Update - Thursday, February 25, 2010

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

5 months for a badly tested and ineffective nerf! Wow.

SF would have been better with physical immuntiy and vulnerable to spells. It seems they didn't want to nerf the broken skills without seriously buffing them at the same time, that's just insanely stupid!

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by click here View Post
UW will be just as fast as before, easily.
Well, at least people can't clear most parts of the game anymore based on one overpowered elite skill (or two). I'd go as far as saying maybe it's a good thing that SC can still be done, as there is a small dedicated community trying to set records.

As long as Shadow Form and 600/smite aren't able to solo the game anymore on HM, the nerf has been a success.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by Abedeus View Post
Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
They already fixed permas, didnt you see?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Lykan View Post
They already fixed permas, didnt you see?
Yeeaaaaah no. They just made them a bit harder to use.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Abedeus View Post
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.

click here

Pre-Searing Cadet

Join Date: Feb 2010

Mo/Me

the areas I mentioned can still be done easily with shadow form, or, for more speed, obby flesh eles. (note the 60 dmg from sliver in wastes o_O). Fine, SF doesn't cause attacks to miss anymore, but with armor of salvation and the 5 dmg reduction that SF gives you, terrorwebs, mindblades, dead threshers/collectors do no damage while attacking you. And since paradox is not needed anymore, you can simply take stoneflesh for mountains and wastes. Same idea applies to FoW. take out the paradox, and you get an extra 20 energy to do whatever you want with during the course that shadow form is being recharge, so put in stoneflesh and gogo kill.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Ugh View Post
Undoubtedly.

Idea: Nerf Shadow Form.
Whoa.
Let's not go crazy here.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Looking at what is possible in game(even worked out stupid Me/A solo build...wow) post patch, the lack of a true heavy handed approach is just gonna put everyone back into a position to laugh at the foresight of tester/balancers. I typically do less than half the work in a given college course, yet still hope to pass. Is that logical?

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

awww ...poor QQ's didnt get a skill obliterated...shows how much anet take note of ure cries ah well...heres to another year of SF QQ threads /raise can

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Kumu Honua View Post
Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.
It's almost too easy.

Do this, please.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Gill Halendt View Post
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.

Or hell, like someone said, change it to "Disabled for 30 seconds" and change it from Spell to Skill. Or to Form.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

It's funny they try to make SF worse, and it ends up better.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by own age myname View Post
It's funny they try to make SF worse, and it ends up better.
conclusion: don't mess with the farmers or they'll make you look bad. They know more about this game than the TK and Anet and the anti farming crowd combined. L2P lol.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

sweet, obby flesh buff! yay.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

I like the buff to tactics, and I think I'm one of the first people to say that. I dont know what it is about it, but after looking at this random build I hit for wiki, I lol'd irl. I mean I lol'd irl. Loling irl is what I did. Note counters.

http://pvx.wikia.com/wiki/W/Any_Shove_Axe

Edit: Bravery = Ability to frenzy charge into groups of enemies like a madman and start blowing shitters up regardless of impossible odds.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Abedeus View Post
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Gill Halendt View Post
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.

Quote:
Originally Posted by Abedeus View Post
Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.

He was referring to his suggestion. That would be the suggestion he made in the same post as the one you initially quoted.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Gill Halendt View Post
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.
Try reading my other post.

If you up the recharge to 45 or 60, it won't work.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

OUch, just noticed Obsi's casting cost after logging on. Now that restrict it to elem.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Abedeus View Post
Try reading my other post.

If you up the recharge to 45 or 60, it won't work.
I missed that part. Thought your suggestion was either a change to SF or just a change the Glyph to prevent Perma, not both together. Sorry.

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by Gun Pierson View Post
conclusion: don't mess with the farmers or they'll make you look bad. They know more about this game than the TK and Anet and the anti farming crowd combined. L2P lol.
You know the irony in this very true statement? It stands true for just about every RPG, MMO, etc that I've ever played.

What I find funny is that farming with it takes a wee bit longer now, yet there is still a small and staunch number of ppz here carrying on like pork chops because things weren't done how they wanted them done, and the sins they so detest are still useable.

