noobs in UW/FoW
JimmyNeutron
I just like to give my team a challenge after Chamber by taking on UWG. If the team is really ready for UW, they should be able to do UWG right after Chamber right????
"WTF?!?!?! WHO TOOK UWG????"
Not me.
"WTF?!?!?! WHO TOOK UWG????"
Not me.
Neith
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To every single person saying that they have never done it and have to start somewhere, here is my response: FIND A DAMN ALLIANCE TO TEACH YOU
Don't join a PUG and expect just because you pay cons we will be content, because you are wasting more than our money, you are wasting our TIME. We don't join a PUG to watch someone attempt to learn an area then fail miserably because Youtube doesn't answer your questions. We join a PUG to finish. So keep your learning to an alliance or don't learn at all. Also to prevent this I keep a MASSIVE blacklist, I'm trying to get one of my programmer friends to create a simple program to cross check names on the list with party members and tell me if one is on there and why. |
Inferno Dawn
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There are plenty of text guides and videos that are helpful in learning the areas, monsters, and different player roles. You might find it beneficial to start out with a mid- or backline character and leave most of the decision-making to more experienced players. A monk in particular is a good starting option since monks tend to be in higher demand anyway. It can be expensive to spend 1K each time to screw around on your own, but if it means that much to you, you will do what it takes.
You might find henchmen somewhat useless now, but they were mongoloids in the earlier years compared to today. There were so many times when I was flopping around with henchmen at 60% death penalty trying to complete quests. Now with more intelligent henchmen, customizable heroes, PvE skills, and consumables, solo play with a balanced party is a viable option nearly everywhere, even in hard mode. |
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However......don't paint everyone with the same brush. Some of us are decent players that have proven we know what we're doing yet don't have UWSC experience. These players should be given a chance. If you're unsure then ask questions beforehand. Don't just come here and say new players suck. Go run home to mommy and uninstall because we don't want you around. Some do suck and some will go on to become better players than you are. Be willing to set aside your ego for 5 minutes to find out which ones are which.
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I know plenty of experienced players who are very experienced in the game, but have yet to do UWSC, because no one will at least take them along or give them a chance.
I think the experienced players forget they started out as a noob once, too.
Riot Narita
Quote:
To every single person saying that they have never done it and have to start somewhere, here is my response: FIND A DAMN ALLIANCE TO TEACH YOU
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Why is it the noobs that have to stay out of PUGs, and join alliances to learn?
Why don't YOU find an Alliance? One full of pros like you, that do reliable runs?
Then you wouldn't have to waste your time maintaining that huge blacklist.
Arduin
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I've yet to see any videos/text guides on the NEW update of the areas, like what to do when a skele rapes you when you've been MIA for 9 months and recently found out what a skele does to you, lol. That's all I need is a text guide showing what to do when you have 5 of them around you, and I'll be straight in the areas. I know the areas well, it's just the skeles get me now.
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Do note their patrol paths are very large, it is best to kill any of them in the general area you are accepting the quest for. That way, you won't have 5 of them ganging up on you on the same time.
There really are no secrets, just use general battlefield awareness/compass.
Reformed
Are you trying to jump straight into UWSC with little to no previous UW experience or do you have extensive UW experience and can't get into a UWSC group? If it's the former, those people typically have multiple build revisions as experience and are in it purely for the fastest runs possible. The bar then, naturally, is going to be a lot higher for who and what gets into the group.
Shadey
Quote:
To every single person saying that they have never done it and have to start somewhere, here is my response: FIND A DAMN ALLIANCE TO TEACH YOU
Don't join a PUG and expect just because you pay cons we will be content, because you are wasting more than our money, you are wasting our TIME. We don't join a PUG to watch someone attempt to learn an area then fail miserably because Youtube doesn't answer your questions. We join a PUG to finish. So keep your learning to an alliance or don't learn at all. Also to prevent this I keep a MASSIVE blacklist, I'm trying to get one of my programmer friends to create a simple program to cross check names on the list with party members and tell me if one is on there and why. |
You sir are an idiot
Cuilan
So if a couple months go by and someone becomes experienced, they're still blacklisted. So if someone was believed to have made a mistake but didn't, they're still blacklisted. If your friend makes a program but has a small glitch, will you blacklist him for not being experienced at programming?
