Mesmers vs Necromancers in PvE - which one needed buff?
Silverblad3
One of the things that I think befalls many new people and some of the current players is that the role of the mesmer in PvE is not clearly scoped or defined, or made aware of, it does not help that many view the skill selection of mesmers with little knowledge of them. I do play mesmer and enjoy it with the current skills, of course would love buffs but I know what I can do in elite areas and HM.
I also use my heroes and Gwen when on other classes, my monk heores carry leech and power drain and have no problems whatsoever.
If Anet are going to buff the mesmer in future I think they need to address the general role of the mesmer in PvE to enlighten those that are blind to the class to their abilities and role.
However, I have no real faith in Anet, their promises, delayed updates and sometimes pointless updates and content that offer very little.
Have fun!
Silver
I also use my heroes and Gwen when on other classes, my monk heores carry leech and power drain and have no problems whatsoever.
If Anet are going to buff the mesmer in future I think they need to address the general role of the mesmer in PvE to enlighten those that are blind to the class to their abilities and role.
However, I have no real faith in Anet, their promises, delayed updates and sometimes pointless updates and content that offer very little.
Have fun!
Silver
The Josip
Take SS from a necro and he still has Discord, AotL, Soul Reaping, and a bunch of other good skills. When it comes to heroes, Bone Minions + Death Nova plus anything else. So what do we have? Barbs, MoP, SoLS, OoU, Orders, Enfeebling, battery skills, etc.
Take SS away and you have 200 other useful skills, plus secondaries which you can efficiently use.
Mesmer isn't weak because of one skill. If someone wants non-crippled mesmer he should not be playing VoR, or else. Necromancer has plenty of gameplay choices, for instance.
Take SS away and you have 200 other useful skills, plus secondaries which you can efficiently use.
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The thing why Mesmer is so weak, is because they nerfed the signature skill VoR. |
drkn
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I do play mesmer and enjoy it with the current skills, of course would love buffs but I know what I can do in elite areas and HM. |
Silverblad3
Generally it is a VoR mes (with 2/3 additional interrupts) and PD for kicks. Last time I used her was HM Frostmaw, was a piece of cake.
Want to try Power Block soon, I used PD in FA as well recently and did not lose a match, had great fun using it.
I never really thought of a using ROJ on my mes, as if I want to I hop onto my monk.
Again, I really think the mesmer still needs a defined role and that role should be more focused in PvE by anet as it is they who are telling us hwo they want us to play the game.
Have fun
Silver
Want to try Power Block soon, I used PD in FA as well recently and did not lose a match, had great fun using it.
I never really thought of a using ROJ on my mes, as if I want to I hop onto my monk.
Again, I really think the mesmer still needs a defined role and that role should be more focused in PvE by anet as it is they who are telling us hwo they want us to play the game.
Have fun
Silver
drkn
you see, the only viable pve elite skill, VoR, was nerfed because of pvp imbalance. even your general option for pve was nerfed.
the fact that you can easily roll pve with heroes and henches doesn't mean that your character is useful. please refer here for all mesmer problems (in pve) in one massive post.
if mesmers are not underpowered for pve, because they can complete the game, then all other classes are overpowered because they can complete it much faster, more stable and with more useful skills available.
the fact that you can easily roll pve with heroes and henches doesn't mean that your character is useful. please refer here for all mesmer problems (in pve) in one massive post.
if mesmers are not underpowered for pve, because they can complete the game, then all other classes are overpowered because they can complete it much faster, more stable and with more useful skills available.
Silverblad3
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you see, the only viable pve elite skill, VoR, was nerfed because of pvp imbalance. even your general option for pve was nerfed.
the fact that you can easily roll pve with heroes and henches doesn't mean that your character is useful. please refer here for all mesmer problems (in pve) in one massive post. if mesmers are not underpowered for pve, because they can complete the game, then all other classes are overpowered because they can complete it much faster, more stable and with more useful skills available. |
Have fun!
Silver
The Josip
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Generally it is a VoR mes (with 2/3 additional interrupts) and PD for kicks.