To me, it's starting to look like pure spite, and not a lot more.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I admit to not having played the game recently, but let me get this straight:

They spent 5 months to make an obvious must-nerf even better at worst, and just a little bit worse at best? LOLROFLMAOCOPTERS!

And people wonder why I haven't played this game recently.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Kumu Honua View Post
Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.
/signed... and we didn't have to wait 5 months for it

Trip555

Ascalonian Squire

Join Date: Nov 2009

Destiny Dealers

So UWSC and FOWSC work again using permas.
Soosc now use even Mo/a permas. Warrior can no longer go Oby, should also become SF Perma instead.
Ele could still play Obby tank, but should prefer SF from now on, so nobody has to bring Balthazars spirit.
UW still sucks for balanced groups, thanks for the extra pressure caused by the skeles during Horseman and Wastes.

Thanks for the SF Buff and the balanced group nerf in the last 5 month.
Finally everyone can and should play Perma.

nologic

nologic

Frost Gate Guardian

Join Date: Jul 2006

Sweden

E/

Quote:
Originally Posted by Trip555 View Post
So UWSC and FOWSC work again using permas.
Soosc now use even Mo/a permas. Warrior can no longer go Oby, should also become SF Perma instead.
Ele could still play Obby tank, but should prefer SF from now on, so nobody has to bring Balthazars spirit.
UW still sucks for balanced groups, thanks for the extra pressure caused by the skeles during Horseman and Wastes.

Thanks for the SF Buff and the balanced group nerf in the last 5 month.
Finally everyone can and should play Perma.
Look on the bright side every profession can join in but still see your point.
SF should either been nerfed to the ground or removed.

I want a new fresh build thats not 100% gimmick and that goes decently fast right now its just a mere joke.

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
I want a new fresh build thats not 100% gimmick and that goes decently fast right now its just a mere joke.
I want to sit tight, shut my trap, and enjoy what's left of GW until GW2 comes out. Apparently it's a whole new game.

I can't help but think that SF in it's current form is one of the biggest "You asked for it!" jobs in the history of gaming.

You guys wanted GW free of Assassin dominance, you got it. You wanted Perma SF given limitations and have it's complete invulnerability removed, you got that too. The fact that you're all now complaining even harder than before just leads me to believe, that as pointed out by a previous poster somewhere around the joint, overall, the community here seems to have little or no idea what it wants.

Sooner or later you guys will have to realise that in the real world of RPG's with multiple class systems, 2 sometimes 3 or more classes per toon, that "Pure" builds almost always get instagibbed. It's the way things are.

Ultimately this nerf, and it was a nerf to Perma Sins in their previous incarnation, gave all of my toons legitimacy in a greater way than they ever had before, and their diversity has only been enriched by several of the changes, not just SF alone.

Leave GW alone folks, keep your heads down, mouths shut, don't make eye contact. You never know when next they'll give you exactly what you ask for.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by Turbo Ginsu View Post
I want to sit tight, shut my trap, and enjoy what's left of GW until GW2 comes out. Apparently it's a whole new game.

I can't help but think that SF in it's current form is one of the biggest "You asked for it!" jobs in the history of gaming.

You guys wanted GW free of Assassin dominance, you got it. You wanted Perma SF given limitations and have it's complete invulnerability removed, you got that too. The fact that you're all now complaining even harder than before just leads me to believe, that as pointed out by a previous poster somewhere around the joint, overall, the community here seems to have little or no idea what it wants.

Sooner or later you guys will have to realise that in the real world of RPG's with multiple class systems, 2 sometimes 3 or more classes per toon, that "Pure" builds almost always get instagibbed. It's the way things are.

Ultimately this nerf, and it was a nerf to Perma Sins in their previous incarnation, gave all of my toons legitimacy in a greater way than they ever had before, and their diversity has only been enriched by several of the changes, not just SF alone.