Neith
Quote:
So if a couple months go by and someone becomes experienced, they're still blacklisted. So if someone was believed to have made a mistake but didn't, they're still blacklisted. If your friend makes a program but has a small glitch, will you blacklist him for not being experienced at programming?
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HIGH FIVE!! OMG too funny!! but so true. new players are everywhere. everyone makes a mistake every now and then. Oh well....we aren't robots with programs that we can switch out...Let see, insert UW program now.
WarcryOfTruth
Quote:
So if a couple months go by and someone becomes experienced, they're still blacklisted. So if someone was believed to have made a mistake but didn't, they're still blacklisted. If your friend makes a program but has a small glitch, will you blacklist him for not being experienced at programming?
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Totally agree, in fact, I think I will blacklist him right now.
FireWhale
I don't know if this has been addressed, but I try to help people learn how to play the game in a "teach a man how to fish, etc." way. That is, explaining how to play a prof, giving ideas on how to use heroes, and other strategy and knowledge.
Problem is...I think only about 1 in 10 people ever listen to me. I helped this monk in my guild out at vizunah square, bringing in two accounts (one for each side) with a great team of support heroes (MM's, smiters, spirit rts, etc.). He was very impressed with how trivial I made the mission. So while we're killing, I explain the builds and how to play a monk and what heroes he should bring (you know, what elites are good. and team synergy things like using strength of honor, blood ritual, splinter weapon, etc.).
I bid farewell to the guy after the mission. He then proceeds to spam guild and ally chat for help on the next, doing absolutely nothing to try to improve his own heroes so he can cakewalk through the entire campaign. Now a couple of months later, he's using discord (no offense, it works great and, but it doesn't teach you how to play. if you know how to play, go ahead and use it) but he has no idea why it works and doesn't understand why he needs extra hexes against destroyers (namely thoughts). I know this is no indication of the player base as a whole, but again, most of my experiences just confirm my belief that many players don't know how to think critically.
Anyhow, I still try to teach players, but I hold no expectations. I also employ a "I help you in person one time. then verbal advice for any subsequent times.". of course I don't say it explicitly. that's just being a jerk.
ps. of course, this is kind of a tangent to the FoW/UW topic at hand.
Problem is...I think only about 1 in 10 people ever listen to me. I helped this monk in my guild out at vizunah square, bringing in two accounts (one for each side) with a great team of support heroes (MM's, smiters, spirit rts, etc.). He was very impressed with how trivial I made the mission. So while we're killing, I explain the builds and how to play a monk and what heroes he should bring (you know, what elites are good. and team synergy things like using strength of honor, blood ritual, splinter weapon, etc.).
I bid farewell to the guy after the mission. He then proceeds to spam guild and ally chat for help on the next, doing absolutely nothing to try to improve his own heroes so he can cakewalk through the entire campaign. Now a couple of months later, he's using discord (no offense, it works great and, but it doesn't teach you how to play. if you know how to play, go ahead and use it) but he has no idea why it works and doesn't understand why he needs extra hexes against destroyers (namely thoughts). I know this is no indication of the player base as a whole, but again, most of my experiences just confirm my belief that many players don't know how to think critically.
Anyhow, I still try to teach players, but I hold no expectations. I also employ a "I help you in person one time. then verbal advice for any subsequent times.". of course I don't say it explicitly. that's just being a jerk.
ps. of course, this is kind of a tangent to the FoW/UW topic at hand.
Skyy High
So... the question was asked, but I don't see any actual responses: does anyone have a 2 man / 6 hero build that can clear 4H, Servants of Grenth, and Dhuum?
Polgara Val
Inferno Dawn
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Approach the skeletons as you would any other ranged damage dealer. Stay out if its AoE Flurry of Splinters, use walls to block his Bone Spike or sidestep it, protect and heal the people that it is targeting, and kill it.
