Update - Thursday, February 25, 2010

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Morphy View Post
SF has been adressed now so can everyone shut the hell up about it from now on? Thanks.
I agree. I expected to login today and see 20+ pages of crying farmers. Instead I see 12ish with a smattering of crying farmers, some creative posts and quite a few "experts" doing the finger pointing. The more things change the more they stay the same. Of course it could also be that the mods are deleting posts as fast as they hit the thread? Anyhow, interesting update...off to finally tinker with the skills.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Fortunately, my main farm build was left untouched. It's unfortunate that I can't get a good number of greens for friends anymore, though. I do wish I knew why Anet sees all these speed clears(I never actually bothered with any) as a horrible sin and it shouldn't be a way to make money, but making thousands of ectos from cape leechers in bought guilds is acceptable.

On another note, have fun with all these Seeping Wound Assassins running around. A 50% snare with a 1/4s casting time and the same DPS as IoP for 5 energy.

Quote:
Originally Posted by Rocky Raccoon View Post
Sounds like a perma crying over spilled milk? How does it feel to be in the minority? Instead of bitching go out and create the next invinci build.
Ironically, this kind of arrogance is the only reason I bothered posting my thoughts in this thread. I think this is a pretty good summary of why a lot of people don't bother posting in community forums anymore. If you disagree with the mob, you get lynched by people like this. It doesn't even matter that his assumption for flaming the person was completely wrong, either, because he thought he was attacking a dissident. That mentality has been around for quite a while, too: People who want SF and 600/smite nerfed are the righteous champions of the community(because casual players never do stuff like run COF...), while anyone who rejects that idea is whining. There's been two pages attacking one guy who exaggerated the situation, and his reaction is being projected by these people onto ANYONE who has any issues with this update.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Quote:
Originally Posted by DRGN View Post
Fortunately, my main farm build was left untouched. It's unfortunate that I can't get a good number of greens for friends anymore, though. I do wish I knew why Anet sees all these speed clears(I never actually bothered with any) as a horrible sin and it shouldn't be a way to make money, but making thousands of ectos from cape leechers in bought guilds is acceptable.

On another note, have fun with all these Seeping Wound Assassins running around. A 50% snare with a 1/4s casting time and the same DPS as IoP for 5 energy.



Ironically, this kind of arrogance is the only reason I bothered posting my thoughts in this thread. I think this is a pretty good summary of why a lot of people don't bother posting in community forums anymore. If you disagree with the mob, you get lynched by people like this. It doesn't even matter that his assumption for flaming the person was completely wrong, either, because he thought he was attacking a dissident. That mentality has been around for quite a while, too: People who want SF and 600/smite nerfed are the righteous champions of the community(because casual players never do stuff like run COF...), while anyone who rejects that idea is whining. There's been two pages attacking one guy who exaggerated the situation, and his reaction is being projected by these people onto ANYONE who has any issues with this update.
You must be a preacher or a school teacher. Am I right?

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by isildorbiafra View Post
You must be a preacher or a school teacher. Am I right?
Not even close. I would be a terrible one of either.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Quote:
Originally Posted by Morphy View Post
SF has been adressed now so can everyone shut the hell up about it from now on? Thanks.
Nope - needs more nerfing imo . The creative mindset will not let it die that easily and while I don't like the way they cling like a drowning child to SF, I can't but appreciate and applaud the adaptability of people in the GW community. Even if that adaptability is centered entirely on the fixation that SF must be on the bar somewhere. It is kind of like just after the Ursan nerf at the moment - there is very much the mindset out there that people won't be changing away from their #1 skill.

Observations today - DoASC 1:37 is definitely slower, but will come down with practice and applied ingenuity. Heard of 1 UW completed all but pits and another registering sub 1hr completion. It also looks like most of the FOWSC is already worked out. All still using the adjusted wonders of SF.

Yeah, to be honest I hoped it was going to get the smiters boon treatment. Oh well, maybe next time

Bitoku Kishi

Bitoku Kishi

Academy Page

Join Date: Jan 2006

Serenity of the Night [Moon]

W/Mo

This update is awesome, and going to help tanking a lot. Shadow Form may be difficult to use on an Assassin, but it seems perfectly designed to replace Obsidian Flesh on Warrior or Dervish tanks. In fact, the new W/A or D/A seems like it could be much better than the old W/E or D/E tanking methods.

I haven't tried it yet, but it seems like throwing Shadow Form, Shroud of Distress, and some other random Strength/Tactics/Shadow Arts skills onto a Warrior could make it possibly more durable than the class has ever been in the past.