Leave GW alone folks, keep your heads down, mouths shut, don't make eye contact. You never know when next they'll give you exactly what you ask for.
Yea, thats all well and good, but not everyone who voiced opinions on THIS incarnation of the skill crusaded against its last incarnation, so stop generalizing. The problem is, the majority of the "Whiners" as elitists so eloquently put it wanted an actual nerfing of the skill, not a functional retooling to say "Hey, this is permaform version 4." Instead of putting a strict cap on the shit(I saw something about "Blah blah, we have a stance on this, rawr rawr" with no good explanation or execution to that effect) there are now far more diverse means to get the same old broken results. Difference now is all classes can share in it(like Ursan, or should I not mention it?) and seeing as how we are only a few days from the update, I have no doubts about the times getting to within 3 minutes of the old times, effectively making a laughingstock out of the whole ordeal. If I heard correctly, for some old speed clears, things are even easier now, with what I call a buff for Obsidian, and the "Super Spell breaker" that Shadow Form now is. So 600/Smite is all but self defeating to attempt now, but hey, Shadow 600 is on top. Fail, fail, fail.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

In tackling Shadow Form, we decided to take a larger look at the issues involved. We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE.

The nerf/buff merry go round continues. Good Job Security I guess.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by DreamWind View Post
I admit to not having played the game recently, but let me get this straight:

They spent 5 months to make an obvious must-nerf even better at worst, and just a little bit worse at best? LOLROFLMAOCOPTERS!

And people wonder why I haven't played this game recently.
Actually I haven't wondered about that at all.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Looks more like balancing skills for gw2?

Never thought about it much but I truly hope that gw2 has all new spells instead of reusing the skills of gw1.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

i fine it funny SF can still be used but not 600/smite. when it was SF that was over used and not 600/smite. and now if a monk wants to 600/smite they have to us SF?! wth. -_- i tried SF but never could get it wasnt good with timing add in lag i always died. but with 600/smite when i lagged i was able to keep myself alive enough to get SB off. well at least 50% of time. i could live with what they did to SB but why mess with holywrath? >> keep SB the way it is but gimmie back my old holywrath.

SoS is slow and now i have to bring a healwith me when i do feathers farm and when i farm for nic. so i can live with that. i find it laughable that some people think those who do 600/smite dont play with people. 9/10 of the runners i had for dungeons would run unless they had human smiters/sin to run them to the dungeons. disagree with me if you want but this is my opnion and yes i am a fan of the old 600/smite. it was one of the few things that keep me in game. old content is still old content.

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

It amuses me that over these many years and many skill updates later we still have skills that are uttterly and hopelessly useless. Not only that but they come out with a great recent update that highlights lack of forethought or outright stupidity on ANETs part.

Here is a prime example:

* Overbearing Smash: removed adrenaline cost; added Energy cost of 5; added recharge time of 20 seconds; changed functionality to: "Hammer Attack. Deals +1...16...20 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 1...7...8 seconds."

Compare this to:

*Skull Crack: Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.


One could say that I am simply ranting, but look at the way the skills work and their requirements. OB Smash requires 5 energy, deals additional damage and inflicts dazed for a maximum 8 seconds if foe is knocked down.
Compare this to Skull Crack. Its an ELITE attack, requires 9 adrenaline, inflicts daze for 10 seconds maximum but foe needst o be casting a spell. Now it wouldn't have been such an issue if this stupid skill were non elite. But the fact that it is an elite skill and DEALS no additonal damage it is one of the most absurd if not idiotic skill ANET have conjured up.

The skill can be made useful by changing its attribute to STR and having it deal additional damage. I don't know of anyone that has ever bothered with Skull Crack in either PVE or PVP form and I have had ample experience in both fields.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Ecomancer View Post
It amuses me that over these many years and many skill updates later we still have skills that are uttterly and hopelessly useless. Not only that but they come out with a great recent update that highlights lack of forethought or outright stupidity on ANETs part.

Here is a prime example:

* Overbearing Smash: removed adrenaline cost; added Energy cost of 5; added recharge time of 20 seconds; changed functionality to: "Hammer Attack. Deals +1...16...20 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 1...7...8 seconds."

Compare this to:

*Skull Crack: Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.


