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Originally Posted by drkn
nerfing any skill limits the pool of useful skills that may be used in various builds.
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No, it doesn't.
In extreme example, mathematical theoretical one, if all skills were nerfed to value 1, from values 2-10, then we would have the greatest pool of useful skills because every skill would be useful enough, in proper circumstances, and people could choose do they want to be effective as beastmaster, BHA ranger, barragers, etc. Each of these would give equally effective but different approach the gameplay.
If you have Zergs, Protos and Terrans, and Terrans are OP, then Terrans are useful. But if you nerf Terrans and balance 3 of these, then all 3 are useful and can compete in a different, but equal way.
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by buffing monsters or killing some op synergies, you'd scale those top dots from your pyramid to the middle, while not completely deleting them from the whole construction.
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No, by buffing monsters the pyramid would stay exactly the same. You buff ele monster to do 5000 dmg instead of 200. Ok, what did you achieve? Those dots (skills) on the top of the pyramid will still be better against these monsters, while more skills will be trash, if anything.
Your monster will do 5000dmg in one hit, so what did you do, make everyone run Ritual Lords, EMo ER prots, and Prot spirit is a skill you can't leave the zone with. That's just wrong. You're basically forcing people to run gimmicks only, as we can see in some elite areas. Imagine doing every mission and quest and vanquish the way people do some elite areas.. who would play the game?
You do 50dmg, monster does 5000. That just doesn't make the game fun. Ask elementalists if they are having fun in PvE HM using their elemental damage skills. They don't.