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Last time I used her was HM Frostmaw, was a piece of cake |
Mesmer vs Mission = bad comparisons. You can't say whether a build is good or not if you compare it to a mission. You can go to Services Offered subforum on Guru. You will see that many people offer to do something (dungeon, mission, vq) for money. This means you go afk and that's it. They finished the task with 7 or 5 or 3 people. Or just 1. Obviously you can't evaluate how good is your build when even without your character the mission can be done easily.
Mesmer vs non-Mesmer in Mission X = this is how you can compare it.
You say your mes build is good in HM Frostmaw. Excellent. I'm sure some non-mesmer here will demonstrate you how he can do it better. ANYTHING YOU CAN DO..
Silverblad3
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Originally Posted by The Josip
Mesmer vs Mission = bad comparisons. You can't say whether a build is good or not if you compare it to a mission. You can go to Services Offered subforum on Guru. You will see that many people offer to do something (dungeon, mission, vq) for money. This means you go afk and that's it. They finished the task with 7 or 5 or 3 people. Or just 1. Obviously you can't evaluate how good is your build when even without your character the mission can be done easily.
Mesmer vs non-Mesmer in Mission X = this is how you can compare it. You say your mes build is good in HM Frostmaw. Excellent. I'm sure some non-mesmer here will demonstrate you how he can do it better. ANYTHING YOU CAN DO.. |
All I am saying is that you can play them and you can play them effectively, and there are always better ways to do things. Regardless and I will say it again, I doubt Anet will do anything about mesmers or for that matter Paragons. And to the OP, Necros are far better overall compared to mesmer in PvE, but you can still use a mesmer...
Have fun!
Silver
Olim Chill
trankle
I'll toss one idea out. PvE only, of course:
1. Change all multiple-target Mesmer hexes to single-target.
2. Add to the existing functionality of Fast Casting: "For every four* points in FC, your Mesmer hexes affect one additional nearby foe".
3. Tweak any Mesmer hexes that this overpowers.
*or five, if four were too overpowered
This would benefit primary Mesmers only, and in my opinion, would make a good case for bringing a Mesmer in a team.
1. Change all multiple-target Mesmer hexes to single-target.
2. Add to the existing functionality of Fast Casting: "For every four* points in FC, your Mesmer hexes affect one additional nearby foe".
3. Tweak any Mesmer hexes that this overpowers.
*or five, if four were too overpowered
This would benefit primary Mesmers only, and in my opinion, would make a good case for bringing a Mesmer in a team.
Del
MagmaRed
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I'll toss one idea out. PvE only, of course:
1. Change all multiple-target Mesmer hexes to single-target. 2. Add to the existing functionality of Fast Casting: "For every four* points in FC, your Mesmer hexes affect one additional nearby foe". 3. Tweak any Mesmer hexes that this overpowers. *or five, if four were too overpowered This would benefit primary Mesmers only, and in my opinion, would make a good case for bringing a Mesmer in a team. |
NERF:
Clumsiness - currently effects as many monsters as are in range, which can be up to 10-15 for certain areas. With maxed out FC at 16, it would only hit 5. And since most people running Mesmer take Dom/Illusion+Inspiration/Secondary+FC, this would make builds decline.
BUFF:
Backfire - see a group of casters? destroy them all with 1 spell and time for them to cast 2-4 spells (depends on level of monster).
Would cause far more balance issues than it would even try to fix, and the fixes would most likely be short lived as many would be over powered and on the nerf block for the next update.
Miss Puddles
Shriketalon
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I'll toss one idea out. PvE only, of course:
1. Change all multiple-target Mesmer hexes to single-target. 2. Add to the existing functionality of Fast Casting: "For every four* points in FC, your Mesmer hexes affect one additional nearby foe". 3. Tweak any Mesmer hexes that this overpowers. |
The Drunkard
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Disease existed in all civilizations, which proves what?
