Mesmers vs Necromancers in PvE - which one needed buff?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Gill Halendt View Post
Oh, and Mesmers have some of the best, armor ignoring skills in the game, but what do we know...
Step 1:
Throw Splinter on a SoHed Deadly Blossom spammer.
Step 2:
Throw Ancestors' on the same guy.
Step 3+:
Rinse and repeat.

What mesmer?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Lopezus View Post
Omg, don't you get it ? I was refering to people that were saying that mesmers don't need buff b/c class is doing fine, they are having fun with it and completed all pve in HM back and forth. Guess, same can be applied to Rits, of course that doesn't mean niether class is fine in pve, but one is actually receving buffs, and it isn't mesmer.
Mmmh looks like you missed VoR, CoP, IoP and so on.

You want constant buffs to the Mesmer each month? So, then again, why should I (Gill Halendt, Warrior, even tough I don't play it anymore) not get any update for ages, the last one being Hundred Blades during the first half of 2009? You think I don't need it? Well, I don't, I paid for this game as much as you did. Hammer and Tactics needed a buff and were hardly considered for years - and mostly with nerfs. Updates are not only good to address issues but also to refresh the game and that did for a lot of players.

Rits have been nerfed much harder in the last few years and are now receiving the buffs Mesmers got last year. So?

As long as they keep on buffing underpowered professions by just creating one or two overpowered combos - VoR was then, SoS is now - , then all you can expect is months of abuses and then a nerf.

If that's what you expect, go for it, have your imba skills for a while. Meet me again when they are nerfed and another profession takes your place again. I want a SUBSTANTIAL buff to Mesmer, not a couple of skills to keep me pleased. And, sorry, that takes time. A LOT of time, expecially with Anet. Time I'll gladly wait for. Asking for a buff is good, discussing ideas is good. Well, it's not what's happening here.

Oh, BTW, Ritualist haven't been doing fine. Blood Necromancers haven't been doing fine. Tactics and Hammer Warriors haven't been doing at all. This update also did nothing significant to address this.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by YunSooJin View Post
mesmers are fine. mesmer-proponents have this thinly veiled agenda in terms of wanting to be like other caster classes (ie cast and forget) instead of what they are supposed to be.. which is disruptive in crucial moments. of course, this doesnt translate well over to pve, since pve consists of /faceroll... but that's just too bad, isnt it?



just had to quote this as an example of the frothing-in-the-mouth insanity people have about their pet classes. There is not one monster in the game where you must have X class's skills in order to defeat it... and somehow we should have this for mesmers?
No we should have this for ALL classes

My frothing at the mouth "love that btw" reasoning is that many players are saying the only worthwhile way to play the game is to kill as fast as possible.

This leads to a huge dependence on the warrior types which is why we have had to suffer the warrior/Monk the Shadowform assassin the ursan insanity etc.
All good fun but a little boring if you happen to like running necro or ele.

In line with anets comment in the recent update about invulnerability where there is a trade off, high defence leads to a low offence etc.

So a high resistance to some effect should perhaps leads to a vulnerability elsewhere, there are already skills in the game that reflect this

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by upier View Post
Step 1:
Throw Splinter on a SoHed Deadly Blossom spammer.
Step 2:
Throw Ancestors' on the same guy.
Step 3+:
Rinse and repeat.
- Splinter was nerfed multiple times. Just like some OP Mesmer stuff that it's still viable (IoP...?)
- Ancestors' was just buffed. It's direct damage, so not directly comparable to damage-over-time dealt by most Mesmer hexes. And, BTW, I myself think AR is overpowered, but you know what happens to OP stuff sooner or later...
- None of these options is Primary Ritualist-only, and that's why it's Splinter is abused by Secondaries and that's also why I see some Ancestorsway coming.
- The options mentioned abuse of sinergies (Splinter works wonders with attacks that hit multiple targets, Ancestors' works as long as its target can stand in the middle of a group and survive). They won't work by themselves. If anything, this is the area where the Mesmer lacks appeal: no sinergy. Surely not damage.

