Update - Thursday, February 25, 2010

Brute of Balthazar

Academy Page

Join Date: Aug 2006

Brothers of Honor

W/Mo

What do people reckon of this?

I don't know which would be better, but either Ele or Assassin primary.

Glyph of Swift
Shadowform
Stoneflesh
Armour of Earth
Dwarven Stability
Dark Escape
Shadow refuge
Shroud of Distress

does that sound like a good tanking idea? (you'd need a balth spirit on you)

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Ele can't keep up SF with 12 shadow arts and just glyph of swiftness and an enchanting weapon. You need DP or sin primary for higher SA.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

What SF and other skills combinations offered was doing hard mode things in very fast times with a well coordinated team. It is yet to be seen how much this update will have slowed the speed clears as alternative ways will likely be found.

For many veterans of the games the Speed Clears were the only challenge left. Doing DOA Quad run from 4-6 hours when it first came out to less than an hour was motivating or UW from 2 hours to 10 minutes was tremendous. In my opionion, takinig that away because of skill changes is demotivating.

BTW: Greens have not been worth farming for a long time, so I find that comment a bit misplaced.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Brute of Balthazar View Post
What do people reckon of this?

I don't know which would be better, but either Ele or Assassin primary.
Deadly Paradox and a perfect Enchantment mod allow permanent Shadow Form on any class.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

I don't think Dark Paladin is trolling, I just believe that s/he is uninformed and, although I don't presume to know, it seems s/he has little experience of farming on other professions. Hopefully the guidance being provided here will be taken on board.

The update (nerfs) have made GW less fun for myself in that I see group play as worthy for accomplishing missions, but I get a crack out of trying to accomplish things as an individual. Maybe we've just been spoilt upto now with the ability to solo stuff, and I use 'solo' to include 600/smite with a passive hero. From now it seems that at least 2 humans will be required to do what previously could have been 'solo'ed. This, it must be pointed out, is good for the game overall, but maybe not to everyones' tastes.

I look forward to seeing what ingenious builds grow out of this update but for now I am off to spend a weekend with my fiancée

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by De Maximoff View Post
Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
I think the assassin tanks are far from dead.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by thedukesd View Post
You are wrong about the fact that Assassins will play their class. Assassins will chose other classes weapons cause it's way more easier then play their own class weapon and cause surprise the dps is higher using other classes weapons.
As far as PvE goes, the only non-assassin weapon worth using on an assassin is a scythe. Everything else is going to be meh at best.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me



Seeping Wound is totally raping PvP atm, please balance this skill as soon as possible!!

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

I hope more changes for SF are being made because the SC's are not dead not at all. I've seen it.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by shadows of hob View Post


Seeping Wound is totally raping PvP atm, please balance this skill as soon as possible!!

sigh............

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by upier
Nah, the real shock will be for the people that need to support the assassin. Because all of a sudden you don't have guy off whom damage just bounces off, but you actually need to make sure he doesn't die.
i'm pretty sure the new blood bond will single-handedly be able to keep a (or multiple) sin(s) alive. this update will also give necs the option to run oov without sacrificing the adren gain of dark fury (by using mark of fury instead).

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by snaek View Post
i'm pretty sure the new blood bond will single-handedly be able to keep a (or multiple) sin(s) alive. this update will also give necs the option to run oov without sacrificing the adren gain of dark fury (by using mark of fury instead).
Mark of Fury was always an option. This update reduced the duration of the hex but increased the adrenaline gain. I think that's just made it more irritating to use.
I don't see why they just didn't remove the unfair condition on OotV for PvE.

As for Blood Bond: it won't single handedly keep one Assassin alive if he's taking all the damage. If the rest of your team are taking the damage instead, Blood Bond will do bugger all to save you.
It's still a very nice addition.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Failnet strikes again, buildwars is complete............

