im having a whinge

market

Ascalonian Squire

Join Date: Oct 2009

Quote:
Originally Posted by Abedeus View Post
And I assume you can h/h (1 player + 3 heroes... no dual boxing) UW HM? Or DoA? All quests, of course, not just monsters.

yes, it just take abit longer than normal hm dungeons. HM UW I did with h/h, HM FOW with h/h, HM slaver with h/h. HM DOA I did with me, 3 heroes, my friend and his 3 heroes. DoA is hardest, u need cons + builds + tactics, but u can do it.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Quote:
Originally Posted by market View Post
yes, it just take abit longer than normal hm dungeons. HM UW I did with h/h, HM FOW with h/h, HM slaver with h/h. HM DOA I did with me, 3 heroes, my friend and his 3 heroes. DoA is hardest, u need cons + builds + tactics, but u can do it.
H/HH UW and FoW eh? In HM too? I must not be bribing the hench enough then

market

Ascalonian Squire

Join Date: Oct 2009

Quote:
Originally Posted by Coverticus View Post
H/HH UW and FoW eh? In HM too? I must not be bribing the hench enough then
fow and uw with 7/8 party, u ask for ur friend to bring heros and after start he leaves, so u have hero party. I thought this was a common thing to do, but I see that I need to say everything more clearly here

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Commander Kanen View Post
Yeah i know what your saying,
My guild has dwindled alot recently and old friends no longer play. But this isnt because of nerfs to SF or 600, its because they have max HoM and GWAMM and have completed everything, and they all went to other new and fun games because gw became boring.
No real new content and tired of old quests people have been doing for almost 5 years.
Horrible pugs and bad skill updates (im not just talking about SF or 600)
There is alot of reasons people dont play anymore. you cant just put it down to one skill update.
The 600 SF nerf wasnt to blame.
If Anet didnt make it easy to run and farm dungeons in the first place people wouldnt mind pugging a dungeon the hard way now. Also, better end chest drops would make people play them more. There is just no need to play a hour or more in a dungeon to get a crappy q13 gold drop.
I agree with a lot of what you type here, however, with the old 600 and the old SF people could do those crappy dungeons in 15-20 minutes and THEN it was an acceptable tradeoff: time versus the chance at a good or most likely crap drop. Now they absolutely killed 600, and changed SF, you are absolutely right that 1 hour for a crappy q13 gold and a diamond or onyx sucks hard. That is the reason EOTN is a ghost town now. Anet in all their wisdom took the Idiot Krewe's suggestions and killed the time vs. reward trade off in this aging game. The update that killed 600 and changed SF was the exact date that those towns became deserted. It cannot be blamed on anything else. Now people are forced into h/h to get the areas done which is far slower, or just shifted into the new SF based speed farming for a few select areas. This had the exact opposite effect of their goal to make the game more team based and social. At least with runners the areas were packed with people, you could enjoy chatting with others in the run, or help out and play if you felt like it. And because the areas were packed with people, it was not as hard to form a traditional team if one felt like it because lots of people would just opt into a pug instead of hanging around for the next runner. Now, you have no choice. You can play by yourself with your h/h, or QQ. The ghost towns and quildies leaving tell Anet all they need to know about how people voted with their feet regarding their brilliant skill update. Within one week after the big skill update, at least 50% of the people on my friends list who logged on daily, never logged on again. GG.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Glad I got all the dungeons done before this nerf.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Tramp View Post
I agree with a lot of what you type here, however, with the old 600 and the old SF people could do those crappy dungeons in 15-20 minutes and THEN it was an acceptable tradeoff: time versus the chance at a good or most likely crap drop. Now they absolutely killed 600, and changed SF, you are absolutely right that 1 hour for a crappy q13 gold and a diamond or onyx sucks hard. That is the reason EOTN is a ghost town now. Anet in all their wisdom took the Idiot Krewe's suggestions and killed the time vs. reward trade off in this aging game. The update that killed 600 and changed SF was the exact date that those towns became deserted. It cannot be blamed on anything else. Now people are forced into h/h to get the areas done which is far slower, or just shifted into the new SF based speed farming for a few select areas. This had the exact opposite effect of their goal to make the game more team based and social. At least with runners the areas were packed with people, you could enjoy chatting with others in the run, or help out and play if you felt like it. And because the areas were packed with people, it was not as hard to form a traditional team if one felt like it because lots of people would just opt into a pug instead of hanging around for the next runner. Now, you have no choice. You can play by yourself with your h/h, or QQ. The ghost towns and quildies leaving tell Anet all they need to know about how people voted with their feet regarding their brilliant skill update. Within one week after the big skill update, at least 50% of the people on my friends list who logged on daily, never logged on again. GG.
So basicly what you are saying that the peope on your friend list suck, and can only do certain areas with builds that never should have existed.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

