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Why the SoS nerf? That made spirit spamming so much fun.
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Try not bring summon spirit with your spirit spamming rit and see how good/bad it works. Another Winter's Embrace

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Why the SoS nerf? That made spirit spamming so much fun.
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By your definition, if SoS was only used by ritualists it would be balanced?
Or if CoP was only used by mesmers, it would also be balanced? |
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By your definition, if SoS was only used by ritualists it would be balanced?
Or if CoP was only used by mesmers, it would also be balanced? |
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Because they (who ever think making the recharge time longer for SoS with less damage is gonna make a difference) has failed to see that SoS is not the real problem of spirit spamming, the real culprit is Summon Spirit
Try not bring summon spirit with your spirit spamming rit and see how good/bad it works. Another Winter's Embrace ![]() |
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Certainly a whole lot more balanced than it currently is.
Dont forget there are many ways to value balance. Balance can be skill-to-skill balance. Making sure all skills are used equally among one another. It can also be proffesion-to-proffession balance. Making sure each class sees relatively as much use as another. And lastly balance can be seen as a measure of difficulty. Making sure that nothing is too overpowered so that end-game areas remain a challenge. In my opinion, shadow form needs to be nerfed the most because it violates all three views to balance. Assassins now dominate elite areas. They always use shadow form over other elites, and they clear final areas far faster than Anet inteded them to with ease. If you look at something like 600/smite you can see that it really only violates the second view. Monks dont always run 600/Smite, they have many many more options, and 600/smite is very difficult in elite areas, often taking a lot of practice to pull off. However, because of it you pretty much get looooads of monks running around (take a look at mqsc). |
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Because they (who ever think making the recharge time longer for SoS with less damage is gonna make a difference) has failed to see that SoS is not the real problem of spirit spamming, the real culprit is Summon Spirit
Try not bring summon spirit with your spirit spamming rit and see how good/bad it works. Another Winter's Embrace ![]() |
) Also without any inheirent drawbacks within the skill.
) This is also a great skill to use with assassin and warriors I'm finding. Adding Warriors Endurance really keeps 25% IAS up constantly barring no lucky interupt, but, interupt ruins all cases of anything when it comes to drawbacks.|
Oh, the irony.
PvErs were pushed away when the january balance update was introduced, basically because it was PvP-focused. Now, it's the other way round: this is the PvE part, PvP issues aren't prioritary this time. |
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That entire statement is both shameful and ridiculous. I sincerely hope your view is not the majority view in the Test Krewe and among the ANet devs. Why should one class be exempt from end-game PvE, just because you're unwilling to make the necessary changes? -.-
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I don't see an easy fix to the solution. I don't play Mesmer in PvE (or PvP). I don't have what it takes to figure out what needs done to make the Mesmer viable in high-end PvE again. It's extremely low on my priority list, until someone comes out with a set of proposed changes to skills that mostly fills the previously mentioned criteria. If and when I can see a solution to the problem, I don't mind pushing for it.
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Bloody good point. If it doesnt trigger the armor penalty , then CA is going to screw some paragons really hard , getting nukes from lvl 26-30 foes with those -40 H U R T S real bad ( and please , dont come with that "PS say hi" bullcrap , you cant keep whole team under PS always and ench strip do exist ).
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The Paragon has its base 80 armor reduced then by -20 from the skill and -20 from an outside application of Cracked Armor. The important thing to remember here is that Cracked Armor doesn't reduce armor below 60. The Paragon would then be stuck at 60 armor, and would have to throw a lot more armor on top of itself through its shield, insignia, and other buffs in order to get above 60.
It's a problem we're aware of. Just thinking off the bat, adding a line "when unaffected by Cracked Armor" to the end of the -20 armor clause would solve this problem enough, right? |
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However, the skills that aren't being split will still affect PvP. I'm not too worried about it, as nothing looks gamebreaking.
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As a para you will be running with Centurians and at least + 15armour of the shield.
Which means that you should be on AL 105+. "When unaffected by Cracked Armor" is a nerf to an already nerfed skill. Previously if Cracked was removed you'd be back to your normal armour level (since CA from two sources does not stack), whereas now this clause would kick in and CA was removed for nothing - wasting energy and a skill that could have been better used on someone else. With CA in the game, this change really doesn't make sense. |