TallDoode

Ascalonian Squire

Join Date: Jun 2006

Las Vegas, NV

Currently Guildless

R/

You know, I am not really complaining about the update to 600/smite but I just fail to understand why Anet really cares about PvE. I can understand skill balances for PvP, but who cares if two people can solo an area? Who cares if people can run dungeons? People who want to use a runner service may miss some of the nuances in the game, but that is their choice. Why does Anet care? I played through the game with any number of toons and enjoyed it, but sometimes I just want to get to the end. So a dungeon runner, or a runner to a new area is a nice option. Sometimes I only have an hour to play so I will dual toon 600/smite with two of my accounts and head for UW alone. I dont have time to find a smiter, and get distracted a lot so being able to AFK was nice. I seldom have time to find groups, and H/H -since the H/H "steals" all your drops with loot scaling (even though we have to pay to upgrade our heros with runes and gear but that is another post for another time) makes soloing necessary in a lot of cases.

I just cant understand why Anet feels the need to "fix" something that really doesnt matter in the general sense. Having an "unfair advantage" over make-believe monsters - so what. Doing 600/smite still required a great deal of skill (at least from the 600 perspective) so I simply dont know why they needed to nerf it.

My .02... just wanted to get that off my chest in case anyone from Anet reads this and cares about a long time player's perspective. While I am not pissed off, they have just made the game a lot less enjoyable for me after I have spent a great deal of time and money in thier store with upgrades, storage slots, extra toons etc. Yes, there will be other 600/smite builds (already a new one for DTSC) but that doesnt really work for what I enjoy doing which means I wont be playing much any more, and that just plain sucks.

./tall

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Haven't used my sin with SF yet, didn't even bother to get the skill. I still am having much fun with the scythe buid I got from this forum. Can't see why it is not fun to go sin anymore, I would say that SF took most of the fun out of the sin anyway.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by TallDoode View Post
I can understand skill balances for PvP, but who cares if two people can solo an area? Who cares if people can run dungeons?
Your arguments are two years late.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Why does PVE matter? Well for one thing most of the audience buys the game for that. For another, when farming reigns supreme, there's no group play to be had except farming. Imagine playing this game for the first time and dealing with the crap that's in it now. You get to ToA and the only people who want to help you tell you need to get lost and go spend another 20 hours making a farming build character. Then you come back and get bitched at by nerd nazi's as you learn the ropes. Damn, sounds like a great game? Some people get locked into the grind spirit of things, but what they don't understand is they're extremists sucking the casual fun out of the game.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

As much as it dosn't seem a bad nerf its just a matter of time till people overcome this obstacle and make new builds ive done this many a time but this far into a game i just CBA...ill just play my PS3 abit more till some builds appear...if there still like snail clears then i'll just find a new game to tick me over for the next year then try GW2...but even then if that's open world its not my cuppa tea.



If farming areas fast, has been removed and ppl cant find a new SC build then you have taken away a vastly fun part of the game for > MANY < players...be prepared for a mass clearout (dont bother with the get out farmer noobz reply's)...see how quite ure game is when they go. Maybe a year ago this wudda been ok but with a new game being due a release in ''2011''...BIG GAMBLE....which i doubt is gonna pay off. im not speaking for everyone, but i think in 2 months time when people scream stuffs to expensive (its starting with ecto's already)..they may regret the QQ...just my 2c.

Diana Belevere

Frost Gate Guardian

Join Date: Aug 2006

Me/

So..From what I understand SF is still functional? Still viable in speedclears? Uh..Doesn't this kind of make the update rather stupid if this is true? I mean whats the point of tweaking the skill if its still going to be used for what it was disliked for in the first place?

So how's 600/smite doing? Anyone came up with any ways to makeup for the damage that holy wrath was casting? Prefably looking for a solution that could be used on a hero. Running in and casting holy wrath is just annoying.

Also, Power Block nerf = lame. It didn't need nerfing. It seems like it was nerfed to appease whiney people who seemed to get PBed. (Cancel casting = yay!) Sigh. Tis depressing.

People keep calling for mesmer buffs. Considering how Anet has handled other class buffs (the creation of SF's godlyness in the first place), I'm quite scared to see them tweak the mesmer skill line. I don not have confidence in their "buffing" abilities. At this point I'd rather have them not touch anymore of the mesmer skills.

rkhanna

Ascalonian Squire

Join Date: Nov 2009

W/P

Tbh, some friends' guilds have already completed DoA, UW and FoW within 12 hours after the nerf...get this...using Shadow Form.