People are just too easily spoiled by imba degenerate shit running for way too long. If obvious problems were fixed fast, there would be no QQ threads like this or many before it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

After 5 years of playing 99% of the PvE playerbase is done exploring. What's left is status and rewards. Make the game harder (= spending more time), than players need better rewards or motivation will die. It's not a matter of re-adjusting skillsets but a matter of time. Longer runs = less profit. Less profit = less fun. Less fun = abandon game. We are all materialists after all aren't we?

odins daughter

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by Yawgmoth View Post
People are just too easily spoiled by imba degenerate shit running for way too long. If obvious problems were fixed fast, there would be no QQ threads like this or many before it.
Runners were a small cog in a large watch,they only made up part of the game which in all fairness wasn't any danger to GW platform, my runner was the only way i could make decent money to finance titles such as drunkard/sweet tooth/party etc etc, relying on drops and chest rewards would never in a millions years of playing GW ever finance this.

I spend most my time in DOA and do admit it seems busier than b4 the nerf, but everyone now sticks to NM, noone wants to tackle HM, cant blame em really...too hard for normal pugs! Anet have killed HM off in DOA except for the leet guilds players.

odins daughter

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by Pandora's box View Post
After 5 years of playing 99% of the PvE playerbase is done exploring. What's left is status and rewards. Make the game harder (= spending more time), than players need better rewards or motivation will die. It's not a matter of re-adjusting skillsets but a matter of time. Longer runs = less profit. Less profit = less fun. Less fun = abandon game. We are all materialists after all aren't we?
This is an excellant statement!

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by aspi View Post
So basicly what you are saying that the peope on your friend list suck, and can only do certain areas with builds that never should have existed.
No, that is not what I am saying. You come across as a pompous little ass. What I am saying is the same thing most people come to realize after playing this once great game for a long time, that after you have played the story line, the only thing left is to accumlate titles and e-peen. People do not equate fun with spending an hour in a dungeon for most likely a crap drop. So they quit, and that leaves everyone else who is left wondering why outposts have become ghost towns and they are forced to play solo with h/h. Seriously, how hard is this game? Not very hard. People play it for fun. Take the fun away by making the time versus reward ratio terrible, and they quit. The nerfs were bad for not only the people who used to play and now have quit, but bad for a lot of remaining players because they are finding it difficult to find other players in certain outposts for runs or, because there were lots of people congregating there, forming up pugs. People have choices in life with only limited amount of time. If the fun vs. time has been removed from GW because of short sighted nerfs, then they go elsewhere. I am sure those people do not have any goodwill towards GW1 as they let the door hit them on the way out, and to what extent that costs Anet money with lost GW2 sales is the big question. GW1 is screwed now, imo. I also believe the best predictor of the future is the past. My real life dollars are going elsewhere, not into GW2 or another Anet game, because I do not feel they have any understanding of why their customers play after all these years, nor why they are suddenly quitting as of the big nerf-o-rama.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

The problem is that too many areas are too hard and too boring to do. Having imba builds is really bad for a game but it did paper over the cracks of dreadful game design. Now the imba builds are reducing the designers need to take a look at rebalancing the game for the normal players to enjoy.