Do note their patrol paths are very large, it is best to kill any of them in the general area you are accepting the quest for. That way, you won't have 5 of them ganging up on you on the same time. There really are no secrets, just use general battlefield awareness/compass. |
I did pools the other night, and had my IAU and I couldn't even stay alive .. but then again, I somehow got ambushed with about 10 charged somehow, which is normal for Pools. I guess I panicked a bit when I saw the skeles and forgot there were Charged xD
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Are you trying to jump straight into UWSC with little to no previous UW experience or do you have extensive UW experience and can't get into a UWSC group? If it's the former, those people typically have multiple build revisions as experience and are in it purely for the fastest runs possible. The bar then, naturally, is going to be a lot higher for who and what gets into the group.
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I wonder if anyone will be kind enough to write a guide on explaining on the new stuff in UW? Because no one seems to want to explain it a bit.
I don't even understand the Dhuum part, like where the heck do you go?
No one bothers to explain the "experienced who left the game due to some life and health issues but has come back to have fun in uwsc and just needs a few lines said so she can understand what has happened"
I agree with the others, this is dumb. You're basically saying no one can make a darn mistake in this game. It's a game. I've made tons of them, we're meant to make a mistake. I only blacklist certain people, but most of the time, if someone screws up, it's not a big deal. I used to get all pissy about it before I left for awhile, but now, it's not a big deal ... everyone makes mistakes. Get over it. Have fun. Play the game.
Arduin
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I was meaning out in Pools area, since their is a boat load of KD.
I did pools the other night, and had my IAU and I couldn't even stay alive .. but then again, I somehow got ambushed with about 10 charged somehow, which is normal for Pools. I guess I panicked a bit when I saw the skeles and forgot there were Charged xD |
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. But, it's not the bar that bugs me, it's the new UW... it's all changed and I have no where to read about the changes and new things about it, like if the quests in the areas have changed.
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All changes are documented on the wiki too. Just browsing through the October, November and December updates would show plenty of starting points for further investigation.
I mean, it sure is convenient and all if someone writes up an entire step-by-step guide for UWSC, but trying to acquire the information by yourself hasn't harmed anyone.
Risus
To all you people attacking "elitists," here is my response. We aren't elitists. We are skilled players who would be glad to teach you a run. We run teaching runs all the time in our alliance. We love more people in UW. But don't join a PUG unless you learn extremely fast (like me, I learned all areas on my own in 2 tries each) or are experienced. Don't waste our time. We spend our time on PUGs to try to get a chest. When we run teaching runs, that is when we expect to spend time without getting a chest.
Also, there are NO step by step guides out for UW/FoW yet because even we haven't figured out the kinks. Our chamber is almost never <1 cons, we have never had a flawless run, we still die to unexpected things. The skill bars could still use improvement. Stop begging for builds and think for yourself instead of being a mindless follower (<- a bit philosophical eh?). Its not hard to create a team build if you put your mind to it. Just join an experienced alliance that teaches and they would be glad to show you how to do it.
Here is a basic breakdown of UW for you so you can think up your own builds:
Threats in Chamber (Quests: Clearing the Chamber, Escort of Souls, Unwanted Guests) - High melee damage, interrupts, knockdown (spell), caster hate (spell)
Skills you should bring - Protective Bond (and a way to cope with the massive energy loss), Anti-interrupt (Mantra of Resolve works well), damage reduction (Stoneflesh Aura works well), spell blocking (OF or SF), a way to relieve damage (blocks or more reduction), self healing, damage
Team positions available for chamber - 3
It's that simple. Just assess the situations and adapt to your needs.
Also, there are NO step by step guides out for UW/FoW yet because even we haven't figured out the kinks. Our chamber is almost never <1 cons, we have never had a flawless run, we still die to unexpected things. The skill bars could still use improvement. Stop begging for builds and think for yourself instead of being a mindless follower (<- a bit philosophical eh?). Its not hard to create a team build if you put your mind to it. Just join an experienced alliance that teaches and they would be glad to show you how to do it.