I find it a bit of a slap in the face that Obby Flesh is unusable, as is 600/Smite, but SF tanking lives.

Anet really sucks.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by rkubik View Post
I have some mixed feelings about the update but ultimately I am most disappointed in the lack of love for the mesmers. There isn't another core class that has gotten the shaft more than the mesmer. Very dissapointed and I hope A-net has some kind of outlook for mesmers or they might as well just delete them from the game.
Every time I see someone QQ about mesmers, claiming they get shafted, I am reminded of the time a guildy pointed out the Unimplemented Content section on the wiki. Beast Masters got shafted before the game was officially released.

TallDoode

Ascalonian Squire

Join Date: Jun 2006

Las Vegas, NV

Currently Guildless

R/

Quote:
Originally Posted by IlikeGW View Post
Why does PVE matter? Well for one thing most of the audience buys the game for that. For another, when farming reigns supreme, there's no group play to be had except farming. Imagine playing this game for the first time and dealing with the crap that's in it now. You get to ToA and the only people who want to help you tell you need to get lost and go spend another 20 hours making a farming build character. Then you come back and get bitched at by nerd nazi's as you learn the ropes. Damn, sounds like a great game? Some people get locked into the grind spirit of things, but what they don't understand is they're extremists sucking the casual fun out of the game.
You know, this is a very good point that I didnt think of since I seldom have time to play in groups any more which I guess is why I liked the 600/smite. Something I could do alone vs. with a group. After playing for five years (almost) having to help someone learn the ropes was tedious - which is why I am not in a guild any more.

By the same token, I dont see how nerfing 600/smite and/or running builds is going to make the game more enjoyable for a new player. You simply cant come into a game after it has been around five years and expect it to be the same game it was when it launched. People will just find new farming builds. No way to prevent it. Farming is what long term players do for entertainment. Doing Fort Ranik with a bunch of new players isnt.

That is why a lot of us were looking forward to GW2. Something new. Problem is that since I am a bit upset with Anet, I will probably play Diablo 3 instead of GW2 so they wont get my money again. I am probably the only one here who feels that way, but this wont solve any problems, and has just ticked off a lot of long time players (i mean, less than 24 hours of they put this in we are up to 16 pages? Wait for the weekend).

But this was a good point.

./tall

TallDoode

Ascalonian Squire

Join Date: Jun 2006

Las Vegas, NV

Currently Guildless

R/

Quote:
Originally Posted by Diana Belevere View Post

So how's 600/smite doing? Anyone came up with any ways to makeup for the damage that holy wrath was casting? Prefably looking for a solution that could be used on a hero. Running in and casting holy wrath is just annoying.

.
Yes, the new DTSC build works pretty good. Same 600 build, but the smite carries Essence Bond (cast on the 600) and Shield of Judgement. You cast the enchants and have zero energy, the tank runs in, your energy builds up fast, you hit the tank with Holy Wrath and SoJ and run back out of aggro. Wait till they expire and do it again. Works great and actually kills the monsters faster. Only thing is that the Smite has to be heads up. No more "bond and go to sleep", they have to actually participate.

This is only DTSC (Kurz faction farming) but it appears to work in other cases as well.

./tall

EDIT: Oh, sorry, missed the Hero thing. Not that I know of. This really only works for live players.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

On Topic:

You guys nerfed Primal Rage. You really did these things. I had to play with it one game to make sure that my eyes weren't playing with me. You really nerfed the only half-assed could be called real elite of Warriors in PvP.

WELL GUIS AT LEAST WE HAS EPIC KD THAT DOESNT COME CLOSE TO SINS ABILITY TO KD, AND WE STILL HAS DISMEMBER +27 DAMAGE FOR ACTING LIKE WE R PRO WITH EVISC AND SHOCK LOLOLOL. WAIT LOLZ WE SHALL FRENZY DEFY PAIN FOR WIN NAO.

/sarcasm.

Edit: In before 'I USE EVISC AND IT WORKS GR34T.' Most of the GW population in casual PvP is shitter now. I just ran a bar with only Seeping Wound and Black Spider Strike -> Twisting Fangs in RA and got 25 wins straight. Point proven.

