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Originally Posted by Gill Halendt
Mmmh looks like you missed VoR, CoP, IoP and so on.
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CoP was the only thing they did. And then they trashed it.
VoR was used because it was better than everything else the mesmer had to offer. And yet it was nowhere near the best options in the game. And then, when it got toned down FOR PvP (contrary to SoS which is getting adjusted FOR PvE!) that did very little for VoR itself because there really are no mesmer hexes worth running (because when you are running VoR, that means you aren't running AP and that means that Backfire and Empathy - which would be the prime suspects for additional hexes - have insane recharges) and so people started seeing that compared to other options, it really isn't that good. WW won't really force the AI to use skills, so the difference in damage shouldn't be that massive if you still want to use it.
IoP is a joke. A really bad one.
Quote:
Originally Posted by Gill Halendt
You want constant buffs to the Mesmer each month? So, then again, why should I (Gill Halendt, Warrior, even tough I don't play it anymore) not get any update for ages, the last one being Hundred Blades during the first half of 2009? You think I don't need it? Well, I don't, I paid for this game as much as you did. Hammer and Tactics needed a buff and were hardly considered for years - and mostly with nerfs. Updates are not only good to address issues but also to refresh the game and that did for a lot of players.
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You keep forgetting the synergy the warrior has with other options. The buff to SoH alone meant that there was no need whatsoever to look into hammers. And then mix that with Splinter, Barbs, Orders, MoP and it becomes evident that there was no reason whatsoever to go near them.
You want to "refresh" warriors?
Nerf them!
Quote:
Originally Posted by Gill Halendt
- Splinter was nerfed multiple times. Just like some OP Mesmer stuff that it's still viable (IoP...?)
- Ancestors' was just buffed. It's direct damage, so not directly comparable to damage-over-time dealt by most Mesmer hexes. And, BTW, I myself think AR is overpowered, but you know what happens to OP stuff sooner or later...
- None of these options is Primary Ritualist-only, and that's why it's Splinter is abused by Secondaries and that's also why I see some Ancestorsway coming.
- The options mentioned abuse of sinergies (Splinter works wonders with attacks that hit multiple targets, Ancestors' works as long as its target can stand in the middle of a group and survive). They won't work by themselves. If anything, this is the area where the Mesmer lacks appeal: no sinergy. Surely not damage.
The fact the Ritualist is being buffed TODAY doesn't mean a thing. Talk about fairness? Mesmers had their fair share of OP stuff last year. Things come and go, as long as they deal with underpowered professions by just introducing more OP options and not solving the core issues, this will happen again. Band-aid buffs are pointless, Cryway being the ultimate example.
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I run two ritualist heroes with 14 Channeling just so that I can be covered by Splinter at ANY given time. Splinter in PvE is FAR from being nerfed.
Ancestors's was pretty darn decent before the buff. Not only is it AoE damage on quite short recharge, it's damage could be raised by Cracked Armour but it's also in the same line as Splinter.
Splinter is abused by secondaries because of party compression. Splinter at 14 is a new league compared to Splinter at 10, but when you can only bring 3 heroes - not a lot of people will give up their minion bombers.
And then, the insanity of these skills comes from the fact that they have a recharge that is suitable for PvE. 20 sec recharges for skills of this sort aren't.
A buffed up assassin should be doing around 140 DPS to the primary target. For VERY long periods of time. Now mix that with Ancestors', Splinter and the AoE damage from DB and you have some insane AoE also. If the mesmer can't produce this kind of damage - the mesmer has a problem.
Seriously, if the mesmer didn't have a damage problem, there would be no mesmer problem. Damage wins PvE so the mesmer would be a god.