Obsidian Flesh may have been nerfed for tanking, but the new Shadow Form seems like a potentially much better replacement for it anyway. And I see this update as bringing Warriors back into the prime tanking position (where they should be), since I can't really see any distinct advantage to tanking with Shadow Form on an Assassin instead of on a Warrior now. But these are just some random thoughts, I haven't really testing anything yet...

NikonJustus

Pre-Searing Cadet

Join Date: Apr 2008

W/Rt

Quote:
Originally Posted by Dzjudz View Post
Dark Paladin, W/N and E/Me raptor farmers are faster than any A/any raptor farm and are untouched, but ok
There is a new Sin Raptor farm that is as fast as the W/N already

OwFTQ5a+T6AatsvINLCKVknYHEA

use a hero to cast MoP

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

One thing is consistant througout GWs, take advantage of good skills or combinations while they last as they will eventually take them away or diminish their effectiveness.

So I hope eveyone got enough ecto and gems/braces while SF was available, I know I did. Now prices will skyrocket for a while, so if you wanted or needed these items now is not a time to buy but a time to sell.

Eventually another set of skills will emerge which often will move the focus from one class to another. For a long time Sins were the shunned class, SF buff and it becomes the class to have. I am just growing tired of game that revolves around changes to skills and not content.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

I think Anet thought long and hard on how to end elite area speedclears/ solo farming; but still avoid mass exodus from the game by the perma-all community.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by DRGN View Post
Ironically, this kind of arrogance is the only reason I bothered posting my thoughts in this thread. I think this is a pretty good summary of why a lot of people don't bother posting in community forums anymore. If you disagree with the mob, you get lynched by people like this. It doesn't even matter that his assumption for flaming the person was completely wrong, either, because he thought he was attacking a dissident. That mentality has been around for quite a while, too: People who want SF and 600/smite nerfed are the righteous champions of the community(because casual players never do stuff like run COF...), while anyone who rejects that idea is whining. There's been two pages attacking one guy who exaggerated the situation, and his reaction is being projected by these people onto ANYONE who has any issues with this update.
Wow, this the first time I have ever been included as an arrogant member of the mob, thank you. As far as posting on forums you need a thick skin, as the old saying says, "if you can't take the heat, get out of the kitchen".
The update was basically good for the game and that is what matters, not how it affects some abused builds.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Nice updated overall but I was very disappointed that they didn't implement the damage per second thing with Spirit rift that was stated in the preliminary notes

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

So does anyone think that ANET accomplished this with this update?


In tackling Shadow Form, we decided to take a larger look at the issues involved. We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE.


After seeing some of the discussion here, I do not think they hit this mark...

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by De Maximoff
Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
Quote:
Originally Posted by upier View Post
Nah, the real shock will be for the people that need to support the assassin. Because all of a sudden you don't have guy off whom damage just bounces off, but you actually need to make sure he doesn't die.
I guess we'll be seeing much more hero monk use.
Oh c'mon people.
1- Nerfing SF only made solo farming and running dungeons with permasins impossible (or more difficult at least). If you play PvE, you PLAY PvE anyway, and you don't use SF in your build.
2- Supporting melee classes is normal in PvE. Always has been. Nobody uses SF in PvE, so don't tell me assassins take damage "all of a sudden", because they always have. See 1.

The nerf was only meant to put a halt to the excessive dungeon running and perhaps solo farming, and it did just that. I can still run from place to place with an assassin using SF, and in normal PvE I still need a bit of protection/healing, just like always.

And besides, there will be plenty of different ways to solo farm or run dungeons within the week.

All in all, I give this update a big thumbs up.

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Quote:
Originally Posted by Tullzinski View Post
After seeing some of the discussion here, I do not think they hit this mark...
Not really. I have the impression that former Meta build are now combined to create what is left of their brokenness. 600/SF for example. People are already starting to run dungeons again, so it can't be that bad. We'll see how UW/DoA/FoW teams will evolve, but I'm certain a new revised meta isn't too far around the corner..

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Rocky Raccoon View Post
Wow, this the first time I have ever been included as an arrogant member of the mob, thank you. As far as posting on forums you need a thick skin, as the old saying says, "if you can't take the heat, get out of the kitchen".
The update was basically good for the game and that is what matters, not how it affects some abused builds.
Um, you called the guy an SF whiner, without any clue what his issue was, when it was with stuff like Seeping Wound in PvP. What exactly would you call that, then? And yeah, I guess if people can't take their opinions being flamed, it's their fault for not putting up with it.