Here is a basic breakdown of UW for you so you can think up your own builds:
Threats in Chamber (Quests: Clearing the Chamber, Escort of Souls, Unwanted Guests) - High melee damage, interrupts, knockdown (spell), caster hate (spell)
Skills you should bring - Protective Bond (and a way to cope with the massive energy loss), Anti-interrupt (Mantra of Resolve works well), damage reduction (Stoneflesh Aura works well), spell blocking (OF or SF), a way to relieve damage (blocks or more reduction), self healing, damage
Team positions available for chamber - 3
It's that simple. Just assess the situations and adapt to your needs.
impulsion
Quote:
To all you people attacking "elitists," here is my response. We aren't elitists. We are skilled players who would be glad to teach you a run. We run teaching runs all the time in our alliance. We love more people in UW. But don't join a PUG unless you learn extremely fast (like me, I learned all areas on my own in 2 tries each) or are experienced. Don't waste our time. We spend our time on PUGs to try to get a chest. When we run teaching runs, that is when we expect to spend time without getting a chest.
Also, there are NO step by step guides out for UW/FoW yet because even we haven't figured out the kinks. Our chamber is almost never <1 cons, we have never had a flawless run, we still die to unexpected things. The skill bars could still use improvement. Stop begging for builds and think for yourself instead of being a mindless follower (<- a bit philosophical eh?). Its not hard to create a team build if you put your mind to it. Just join an experienced alliance that teaches and they would be glad to show you how to do it. Here is a basic breakdown of UW for you so you can think up your own builds: Threats in Chamber (Quests: Clearing the Chamber, Escort of Souls, Unwanted Guests) - High melee damage, interrupts, knockdown (spell), caster hate (spell) Skills you should bring - Protective Bond (and a way to cope with the massive energy loss), Anti-interrupt (Mantra of Resolve works well), damage reduction (Stoneflesh Aura works well), spell blocking (OF or SF), a way to relieve damage (blocks or more reduction), self healing, damage Team positions available for chamber - 3 It's that simple. Just assess the situations and adapt to your needs. |
You can definitely still do Wastes quest and 4H with two people, and with a hero bonder I'm pretty sure you could do Dhuum also. However, I'm not sure if you could do chamber with the same builds, you do have 5 heroes to use though so it can probably be done.
WarcryOfTruth
Inferno Dawn
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Wait, you are soloing that part? Then indeed forget all about what I mentioned. I have no experience in soloing/speed clearing the UW, other than faming mindblades or smites with the flavor of the month build.
That's just being ignorant. There's an entire wiki dedicated to GW. There's plenty of information to be found on the Underworld, Dhuum, the Skeletons, the new Dryders and the quests. All changes are documented on the wiki too. Just browsing through the October, November and December updates would show plenty of starting points for further investigation. I mean, it sure is convenient and all if someone writes up an entire step-by-step guide for UWSC, but trying to acquire the information by yourself hasn't harmed anyone. |
I guess I could take a look at these. It's just it feels like people are keeping this a giant secret :/ and won't give advice to people who just plain need some advice, which is what I am... someone who is experienced, left for reasons, but needs advice, lulz.
Very good point. I've met some of my best "guild wars buddies" from playing in PUGS, lol xD no shame in that.
TheRaven
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Very good point. I've met some of my best "guild wars buddies" from playing in PUGS, lol xD no shame in that.
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It's just that the bad ones make for better stories and those are the ones we post on guru and tell our friends about. So people get the impression that all pugs suck.
Risus
I PUG, I'm very exp. I know lots of people that PUG, but when I create a PUG group, I create a group that can probably finish, not a group of random people that wan3z ect0z.
Also a big point that everyone is missing that was made in post #1. One of the noobs LIED and said he was exp. These are the people I blacklist. The ones that lie and say they are really exp then turn out to be complete idiots that don't even know the basics of UW.
You can do UW with a ton of different builds, my alliance has 2 builds that works.
Also plenty of good people play in PUGs. I met a ton of my most exp UW friends in PUGs, you just have to know who to avoid. Most people with popular anime names in their name are mostly 12 year old idiots who fail. Etc etc the list goes on and on.
Also a big point that everyone is missing that was made in post #1. One of the noobs LIED and said he was exp. These are the people I blacklist. The ones that lie and say they are really exp then turn out to be complete idiots that don't even know the basics of UW.
You can do UW with a ton of different builds, my alliance has 2 builds that works.
