, SR, SY, RoJ, MoP, orders, 55 monks, QZ, all the offensive spirits - not only SoS... and so on.
after the nerfbat hits all the classes at all their strong sides, we'd have much less options to play with, making the game even more boring for the old players. as long as i agree that being invincible is seriously broken, i wouldn't mind RoJ or MoP not being nerfed if all classes had a niche like that.

Quote:
It's actually possible to do 600/smite without SB. Risky, but possible, and it could be even faster at DSC/MQSC when using damage skillls instead and doing it with a right group.
R can be done without SB with nearly no risk, getting insane times.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by drkn View Post
it would be a solution if other OP stuff was nerfed as well, in one massive nerfway: discord, SR, SY, RoJ, MoP, orders, 55 monks, QZ, all the offensive spirits - not only SoS... and so on.
after the nerfbat hits at all their strong sides, we'd have much less options to play with, making the game even more boring for the old players
Actually, the exact opposite would happen for old players - more options to play with = more fun.


Say you have a two-sided pyramid.

.
..
...
....
.....
....
...
..
.


At the bottom are trash skills and at the top super overpowered ones.

If you remove first dot, you come to the line with 2 dots = more gameplay options = more fun.

Then you remove those 2 dots and you get to 3 dots = more gameplay options = more fun.

Ideal balance will never be achieved, it's purely theoretical. However, artificially keeping few skills blatantly overpowered on purpose so that some classes see play and so that metagame artificially is changed (something that Izzy I believe was doing on purpose from what I remember, but correct me if wrong) - this is just wrong. It's ok if some skills are buffed so they see play and introduce some fresh options, but making it so silly as SF for instance is just too much.


And let's not forget that Shadow Form exists on purpose because ANet wanted to give sucky people a chance to get their titles. You want Legendary Master of the North? No problem, just pay the runner if you're to sucky to do dungeon X. It wasnt always a matter of skill - sometimes you just need speed because there's so much to grind.

So it's a game design. SF is a feature, not anomaly or error that needs fixing.

I'm not much concerned with all these, but I merely want other professions same-power level skills. If SF is power-creep assassins get to counter grind-creep, then all classes need to get buff to counter grind-creep. Assassins still have SF and melee buffs, Rt's OP spirit spam, Ele OP ER, Paras have god mode skill options, Necros insane in PvE as usual, and Mesmers (but only female ones) have overpowered clothes so they can stand still in outposts looking good while other professions play the game.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

nerfing any skill limits the pool of useful skills that may be used in various builds. nerfing stuff that is powerful, yet not totally broken, is NOT the best way in an already easy game. it'd be much better to buff monsters rather than nerf players. more skills thrashed = less skills to choose from. even if it's MoP. e: by buffing monsters or killing some op synergies, you'd scale those top dots from your pyramid to the middle, while not completely deleting them from the whole construction.
and nerfing RoJ would mean that mesmers can't even run FC echo RoJ, making them even less useful ;p

the perfect, ideal skill balance - and therefore never achievable - can be imagined as a regular decagon. now, cut it into ten equal parts. each of them represents one class. put classes somehow similar one by another - paragon by warrior, casters on one side, etc.
now, to every border of the decagon add a small triangle, going outside of it.
draw a little circle inside, with it's center being the center of decagon, with radius of 1/5 of the decagon.
every part represents a class's skill pool. those that are near each other have a good primairy/secondary synergy. the skills that are very close to the center, in that little circle, are 'general skills', sometimes useful for all classes, depending on location, team composition, pvp arena and so on. the skills in those little triangles are the niches - the skills that are the most powerful out of the class and unavailable to other classes. the nearer the top of the triangle, the better and harder to play by someone else they are.
yes, i'm basing on several theoretical concepts made up by magic: the gathering fandom. there are vast similarities between MtG and GW.

here, we have those things messed up. some classes have huge triangles, some have none. some classes can reap others of their top skills and powers, while the reaped ones have nothing in return. like a drawing of a three years old kid.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by The Josip View Post
Mesmers (but only female ones) have overpowered clothes so they can stand still in outposts looking good while other professions play the game.
Male Mesmers look way better. Just saying.

