Update - Thursday, February 25, 2010

15 pages Page 9
b
biggie
Ascalonian Squire
#161
Hao would be great....if heroes would use it.....
u
uziyonasi
Ascalonian Squire
#162
All I can say about this update is:
Earthshaker animation looks like the animation of a critical hit in Baldur's Gate 2 (for those who played the game you must remember that...)
-Makai-
-Makai-
Jungle Guide
#163
Coming from someone who got into the Ritualist scene long before spirit spamming became hip, I'm extremely pleased Rits now have more options. Destructive Was Glaive + Cracked Armor + Spirit Rift doles out a huge spike and the hexes look pretty tasty. On the protection side, the new Ritual Lord allows Shelter and Union to stay up for entire skirmishes; throw in Dulled Weapon and you've got an extremely effective way to mitigate damage. And, last but not least, methinks Spirit Channeling is the new Offering of Spirit.

The only caveat I can see lies in the new Blood Bond. Either the recharge needs to increase or those numbers need to slim down.
Age
Age
Hall Hero
#164
Quote:
Originally Posted by Dark Paladin X View Post
and PvP, I'm officially "retiring" my sin.
Sin are still usefull in Alliance Battles where they shined.

^Does that mean more spirit spamming in HA?
Lord Sojar
Lord Sojar
The Fallen One
#165
Quote:
Originally Posted by Arkantos View Post
To everyone who called others stupid/dumb/elitist assholes/whatever for saying SF was going to get nerfed:

I hate (by hate I mean love) to say it, but we told you so.
^ This.

Also, you're welcome. Patience is a virtue, one that many people lack. Good updates take time. Remember this.
a
athariel
Frost Gate Guardian
#166
hmm, why are you people whining about SF nerf, weren't you and your friends supposed to leave the game now? (because without perma game is no fun anymore right?)

rit buff - gogo discord rage

too bad so few ele changes. i barely used obsidian flesh and glimmering mark change isn't enough for me, it should be aoe or something or get rid of the ending condition.

necrosis is a skill - could be a good way to get rid of stupid spellbreaker mobs
Jk)Phoenix
Jk)Phoenix
Wilds Pathfinder
#167
Quote:
Originally Posted by Winry Sagara View Post
BYE BYE PERMA.

So happy. Thanks Anet
rofl?

u probably not totally understood the rework... yes... there will not be a perma sliver anymore, for sure...

but permas are now more far away to disappear...

except for Obsidian Flesh... everything else i kinda like, i tought the change would be much more dramatic...
L
Lysinc
Ascalonian Squire
#168
Quote:
* Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range."
Seeping Wound + IoP = Insane DPS

Might try this out. Hmmm...
D
Default137
Academy Page
#169
Quote:
Originally Posted by Ariovist Lynxkind View Post
It's funny. I keep seeing quotes like this, along the lines of GW is dying or already dead, yet shock horror it keeps on going. by rights, with the amount of times this has been said, we should not be playing Guild Wars anymore because it would have been dead a year ago and the plug pulled already....
The real amusement is, that apparently Guild Wars has been "dying" or "dead" for quite some time now, yet you see ten to twenty times more people in Guild Wars on a daily basis then you would see in Age of Conan or Warhammer Online in weeks, and this is with those games funneling you into specific zones, and Guild Wars just being a series of outposts connecting you to instances.
drkn
drkn
Forge Runner
#170
after all, the change to SB is nice.
raptors are still farmable, with runs under 1 minute.
sos spiritmancer can still farm for nick.
elite areas, especially uw, will be damn harder now.
yet i do not understand the pblock nerf. after all, disabling enemies is something what mesmer was designed and created for. he has nothing to do in pve and now we're slowly killing him in pvp, making one of the best pvp elites less useful? it still requires reflexes and targeting, it still can miss, it still has nasty recharge time. the only good thing is that the four horsemen will hurt less now.
Smarty
Smarty
Krytan Explorer
#171
Quote:
Originally Posted by Sifow Chan View Post
Quote:
* Aggressive Refrain Aggressive Refrain: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
* Soldier's Fury Soldier's Fury: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
Anet you suck, you don't even listen to the community. Everyone said this was a bad idea and you do it anyway. Nice job showing people you could care less what we think.
Agreed. Can't wait to be hit by cracked armour now!

Quote:
Originally Posted by Sifow Chan View Post
Hey Anet, thanks for proving you favor Warriors.

Let's compare shall we?

Quote:
Soldier's Stance: For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.

Soldier's Stance (PvP): For 4...9...10 seconds, you attack 33% faster while under the effects of a shout or chant. (Oh look , no lower armor rating, imagine that)
Quote:
Aggressive Refrain: Echo. For 5...21...25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.

Soldier's Fury: Elite Echo. For 10...30...35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.

