Update - Thursday, February 25, 2010

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

dunno why they touched obi not many people abused that like SF. i am sad to see 600/smite for monk messed up. and with murakai on the way ohboy i can see that run going for alot. if people can still run it. heck most dungeons will be hard to get runs for.

and i am also sad to see they messed with SoS i used that build to farm for nic and feathers. i dont main waiting for the recharge on it but i used it mainly to heal myself with the one rt skill. but still why no mes loving?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by MpG View Post
For some people the only fun left in this game was completing end-game areas.
why? Finishing all PvE storyline takes a month, PvP is no longer what it used to be.
Those people wouldn't complete end-game areas for 'fun' if it wasn't the most profitable thing in the game to do.
Quote:
Originally Posted by MpG View Post
Additonaly the diffecence between the rich and the poor will become bigger since most farming builds are gone.
The rich people are always going to be the people who spend their time trying to acquire money, regardless of how they do it.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Necrosis: changed skill type to "Skill."
I lol'd. Of all the things which might have been changed... someone picked this.

morbidium

Ascalonian Squire

Join Date: Oct 2008

DoA

All Hail The Pink [BeVr]

R/Rt

Quote:
Originally Posted by Dark Paladin X View Post
Attention everyone! Raptor Farming, Nicholas the Traveler farming, and Boss Farming in HM is now officially impossible.

You can no longer farm:
  • Woe Spreader (for your discordway heroes, luckily I manage to get the number of woe spreaders i needed prior to the nerf)
  • Raptors
  • Scar Eater
  • Jayne Forestlight
  • Tomton Spiriteater
  • Shreader Sharptongue
  • Korshek the Immolated
  • Eshim Mindclouder
  • Birneh Skybringer
  • Chor the Bladed
  • ecto farming (although that was nerfed earlier with the Skeletons of Dhumm)
  • Shakor Firespear
  • Jishol Darksong
  • (rare) material farming (particularly feathers)
  • elite tomes
  • any items for Nicholas the Traveler

Good luck trying to find good weapons for your heroes or trying new builds.

Oh yeah, and since Sins are useless outside of perma SF (that prevents both spells and attacks prior to the nerf) and PvP, I'm officially "retiring" my sin.
This isnt entirely true....

woe spreaders are still obtainable
raptors are still farmable with other builds
i farm feathers without sf or obby flesh or 600/smite
i farm traveler items with any of my characters (heroes dont kill the rates that bad)
ecto farming wasnt really killed with the skeles ... just made more difficult, and still possible


that being said, about the only thing i didnt like about the update was the 600/smite nerf and the obby flesh nerf... SF was getting boring... but now we gotta work with a diff tank build... other than that the update is great... back to fun times on gw

Jk Arrow

Jk Arrow

Lion's Arch Merchant

Join Date: Nov 2008

WI

Dark Phoenix Risin [DPR]

R/

Quote:
Originally Posted by Dark Paladin X View Post
Okay, all I want was a good farming build that can protect me from interrupts and spells and the ruined it.

Now then, sins are now just 100% useless in PvE now. I mean, NOTHING can farm raptors AND get good loot at the same time (and no, W/N 100 blades doesn't count due to the fact that you get crappy drops when compared to permasin build).
Wow there is just so much fail here...


At first I'll admit I was a bit upset at the nerfs, more so 600/smite than SF, but I really don't think this will change the way I play much.

SF now leaves several build oportunities that I'm looking forward to trying this weekend. Also looking to try some of the OP blood skills.

Glad I'm in a good guild that has worked on many balanced way dungeon, DoA, FoW teams. All that time spent not doing a typical SC sure wasn't wasted.

I wonder if other changes will be coming - UW skeles and spawns, different ways to gain faction, para and mes buff?

Default137

Academy Page

Join Date: Jan 2010

Minnesnowda

Ouch

Rt/

Quote:
Originally Posted by IronSheik View Post
SoS if you need another lame staple build, otherwise I lold
Is there anything SoS can't handle? >_>

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

So glad Anet decided not to buff steelfang.

Sad about the fear me buff. Critscythe just got kicked out the meta. And dervishes got spat on. Now the build that makes the entire class redundant is even MORE powerful.