GW is rapidly becoming not worth bothering with.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I liked doing dungeons and vanquishing with 600/smite.

I don't like doing them with unreliable H/H.

Amaurosis

Academy Page

Join Date: Mar 2010

Quote:
Originally Posted by Fay Vert View Post
The problem is that too many areas are too hard and too boring to do. Having imba builds is really bad for a game but it did paper over the cracks of dreadful game design. Now the imba builds are reducing the designers need to take a look at rebalancing the game for the normal players to enjoy.
The problem wasn't the game design, but instead the players. Instead of actually working hard to complete the *elite* areas, people went online and copy/pasted overpowered builds that allowed them to clear the most difficult areas with probably 3 fingers. Sadly that has been the trend for so many years in Guild Wars that now people are under the impression that's the correct way to play the game. And now that some of their farming builds are finally being dealt with they're complaining that this game is no longer fun. If your idea of fun is running a build that makes HM look like pre-searing than you're obviously playing the wrong game. I thought fun was the reward of challenging yourself and overcoming a difficult task, not sitting there laughing while playing this game with one hand and eating with the other.

People chose to run easy OP builds and they chose to deprive themselves of an actual challenge, and now they're upset because their warped idea of fun and how this game was supposed to be played is crashing down on them. Even though at this point it doesn't even matter

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

I think SF nurf was the best thing ever.... it restored the "accomplishment" element back into the game. Before when everything was runnable... all you needed was wealth, now you actually need some critical thinking skills. The game is not all about profit and status as it is for some people.. People that agree with OP want everything obtainable in a simple manner. It just does not make for a long lasting game if you give everybody everything in a hasty manner. For these people just focus on one element of the game... profit & status... that is fine as long as you are aware that there are other people that enjoy all elements... not just profit seekers.

ArenaNet took way to long to fix this so players that joined under this SF era knew nothing else and obtained everything... when the game changed they didn't like it so quit, hurting playability for the niches of players that relied purely on SF and this services it produced for there game play. Separating the thinkers from the followers. There are plenty of ways still to solo and farm... but if you want accomplishment now your going actually have to use your brain and not have someone do it for you.

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

the game is still to easy,me and 2 m8s ran random builds,random heros and still did SoO and Vloxx in HM with no proplems(SoO boss sucked but he would not pull as normal).If you find it too hard play more

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Amaurosis View Post
...People chose to run easy OP builds and they chose to deprive themselves of an actual challenge, and now they're upset because their warped idea of fun and how this game was supposed to be played is crashing down on them. Even though at this point it doesn't even matter
No, people ran them because it provided an excelent balance in time/effort vs reward.

Quote:
Originally Posted by The forth fly View Post
the game is still to easy,me and 2 m8s ran random builds,random heros and still did SoO and Vloxx in HM with no proplems(SoO boss sucked but he would not pull as normal).If you find it too hard play more
But how long did it take?

Amaurosis

Academy Page

Join Date: Mar 2010

Quote:
Originally Posted by Pandora's box View Post
No, people ran them because it provided an excelent balance in time/effort vs reward.
Excellent balance? Clearing UW in <30min is balanced? I think people were able to do DoA <1 Hour, that's balanced too? The idea was that these areas were supposed to require planning and coordination and not be pug'ed/cleared with such ease. However you could pug 7 assassins and clear UW in 20 minutes, reaping the high-end reward chest. Comparing time/effort vs. reward in regards to those builds and setups such as speedclears is a joke. When it all comes down to it there was no balance. What effort and time did people put in for the rewards? If you haven't realized it, there was none. Someone who just started playing GW for a week, could have been in UW running 20 speedclears daily obtaining high-end rewards. The balance between time/effort vs rewards was tossed out the window long ago. And now that those common builds are being fixed people are complaining since now they are actually going to have to put a little effort into playing the game which apparently has resulted in those same individuals quitting the game.

