Quote:
Originally Posted by Axeman002
So we shouldnt have a choice in the matter?...its slow paced or no paced at all?
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You have a choice. You can save 10 mins and go for 600/Smite or do it balanced. The didn't take your freedom of choice away, they just made so that there wasn't one obvious (excessive) choice.
You know, I wish I was rich. I can either patent a brilliant invention or rob a bank. Robbing a bank is easier and saves time, yet, you know what you would choose.
Quote:
Originally Posted by enter_the_zone
Because anyone likes grinding for Kurzick/Luxon...
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Don't like it? Don't do it. You have this freedom of choice as well. Doing hours of monkey business looking at the same mobs falling like flies is grinding anyway.
Quote:
Originally Posted by enter_the_zone
Apart from being quick, DTSC was actually fun. It's actually more fun now (esp. as smiter), just slower than h/h currently because of times involved going LFG and some expected fails while people adjust.
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So, keep doing it, or go for the next gimmick. A couple of minutes more won't matter if you're actually having fun. Anet chose not to allow speed clears to be so quick, since they designed a game and meant it to be played in some other way. Adapt.
Quote:
Originally Posted by enter_the_zone
On a double K faction weekend, forget understanding and being nice, I'm taking h/h, which is exactly not what the "gw is a team game" crowd should want. Especially as that team consists of 4 necromancers, making it as gimmicky as 600.
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Those Necromancers are playing pretty much the roles Anet expects to find in a team (minions in the fronline, damage, healing), so they can accept it. If anything, is the Necromancer versatility to be problematic, not their builds.