As for the update itself being good for the game: Putting aside the farming stuff(that's hard to do, but it helps for this purpose), there wasn't really anything earth shattering about it, was there? Warriors, necros, and rits got more options. Rits were kind of shoehorned into SoS before, but were Warriors and Necros actually LACKING options before this? It really could have been better targeted at the classes that have actual issues with stuff like getting groups, rather than focusing on a class like the Necro which already has a HUGE number of options from which to choose.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

WTB Better Paragon Update !!!!

Love the updates... exept you missed buffs for Paragon, Dervish, Mesmer, Ele, Ranger (yes pets suck) and Monk.

You nerfed 600, SF, made hammers blood magic and rits better.

Uhhh... i think paragons in general need more of a update than hammers....

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Gogogo spirit spamming UW farmers!

Orry

Frost Gate Guardian

Join Date: Jan 2010

This update did a good job of opening up new options, but the most powerful skills post-update are still a bit overpowered. This will be good in the short term, but we better have a lot more balance updates now.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by DRGN View Post
Fortunately, my main farm build was left untouched. It's unfortunate that I can't get a good number of greens for friends anymore, though.
I've read a few people complaining about farming greens in this thread.

Don't know why.

To farm greens you:

a) take your h/h team;

b) kill everyone but the boss;

c) flag the h/h away until their names are greyed out so they don't steal your drop, since;

d) green items are exempt of loot scaling;

e) kill the boss on your own (not hard to have a build tailored to kill a single boss - I fancy Dslash perma knock myself) or use leftover spirits/minions;

f) repeat until you get your green.

Garreth MacLeod

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by pinkeyflower View Post
I wonder if Anet employees play GW meaningfully anymore. Probably not, because then they wouldn't post tard updates.
If you follow any of them on twitter, you'll find out the answer is "no". They are playing games but not GW. Either they got tired of grinding title stuff or....i don't know.

The update itself really does nothing for me one way or the other. I haven't used a perma in ages and even then only tried it a few times. Stopped 600/smiting months ago and hadn't used my Obby Ele for event drops since last year some time. All in all a "meh" from me. I am finding that I spend less time playing gw these days and that probably has a lot to do with the "meh".

One last thing I have to get off my chest. Some of you need to stop acting as childish as the permasins used to. Instead of flaunting what the permas have lost, just keep your comments to yourself. You end up looking foolish. Does it really make you feel that much better/superior?

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Earthshaker Nom Nom
Love the update.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Improvavel View Post
I've read a few people complaining about farming greens in this thread.

Don't know why.

To farm greens you:

a) take your h/h team;

b) kill everyone but the boss;

c) flag the h/h away until their names are greyed out so they don't steal your drop, since;

d) green items are exempt of loot scaling;

e) kill the boss on your own (not hard to have a build tailored to kill a single boss - I fancy Dslash perma knock myself) or use leftover spirits/minions;

f) repeat until you get your green.
Yes, we know about this. It's a very old method; I actually did it a lot when NF first came out with the Junundu. It's also painfully time consuming since you might have to do this dozens of times. There are other builds that farm bosses, fortunately(and do better against some like Exuro and Snapjaw), but a lot of them are pretty limited in their capacity. I would have been happy to have the old Shadow Form that had the same functionality, but was impossible to maintain permanently.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by DRGN View Post
Yes, we know about this. It's a very old method; I actually did it a lot when NF first came out with the Junundu. It's also painfully time consuming since you might have to do this dozens of times. There are other builds that farm bosses, fortunately(and do better against some like Exuro and Snapjaw), but a lot of them are pretty limited in their capacity. I would have been happy to have the old Shadow Form that had the same functionality, but was impossible to maintain permanently.
So it is more "I can't be bothered to farm greens anymore for my friends" not "I can't farm greens".

And it wasn't directed at you only.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Improvavel View Post
I've read a few people complaining about farming greens in this thread.

Don't know why.

To farm greens you:

a) take your h/h team;

b) kill everyone but the boss;

c) flag the h/h away until their names are greyed out so they don't steal your drop, since;

d) green items are exempt of loot scaling;

e) kill the boss on your own (not hard to have a build tailored to kill a single boss - I fancy Dslash perma knock myself) or use leftover spirits/minions;

f) repeat until you get your green.
Dude, the purpose of farming green weapons is to do it WITHOUT the dependance of h/h and do it sololy in HM.

EDIT: In others, boss farming MUST be done in HM and NO h/h must be in your party.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Improvavel View Post
So it is more "I can't be bothered to farm greens anymore for my friends" not "I can't farm greens".