Martin Kerstein

Martin Kerstein

Frost Gate Guardian

Join Date: May 2007

In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by Dark Paladin X View Post
Dude, the purpose of farming green weapons is...
Hang on, there is a purpose to farming green weapons? last I checked, baring a couple, you can make an exact replica baring skin of most green weapons anyway with collector/crafted weaps and a couple of mods, so unless you are going for a specific skin/mods combo that is only on that green, it is pointless to farm them anyway

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Gill Halendt View Post
Just saying that there ARE options opened up by this update. Just think of the Blood Magic buffs, your Dervish could greatly benefit from them.
A D/N with demonic flesh doesn't even come close to being as effective as a zealous vow one. At 11 blood maguc you get 16 AoE shadow damage. That's not worth nearly half your attribute points and your secondary.

Quote:
Originally Posted by kade View Post
wonder what everyone will do with their sins now...
Mine will continue swinging his hammer. And I'm sure he'll love the new Earthshaker.

Most will either continue to use SF (though with a vastly decreased power level), or move on to other powerful assassin builds such as MSDB.

Or, they'll just delete them and make a rit, since they were only using their sin to farm.

Quote:
Originally Posted by Arkantos View Post
As far as PvE goes, the only non-assassin weapon worth using on an assassin is a scythe. Everything else is going to be meh at best.
I haven't done the math yet to confirm, but I suspect that Enduring Scythe may now be more powerful than Critscythe, which would render Critscythe meh as well. Not making Fear Me's crit buff only affect warrior weapons was a huge mistake.

I also cringe at the thought of what HB warriors with WA will do with the new demonic flesh...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Martin Kerstein View Post
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
If I might ask, why the decision to keep Locust's Fury in Critical Strikes? I notice in the preliminary update notes it was apparently being considered to move it to Dagger Mastery, which could have opened up the possibility for more melee caster builds, for example combining it with Strength of Honor and an IAS.

Not the best sort of build, granted, but fun for Hero/Hench gameplay.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

Quote:
Originally Posted by Martin Kerstein View Post
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
Revert it back to pre-nerf but make the damage armor ignoring. It would still be a buff to make it a powerful choice, but it wouldn't be an overpowering choice.

EDIT: I used it pre-buff and have continued to use it after the buff and enjoyed it both ways.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by reaper with no name View Post
I also cringe at the thought of what HB warriors with WA will do with the new demonic flesh...
I don't think Demonic Flesh triggers multiple times for skills like WA and Barrage.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by Axeman002 View Post
If farming areas fast, has been removed and ppl cant find a new SC build then you have taken away a vastly fun part of the game for > MANY < players...
Guess I must be in the minority then. Most I have farmed in this game is Methball at Wintersday/Redux, and by the 200th time I was feeling braindead, and I never have the patience for normal farming. I cant see how going out and doing the same thing over and over and over again is fun. Oh, I do see my bank balance go up, but even then that become less of a motivation. (It was actually maxing the Vanguard title on 2 chars that kept me going in Methball, though I was actually trying for a third but the brain-deadness kicked in)

Quote:
Originally Posted by Axeman002 View Post
be prepared for a mass clearout (dont bother with the get out farmer noobz reply's)...see how quite ure game is when they go. Maybe a year ago this wudda been ok but with a new game being due a release in ''2011''...BIG GAMBLE....which i doubt is gonna pay off. im not speaking for everyone, but i think in 2 months time when people scream stuffs to expensive (its starting with ecto's already)..they may regret the QQ...just my 2c.
This is funny, cause like the whole 'GW is Dying/Dead' thing I mentioned a few pages back, this is another thing that I keep seeing and always ends up being a fallacy....

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Dark Paladin X View Post
Attention everyone! Raptor Farming, Nicholas the Traveler farming, and Boss Farming in HM is now officially impossible.

You can no longer farm:
  • Woe Spreader (for your discordway heroes, luckily I manage to get the number of woe spreaders i needed prior to the nerf)
  • Raptors
  • Scar Eater
  • Jayne Forestlight
  • Tomton Spiriteater
  • Shreader Sharptongue
  • Korshek the Immolated
  • Eshim Mindclouder
  • Birneh Skybringer
  • Chor the Bladed
  • ecto farming (although that was nerfed earlier with the Skeletons of Dhumm)
  • Shakor Firespear
  • Jishol Darksong
  • (rare) material farming (particularly feathers)
  • elite tomes
  • any items for Nicholas the Traveler

Good luck trying to find good weapons for your heroes or trying new builds.