Skills are not balanced for farming (except sometimes some are nerfed because of farming) but it has been no intention of ANet to make professions equally good at farming. It just happens that sometimes some build is more suitable to farming, that's all. The core of farming is skill IMbalance. That's what farming is based on. Therefore, all debate about farming should go to farming section, not to skill balance section. I dont mind if you farm all day long, but it really has no point to discuss farming in this thread. |
Certainly. For the sake of convienience and space, I will only post some of the builds deemed "most effective" by the pvx community (farming and running left out for your sake.)
http://pvx.wikia.com/wiki/Build:N/Me_SS_Nuker
http://pvx.wikia.com/wiki/Build:Rt/M...ired_Resto_Rit
http://pvx.wikia.com/wiki/Build:Rt/M...estoration_Rit
http://pvx.wikia.com/wiki/Build:Team_-_UA/HB_Mimicry
http://pvx.wikia.com/wiki/Build:E/Me...ian_Flesh_Tank
http://pvx.wikia.com/wiki/Build:E/Me...H_Elementalist
http://pvx.wikia.com/wiki/Build:Team_-_DoA_Caster_Spike
http://pvx.wikia.com/wiki/Build:Team_-_The_Deep_Cryway
http://pvx.wikia.com/wiki/Build:Team_-_Mallyx_Heroway
You can argue every one of these builds if you want until your heart's content, but it's not going to change the fact that many other players feel these builds are effectinve by using mesmer skills.
The Josip
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For the sake of convienience and space, I will only post some of the builds deemed "most effective" by the pvx community (farming and running left out for your sake.)
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I say "I don't know" so we stop with this bickering and do some scientific test not for the sake of debate but more for the sake of curiosity.
Ok I know it's not perfect representation but right now im again in ZM area (Nahpui). I open Party window and secondaries... well no one has out of 13 people Me secondary. Few minutes ago there was one necro who used it, and few minutes before that also I managed to catch one Me secondary but he left fast and couldnt ask if he used any Me skills. Ok I waited few more min. 12 people now, only 1 with Me secondary. He doesn't use Me skills. I wait few more min. Comes another guy with Me secondary. He is also Rt like the last one and has no Me skills at all. Right now I waited more and no Me secondaries at all in party window. I wait more.. 14 people in party window right now. Another Me secondary comes (Rt). He 'sometimes uses some interrupts', but when I asked him what about now he didnt reply. I'll take liberty to interpret it as a 'no'.
In a spam of... cca 10 min I could find only 1 person using mesmer secondary skills in party window. Granted, non-me secondaries don't always use secondary skills either.
drkn
taking a look at 13-20 people is not scientific. check spamadan for 2 hours daily for a week. that might be scientific. still, tells us nothing.
sorry Josip, even though i strongly argued for mesmers everywhere i could, i can't see any reasoning in your last posts.
sorry Josip, even though i strongly argued for mesmers everywhere i could, i can't see any reasoning in your last posts.
Lanier
wow... dont we already have enough QQ threads for mesmers? How many more are we going to create.
Oh, and I normally dont use necros at all as heroes. I use an E/Mo ER protter, a Rit minion bomber, and a me/mo interupt/supporter (with interupts and damage skills like empathy from the dom. line and a couple of monk support skills)
Oh, and I normally dont use necros at all as heroes. I use an E/Mo ER protter, a Rit minion bomber, and a me/mo interupt/supporter (with interupts and damage skills like empathy from the dom. line and a couple of monk support skills)
The Drunkard
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Ok, let's put it this way: "I don't know how popular mesmer secondary skills are in General HM PvE area, so can we please get some field data from real random players in some General HM areas."
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1) Conduct a poll on Guru. Although it will host very biased answers, it gives a general outline of what people who interact on a constant basis on forums feel.
2) Random surveys of different areas of the game. Ask people what builds they use, what builds their heroes use, and what builds they've seen from recent team mates.
3) Random screenshots of different areas of the game. Go to districts you want to test at predetermined times and see how many people have /me floating over their head. I reccomend this the least because unless you ask the person, you have no idea what they are using.
happy hunting
The Josip
MESMERS GOT SKILL UPDATE AFTER ALL!! REJOICE PEOPLE!
Mesmer
* Power Block Power Block: decreased disabling time to 1...8...12 seconds.
Wrong. Taking a look at 1 person is scientific already.
Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted.