One could say that I am simply ranting, but look at the way the skills work and their requirements. OB Smash requires 5 energy, deals additional damage and inflicts dazed for a maximum 8 seconds if foe is knocked down.
Compare this to Skull Crack. Its an ELITE attack, requires 9 adrenaline, inflicts daze for 10 seconds maximum but foe needst o be casting a spell. Now it wouldn't have been such an issue if this stupid skill were non elite. But the fact that it is an elite skill and DEALS no additonal damage it is one of the most absurd if not idiotic skill ANET have conjured up.

The skill can be made useful by changing its attribute to STR and having it deal additional damage. I don't know of anyone that has ever bothered with Skull Crack in either PVE or PVP form and I have had ample experience in both fields.
skull crack is pretty good IMO. don't have to run it on a hammer bar. all in all this is a poor example of anets balancing skills. no mention of the 1s activation hammer attacks, which are broken. but hey, with buffed belly smash and yeti smash i can lineback more effectively ^____^

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Quote:
Originally Posted by AngelWJedi View Post
i fine it funny SF can still be used but not 600/smite. when it was SF that was over used and not 600/smite. and now if a monk wants to 600/smite they have to us SF?! wth. -_- i tried SF but never could get it wasnt good with timing add in lag i always died. but with 600/smite when i lagged i was able to keep myself alive enough to get SB off. well at least 50% of time. i could live with what they did to SB but why mess with holywrath? >> keep SB the way it is but gimmie back my old holywrath.

SoS is slow and now i have to bring a healwith me when i do feathers farm and when i farm for nic. so i can live with that. i find it laughable that some people think those who do 600/smite dont play with people. 9/10 of the runners i had for dungeons would run unless they had human smiters/sin to run them to the dungeons. disagree with me if you want but this is my opnion and yes i am a fan of the old 600/smite. it was one of the few things that keep me in game. old content is still old content.
You are not alone. 600/Smite was my favourite way to play even though I didn't do dungeon runs for people. I just went with 1 other person (excepting a few CoF runs for tips) and we had fun clearing as much as we could. I never finished an Elite area with it, and would never expect to. Compared to SF, 600/Smiting was nowhere near as broken so to see it relegated to the bin whilst SF remains is a shame.

I don't wish to see the nerfs rolled back though. I'll give some thought towards another method of farming (because that's all it amounts to at this stage) and won't worry too much if I have to put the game down due to lack of enjoyment. No point flogging a dead horse.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Trip555 View Post
Thanks for the SF Buff and the balanced group nerf in the last 5 month.
Finally everyone can and should play Perma.
Like isn't that funny?

I've never used SF before (nor was I pro or against it) but now I have to!

I do wonder though, why did they bother leaving two other skills doing the same thing but far worse (SB and OF, the energy requirements on OF for the extra 20 armor must be the worst joke ever).

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

So they nerfed the builds for solo farming and most SC/ 2 man farming,

So now will they make the drops better in hardmode, because they are getting worse and worse.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by DreamWind View Post
I admit to not having played the game recently, but let me get this straight:

They spent 5 months to make an obvious must-nerf even better at worst, and just a little bit worse at best? LOLROFLMAOCOPTERS!

And people wonder why I haven't played this game recently.
They made it better but at least now it is modulable. Damage redux can be toned down, damage cap can be played with, and the 100% protection is at least only on spell now. Compared with old Sf wich was either full melee protection On/Off and full spell protection On/Off. And I personally like this Sf a LOT more than the old. I might actually use it now...

I know we all expected more from a 5mounth update but...
I wonder if the problem is ANet's balancing abillity or the fact that the game itself is just unbalanceable without retooling every single skill to act the same ( basically reducing the number of different skills).

Can't wait to see GW2. Both to get rid of GW1 and to see a game with less skill than this one!

dark4190

dark4190

Lion's Arch Merchant

Join Date: Sep 2006

IGN: Serial Experiments

Farm people, not drops

Mo/

I miss Holy Wrath.

No more 50k/40min dungeon runs with 2 heros (smiter and ranger). Even if a new build is created, nothing will be as simple as it used to be: pin hero, cast QZ, cast spells, run in, everyone dies, rinse, repeat.

I feel that without the ability to 600/smite with heros I will never 600/smite again (due to my lack of faith in other players).

PS. I also find it humorous that SF is now being used by 600s rather than Spell Breaker. I never would of seen that coming.