Also plenty of good people play in PUGs. I met a ton of my most exp UW friends in PUGs, you just have to know who to avoid. Most people with popular anime names in their name are mostly 12 year old idiots who fail. Etc etc the list goes on and on.
lishi
Now, people say that they won't be exp if no one let them join in a team.
Now this is a case of Speedclear is false, mostly of time you have a vital job and normally you are supposed to do that job alone, no one even with the best of intention will be able to help you, simple as that.
At start I was like those people, no idea of what i was supposed to do. How I improved myself?
1) I joined some full clear PUG forming, those will almost always have no req, as other then a decent skill bar. I never expected those actually to beat UW, but playing in few of them I got a good idea of some area.
2) I looked on Youtube some video of the role I was supposed to play.
3) I bought some conset then tested my job alone.
4) when I was comfortable with my skills I joined some pugs.
5) last step, eventually troughs pugs I got some friend who would call me when they were forming and tutored me some more area.
Now, this was last year when the build was DayWay, but this concept can be clearly adapted with the build that PUG run today (terraway, but dont expect big chance of success)
http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay
1) get a idea of the how generally UW work by pugging a UW full run and reading wiki( avoid those without any protective skills, like no imbalagon or the classic monks with only heal and no prot. Most of those Pugs will fail when the aggro break from the tanks.)
2) get yourself a target role :
http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay
Read carefully what you have to do, and try check on youtube for some videos ( they are mostly old but still it give a good idea)
here few tips on how to learn a role
Bonder : Even a cat can play this role. Just join any pug looking for one, as long you know how that skillbar work you will be fine.
Necro : That is a little more tricky but not much, you need to know where to put yourself to cast spell.
Lab Tank : Vital job, there is one video on youtube somewhere (linked on the farming section in a UWSC thread), I will suggest not do to this at first, play bonder and watch what your Lab tank do(if he is good, otherwise just wipe it from your memory)
Emo : The emo job is not too hard, but I suggest you to not play this, his role is vital at dhuum, if eventually the team after much pain manage to dhuum and fail because you don't know your job, well they have a good reason to rage at you. (this actually its true also for the necro)
Terras.
Simple watch what you can from youtube, read what you can from wiki, then have a friend come with you in UW with 4 hero. Then he can leave (or join you and trying to learn another terra area) and you should be able to clear the chamber, pop lab reaper and take "restore grenth monument".
After that use hero to clear the way to the start of your area (like a normal SC team will do) pop cons and try to complete your job.
Pits one are probably the easiest since no one expect them to pop the plain reaper.
For hero I found those the best (+3 random hero)
http://pvx.wikia.com/wiki/Build:Team...o_SpeedBooking
Now this is a case of Speedclear is false, mostly of time you have a vital job and normally you are supposed to do that job alone, no one even with the best of intention will be able to help you, simple as that.
At start I was like those people, no idea of what i was supposed to do. How I improved myself?
1) I joined some full clear PUG forming, those will almost always have no req, as other then a decent skill bar. I never expected those actually to beat UW, but playing in few of them I got a good idea of some area.
2) I looked on Youtube some video of the role I was supposed to play.
3) I bought some conset then tested my job alone.
4) when I was comfortable with my skills I joined some pugs.
5) last step, eventually troughs pugs I got some friend who would call me when they were forming and tutored me some more area.
Now, this was last year when the build was DayWay, but this concept can be clearly adapted with the build that PUG run today (terraway, but dont expect big chance of success)
http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay
1) get a idea of the how generally UW work by pugging a UW full run and reading wiki( avoid those without any protective skills, like no imbalagon or the classic monks with only heal and no prot. Most of those Pugs will fail when the aggro break from the tanks.)
2) get yourself a target role :
http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay
Read carefully what you have to do, and try check on youtube for some videos ( they are mostly old but still it give a good idea)
here few tips on how to learn a role
Bonder : Even a cat can play this role. Just join any pug looking for one, as long you know how that skillbar work you will be fine.
Necro : That is a little more tricky but not much, you need to know where to put yourself to cast spell.
Lab Tank : Vital job, there is one video on youtube somewhere (linked on the farming section in a UWSC thread), I will suggest not do to this at first, play bonder and watch what your Lab tank do(if he is good, otherwise just wipe it from your memory)
Emo : The emo job is not too hard, but I suggest you to not play this, his role is vital at dhuum, if eventually the team after much pain manage to dhuum and fail because you don't know your job, well they have a good reason to rage at you. (this actually its true also for the necro)
Terras.