Mesmer
* Power Block Power Block: decreased disabling time to 1...8...12 seconds.
Wrong. Taking a look at 1 person is scientific already.
Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted.
upier
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MESMERS GOT SKILL UPDATE AFTER ALL!! REJOICE PEOPLE!
Mesmer * Power Block Power Block: decreased disabling time to 1...8...12 seconds. |
Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing.
Pretty > content.
Gill Halendt
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Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted.
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Back on topic. The nerf to Power Block is the n-th demonstration to the sad evidence: balancing Mesmers is difficult in the current state of the game, since their niche is so out of touch with the whole PvE world that they should change the PvE world to have the Mesmer's peculiarities shine, or make Mesmer a clone of other classes. Mesmers either go from zomfguber (Cryway, IoP, Power Block itself) to pontless, no middle grounds, since the middle grounds are filled by too many classes with overlapping roles/niches. I hate that Mesmers have to suffer this, but it's not really their fault, it's an obvious design flaw, a flaw that's been ignored for so long they can't seem to fix it.
Just buffing skills to make them barely "good" won't do, people want more reward for less effort, OP stuff and Efficiency (hi upier, how's it going?). Mesmers don't currently offer that, they were designed for a Guild Wars that's now long gone, and they were never updated. Yet if they have to resort to giving OP stuff to Mesmers just to have them welcomed in groups, I'd say no thanks.
upier
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Just buffing skills to make them barely "good" won't do, people want more reward for less effort, OP stuff and Efficiency (hi upier, how's it going?).
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Yet if they have to resort to giving OP stuff to Mesmers just to have them welcomed in groups, I'd say no thanks.
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Your argument would make sense if they were striving to balance the game.
They are not.
They are just piling overpowered crap on top of the biggest piles of overpowered crap.
Gill Halendt
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The problem is that they have no problem giving (or keeping) overpowered crap to (for) other guys.
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That must be the reason why they're letting Perma and 600/Smite stay.
No, wait, they aren't.
upier: This is childish. Envious much? The fact some overpowered crap exists in the game doesn't justify the introduction of more crap for "fairness". Abusable builds get nerfed sooner or later. As a Mesmer, I'm proud to play with no need for this overpowered crap. I'd find it debasing and reductive to be accepted in groups just because my overpowered crap makes my group even more efficient. I'd rather go alone, which is what I did so far.
upier
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I see.
That must be the reason why they're letting Perma and 600/Smite stay. No, wait, they aren't. upier: This is childish. Envious much? The fact some overpowered crap exists in the game doesn't justify the introduction of more crap for "fairness". Abusable builds get nerfed sooner or later. As a Mesmer, I'm proud to play with no need for this overpowered crap. I'd find it debasing and reductive to be accepted in groups just because my overpowered crap makes my group even more efficient. I'd rather go alone, which is what I did so far. |
Why would anyone bother interrupting that Rodgort's by ele boss of choice when you can just throw up SY! and be hit while taking next to 0 damage?
Keeping the mesmer crap makes sense when you start reducing other options to his level.
Keeping the mesmer crap while you massively overbuff options that are in dire need of a nerf does not make sense.
That's just plain stupid.
Gill Halendt
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The problems we are dealing with here are stuff like the amount of damage a melee physical can output while keeping up SY! or necros as a concept because a caster with unlimited energy seems like a good idea.
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Why would anyone bother interrupting that Rodgort's by ele boss of choice when you can just throw up SY! and be hit while taking next to 0 damage?
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... or maybe your Imbagon dealing 0 damage because he/she has no room for offensive skills and went for Flurry instead?
See the point now? Coherency please, you're either for or against nerfs, you can't just be contrary to whatever they bring into the game. Your party can't just stand there and watch Meteors falling, someone in your party MUST take constant care of the Imbagon - which can still be shut down by anyone and his mother like before.
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Keeping the mesmer crap makes sense when you start reducing other options to his level.
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Keeping the mesmer crap while you massively overbuff options that are in dire need of a nerf does not make sense.
That's just plain stupid. |
As is overbuffing the Mesmer so that crap is generalized.