Yojimaru

Academy Page

Join Date: May 2009

W/

Quote:
Originally Posted by Pandora's box View Post
Yes, probably. But what is your build to fight 6 Angorodon's in HM, without anyone dying, and no Assassin support?
I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by odins daughter View Post
I feel Anet have damaged the game badly since the last few nerfs. Hm in the dungeons is now impossible, no more runners, very few ppl to make A pug, guildies leaving in their droves.

I know this a doomsday thread (all doom and gloom) but I wish they hadnt nerf the sins or monks, even though they may have dominated things at least i could get things done, now its a struggle to find ppl to do NM.

The once bustling town of Doomlore and umbral are mere ghost towns now, my chances of completing missions and areas for my titles are now badly dented if not shot down in flames.

If this thread is closed or flamed for my pessimism I understand, but I feel writing my sorrows may find a soft spot in Anets heart and maybe they will back step on some of their decisions and re-instate some of the changes they made....but alas i fear it will be in vain.

There....Ive revealed my feelings and withdraw into the solitary corners of doomlore to shed my tears!
They Anet hasn't damaged the game but I hear what you are saying.I would prefer that Sins stay the way they are as speed clears don't teach you anything about grouping.Speed clears don't teach you about the areas you are playing in like type of mobs sizes and pathing.

I will agree that most dungeons can be done with HH even in HM.The key is taking your time don't rush it.you may want to think about your heros unlike myself I don't micromanage mine like others do.I could see this being essential in hm.It would be nice though if you could take the Henchies down to the UW and FoW.

I would prefer not to see the changes reinstated maybe holywrath.I would look for an good guild that is active and does activities as you like to do.They could use your help on any activities they do normally.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

DO WORK
GET PAID (in titles)

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Amaurosis View Post
Excellent balance? Clearing UW in <30min is balanced? I think people were able to do DoA <1 Hour, that's balanced too? The idea was that these areas were supposed to require planning and coordination and not be pug'ed/cleared with such ease. However you could pug 7 assassins and clear UW in 20 minutes, reaping the high-end reward chest. Comparing time/effort vs. reward in regards to those builds and setups such as speedclears is a joke. When it all comes down to it there was no balance. What effort and time did people put in for the rewards? If you haven't realized it, there was none. Someone who just started playing GW for a week, could have been in UW running 20 speedclears daily obtaining high-end rewards. The balance between time/effort vs rewards was tossed out the window long ago. And now that those common builds are being fixed people are complaining since now they are actually going to have to put a little effort into playing the game which apparently has resulted in those same individuals quitting the game.
The rewards for a normal person playing high end areas for the time and effort are now as stupidly imbalanced as it was for the speed clears, just the scales tipped the other way. Most of these areas are simply not worth the effort.

Worse still, they are dreadfully boring. GWEN dungeons are the pits and DoA is fugly.

Torpoon

Frost Gate Guardian

Join Date: May 2006

Abbadons Endings

R/Mo

What I always liked about Guild Wars was the strategic aspect, I always loved finding new ways to do things. My main was also a ranger, a profession that has been left out of the builds that soon consumed the entire game. So, it is no surprise that I left Guild Wars behind as the permas and 600's were in full swing. No, I was not going to join them, it wouldn't be any fun because everything in the game is known, there is no more skill experimenting there are god mode builds for virtually every area.