Simple watch what you can from youtube, read what you can from wiki, then have a friend come with you in UW with 4 hero. Then he can leave (or join you and trying to learn another terra area) and you should be able to clear the chamber, pop lab reaper and take "restore grenth monument".
After that use hero to clear the way to the start of your area (like a normal SC team will do) pop cons and try to complete your job.
Pits one are probably the easiest since no one expect them to pop the plain reaper.
For hero I found those the best (+3 random hero)
http://pvx.wikia.com/wiki/Build:Team...o_SpeedBooking
Risus
Quote:
Now, people say that they won't be exp if no one let them join in a team.
Now this is a case of Speedclear is false, mostly of time you have a vital job and normally you are supposed to do that job alone, no one even with the best of intention will be able to help you, simple as that. At start I was like those people, no idea of what i was supposed to do. How I improved myself? 1) I joined some full clear PUG forming, those will almost always have no req, as other then a decent skill bar. I never expected those actually to beat UW, but playing in few of them I got a good idea of some area. 2) I looked on Youtube some video of the role I was supposed to play. 3) I bought some conset then tested my job alone. 4) when I was comfortable with my skills I joined some pugs. 5) last step, eventually troughs pugs I got some friend who would call me when they were forming and tutored me some more area. Now, this was last year when the build was DayWay, but this concept can be clearly adapted with the build that PUG run today (terraway, but dont expect big chance of success) http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay 1) get a idea of the how generally UW work by pugging a UW full run and reading wiki( avoid those without any protective skills, like no imbalagon or the classic monks with only heal and no prot. Most of those Pugs will fail when the aggro break from the tanks.) 2) get yourself a target role : http://pvx.wikia.com/wiki/Build:Team_-_UWSC_TerraWay Read carefully what you have to do, and try check on youtube for some videos ( they are mostly old but still it give a good idea) here few tips on how to learn a role Bonder : Even a cat can play this role. Just join any pug looking for one, as long you know how that skillbar work you will be fine. Necro : That is a little more tricky but not much, you need to know where to put yourself to cast spell. Lab Tank : Vital job, there is one video on youtube somewhere (linked on the farming section in a UWSC thread), I will suggest not do to this at first, play bonder and watch what your Lab tank do(if he is good, otherwise just wipe it from your memory) Emo : The emo job is not too hard, but I suggest you to not play this, his role is vital at dhuum, if eventually the team after much pain manage to dhuum and fail because you don't know your job, well they have a good reason to rage at you. (this actually its true also for the necro) Terras. Simple watch what you can from youtube, read what you can from wiki, then have a friend come with you in UW with 4 hero. Then he can leave (or join you and trying to learn another terra area) and you should be able to clear the chamber, pop lab reaper and take "restore grenth monument". After that use hero to clear the way to the start of your area (like a normal SC team will do) pop cons and try to complete your job. Pits one are probably the easiest since no one expect them to pop the plain reaper. For hero I found those the best (+3 random hero) http://pvx.wikia.com/wiki/Build:Team...o_SpeedBooking |
I suggest no one waste their time with that terrible chamber setup because its total crap. Also CONS are gonna cost 1 stack of mat's soon enough so speed clears will die because they stop being profitable.
lishi
There are some better skillbar, but that is what pug expect for now. About cons, their price are actually dropping.
Kaleban
Viewing a YouTube video or reading about the run does NOT prepare your average player with no experience for the difficulty of UW/FoW even in Normal Mode.
The problem as some have put is the classic job hiring process:
To get the job, I need experience
To get experience, I need the job
Both conditions A and B must be simultaneously for one to succeed, however they cannot be simultaneously satisfied thereby blocking said interviewee from ever getting the job.
The problem is, there's no "entry level" areas in GW which require PUGs. You can H/H your way across the entire game, never once meeting another living soul if you wish or have to, but when it comes to the "elite" areas you are required by the game to run with others, because of the restriction on Henchmen/not being able to run seven Heroes.