Lopezus
So here we go agian:
Mesmer role in pve must be so uniqe and peculiar and by no means even closing in being on par with other professions that it has to suck so massivly thatit would so much better just delete mesmers from pve and these 20 skills that has some meaning could be throw into others skill lines ( preferably necro, so no necro would run them and everyone will se how subpar they were), at least that would saves us a lot of nerves.
And about SY!, well doing ZQ with pugs recently it's clear that it is almost alwayes up, imbagon + for example D/W.
PS. Pblock nerf in new update is just sweet.
Mesmer role in pve must be so uniqe and peculiar and by no means even closing in being on par with other professions that it has to suck so massivly thatit would so much better just delete mesmers from pve and these 20 skills that has some meaning could be throw into others skill lines ( preferably necro, so no necro would run them and everyone will se how subpar they were), at least that would saves us a lot of nerves.
And about SY!, well doing ZQ with pugs recently it's clear that it is almost alwayes up, imbagon + for example D/W.
PS. Pblock nerf in new update is just sweet.
Gill Halendt
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Mesmer role in pve must be so uniqe and peculiar and by no means even closing in being on par with other professions that it has to suck so massivly thatit would so much better just delete mesmers from pve and these 20 skills that has some meaning could be throw into others skill lines ( preferably necro, so no necro would run them and everyone will se how subpar they were), at least that would saves us a lot of nerves.
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There's no "must be": that's a fact. Mesmer's peculiarities are no longer needed in PvE since:
1. No one cares about interrupting. I do, I love rupting, but efficiency says that the best shutdown for a mob is death.
2. No one wants altered cast times, blackouts or disables. They don't work that well in PvE either.
3. E-Denial doesn't work because of the unlimited energy pool of enemies in HM
4. Damage can be good, but then again, some damage dealers are better
So you either:
- Change PvE mechanics and make option 1, 2 and 3 viable. But no one will care, because of note on point 1: dead enemies are preferrable
- Give Mesmers new peculiarities: which ones, since we've an excess of playable professions that strive to find their niche?
- Buff some skills and don't solve anything, since you'll end up having more powerful stuff that no one wants (see above, points 1, 2, 3) or a clone of some other class (see point 4, buff damage and turn it into a Necro on crack - VoR - or an Ele that can't be blocked - E-Surge)
- Redesign the Mesmer entirely. But then again, we've ten classes with overlapping roles and some of them hardly get any use.
The core problem is NOT the Mesmer per se. We have a severe problem of game design here.
Lopezus
So you are putting all this argumentative effort to convince others that : "Nothing can be done" , "that's just how the things are" and "who cares ?". Personally if i think like this i wouldn't even make a one post about it.
upier
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Which is exactly what's going on here. Have a look at the latest update's devnotes.
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Dev notes in regards to Renewing Smash: We have split this skill in PvP due to the differences in acceptable damage output between PvE and PvP, removing the fast attack and decreasing the bonus damage. |
So, if you'd want shutdown to play a role, you'd have to slow down the game.
As long as they feel that the damage output we have now is "acceptable" anything else isn't worth it.
The guys at A.Net simply don't get it.
So the only way to bring the guys that are sub-par up to speed is to improve their damage output. Or, by the looks of it, they'll stay broken forever.
(In regards to SY! on a frontliner - when you have multiple frontliners, you can might as well chain it.)
Gill Halendt
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So you are putting all this argumentative effort to convince others that : "Nothing can be done" , "that's just how the things are" and "who cares ?". Personally if i think like this i wouldn't even make a one post about it.
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I don't think "nothing can be done", but anything that MUST be done to have a significant change - for istance, defining what the hell a Mesmer is, 'cause Anet doesn't seem to have a clue - has been neglected or never considered so far.
As harsh as it may sound, this game is so simplistic that half the classes in this game are not really needed, because they lack a true peculiarity or play a role some other class does better. Too few significant roles, too many classes. In some cases - the Assassin, the Ritualist, the Paragon and the Mesmer itself - this lack of any peculiarity was outbalanced by power-creeps that made those classes successfull yet imba for a while. Those classes come and go as nerfs and buffs go by. You don't want this again for your Mesmer, do you?