Oh yeah, and since Sins are useless outside of perma SF (that prevents both spells and attacks prior to the nerf) and PvP, I'm officially "retiring" my sin.

people farmed this stuff before SF sins...

Ecto farming still isn't even hard. try smite runs.


moebius+DB sins put out massive dps, and can keep up "SY" pretty wel if you go /w. Pair it with critical agility and critical defenses, and you have over 80 armour, huge dps, an ias, chance to block, and party buffs.


very useful imo...

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Quote:
Originally Posted by Martin Kerstein View Post
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.
Test team was sleeping?!? Isn't test team job to test the changes to make sure something is not found to be too powerfull in less then 24h after it was changed?!?
Did the test team tryed to pvp with a paragon in all the pvp areas? I think not.
Did someone read the discusion on the feedback section? I think not. If someone would had read them some things wouldn't had hapened and maybe you would had start working on the AI witch no offense but sucks big time (even bugs are smarter then the AI).

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by thedukesd View Post
Test team was sleeping?!? Isn't test team job to test the changes to make sure something is not found to be too powerfull in less then 24h after it was changed?!?
Did the test team tryed to pvp with a paragon in all the pvp areas? I think not.
/agree

They took so long and they couldn't figure that one out?

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Alex the Great View Post
people farmed this stuff before SF sins...

Ecto farming still isn't even hard. try smite runs.


moebius+DB sins put out massive dps, and can keep up "SY" pretty wel if you go /w. Pair it with critical agility and critical defenses, and you have over 80 armour, huge dps, an ias, chance to block, and party buffs.


very useful imo...
Oh, and you can run two mobius+DB sins in a party, both spamming SY, it actually makes foundry pretty easy, just ripping through stuff, perma +100 armour on just about everyone, and if you have an imbagon also spamming SY and TNTF then you can steamroll the place easy.

Jastra

Ascalonian Squire

Join Date: Oct 2009

[GnoC]

E/Me

Quote:
Originally Posted by Winry Sagara View Post
BYE BYE PERMA.

So happy. Thanks Anet
BM -.-

if you had learned to use form of shadow would not be happy with the nerf ...

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

spirit channeling is even more righteous than before ...discuss...

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Jastra View Post
BM -.-

if you had learned to use form of shadow would not be happy with the nerf ...
You make it sound complicated. Which it isn't. It was in the first place, with A/Me and pre-buff.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by thedukesd View Post
Test team was sleeping?!? Isn't test team job to test the changes to make sure something is not found to be too powerfull in less then 24h after it was changed?!?
They still don't know if it's too powerful, in 3 months they will decide whether it is or not, and then in 6 months they might decide whether to take action, and then in 9 months if they decide to, we will have new skill update which will fix it.



For instance, I played Soul Twisting defensive spirit spam in Fort Aspenwood to test how it would be on PvE Rt. This current defensive spirit spam build is stronger than old RLord one, and in PvE it will only be stronger because of instant cast of spirits. This reminds me of Ether Renewal. Long time ago, it got nerfed, then recently it got buffed to even more powerful version than existed before the previous nerf, but today no one sweats about it because it's PvE only now.


So, I see 2 choices:


1. Test Krewe doesn't exist, or it doesn't test skills but plays ping pong.
2. Test Krewe really tested these skills, SAW they are overpowered, but had a motive to make it so on purpose.


Now, I know Izzy liked making things OP on purpose, I just didn't know Test Krewe works like that too. I can only assume none of them has primary mes.

Fallen Conspirator

Fallen Conspirator

Ascalonian Squire

Join Date: Feb 2010

Freelance Dervish

D/A

Quote:
Originally Posted by Dark Paladin X View Post
Attention everyone!

You can no longer farm:
[*](rare) material farming (particularly feathers)
not true.

i feather farm on my derv all the time =] close to 7 stacks in little over 2 hours.