The fact the Ritualist is being buffed TODAY doesn't mean a thing. Talk about fairness? Mesmers had their fair share of OP stuff last year. Things come and go, as long as they deal with underpowered professions by just introducing more OP options and not solving the core issues, this will happen again. Band-aid buffs are pointless, Cryway being the ultimate example.

Quote:
Originally Posted by upier View Post
What mesmer?
The one who could spam WW on targets with VoR, so that they took around 100dmg whatever they did?

IoP?

Ancestors' won't last long. You know it.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
Mmmh looks like you missed VoR, CoP, IoP and so on.

You want constant buffs to the Mesmer each month? So, then again, why should I (Gill Halendt, Warrior, even tough I don't play it anymore) not get any update for ages, the last one being Hundred Blades during the first half of 2009? You think I don't need it? Well, I don't, I paid for this game as much as you did. Hammer and Tactics needed a buff and were hardly considered for years - and mostly with nerfs. Updates are not only good to address issues but also to refresh the game and that did for a lot of players.

Rits have been nerfed much harder in the last few years and are now receiving the buffs Mesmers got last year. So?

As long as they keep on buffing underpowered professions by just creating one or two overpowered combos - VoR was then, SoS is now - , then all you can expect is months of abuses and then a nerf.

If that's what you expect, go for it, have your imba skills for a while. Meet me again when they are nerfed and another profession takes your place again. I want a SUBSTANTIAL buff to Mesmer, not a couple of skills to keep me pleased. And, sorry, that takes time. A LOT of time, expecially with Anet. Time I'll gladly wait for. Asking for a buff is good, discussing ideas is good. Well, it's not what's happening here.

Oh, BTW, Ritualist haven't been doing fine. Blood Necromancers haven't been doing fine. Tactics and Hammer Warriors haven't been doing at all. This update also did nothing significant to address this.
Dude, don't overwrite yourself with something that i wasn't adressing in my posts, i was pointing out how to logically explain any pve skill buffs since one can alwayes say: No, it's ok, i'm having fun with and completed all pve etc. whether it's mesmer, rit or tactis warrior or whatever.


And btw :Yes i want "a couple of mesmer skills to keep me pleased", b/c what you suggest is wanting impossible, and that's never been any good nor constructive.

Edit. And no i don't think VoR is op is just useful in pve while almost all mesmer elites are trash.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Lopezus View Post
And btw :Yes i want "a couple of mesmer skills to keep me pleased", b/c what you suggest is wanting impossible, and that's never been any good nor constructive.
Ok, you must have skipped all this thread then.

What I suggest is the only thing Mesmers need. How are random buffs any constructive then? Mesmers will STILL "suck" and just offer a couple of good skills that everyone will abuse. I'll repeat again: check what happened with VoR, CoP and IoP. Those were a couple of overpowered skills to keep you pleased. And they are still powerful, so, in Anet's view, Mesmers skill work great and no buff is needed. Now they're pleasing Ritualists so they can nerf them in a couple of months. It's their turn, sorry.

Want to make it a matter of priorities? You had your buffs last year. Tactics has been sucking for like 3 years now and was nerfed into oblivion, Ritualist sucked big time and still do and suffered of the most absurd nerfs in the game's history, Blood was underused and weak since Factions, so no, random-buffing a class that's maybe slightly weak but still has overpowered options live VoR and IoP available wasn't that prioritary.

"Not prioritary" != "We don't care and it won't happen, EVER"

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

When I played I felt mesmers were inferior to necros in terms of damage and being credit to team especially. I only took mesmer heroes if they were required for a mission or quest.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by upier View Post
Step 1:
Throw Splinter on a SoHed Deadly Blossom spammer.
Step 2:
Throw Ancestors' on the same guy.
Step 3+:
Rinse and repeat.

What mesmer?
His mesmer will cast IoP (fear its armor ignoring damage!). Sorry Upier, your assassin has no chance to compete with Gill Halendt, quasi mesmer.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by The Josip View Post
His mesmer will cast IoP (fear its armor ignoring damage!). Sorry Upier, your assassin has no chance to compete with Gill Halendt, quasi mesmer.
Never used IoP (which IS overpowered, and you know it), never played Illusion in PvE, I didn't even realize it was buffed and then nerfed before checking another thread on Guru. Mesmers suck and I don't play them as much as you do to notice, I'm a Warrior after all. That's why I've never opened a QQ-thread to flame other players: I have no need to, Warriors don't suck.