Won't suffice. The best shutdown is death. You yourself wouldn't pick a PBlock Mesmer with you, when you can simply blow anything up. You are the one who picks teammates for their overpowered builds, not me.
upier
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Won't suffice. The best shutdown is death. You yourself wouldn't pick a PBlock Mesmer with you, when you can simply blow anything up. You are the one who picks teammates for their overpowered builds, not me.
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Why would you bother Diverting a monk when your party will be able to kill him in the next two seconds?
You need to take down the player's offence and defence so that disabling the opposing offence and defence becomes much more viable.
SY! is currently the best mesmer you can bring.
trankle
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Wrong. Taking a look at 1 person is scientific already.
Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted. |
I have a guildie who plays a W, a D, and a R. I asked why he doesn't have a Me. He told me "I made one once, and it was fun to play...but Mesmers just don't look manly enough."
Based on the empirical data gathered from my scientific one-person study, I think it's safe to say this whole thread is operating under a false assumption. Mesmers don't need to have their skills buffed/balanced, they need to be redesigned from an appearance standpoint.
Sorry to have discredited your hypothesis, but pure science doesn't lie!
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Originally Posted by MagmaRed
At the same time, that would buff to insane levels a few skills, and destroy to useless a few others. I'll pick a couple of examples.
NERF: Clumsiness - currently effects as many monsters as are in range, which can be up to 10-15 for certain areas. With maxed out FC at 16, it would only hit 5. And since most people running Mesmer take Dom/Illusion+Inspiration/Secondary+FC, this would make builds decline. BUFF: Backfire - see a group of casters? destroy them all with 1 spell and time for them to cast 2-4 spells (depends on level of monster). Would cause far more balance issues than it would even try to fix, and the fixes would most likely be short lived as many would be over powered and on the nerf block for the next update. |
As for skills like Backfire, I think that's where number tweaking could come into play (both with the skills themselves and with the number of foes affected by FC). I think there is a healthy balance attainable, in which having a Mesmer along to divert/damage/etc a group of foes in every mob could be seen as a benefit to a team, but still not be OMG overpowered.
Thanks for the feedback.
Lopezus
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I don't think "nothing can be done", but anything that MUST be done to have a significant change - for istance, defining what the hell a Mesmer is, 'cause Anet doesn't seem to have a clue - has been neglected or never considered so far. |
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Arcane Languor: having any spell cast by your enemy to cause Exahustion is powerful, but in PvE it's functionally meaningless. Does this mean enemies should suffer more from Exahustion? Maybe, but than again, will that suffice? Would you use it? Would your teammates appreciate it? |
Gill Halendt
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That's actually what I mean by "slowing down the game".
Why would you bother Diverting a monk when your party will be able to kill him in the next two seconds? You need to take down the player's offence and defence so that disabling the opposing offence and defence becomes much more viable. SY! is currently the best mesmer you can bring. |
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It's all the same, cause the latter is not going to happen,ever, while buffs to necro and rituatlists did actually happen. (and are happenig while mesmers got nerfs).
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Too few significant roles, too many classes. In some cases - the Assassin, the Ritualist, the Paragon and the Mesmer itself - this lack of any peculiarity was outbalanced by power-creeps that made those classes successfull yet imba for a while. Those classes come and go as nerfs and buffs go by.
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That's no good example of how to make a class more competitive. They just made the Ritualist overpowered and "efficient" because anyone likes overpowered stuff. By doing this they set a timer on SoS for destruction. Wanna bet SoS will be smiter boon'd sometimes around next summer?
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This skill is obvious example - being designed strictly for pvp, it has no meaning in pve.
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Not only that. Irrelevant, since I've stated multiple times that my main - the Warrior - is long retired since he has accomplished everything in the game and I hardly play it anymore.
Guess what I play the most now? My Mesmer.