Keep in mind that 33% Adrenaline is not a lot and that Leadership is one of the worst attributes in Guild Wars. Almost all of the skills in that line are useless when compared to other professions skills.
I'm wondering if I should spec tactics instead of command and rely on heroes for fury skills to gain adrenaline when FGJ is down, so that I can take Soldier's Stance instead of Focused Anger and AR or Soldier's Fury. Bar compression + no risk of -40 armour sounds good to me right now tbh.

*

As for the Pblock nerf - it doesn't really make any difference in PvE but it's still terribly funny/sad that the only mesmer change is yet another frigging nerf. Way to go ANet.
p
pinkeyflower
Krytan Explorer
#172
Quote:
Originally Posted by Ariovist Lynxkind View Post
course it is rubbish for PvP. you got most of your update a month ago, which was going to be with this.
The end of January update addressed some problems and that was fine, but this update was meant to address PvE invincibuilds and it did that. However, they've overbuffed a ton of stuff and nerfed a lot of other things and added it to PvP which didn't seem to be their plan. That's my problem with this update. Anet has sort of addressed one problem but they've created others now. Go into RA (I know it's low-end but it's still a fairly popular PvP form) and you'll just see a slurry of Seeping Wound assassins and Oppressive Gaze necros. Just more melee hate and OP hexes.
V
Vulturion
Academy Page
#173
An unexpected boon to have Necrosis reclassified!

Finally get to actually do something against all those annoying perma-magic-immune Dervish mobs.
I
Improvavel
Desert Nomad
#174
Quote:
Originally Posted by tasha View Post
Regarding Hammer warriors and KD in PvE - Large enemies don't knock down. Just something to think about if you're rolling hammer.


Overall though, there's a thumbs up from me for this update
Earthbind.

12chars
Smarty
Smarty
Krytan Explorer
#175
Quote:
Originally Posted by Vulturion View Post
An unexpected boon to have Necrosis reclassified!

Finally get to actually do something against all those annoying perma-magic-immune Dervish mobs.
I missed that. My mesmer's Lyssa's Aura necrosis spammer build ain't gonna work so good no more now - yet another option gone. BAH.
Nereyda Shoaal
Nereyda Shoaal
Frost Gate Guardian
#176
Oh noes... what have they done...
Now playing the game will require a bit more rather than just press 1, press 2, press 3 in less than 1 minute interval. Anet have failed again, they are forcing players to be a bit more creative



Quote:
Originally Posted by MpG View Post
Finishing all PvE storyline takes a month
Factions - 2 days, doable in 1 if you know what you are doing
Nightfall - as above
EOTN - as above
Prophecies... 20+ days?
tasha
tasha
Auctions Mod
#177
Quote:
Originally Posted by Improvavel View Post
Earthbind.

12chars
Good point well made.

Even still though, if you're a hammer warrior intending to KD in areas with large enemies you'll need to think about bringing that spirit.
Gill Halendt
Gill Halendt
Desert Nomad
#178
Just compare progressions:

http://wiki.guildwars.com/wiki/Soldier%27s_Fury
http://wiki.guildwars.com/wiki/Soldier%27s_stance

Oh, look, Soldier's Fury is mantainable even @ 0 Leadership, while Soldier's Stance isn't unless @ 15 Tactics, which is something no one will ever run just for an IAS. Also, SS is a stance, you can't stack it with another stance and it can also be removed. Not frequent, but entirely possible.

SF is mantainable with absolute ease. Every mantainable IAS in the game has drawbacks, this one had none. SS is a stance, it isn't mantainable, and it's tied to an attribute that's hardly used when DPS counts.

Also, about Cracked Armor. Have it removed. Once. Not every time your Paragon open his/her mouth. Job done. I really doubt you'll ever experience -40 armor for more than 1 measly second overall.
upier
upier
Grotto Attendant
#179
Quote:
Originally Posted by Gill Halendt View Post
Every mantainable IAS in the game has drawbacks, this one had none.
Once again - Expert's Dexterity.
No drawbacks AND they even made a split for PvE.
Ariovist Lynxkind
Ariovist Lynxkind
Lion's Arch Merchant
#180
Quote:
Originally Posted by Default137 View Post
The real amusement is, that apparently Guild Wars has been "dying" or "dead" for quite some time now, yet you see ten to twenty times more people in Guild Wars on a daily basis then you would see in Age of Conan or Warhammer Online in weeks, and this is with those games funneling you into specific zones, and Guild Wars just being a series of outposts connecting you to instances.
there is usually what, 7 American districts in Kamadan for trading? And I know that they were big festivals and what not, but there were multiple districts for other languages/regions during Wintersday, Wintersday Redux and CNY, so some people must still be keeping track, even if they don't play that often. And that is given that they haven't had an expansion in roughly 2 - 2 1/2 years, and in the mean time other games have come along and died. I seriously doubt that GW will die until probably a year after GW2 comes out.

Quote:
Originally Posted by Nereyda Shoaal View Post
Prophecies... 20+ days?
10 of those is getting pissed at Aurora Glade, even if you do know what you are doing....