Ritualists are getting far superior than Mesmers. So? Envious much?

Mesmers were far superior than Ritualists before a couple of ill-conceived buffs to the latter, the Ritualist having absolutely NO place in either PvE or PvP.

I'm all for more options for an underpowered profession such as the Ritualist, even if this means less time for testing buffs for another profession that "sucks".

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Gill Halendt View Post
Mmmh looks like you missed VoR, CoP, IoP and so on.
CoP was the only thing they did. And then they trashed it.
VoR was used because it was better than everything else the mesmer had to offer. And yet it was nowhere near the best options in the game. And then, when it got toned down FOR PvP (contrary to SoS which is getting adjusted FOR PvE!) that did very little for VoR itself because there really are no mesmer hexes worth running (because when you are running VoR, that means you aren't running AP and that means that Backfire and Empathy - which would be the prime suspects for additional hexes - have insane recharges) and so people started seeing that compared to other options, it really isn't that good. WW won't really force the AI to use skills, so the difference in damage shouldn't be that massive if you still want to use it.
IoP is a joke. A really bad one.

Quote:
Originally Posted by Gill Halendt View Post
You want constant buffs to the Mesmer each month? So, then again, why should I (Gill Halendt, Warrior, even tough I don't play it anymore) not get any update for ages, the last one being Hundred Blades during the first half of 2009? You think I don't need it? Well, I don't, I paid for this game as much as you did. Hammer and Tactics needed a buff and were hardly considered for years - and mostly with nerfs. Updates are not only good to address issues but also to refresh the game and that did for a lot of players.
You keep forgetting the synergy the warrior has with other options. The buff to SoH alone meant that there was no need whatsoever to look into hammers. And then mix that with Splinter, Barbs, Orders, MoP and it becomes evident that there was no reason whatsoever to go near them.
You want to "refresh" warriors?
Nerf them!


Quote:
Originally Posted by Gill Halendt View Post
- Splinter was nerfed multiple times. Just like some OP Mesmer stuff that it's still viable (IoP...?)
- Ancestors' was just buffed. It's direct damage, so not directly comparable to damage-over-time dealt by most Mesmer hexes. And, BTW, I myself think AR is overpowered, but you know what happens to OP stuff sooner or later...
- None of these options is Primary Ritualist-only, and that's why it's Splinter is abused by Secondaries and that's also why I see some Ancestorsway coming.
- The options mentioned abuse of sinergies (Splinter works wonders with attacks that hit multiple targets, Ancestors' works as long as its target can stand in the middle of a group and survive). They won't work by themselves. If anything, this is the area where the Mesmer lacks appeal: no sinergy. Surely not damage.

The fact the Ritualist is being buffed TODAY doesn't mean a thing. Talk about fairness? Mesmers had their fair share of OP stuff last year. Things come and go, as long as they deal with underpowered professions by just introducing more OP options and not solving the core issues, this will happen again. Band-aid buffs are pointless, Cryway being the ultimate example.
I run two ritualist heroes with 14 Channeling just so that I can be covered by Splinter at ANY given time. Splinter in PvE is FAR from being nerfed.
Ancestors's was pretty darn decent before the buff. Not only is it AoE damage on quite short recharge, it's damage could be raised by Cracked Armour but it's also in the same line as Splinter.
Splinter is abused by secondaries because of party compression. Splinter at 14 is a new league compared to Splinter at 10, but when you can only bring 3 heroes - not a lot of people will give up their minion bombers.
And then, the insanity of these skills comes from the fact that they have a recharge that is suitable for PvE. 20 sec recharges for skills of this sort aren't.
A buffed up assassin should be doing around 140 DPS to the primary target. For VERY long periods of time. Now mix that with Ancestors', Splinter and the AoE damage from DB and you have some insane AoE also. If the mesmer can't produce this kind of damage - the mesmer has a problem.


Seriously, if the mesmer didn't have a damage problem, there would be no mesmer problem. Damage wins PvE so the mesmer would be a god.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

This isn't going anywhere.