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Update - Thursday, February 25, 2010
15 pages • Page 9
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Coming from someone who got into the Ritualist scene long before spirit spamming became hip, I'm extremely pleased Rits now have more options. Destructive Was Glaive + Cracked Armor + Spirit Rift doles out a huge spike and the hexes look pretty tasty. On the protection side, the new Ritual Lord allows Shelter and Union to stay up for entire skirmishes; throw in Dulled Weapon and you've got an extremely effective way to mitigate damage. And, last but not least, methinks Spirit Channeling is the new Offering of Spirit.
The only caveat I can see lies in the new Blood Bond. Either the recharge needs to increase or those numbers need to slim down.
The only caveat I can see lies in the new Blood Bond. Either the recharge needs to increase or those numbers need to slim down.
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To everyone who called others stupid/dumb/elitist assholes/whatever for saying SF was going to get nerfed:
I hate (by hate I mean love) to say it, but we told you so. |
Also, you're welcome. Patience is a virtue, one that many people lack. Good updates take time. Remember this.
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hmm, why are you people whining about SF nerf, weren't you and your friends supposed to leave the game now? (because without perma game is no fun anymore right?)
rit buff - gogo discord rage
too bad so few ele changes. i barely used obsidian flesh and glimmering mark change isn't enough for me, it should be aoe or something or get rid of the ending condition.
necrosis is a skill - could be a good way to get rid of stupid spellbreaker mobs
rit buff - gogo discord rage
too bad so few ele changes. i barely used obsidian flesh and glimmering mark change isn't enough for me, it should be aoe or something or get rid of the ending condition.
necrosis is a skill - could be a good way to get rid of stupid spellbreaker mobs
rofl?
u probably not totally understood the rework... yes... there will not be a perma sliver anymore, for sure...
but permas are now more far away to disappear...
except for Obsidian Flesh... everything else i kinda like, i tought the change would be much more dramatic...
u probably not totally understood the rework... yes... there will not be a perma sliver anymore, for sure...
but permas are now more far away to disappear...
except for Obsidian Flesh... everything else i kinda like, i tought the change would be much more dramatic...
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| * Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range." |
Might try this out. Hmmm...
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It's funny. I keep seeing quotes like this, along the lines of GW is dying or already dead, yet shock horror it keeps on going. by rights, with the amount of times this has been said, we should not be playing Guild Wars anymore because it would have been dead a year ago and the plug pulled already....
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after all, the change to SB is nice.
raptors are still farmable, with runs under 1 minute.
sos spiritmancer can still farm for nick.
elite areas, especially uw, will be damn harder now.
yet i do not understand the pblock nerf. after all, disabling enemies is something what mesmer was designed and created for. he has nothing to do in pve and now we're slowly killing him in pvp, making one of the best pvp elites less useful? it still requires reflexes and targeting, it still can miss, it still has nasty recharge time. the only good thing is that the four horsemen will hurt less now.
raptors are still farmable, with runs under 1 minute.
sos spiritmancer can still farm for nick.
elite areas, especially uw, will be damn harder now.
yet i do not understand the pblock nerf. after all, disabling enemies is something what mesmer was designed and created for. he has nothing to do in pve and now we're slowly killing him in pvp, making one of the best pvp elites less useful? it still requires reflexes and targeting, it still can miss, it still has nasty recharge time. the only good thing is that the four horsemen will hurt less now.
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Hey Anet, thanks for proving you favor Warriors.
Let's compare shall we? Quote:
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Keep in mind that 33% Adrenaline is not a lot and that Leadership is one of the worst attributes in Guild Wars. Almost all of the skills in that line are useless when compared to other professions skills. |
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As for the Pblock nerf - it doesn't really make any difference in PvE but it's still terribly funny/sad that the only mesmer change is yet another frigging nerf. Way to go ANet.
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The end of January update addressed some problems and that was fine, but this update was meant to address PvE invincibuilds and it did that. However, they've overbuffed a ton of stuff and nerfed a lot of other things and added it to PvP which didn't seem to be their plan. That's my problem with this update. Anet has sort of addressed one problem but they've created others now. Go into RA (I know it's low-end but it's still a fairly popular PvP form) and you'll just see a slurry of Seeping Wound assassins and Oppressive Gaze necros. Just more melee hate and OP hexes.
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I missed that. My mesmer's Lyssa's Aura necrosis spammer build ain't gonna work so good no more now - yet another option gone. BAH.
Oh noes... what have they done...
Now playing the game will require a bit more rather than just press 1, press 2, press 3 in less than 1 minute interval. Anet have failed again, they are forcing players to be a bit more creative
Factions - 2 days, doable in 1 if you know what you are doing
Nightfall - as above
EOTN - as above
Prophecies... 20+ days?
Now playing the game will require a bit more rather than just press 1, press 2, press 3 in less than 1 minute interval. Anet have failed again, they are forcing players to be a bit more creative
Factions - 2 days, doable in 1 if you know what you are doing
Nightfall - as above
EOTN - as above
Prophecies... 20+ days?
Just compare progressions:
http://wiki.guildwars.com/wiki/Soldier%27s_Fury
http://wiki.guildwars.com/wiki/Soldier%27s_stance
Oh, look, Soldier's Fury is mantainable even @ 0 Leadership, while Soldier's Stance isn't unless @ 15 Tactics, which is something no one will ever run just for an IAS. Also, SS is a stance, you can't stack it with another stance and it can also be removed. Not frequent, but entirely possible.
SF is mantainable with absolute ease. Every mantainable IAS in the game has drawbacks, this one had none. SS is a stance, it isn't mantainable, and it's tied to an attribute that's hardly used when DPS counts.
Also, about Cracked Armor. Have it removed. Once. Not every time your Paragon open his/her mouth. Job done. I really doubt you'll ever experience -40 armor for more than 1 measly second overall.
http://wiki.guildwars.com/wiki/Soldier%27s_Fury
http://wiki.guildwars.com/wiki/Soldier%27s_stance
Oh, look, Soldier's Fury is mantainable even @ 0 Leadership, while Soldier's Stance isn't unless @ 15 Tactics, which is something no one will ever run just for an IAS. Also, SS is a stance, you can't stack it with another stance and it can also be removed. Not frequent, but entirely possible.
SF is mantainable with absolute ease. Every mantainable IAS in the game has drawbacks, this one had none. SS is a stance, it isn't mantainable, and it's tied to an attribute that's hardly used when DPS counts.
Also, about Cracked Armor. Have it removed. Once. Not every time your Paragon open his/her mouth. Job done. I really doubt you'll ever experience -40 armor for more than 1 measly second overall.
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The real amusement is, that apparently Guild Wars has been "dying" or "dead" for quite some time now, yet you see ten to twenty times more people in Guild Wars on a daily basis then you would see in Age of Conan or Warhammer Online in weeks, and this is with those games funneling you into specific zones, and Guild Wars just being a series of outposts connecting you to instances.
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10 of those is getting pissed at Aurora Glade, even if you do know what you are doing....