Talk about grasping at straws...
upier
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Agreed. But you''ll agree that this is one hell of a change. So, back on topic: do Mesmer need a buff? Yes. Was it reasonable to expect a groundbreaking change to make the Mesmer more competitive all of a sudden? No. I wouldn't expect it, expecially when relatively minor changes such as a buff to Tactics and Blood Magic took 5 months since the announcement to complete, and I'm not surprised they had nothing major coming for the Mesmer with this update. Minor buffs to the Mesmer just for the sake of it won't change a thing, major ones involve massive redesign and take time. You can't seriously expect these without some form of anticipation by Anet. So, /closethread.
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Dev notes in regards to Renewing Smash: We have split this skill in PvP due to the differences in acceptable damage output between PvE and PvP, removing the fast attack and decreasing the bonus damage. |
http://www.guildwars.com/gameplay/de...l_balances.php
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Strength of Honor (PvE Only): increased damage to 5..25. While Strength of Honor was too good in competitive play, PvE builds that focus on buffing up a single character can be a lot of fun. |
If they were aware of this issue and willing to do something about it, they would NEVER bring out an update such as this one because the skills are just too good and that means it would need to be reverted, completely nullifying everything they did in the last few months.
Which can only lead us to the conclusion that the core issue will not be fixed and that once again brings us to the question - why buff two classes that already come out on top when they could just overbuff a shit-ton of skills for the mesmer class, a class that is in dire need of a buff in PvE?
Gill Halendt
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Agreed! There's no need for them to be so gayish (no offense to gays), it's really difficult to make one that doesn't look like metrosexual.
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He's obviously good looking. He even has a moustache and sculpted abs, so he must be manly. So I just scientifically proved you're wrong (?).
That was sarcastic, don't bother replying.
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What they are doing is continuously re-enforcing a state in which the mesmer, as a non-damage dealing character, is completely useless. So for the mesmer to work, the guys need to pretty much revert every single PvE buff for the last few YEARS.
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Damage-wise Mesmers are absolutely fine. Armor Ignoring damage > PvE. The simple fact they often rely on reactive hexing is now irrelevant, they also have good options for direct damage that work.
The Josip
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Go figure who's grasping at straws for a lost cause, a spoiled Mesmer that didn't get a buff since IoP.
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2. If by "spoiled" you mean "a person sensitive to fairness" then yes. I guess we should all just bend over when we spot something that *we personally* see wrong. God forbid we raise our voices or even do something.
Look, if ANet came here and say "We have neglected mesmers on purpose in PvE and will continue to do so because in our vision of PvE we don't see mesmers anywhere" - in that case I'd say "ok no problem".
What do I have problem with then?
- "ANet is working on mesmers last few years"
- "Mesmers can't be buffed properly, it's impossible because that would mean good and viable PvE mesmer skills exist, and good and viable mesmer skills is equal to overpowered skill of some other class, which is not good".
Get it, Warrior?
moriz
you are not a mesmer. gill halendt is not a warrior. you are a player who plays a mesmer. he is a player who plays a warrior. i am a player who plays a ranger. all this says nothing about our abilities to play any given profession. heck, i can play a pretty decent mesmer; possibly better than you in fact. so stop discrediting others based on what profession they happen to pick in their forum profile. it's irrelevant and stupid.
like i said earlier, mesmers are designed to mess with opposing players in pvp. they excel at single target shutdown by forcing that target to make hard decisions. the problem is, the AI is not intelligent, and single target shutdown never really mattered in pve. single point of failures do not exist in pve, and therefore, mesmers have very little to work with.
the best fix for mesmers is to leave them as is, and change every mob setup in pve so that they have single points of failures that a mesmer can exploit. until that happens, mesmers won't change much. yes, a straight buff to their skills would make them better, but all that would do is make them more or less like necromancers, which already has the reactive hexing role covered.
like i said earlier, mesmers are designed to mess with opposing players in pvp. they excel at single target shutdown by forcing that target to make hard decisions. the problem is, the AI is not intelligent, and single target shutdown never really mattered in pve. single point of failures do not exist in pve, and therefore, mesmers have very little to work with.
the best fix for mesmers is to leave them as is, and change every mob setup in pve so that they have single points of failures that a mesmer can exploit. until that happens, mesmers won't change much. yes, a straight buff to their skills would make them better, but all that would do is make them more or less like necromancers, which already has the reactive hexing role covered.