Also, yay! SF and 600 can no longer anally violate PvE with foreign objects!

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by sthpaw View Post
people keep saying that, but i really hope that will not happen an Elite area should be an Elite area where it should not be cleared in under 1hr with a average joe team people should just learn to play properly.
I dont mean it should be such a quick clear. The problem is, twofold, you have to spend a long time in there to maximize drops, and even then, they are so bad you would make more money farming feathers. Other than the trophy and personal accomplishments, if you like truly rare(not so dime a dozen drops) you have to take masochism to another level. Also, 4h and some other things are extraordinarily stupid when your not using some form of invincible build.Elite areas are the ultimate "Ok, I gotta go to work. Sorry guys" areas, in that after so much time, people just dont give a damn. Add to the fact you cant even bring in henchies, and most of them suck. Dungeons are ok for NM clearthroughs for fun, but the end chest needs to be quadrupled at least(4 drops NM, 8 HM).

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Shadow Form will be change in the next skill update. At the moment there is a problem with Shadow Form. (I'm not saying that Shadow Form will be changed in the way it was before, actually i think there will be a single thing changed). I'm surprised that the test team didn't noticed this.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Funny nobody has realized Feather Farming got nerfed. Not because you can't farm them, many builds still work, but they were used mostly for Essence, which was used by..... SF permas. I see a drop in feather prices coming since fewer people will be making Essences. I definitely see a shift to Warrior+Necro teams. Hundred Blades and the new hammer skills (Crude+Earth Shaker) combined with some of the new Blood skills looks OP.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

this really isnt a nerf, doasc is still possible just without sf tanks

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
* Aggressive Refrain Aggressive Refrain: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
* Soldier's Fury Soldier's Fury: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
Anet you suck, you don't even listen to the community. Everyone said this was a bad idea and you do it anyway. Nice job showing people you could care less what we think.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Finished UW in HM 56 minutes. Missed the screen because I DC'd but I'm sure someone got it. HAHA! Rt/Me triple EVAS bombers ftw.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Sounds like the new tank and spank is just a A/Mo or Mo/? tank with a bunch of Rit spikers using the new A-rage. Could take some Rt/Me chars to echo chain a-rage for a ton fo quick armor ignoring AoE. Might even be close to as fast as Cryway was for less energy. All you'll need is for the tank to ball em up nicely.

Just off the top of my head...

A/E running SF, Dwarven Stability, Dark escape (to be perma up) with a barrier bonding monk will make for a pretty effective tank, leaving room for some e-management and snares on the sin (and sliver armor even). Barrier bonder can (if done correctly) chain aegis to help out the sin a little more, reduces damage to sin greatly, dark escape halves what's left (yes it even stacks with prots I've checked before).

The rest can be random nukers/healers but a-rage seems to be the better option thanks to the OP buff.

What I've described is probably not even close to optimal, but I'll bet the over all idea is sound enough to allow SCs in a lot of places (skeletons in UW may still prove to be a problem but maybe with a BiP and HB the tank can tough it out?). Any, as I said just off the top of my head. Good hunting.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by October Jade View Post
I lol'd. Of all the things which might have been changed... someone picked this.
Apparently as a spell it had too much synergy with the new "powerful" barbed signet...

15% sac for bleeding. Yeesh... I wish I had some of what the live team has been smoking.

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Hey Anet, thanks for proving you favor Warriors.


Let's compare shall we?
Quote:
Soldier's Stance: For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.

Soldier's Stance (PvP): For 4...9...10 seconds, you attack 33% faster while under the effects of a shout or chant. (Oh look , no lower armor rating, imagine that)
Quote:
Aggressive Refrain: Echo. For 5...21...25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.

Soldier's Fury: Elite Echo. For 10...30...35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.
Keep in mind that 33% Adrenaline is not a lot and that Leadership is one of the worst attributes in Guild Wars. Almost all of the skills in that line are useless when compared to other professions skills.

Chthon

Grotto Attendant

Join Date: Apr 2007

Soooo.....

Demonic Flesh wasn't the overpowered skill I was expecting. Basically only viable on meleemancers.

Blood Bond is even more overpowered than originally described.

Auspicious Parry is lolwut overpowered. Not only does it give you the adrenaline when you cancel it into Frnezy, it gives the the adrenaline when you simply renew it! I can't imagine this was tested properly. Nor can I imagine it will stay for long.

