Update - Thursday, February 25, 2010
biggie
Hao would be great....if heroes would use it.....
uziyonasi
All I can say about this update is:
Earthshaker animation looks like the animation of a critical hit in Baldur's Gate 2 (for those who played the game you must remember that...)
Earthshaker animation looks like the animation of a critical hit in Baldur's Gate 2 (for those who played the game you must remember that...)
-Makai-
Coming from someone who got into the Ritualist scene long before spirit spamming became hip, I'm extremely pleased Rits now have more options. Destructive Was Glaive + Cracked Armor + Spirit Rift doles out a huge spike and the hexes look pretty tasty. On the protection side, the new Ritual Lord allows Shelter and Union to stay up for entire skirmishes; throw in Dulled Weapon and you've got an extremely effective way to mitigate damage. And, last but not least, methinks Spirit Channeling is the new Offering of Spirit.
The only caveat I can see lies in the new Blood Bond. Either the recharge needs to increase or those numbers need to slim down.
The only caveat I can see lies in the new Blood Bond. Either the recharge needs to increase or those numbers need to slim down.
Age
Lord Sojar
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To everyone who called others stupid/dumb/elitist assholes/whatever for saying SF was going to get nerfed:
I hate (by hate I mean love) to say it, but we told you so. |
Also, you're welcome. Patience is a virtue, one that many people lack. Good updates take time. Remember this.
athariel
hmm, why are you people whining about SF nerf, weren't you and your friends supposed to leave the game now? (because without perma game is no fun anymore right?)
rit buff - gogo discord rage
too bad so few ele changes. i barely used obsidian flesh and glimmering mark change isn't enough for me, it should be aoe or something or get rid of the ending condition.
necrosis is a skill - could be a good way to get rid of stupid spellbreaker mobs
rit buff - gogo discord rage
too bad so few ele changes. i barely used obsidian flesh and glimmering mark change isn't enough for me, it should be aoe or something or get rid of the ending condition.
necrosis is a skill - could be a good way to get rid of stupid spellbreaker mobs
Jk)Phoenix
rofl?
u probably not totally understood the rework... yes... there will not be a perma sliver anymore, for sure...
but permas are now more far away to disappear...
except for Obsidian Flesh... everything else i kinda like, i tought the change would be much more dramatic...
u probably not totally understood the rework... yes... there will not be a perma sliver anymore, for sure...
but permas are now more far away to disappear...
except for Obsidian Flesh... everything else i kinda like, i tought the change would be much more dramatic...
Lysinc
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* Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range." |
Might try this out. Hmmm...
Default137
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It's funny. I keep seeing quotes like this, along the lines of GW is dying or already dead, yet shock horror it keeps on going. by rights, with the amount of times this has been said, we should not be playing Guild Wars anymore because it would have been dead a year ago and the plug pulled already....
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drkn
after all, the change to SB is nice.
raptors are still farmable, with runs under 1 minute.
sos spiritmancer can still farm for nick.
elite areas, especially uw, will be damn harder now.
yet i do not understand the pblock nerf. after all, disabling enemies is something what mesmer was designed and created for. he has nothing to do in pve and now we're slowly killing him in pvp, making one of the best pvp elites less useful? it still requires reflexes and targeting, it still can miss, it still has nasty recharge time. the only good thing is that the four horsemen will hurt less now.
raptors are still farmable, with runs under 1 minute.
sos spiritmancer can still farm for nick.
elite areas, especially uw, will be damn harder now.
yet i do not understand the pblock nerf. after all, disabling enemies is something what mesmer was designed and created for. he has nothing to do in pve and now we're slowly killing him in pvp, making one of the best pvp elites less useful? it still requires reflexes and targeting, it still can miss, it still has nasty recharge time. the only good thing is that the four horsemen will hurt less now.
Smarty
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Hey Anet, thanks for proving you favor Warriors.
Let's compare shall we? Quote:
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Keep in mind that 33% Adrenaline is not a lot and that Leadership is one of the worst attributes in Guild Wars. Almost all of the skills in that line are useless when compared to other professions skills. |
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As for the Pblock nerf - it doesn't really make any difference in PvE but it's still terribly funny/sad that the only mesmer change is yet another frigging nerf. Way to go ANet.
pinkeyflower
The end of January update addressed some problems and that was fine, but this update was meant to address PvE invincibuilds and it did that. However, they've overbuffed a ton of stuff and nerfed a lot of other things and added it to PvP which didn't seem to be their plan. That's my problem with this update. Anet has sort of addressed one problem but they've created others now. Go into RA (I know it's low-end but it's still a fairly popular PvP form) and you'll just see a slurry of Seeping Wound assassins and Oppressive Gaze necros. Just more melee hate and OP hexes.