Gill Halendt
Quote:
Look, if ANet came here and say "We have neglected mesmers on purpose in PvE and will continue to do so because in our vision of PvE we don't see mesmers anywhere" - in that case I'd say "ok no problem".
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No. Mesmers work fine in PvE (they can clear everything like every other class, it's not like the game will crash when you put Dhuum to rest with a Mesmer, or Mallyx doesn't spawn unless you're a Warrior, a Necromancer or a Monk), they don't shine because there are so many broken things in this game that put them to shame. So, in Anet's vision, they might even be perfectly fine. They're not insanely overpowered, so if it ain't broken, don't fix it. They don't need to explicitly say that, to me is pretty clear that having yet another broken profession in the game is not something they want.
You made comparisons with broken options offered to overpowered classes. So, as much as you (and I) wanted buffs to Mesmers, as a "Warrior", I wanted my buffs to Tactics, since I could hardly play my role in groups because of Obsidian Tanks and Perma Sins. I'd love to have an ultraefficient, inherent e-management like Necromancers as well, yet I have the poorest energy pool in the game and this makes my Profession (even tough I don't play it anymore, but whatever, you don't listen...) less suited to farming than even the Mesmer. I'll now open a thread: "Do Necromancers deserve Soul Reaping when all they do is to stand there in the back line and have Warriors get beaten and bruised?". I won't, I'd just feel ridicolous if I did.
For how much I'd LOVE buffs to the Mesmer, I see why developers struggle: they've dig up a deep hole and they probably couldn't find their way out of a paperbag. <- THIS, underlined for emphasys. I just see why Mesmers don't get buffed. That DOESN'T mean they don't need or deserve a buff. Just pondering wether any buff by Anet is still feasible (5 months to have minor buffs...), just realizing it probably isn't anymore, while agreeing with both you and upier. You both seem to love arguing tough, so there we go, I won't leave off.
I've long stopped discussing about Mesmers, Mesmers being just a pretense and you know it. All I want to know is: now that you've scientifically proved that Mesmer sucks, now that we've observed how slow and overcomplicated Anet is when it comes to issues, now that we can assume that PvE will never be properly balance... What are we talking about here? Do we even have any more arguments? Mesmers need a buff. YES. /closethread.
And stop calling me a "Warrior", I probably played my Mesmer more than you did. I just don't see where this thread is heading anymore. You had a point, and wasted it by opening a thread that screams "QQ" from the very title. I agree on Mesmers needing a buff, I don't agree with your some of your suggestions, I told you and then you started attacking me and other people and being overly polemic and irritatingly sarcastic with anyone coming here. So, some of them (me included) just retaliated. Then, in a burst of insanity, you went mad and showed to the Entire World how shitty the Mesmer is. Well, that did little favor to your point. Now people reading this just wonder: where is he/she at? What's the point in the Mesmer even EXISTING in the game, when this class obviously "suck" so much and "anything a Mesmer can do, other classes can do better"? They don't even make a point as a secondary! Why wasting resources for a profession so rarely played? You basically depicted a hopeless profession with no actual reason to be in the game. So, why bothering? Too much work to fix it now that GW is in its late maintenance state. There we lost the plot: you had a point, you killed it with some bad attitude and this all negativism. You never wanted to discuss and even admit that at a point. So, I'll ask again, what are we talking about? Had some aggressiveness to unload?
Any decent and viable option we've pointed out, you didn't like. Energy Surge is ok, it is dangerous when used by Roaring Ethers... yet it's "ele-like"... So? What's the solution? If the only options that work are "ele-like" or "necro-like" (VoR) or "PvE-Only" (CoP) or "just nerfed" (IoP) or inefficient in PvE (interrupts), don't you just think that PvE ain't no place for Mesmers? Or that maybe Mesmers need more a redesign and a new, peculiar role than a simple "buff" to be actually desireable as a profession?
Yours truly, a manly Warrior that turned into a metrosexual Mesmer ages ago, but you just didn't notice. Me sad.