Earthshaker animation is cool.

Renewing Smash is very nice.

Soul Twisting and Ritlord are both good enough to bring back the old Ritlord builds.

I've got a lot of stuff still to test.

Tigerhawx

Ascalonian Squire

Join Date: Jan 2007

KaoS League

Mo/

Quote:
Originally Posted by Tullzinski View Post
Finally no more SF threads. So what is the next thing everyone will bitch about that needs to get nerfed?
Hmm.... Interesting statement and exactly the point. I do have a few questions to pose for those that want to nerf every build out there.

1. Did you ever try and learn the character and build that you hated so much?
2. Do you remember the cost of things back when the game first came out?
3. Have you been ran to a location, through a mission, quest or dungeon by said offending character?

I created a sin as my main character and had to switch to monk because of the unpopularity of the sin except to beat Shiro. Luckily I had guild mates that let me go with them as a sin but was told if i die they would not res me. (this was pre-Hero) The price of items such as sup vigor and absorption where way off the charts 75 to 125k depending, ectos unobtainable by the average gamer as well as many of the other rare items in the game. Those with rare items for sale couldn't pawn there wares due to extremely high prices. (now post-update the super rich gets mega rich) If you answered yes to any of number 3 (tisk tisk) you should be ashamed of yourselves. You have jumped on the hated band wagon and forgotten the survivor that was ran through the desert and elona's reach to do augury rock for the 50k in exp., the dungeons in hard mode to get max titles in GW:EN, or the run to Droknars to get that armor you wanted as well as to by-pass most of Prof to get to the end of the game.

All I am saying guys before you call for the mega nerf think about what you are doing to others in the game that help you do the things that you want to do or keep the price of things down so you can buy them. When a SC build or farm build is killed then you ultimately hyper elevate the prices of items in the game.

Please understand this isn't meant to flame anyone or to start one. I just wanted to point out some things that I have been thinking. Thank you for your time and be safe in your journeys.

P.S. Before the "newb", "nub", or "noob" name gets dropped here is a little about me. The monk I told you all about has 27 titles and working on the last 3 over the past three years going on 4. All of which have been the free titles except the last four and trying to get those without much plat output, but going to be harder to do now. Yes, I played the game and have been willing to learn new builds and game play. I also have every prof, of which, most have completed at least 2 campaigns some 3 plus expansion.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Yes, HB+WA+Demonic Flesh=scary.

I hate to say it, but it's now looking like these sorts of builds are becoming overpowered.

Also, to those who are looking at D/Ns: Sorry, but 10 or so AoE damage per skill use does not justify the amount of attribute points you have to sink into blood to do it. Remember, you still need energy to spam attacks to make use of it (wind prayers), scythe mastery for scythe damage , and mysticism for IAS (Heart of Fury). Plus your damage boosting PvE skills. After all that plus demonic flesh, you wont have a lot of attack skills anyway, and they won't be spammable enough due to recharge to make Demonic Flesh a worthwhile options versus what dervishes already have.

Unless there's something I'm missing here.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by MpG View Post
gg anet, day by day gw will become more extinct.
It's funny. I keep seeing quotes like this, along the lines of GW is dying or already dead, yet shock horror it keeps on going. by rights, with the amount of times this has been said, we should not be playing Guild Wars anymore because it would have been dead a year ago and the plug pulled already....

I have to say I am surprised. I expected to come on here and the Wiki feedback and see it full of QQ. A couple on the wiki and one persistent one here aside, the overall feel is actually positive, or at least to me it is.

For the Naysayers complaining about the SC kill, all I can say is this: It is called 'Elite' for a reason. It isn't supposed to be something you bomb out in <1h each day, it is something that is supposed to challenge you and you put aside time for every now and then. With the lack of attention for so long, I think it has made some players soft and accustomed to getting things easy. Some will now try and say it is a grind. You want a grind, try and get a level done over 50 in Deicide Online or some of the other games out there.

As for some things from the update:

Damnit Anet, now I need to redo my Hammer build (that I only made a couple of weeks ago). Also new Earth Shaker animation... Booya!