H/H never tells a player they can't come due to a lack of experience, which is why so many choose to H/H instead of waiting hours for a PUG. H/H is a known quality, a PUG could either suck, drop, or be a bunch of jerks.
Seeing as how many elite areas would be MORE difficult running H/H or even seven Heroes compared to a human group that knows the routine, I think its high time ANet get off their butts and allow seven Heroes in ALL areas, including the elite areas. In places like Urgoz and the Deep, it should be upped to eleven Heroes.
Its not fair to expect players new to the game to languish in defeat before they've even had a chance to try. The only way for many to get experience clearing UW for example is with two accounts and dropping a 2nd character's three heroes in with their group. It should not require two accounts to play an area of the game, no matter its "elite-ness."
ANet needs to recognize that GW is on the decline, if not already approaching the bottom, and just open up the gameplay and areas to everyone. This means realizing that most of the outposts in the game are completely dead, and the ones that are not are populated by the hardcore who don't wish to waste their time "educating" new players.
The problem as some have put is the classic job hiring process:
To get the job, I need experience
To get experience, I need the job
Both conditions A and B must be simultaneously for one to succeed, however they cannot be simultaneously satisfied thereby blocking said interviewee from ever getting the job.
The problem is, there's no "entry level" areas in GW which require PUGs. You can H/H your way across the entire game, never once meeting another living soul if you wish or have to, but when it comes to the "elite" areas you are required by the game to run with others, because of the restriction on Henchmen/not being able to run seven Heroes.
H/H never tells a player they can't come due to a lack of experience, which is why so many choose to H/H instead of waiting hours for a PUG. H/H is a known quality, a PUG could either suck, drop, or be a bunch of jerks.
Seeing as how many elite areas would be MORE difficult running H/H or even seven Heroes compared to a human group that knows the routine, I think its high time ANet get off their butts and allow seven Heroes in ALL areas, including the elite areas. In places like Urgoz and the Deep, it should be upped to eleven Heroes.
Its not fair to expect players new to the game to languish in defeat before they've even had a chance to try. The only way for many to get experience clearing UW for example is with two accounts and dropping a 2nd character's three heroes in with their group. It should not require two accounts to play an area of the game, no matter its "elite-ness."
ANet needs to recognize that GW is on the decline, if not already approaching the bottom, and just open up the gameplay and areas to everyone. This means realizing that most of the outposts in the game are completely dead, and the ones that are not are populated by the hardcore who don't wish to waste their time "educating" new players.
impulsion
Nobody is born with experience; everyone started somewhere, and the fact that "EXP" people exist is proof enough that it is in fact possible to learn from nothing.
I didn't start playing until after the Ursan nerf, I had no experience in UW, and PUG groups only wanted people who had done it many times before: exactly the same situation as now. I had no teacher, I didn't have a secondary account, and I didn't have any friends to help me. Catch 22? No. Youtube, PvX, Guildwiki, these forums, everything is there for those who put in the effort to learn about it.
I didn't start playing until after the Ursan nerf, I had no experience in UW, and PUG groups only wanted people who had done it many times before: exactly the same situation as now. I had no teacher, I didn't have a secondary account, and I didn't have any friends to help me. Catch 22? No. Youtube, PvX, Guildwiki, these forums, everything is there for those who put in the effort to learn about it.
Risus
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About cons, their price are actually dropping. |
Show me a screen where ToA has >50% of people selling cons for <8k. Until then, this is complete bullshit. And cons don't cost a stack of mats right now. They will be expensive as hell when it takes 5x the materials to craft a cons. Thats 1 cons for every 5 you could make before. Thats 40k/cons which is 5k/person in an 8 person PUG.
Rocky Raccoon
Experience is getting your ass kicked over and over again and deciding if you really care enough to keep going.
You couldn't get hold of the things you'd done and turn them right again. Such a power might be given to the gods, but it was not given to women and men, and that was probably a good thing. Had it been otherwise, people would probably die of old age still trying to rewrite their teens. ~Stephen King, The Stand
You couldn't get hold of the things you'd done and turn them right again. Such a power might be given to the gods, but it was not given to women and men, and that was probably a good thing. Had it been otherwise, people would probably die of old age still trying to rewrite their teens. ~Stephen King, The Stand
Kaleban
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Nobody is born with experience; everyone started somewhere, and the fact that "EXP" people exist is proof enough that it is in fact possible to learn from nothing.