Vulturion
An unexpected boon to have Necrosis reclassified!
Finally get to actually do something against all those annoying perma-magic-immune Dervish mobs.
Finally get to actually do something against all those annoying perma-magic-immune Dervish mobs.
Improvavel
Smarty
I missed that. My mesmer's Lyssa's Aura necrosis spammer build ain't gonna work so good no more now - yet another option gone. BAH.
Nereyda Shoaal
Oh noes... what have they done...
Now playing the game will require a bit more rather than just press 1, press 2, press 3 in less than 1 minute interval. Anet have failed again, they are forcing players to be a bit more creative
Factions - 2 days, doable in 1 if you know what you are doing
Nightfall - as above
EOTN - as above
Prophecies... 20+ days?
Now playing the game will require a bit more rather than just press 1, press 2, press 3 in less than 1 minute interval. Anet have failed again, they are forcing players to be a bit more creative
Factions - 2 days, doable in 1 if you know what you are doing
Nightfall - as above
EOTN - as above
Prophecies... 20+ days?
tasha
Gill Halendt
Just compare progressions:
http://wiki.guildwars.com/wiki/Soldier%27s_Fury
http://wiki.guildwars.com/wiki/Soldier%27s_stance
Oh, look, Soldier's Fury is mantainable even @ 0 Leadership, while Soldier's Stance isn't unless @ 15 Tactics, which is something no one will ever run just for an IAS. Also, SS is a stance, you can't stack it with another stance and it can also be removed. Not frequent, but entirely possible.
SF is mantainable with absolute ease. Every mantainable IAS in the game has drawbacks, this one had none. SS is a stance, it isn't mantainable, and it's tied to an attribute that's hardly used when DPS counts.
Also, about Cracked Armor. Have it removed. Once. Not every time your Paragon open his/her mouth. Job done. I really doubt you'll ever experience -40 armor for more than 1 measly second overall.
http://wiki.guildwars.com/wiki/Soldier%27s_Fury
http://wiki.guildwars.com/wiki/Soldier%27s_stance
Oh, look, Soldier's Fury is mantainable even @ 0 Leadership, while Soldier's Stance isn't unless @ 15 Tactics, which is something no one will ever run just for an IAS. Also, SS is a stance, you can't stack it with another stance and it can also be removed. Not frequent, but entirely possible.
SF is mantainable with absolute ease. Every mantainable IAS in the game has drawbacks, this one had none. SS is a stance, it isn't mantainable, and it's tied to an attribute that's hardly used when DPS counts.
Also, about Cracked Armor. Have it removed. Once. Not every time your Paragon open his/her mouth. Job done. I really doubt you'll ever experience -40 armor for more than 1 measly second overall.
upier
Ariovist Lynxkind
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The real amusement is, that apparently Guild Wars has been "dying" or "dead" for quite some time now, yet you see ten to twenty times more people in Guild Wars on a daily basis then you would see in Age of Conan or Warhammer Online in weeks, and this is with those games funneling you into specific zones, and Guild Wars just being a series of outposts connecting you to instances.
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10 of those is getting pissed at Aurora Glade, even if you do know what you are doing....
distilledwill
"* Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing."
With this new skill I shall be both brave and strong, like bear.
With this new skill I shall be both brave and strong, like bear.
Gill Halendt
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Once again - Expert's Dexterity.
No drawbacks AND they even made a split for PvE. |
Major runes or consumables needed, or Dwarven Stability in your bar. That's its drawback.
Soldier's Fury is cheap and mantainable even with 0 points spent in any attribute.
Try harder.
Tenebrae
Yeah sure , enlighten us. What will be the next bloody broken shit that can compare to previous SF/OB/600 ? and you are not allowed to say any of those 3 again.
-Makai-
Ah, wow. I guess you do learn something new every day. Thanks for the tip; I had no clue Earthbind bypassed KD immunity.