HaO... still wont make it onto my bar. Rampage as One is decent enough for healing for me, and unless you make some non-elite version of Strike as One or allow us to have 2 elites HaO will probably see the light of day on my bar.

SoS... What nerf? so it takes 10 seconds more to recharge (which is only bad if the spirits die quick), and the damage reduced... there are still 3 of them dealing damage, so lots of yellow numbers going off quickly

Some interesting things there, may play around with them (Hammer re-build time) but yeah, good to see the borderline invincible skills get reworked.


Sidenote: has the pool started for the next SC formulation? I am betting 3 days - 1 week

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by AlsPals View Post
I really hope an SC will come back to the forefront and get posted. This way, we will FINALLY either see this house of cards fall, or someone will realize Elite areas are tedious to the point where only exploitation is recommended. 4 hours trips or an ecto and junk rares is not worth fighting for.
Don't need a SC for that. Just plain easy RAPTOR FARM already blows any sort of balanced clearing of "elite" areas out of the water, and even more during a special event.


Quote:
Originally Posted by MagmaRed View Post
Funny nobody has realized Feather Farming got nerfed. Not because you can't farm them, many builds still work, but they were used mostly for Essence, which was used by..... SF permas. I see a drop in feather prices coming since fewer people will be making Essences. I definitely see a shift to Warrior+Necro teams. Hundred Blades and the new hammer skills (Crude+Earth Shaker) combined with some of the new Blood skills looks OP.
Not really. Feather price goes down because of lack of SF, but without the speed clear the area becomes a nightmarish slow for pugs and frustratingly slow for most guilds, so they also get less drops from the "elite area". So in the end everything balances itself out, and solo farming is STILL by far the better option.

Thankfully I already got everything I want by truly "abusing" those skills for 2 months while Anet drag their heel. So no biggie for me anymore, I can retire this game easily knowing that I have maxed out everything without hellish grind and is assured whatever they give in GW2.

With the pressure gone I can just log on less frequently to fool around with my guild.

Quote:
Originally Posted by Captain Bulldozer View Post
Sounds like the new tank and spank is just a A/Mo or Mo/? tank with a bunch of Rit spikers using the new A-rage. Could take some Rt/Me chars to echo chain a-rage for a ton fo quick armor ignoring AoE. Might even be close to as fast as Cryway was for less energy. All you'll need is for the tank to ball em up nicely.

Just off the top of my head...

A/E running SF, Dwarven Stability, Dark escape (to be perma up) with a barrier bonding monk will make for a pretty effective tank, leaving room for some e-management and snares on the sin (and sliver armor even). Barrier bonder can (if done correctly) chain aegis to help out the sin a little more, reduces damage to sin greatly, dark escape halves what's left (yes it even stacks with prots I've checked before).

The rest can be random nukers/healers but a-rage seems to be the better option thanks to the OP buff.

What I've described is probably not even close to optimal, but I'll bet the over all idea is sound enough to allow SCs in a lot of places (skeletons in UW may still prove to be a problem but maybe with a BiP and HB the tank can tough it out?). Any, as I said just off the top of my head. Good hunting.
Haha great minds think alike. The moment I saw the new ancestral rage update I instantly grabbed my guild and easily got sub 1hr time again, apparently Risus' guild did too. The new SF can still become an invincible tank with a 55 A/Mo, which was my main reason for liking it in the first place...hopefully pugging would stay alive with this.

This is great. The more pug friendly builds the better, if only to see some of the people on this forum goes mad. Readying some popcorn for the impending whining about ancestral rage (and demonic flesh)

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Ariovist Lynxkind View Post
Sidenote: has the pool started for the next SC formulation? I am betting 3 days - 1 week
I'm gonna say one day. Two at the very most, but I really doubt it'll take that long.

Bled4dayz

Frost Gate Guardian

Join Date: Nov 2007

Wisconsin

P/W

Waits for a skill update that favors Paragons.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

In my opinion this update was utter rubbish for PvP. Seeping Wound assassins everywhere, same necros everywhere. Anet has just destroyed the little left diversity left in Guild Wars. What the heck were they think adding a snare and 30 dps to a sin. I thought sins were meant to spike, that isn't spiking. It's basically a new IoP. And on that subject ritualists have become insane with their new degen hexes. Giving daze to a hammer warrior? In the preliminary update it was said that the hammer changes and ritualist changes were mostly for PvE. How did it get into PvP?