(Might want to nerf male Mesmer outfits, ArenaNet.)

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by FyrFytr998 View Post
It's 12:04am Feb. 25th on the East Coast. I can haz nerfs now?
NO you can't! i haven't made my last few 100k yets

can't wait to get home after work and see all the QQ in GW later tonight.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by drkn View Post
nerfing any skill limits the pool of useful skills that may be used in various builds.
No, it doesn't.

In extreme example, mathematical theoretical one, if all skills were nerfed to value 1, from values 2-10, then we would have the greatest pool of useful skills because every skill would be useful enough, in proper circumstances, and people could choose do they want to be effective as beastmaster, BHA ranger, barragers, etc. Each of these would give equally effective but different approach the gameplay.


If you have Zergs, Protos and Terrans, and Terrans are OP, then Terrans are useful. But if you nerf Terrans and balance 3 of these, then all 3 are useful and can compete in a different, but equal way.

Quote:
by buffing monsters or killing some op synergies, you'd scale those top dots from your pyramid to the middle, while not completely deleting them from the whole construction.
No, by buffing monsters the pyramid would stay exactly the same. You buff ele monster to do 5000 dmg instead of 200. Ok, what did you achieve? Those dots (skills) on the top of the pyramid will still be better against these monsters, while more skills will be trash, if anything.

Your monster will do 5000dmg in one hit, so what did you do, make everyone run Ritual Lords, EMo ER prots, and Prot spirit is a skill you can't leave the zone with. That's just wrong. You're basically forcing people to run gimmicks only, as we can see in some elite areas. Imagine doing every mission and quest and vanquish the way people do some elite areas.. who would play the game?

You do 50dmg, monster does 5000. That just doesn't make the game fun. Ask elementalists if they are having fun in PvE HM using their elemental damage skills. They don't.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Quote:
Originally Posted by II Lucky Charm II View Post
Good enough update. By the way guys, Starcraft 2 beta has been released.
Most of us are American or European; we dont give a rat's ass about Starcraft, that stuff is for asians. *notices ethnicity on avatar*

OnTopic: GW Doomsday 2010 here we come!!!! Can't wait to actually use my sin as intended and not be pre-judged.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by The Josip View Post
Then you remove those 2 dots and you get to 3 dots = more gameplay options = more fun.
= dying/failing mission more often = less fun

@Darcy: I think there has been a good bit of useful feedback in this thread, though you have to pick it out from the mesmer argument. (And even the mesmer argument has contained some enlightening discussion.)

I am rather put out, however, that there is still no preliminary information on the farmageddon changes, even though the update is now only hours away. What does this say about ANet's desire to involve the community and get meaningful input? What does it say about their belief that this community CAN give meaningful input? It appears that the belief is non-existant and the desire is half-hearted (at best).

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Quote:
Originally Posted by Giga_Gaia View Post
Of course they don't give a shit. They're just going to push the update to go live regardless of what feedback they get. Just look at the January update. People raised concerns over Crip Shot, SF/AR and Blinding Surge/EDA, but got nothing. A good indication of future updates to come, I suppose.
I am sorry - people will raise some form of concern on any and every update. Some will cheer and some will QQ that they didn't get what they wanted (or get what they wanted to keep). I fail to see any relevance to your argument that any update should be delayed because "people raise concerns". Action is way overdue, so put the update out, explain your reasoning and see what that does. Look evaluate modify.

Frankly I would love the place to get used to a lot more frequent shakeups. Keep the changes rolling on a regular basis and let people now that change and evolution are a part of the game. This "find overpowered meta and farm the life out of it" mentality sucks all the life out of the game. Make people think more and play better and work out something new rather than "press 1,2,3".

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

D-day

A-net statistics
Online sins before skill update 75%
Online sins a hour after update 2%
Sup Shadow arts 1gp
Character deletion ~500/hour

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Will anything be better than the chat going on in Kamadan AD1 and GToB tonight? I'm a glass half full kind of guy, and I am kinda glad that I can now get rid of my OF armor, my 600 armor on 3 characters and my SF armor. I have already started putting Anguished builds together in conjunction with Earthbind and Goren will now be able to use that Mallet he came with and will actually have a place in my party.