So now, after so many months I have finally returned to Guild Wars and I now have a renewed motivation to play the game and am very pleased with the update. I feel like the game is slowly coming back. For the past few weeks I've even had the opportunity of playing through DoA, and I didn't buy a gloom run, or famine my way through foundry+city... It was an actual team. I can't say I have noticed an issue with eotn, I have never been as big in eotn as in the other campaigns. But when I do decide to do a dungeon I wait for zbounty and there is usually 3-5 districts, plenty to start a group

Prince Zorkian

Pre-Searing Cadet

Join Date: May 2009

Devil's Rejects

W/

Quote:
Originally Posted by odins daughter View Post
guildies leaving in their droves.!
Maybe you need to look into another guild. At this moment, I am in a guild with 99 members, one of them left yesterday (it's 2am where I am right now). And for us that is low. We usually have 100 members with a waiting list. If you really need that much help then either figure out some new builds the work OR find a guild that is not dependent on one event.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

I understand what you're saying also. Once in a while I'd get a run through a dungeon on one of my multiple chars because I just didn't wanna go through it for the like 10th time.

I never used perma. Just never liked it. 600 on the other hand I did enjoy doing occasionally (and no, I didn't run people). It was just a nice way for me to do a little farming when I needed some money or was bored.

My guild has people that do various hm things, including dungeons, a lot. And it has never involved gimmic builds. We tend to do things balanced/people run what they want and we get it done and have fun while doing it.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Prince Zorkian View Post
Maybe you need to look into another guild. At this moment, I am in a guild with 99 members, one of them left yesterday (it's 2am where I am right now). And for us that is low. We usually have 100 members with a waiting list. If you really need that much help then either figure out some new builds the work OR find a guild that is not dependent on one event.
Except, guilds with that many members is hard to actually get a relationship with other members. In big guilds only officers and leaders actually know one another...


OT:

I do somewhat agree with the OP. But, Sf is still pretty powerful, so idk. I still find it fun to FoWSC daily

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

You don't need strategy if your builds are good enough with enough synergy. Overpowered skills for dungeons. Use them and you will whine less.

Aldo wants more

Aldo wants more

Academy Page

Join Date: Dec 2008

Glesga, UK

We've all but abandoned GW now that we've done and seen everything in the game that we wanted to do. Our HoM's remain incomplete due mainly to our resources for mats -weapons/armours been nerfed - 600/smite. We're sorry that it happened but we've moved on to other games and to be honest whilst it was annoying a few months ago, we've simply been enjoying new MMO's too much to think of GW. I highly doubt we'll be buying GW2 due simply to the choice of MMO's out there and our experience with the nerfbat in GW1.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Aldo wants more View Post
We've all but abandoned GW now that we've done and seen everything in the game that we wanted to do. Our HoM's remain incomplete due mainly to our resources for mats -weapons/armours been nerfed - 600/smite. We're sorry that it happened but we've moved on to other games and to be honest whilst it was annoying a few months ago, we've simply been enjoying new MMO's too much to think of GW. I highly doubt we'll be buying GW2 due simply to the choice of MMO's out there and our experience with the nerfbat in GW1.
So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by Yojimaru View Post
I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.
Seriously one of the most annoying monsters in the game. Since they do like to use Twisting Jaws and Vampiric Bite, I would think "Can't Touch This!" would at least mitigate THAT damage. Otherwise their ranged blood skills are still going to get you.

odins daughter

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by HigherMinion View Post
So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.
I'M sorry but your wrong here....SF sins were only powerful in certain areas, they were still vulnerable to touchers and interupts and even so its was never a certainty 600 and SF always made Elite areas "a walk in the park".

As a sin runner myself i made mistakes and paid the price and countless times ive seen 600 teams fail Foundry, only after time and practise could you master it to succeed, but they are never 100% fool proof.
This is a point also..a player spends lots of time and money equiping and learning a build then more time perfecting a run only now to have it removed by Anet in their so called " skill balance ", tell me this wouldn irritate people and I withdraw my whole point.

As for ruining the economy hmm...personally it helped the economy and it helped ppl, with the gem farming that was going on in DOA, prices of gems were dropping therefor Torment weapon prices dropped, making it more affordable for people.
Also, now the sin runners have disapeared from TOA look how the price of Ectos has doubled in value...try telling the people who are chasing FOW armour that the nerf was a good idea!
Now I reckon prices will go up due to the lack off farmers.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by odins daughter View Post
I'M sorry but your wrong here....SF sins were only powerful in certain areas, they were still vulnerable to touchers and interupts and even so its was never a certainty 600 and SF always made Elite areas "a walk in the park".