If someone from Anet is reading this tell them from me that you're all a bunch of tards. As someone has said, I don't care about GW2 at the moment I care about Guild Wars now.

I'm also extremely vexed at the change to BB but that's because I love to run BB sins.

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
Originally Posted by Bled4dayz View Post
Waits for a skill update that favors Paragons.
Hah...you kidding?

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Holy crap renewing smash is overpowered.
If you KD a foe with 3-4 seconds kd (stonefist gloves or backbreaker) and have ias you can get off 5-6 renewing smashes while they are KD by spamming it producing initial kd attack damage + around 400 damage damage plus 15-18energy.

too bad its pve only, try it out in isle of nameless, kd a target then spam renewing smash.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by pinkeyflower View Post
In my opinion this update was utter rubbish for PvP. Seeping Wound assassins everywhere, same necros everywhere. Anet has just destroyed the little left diversity left in Guild Wars. What the heck were they think adding a snare and 30 dps to a sin. I thought sins were meant to spike, that isn't spiking. It's basically a new IoP. And on that subject ritualists have become insane with their new degen hexes. Giving daze to a hammer warrior? In the preliminary update it was said that the hammer changes and ritualist changes were mostly for PvE. How did it get into PvP?

If someone from Anet is reading this tell them from me that you're all a bunch of tards. As someone has said, I don't care about GW2 at the moment I care about Guild Wars now.

I'm also extremely vexed at the change to BB but that's because I love to run BB sins.
course it is rubbish for PvP. you got most of your update a month ago, which was going to be with this.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

I've been having a blast with the new Rit updates. Ritual Lord and Soul Twisting are awesome, and so is Gaze From Beyond, Renewing Surge, Binding Chains, and Dulled Weapon.

Bled4dayz

Frost Gate Guardian

Join Date: Nov 2007

Wisconsin

P/W

Quote:
Originally Posted by Sifow Chan View Post
Hah...you kidding?
no

Spear Swipe needs to be a aoe skill and causes daze on every foe u hit

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
Originally Posted by Bled4dayz View Post
no

Spear Swipe needs to be a aoe skill and causes daze on every foe u hit
No way, it needs to be an echo that dazes anyone you hit.
Reapplied when shouts/chants end on you.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Meh, SF is still "usable" which means people people will still try to run it rather than moving on to some more innovative sort of playstyle. 4/10 For effort.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by Dark Paladin X View Post
Okay, all I want was a good farming build that can protect me from interrupts and spells and the ruined it.

Now then, sins are now just 100% useless in PvE now. I mean, NOTHING can farm raptors AND get good loot at the same time (and no, W/N 100 blades doesn't count due to the fact that you get crappy drops when compared to permasin build).
Wow, epic fail post. Ever heard of a Mist Form build?

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

this was the update i waited 6 months for? It doesn't even stop DOA SC, actually it makes it easier.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Loving this earthshaker thing. Great job just for that. Well that and SF.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Finally gameplay.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Regarding Hammer warriors and KD in PvE - Large enemies don't knock down. Just something to think about if you're rolling hammer.


Overall though, there's a thumbs up from me for this update

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Ritual lord (pvp): removed from play
Signet of creation (pvp): removed from play
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?!??!?


The rest:
Ahh, that's my A.Net.
Thanks for not letting me down.
I mean the players bitch about overpowered crap for ages, and then when it's finally trashed, you guys overbuff other stuff to compensate.
And then people wonder why it's so easy to predict that we'll have a new trinity/Ursan/SF in a few months.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by upier View Post
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?!??!?
Those skills are now the same for both PvE and PvP? So, remove the PvP version.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Squishy ftw View Post
Those skills are now the same for both PvE and PvP? So, remove the PvP version.
Ahhh, I thought it was a new way to Smiter's Boon stuff!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by WinespringBrother View Post
Enemy spells cannot target you. So you can still cast it on yourself.
Yes but they don't lose the energy unlike before ever been up Snake Dance on castor as well the up keep time is decreased.This also effects 55s and 105s that ran it no more UW for 55,SS/SV Monk and Necros.