And it wasn't directed at you only.
Perhaps I should have added the qualifier of "practically" to farming the greens. If the post earlier accurate, you can DoASC in 1:37. It could easily take that long to farm one green with these methods, given how bosses are very often stingy or are way out in the middle of nowhere. Do you think getting a random boss' green and clearing all of DoA should take the same amount of time?

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

Quote:
Originally Posted by Garreth MacLeod View Post
If you follow any of them on twitter, you'll find out the answer is "no". They are playing games but not GW. Either they got tired of grinding title stuff or....i don't know.
Likely because they play GW at work...

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Whilst these changes are good for us, I have found that some Rt skills are atrocious for heroes.
They rarely if ever use destructive was glaive, and the same for Ritual lord.
They only ever seem to use ritual lord when they've summoned all their spirits which I find pointless.

I really hope Anet fixes this as this could give rt heroes some advantage over nec heroes...

Yasmine

Yasmine

Wilds Pathfinder

Join Date: Nov 2007

The Lost Souls Of Jugdement [KJCD]

Quote:
Originally Posted by Dark Paladin X View Post
Dude, the purpose of farming green weapons is to do it WITHOUT the dependance of h/h and do it sololy in HM.

EDIT: In others, boss farming MUST be done in HM and NO h/h must be in your party.
Uhm, why?

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Yasmine View Post
Uhm, why?

less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.

Okay, I'm going to set aside from Raptor farming thing, but boss farming in HM is DEFINITELY impossible. I can guarantee you that there is no build that can farm bosses in HM AND protect you from spells and interrupts at the same time.

HBlix

Ascalonian Squire

Join Date: Apr 2009

Why is green farming so important? When they nerfed shadow form they didn't delete all your heroes' weapons. If you really want to farm for weapons still, you can still use spirit spam, 55, 330, traps, or any of the other various ways you can still farm. The only difference is now you can't just use the same build for every single thing in the entire game.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Dark Paladin X View Post
less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.

Okay, I'm going to set aside from Raptor farming thing, but boss farming in HM is DEFINITELY impossible. I can guarantee you that there is no build that can farm bosses in HM AND protect you from spells and interrupts at the same time.
Except that HM makes absolutely no difference. Don't believe me? Ask any monk who was a dedicated green farmer in the Factions era before not only HM existed but before you could party flag.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

wonder what everyone will do with their sins now...

Yasmine

Yasmine

Wilds Pathfinder

Join Date: Nov 2007

The Lost Souls Of Jugdement [KJCD]

Quote:
Originally Posted by Dark Paladin X View Post
less people in your party+HM= higher chances of getting a green weapon (and higher chances of getting good loot). That's the general rule of thumb.
Not if the rest of the party is too far away.

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Originally Posted by kade View Post
wonder what everyone will do with their sins now...
I'm sure they'll adapt just fine...

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Quote:
Originally Posted by kade View Post
wonder what everyone will do with their sins now...
I'll be playing mine as I always have (without SF).

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Quote:
Originally Posted by kade View Post
wonder what everyone will do with their sins now...
Seeping Wound says hi...

Brute of Balthazar

Academy Page

Join Date: Aug 2006

Brothers of Honor

W/Mo

Anyone got a muzzle for Dark Paladin ( << Troll less please).... he's kinda irritating

More to the point, this new update is a breath of fresh air, it's been so long since any new pve builds have circulated, i'm looking foward to what creativity brings. And by that i mean what new farming builds come out Plus i know running places was something that really only mattered when GW wasn't dead and customers happened, but is no one else seeing a really good side to SF in the running respect? (or did i miss something).

Also can anyone answer me this:

The SF damage reduction, at what stage in the damage process is that applied?
to elaborate, does this mean that sliver can only deal 20 damage before an enemies armour is applied, i.e. it will be reduced to like 6 damage in HM. OR, is it applied after armour (if this is the case then it's not so bad) so like the enemy can only recieve 20 damage from you?

sorry if that sounds kinda dumb, just wondering.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by HBlix View Post
The only difference is now you can't just use the same build for every single thing in the entire game.
That would mean that some people might have to actually learn to adapt to different situations.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by kade View Post
wonder what everyone will do with their sins now...
Played sin as my main long before perma came along.

Haven't used him for farming in months as there was nothing else I wanted to buy.

So will continue to use him as my main like always.

I might miss being able to use him to run my secondary account places - but no biggy.

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

I think SF is still good, it's just not powerful as before. It will be more tanking and less damage now, though we can still tank 'n spank as mentioned in developer updates, just wait for the new builds =)