Quote:
Originally Posted by HigherMinion
So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.
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I'M sorry but your wrong here....SF sins were only powerful in certain areas, they were still vulnerable to touchers and interupts and even so its was never a certainty 600 and SF always made Elite areas "a walk in the park".
As a sin runner myself i made mistakes and paid the price and countless times ive seen 600 teams fail Foundry, only after time and practise could you master it to succeed, but they are never 100% fool proof.
This is a point also..a player spends lots of time and money equiping and learning a build then more time perfecting a run only now to have it removed by Anet in their so called " skill balance ", tell me this wouldn irritate people and I withdraw my whole point.
As for ruining the economy hmm...personally it helped the economy and it helped ppl, with the gem farming that was going on in DOA, prices of gems were dropping therefor Torment weapon prices dropped, making it more affordable for people.
Also, now the sin runners have disapeared from TOA look how the price of Ectos has doubled in value...try telling the people who are chasing FOW armour that the nerf was a good idea!
Now I reckon prices will go up due to the lack off farmers.