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I didn't start playing until after the Ursan nerf, I had no experience in UW, and PUG groups only wanted people who had done it many times before: exactly the same situation as now. I had no teacher, I didn't have a secondary account, and I didn't have any friends to help me. Catch 22? No. Youtube, PvX, Guildwiki, these forums, everything is there for those who put in the effort to learn about it. |
All the tools to learn should be within the game, and admittedly, GW has a sharp learning curve at the high end PvE and PvP, and little to no in-game directions on how to do it. There's no description in game of how to proceed in Urgoz for example except trial and error, with a lot of fail.
It wouldn't be so bad if it didn't mean that you could spend 2-4 hours in one dungeon, with pathetically measly rewards, only to fail because half your team drops or some Wammo overaggros every group repeatedly.
Kook~NBK~
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Show me a screen where ToA has >50% of people selling cons for <8k. Until then, this is complete bullshit. And cons don't cost a stack of mats right now. They will be expensive as hell when it takes 5x the materials to craft a cons. Thats 1 cons for every 5 you could make before. Thats 40k/cons which is 5k/person in an 8 person PUG.
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impulsion
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I'll assume that you're saying you've cleared the UW by yourself then, or with a guild, otherwise you wouldn't bother posting the above.
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Well, the wiki I don't think is external research really seeing as you can press F10 or type /wiki in-game, and besides, this game is largely about strategy anyway. The planning is just as important (if not more so) than the actual doing. Also, as you said these are "high-end" areas; they are meant to take effort to do.
Inferno Dawn
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I pug when I can and I have a reputation in my guild for telling some really good pug horror stories. I've been in some really awful pugs. However, for the most part I must say that most of the pugs I get are decent.
It's just that the bad ones make for better stories and those are the ones we post on guru and tell our friends about. So people get the impression that all pugs suck. |
lishi
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Show me a screen where ToA has >50% of people selling cons for <8k. Until then, this is complete bullshit.
|
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And cons don't cost a stack of mats right now. They will be expensive as hell when it takes 5x the materials to craft a cons. Thats 1 cons for every 5 you could make before. Thats 40k/cons which is 5k/person in an 8 person PUG. |
Inferno Dawn
Quote:
Nobody is born with experience; everyone started somewhere, and the fact that "EXP" people exist is proof enough that it is in fact possible to learn from nothing.
I didn't start playing until after the Ursan nerf, I had no experience in UW, and PUG groups only wanted people who had done it many times before: exactly the same situation as now. I had no teacher, I didn't have a secondary account, and I didn't have any friends to help me. Catch 22? No. Youtube, PvX, Guildwiki, these forums, everything is there for those who put in the effort to learn about it. |
Mahdh
was on a FoWsc and apparently with a 100b whos done it loads, he got the griffon quest and went and aggroed them and said what i dont do that?
every1 has to start off somewhere but youd expect them to at least know what to do
now im a fairly good EoE and MoP in FoWsc but how i started out was watched some videos and just learnt how what to do then joined a team and didnt mention it was my first time and they didnt ask and no one knew because i did a little background research into my job in the team.
every1 has to start off somewhere but youd expect them to at least know what to do
now im a fairly good EoE and MoP in FoWsc but how i started out was watched some videos and just learnt how what to do then joined a team and didnt mention it was my first time and they didnt ask and no one knew because i did a little background research into my job in the team.
Chthon
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The problem as some have put is the classic job hiring process:
To get the job, I need experience To get experience, I need the job Both conditions A and B must be simultaneously for one to succeed, however they cannot be simultaneously satisfied thereby blocking said interviewee from ever getting the job. |
http://www.youtube.com/watch?v=Af1OxkFOK18http://www.youtube.com/watch?v=Af1OxkFOK18
lishi
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To get the job, I need experience To get experience, I need the job |
Its like all those fame thread, will i do something or just complain?
Using the suggestion posted above are a much better way then hoping the mentality of people change. That or giving up on the area.