Gill Halendt
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Yeah sure , enlighten us. What will be the next bloody broken shit that can compare to previous SF/OB/600 ? and you are not allowed to say any of those 3 again.
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EDIT - Deadly Paradox + SF + Enchantment mod -> Mantainable even @ 12 SA -> W/A to replace the ObsidianTank
upier
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Mantainable only @ 15 Expertise.
Major runes or consumables needed, or Dwarven Stability in your bar. That's its drawback. Soldier's Fury is cheap and mantainable even with 0 points spent in any attribute. Try harder. |
You will be running with [email protected] which means a 1 sec downtime. And it's a stance. Or if you prefer to have it up at all times - just go with a major rune. It's PvE.
You can't advocate a PvE nerf to Soldier's on the basis of balance when Expert's got a PvE version.
Mokeiro
Hammer buff is a nice addition, but sadly heroes are still stupid at using hammer skills, the only combo they do is KD+Crushing blow, they use lose all adren skill as soon as recharged so useless, they use conditional skills when the condition is not met, (needed KD and enemy is standing, needed weakness and no condition on the enemy)
So hammer: nice on your char, waste on your heroes.
So hammer: nice on your char, waste on your heroes.
Reverend Dr
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Yeah sure , enlighten us. What will be the next bloody broken shit
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really there is a hell of a lot that has been broken besides SF/600/Ob flesh and if you don't realize this, you really have no idea what to expect.
Gill Halendt
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Yeah because investing into a attribute that will make your skills pretty much free is a waste.
You will be running with [email protected] which means a 1 sec downtime. And it's a stance. Or if you prefer to have it up at all times - just go with a major rune. It's PvE. |
Then again. Just pick "I'm Unstoppable" on your Paragon and there goes your -20 malus. It's PvE afterall.
distilledwill
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Yeah because investing into a attribute that will make your skills pretty much free is a waste.
You will be running with [email protected] which means a 1 sec downtime. And it's a stance. Or if you prefer to have it up at all times - just go with a major rune. It's PvE. You can't advocate a PvE nerf to Soldier's on the basis of balance when Expert's got a PvE version. |
You're flinging poo in an empty room my friend.
upier
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If anything, it's ED to be an exception, not every other IAS in the game.
Then again. Just pick "I'm Unstoppable" on your Paragon and there goes your -20 malus. It's PvE afterall. |
And that's what you want to use your elite on? When even without the new issues, FA was always the superior option?
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Does anyone ever use Experts? In PvE or PvP? Ever anymore?
You're flinging poo in an empty room my friend. |
You don't go around defending a change based on a rule that doesn't apply anymore. A simple "shove it sister" would be much more relevant than that argument.
Tenebrae
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Answer: the old bloody broken shit. Tactics got a buff so the old 6 war, 1 mo, 1 orders will work a hell of a lot like the old?
really there is a hell of a lot that has been broken besides SF/600/Ob flesh and if you don't realize this, you really have no idea what to expect. |
The next "broken" ( yes, with " because it wont be broken , just unbalanced ) stuff wont matter as much as the ones reworked in this update and if you dont realize this , you are really clueless.
athariel
why run hammers if you can run manly spike with demonic flesh and stuff?
Gill Halendt
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So now we have the problem of needing to be under a chant or shout, then we have the armour malus, then we have the 1 sec activation time and now you want to add the need to use a PvE skill also?
And that's what you want to use your elite on? When even without the new issues, FA was always the superior option? |
Lhim
Aaaah, every update is so love inspiring...
I'm not sure what to think of this update, but there will be a lot of things to try out first. Either way, I'm glad that SF and 600/smite are gone.
I'm not sure what to think of this update, but there will be a lot of things to try out first. Either way, I'm glad that SF and 600/smite are gone.
Master Ketsu
New seeping wound is bork.
Gill Halendt
Paradise Lost
OH BOY does sleeping wound hurt. It rapes everything and anything in RA now. Nice fun while it lasts.
Desert Rose
I've used it on my ranger heroes many months ago, but then I realised that paragon heroes deal more damage and their party support is more useful than the two interrupts per ranger. And my para heroes even got buffed in this update.
shadows of hob
What a great update! Nerfs on the right places, SF/BB sins/PC and some interesting buffs on the hammer line.
Well done, Test Krew.
Well done, Test Krew.