As a sin runner myself i made mistakes and paid the price and countless times ive seen 600 teams fail Foundry, only after time and practise could you master it to succeed, but they are never 100% fool proof.
This is a point also..a player spends lots of time and money equiping and learning a build then more time perfecting a run only now to have it removed by Anet in their so called " skill balance ", tell me this wouldn irritate people and I withdraw my whole point.

As for ruining the economy hmm...personally it helped the economy and it helped ppl, with the gem farming that was going on in DOA, prices of gems were dropping therefor Torment weapon prices dropped, making it more affordable for people.
Now I reckon prices will go up due to the lack off farmers.
I can't say I miss 600 too much...and SF didn't go anywhere...it is almost more powerful now than it was. I hear ya on spending a lot of time on these builds as I used sf and 600 on all my casters (any char with 4 pips energy), but I'm going to have to agree that it messed up the economy.

As for DoA and gems...have u been there lately? It is more populated than I can remember. Gemsets have gone back down to 15k and torms range from 28-30e. Full DoA clears are not only possible with PuGs..they r easy. One simply needs to learn the new meta.

odins daughter

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by Essence Snow View Post
I can't say I miss 600 too much...and SF didn't go anywhere...it is almost more powerful now than it was. I hear ya on spending a lot of time on these builds as I used sf and 600 on all my casters (any char with 4 pips energy), but I'm going to have to agree that it messed up the economy.

As for DoA and gems...have u been there lately? It is more populated than I can remember. Gemsets have gone back down to 15k and torms range from 28-30e. Full DoA clears are not only possible with PuGs..they r easy. One simply needs to learn the new meta.
Actually I have said in one of my replies that activity in DOA has increased so your point has been noted, however..noone tackles HM anymore, after the so called drop buff even in HM the drops were crap, so in NM the drops are worse/less frequent and the end chest drops 1 gem.
Prices of gemsets always hover between 14-16k depending what time of the day you go there to buy and the 24-30e price for torment weapons had always been this, ive sold countless around these prices over the last year or so.

I'D like to state again from an earlier post that the removal of sins from UWSC has caused more damage to the price of Ectos than the change in DOA gem prices.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

I'm sry to reply again..but I don't see your point. UWSC is faster now than it was with dayway. Full HM DOA record is at 37mins. The only thing that has changed much is the ablitly to PuG these SCs....one needs a set group for them. The major change to UW was not the change to SF...it was the addition of skeles and dhuum. Since the drop rate of ectos does not change from nm to hm there is no need for hm if going for ectos alone. There r still numerous viable ways to farm ectos via UW and ToPK without sins. If one wants more gems from doa...do full runs....yes one will only get 1 gem from chest in nm if they only do 1 area, but if u do all 4 you'll be granted 2 at 2nd area 3 at srd and 4 at final area.

odins daughter

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by Essence Snow View Post
I'm sry to reply again..but I don't see your point. UWSC is faster now than it was with dayway. Full HM DOA record is at 37mins. The only thing that has changed much is the ablitly to PuG these SCs....one needs a set group for them. The major change to UW was not the change to SF...it was the addition of skeles and dhuum. Since the drop rate of ectos does not change from nm to hm there is no need for hm if going for ectos alone. There r still numerous viable ways to farm ectos via UW and ToPK without sins. If one wants more gems from doa...do full runs....yes one will only get 1 gem from chest in nm if they only do 1 area, but if u do all 4 you'll be granted 2 at 2nd area 3 at srd and 4 at final area.
Sorry but playing the game in NM hasnt my slightest interest anymore, since playing it in HM from the day they introduced it, for me is the only way to play now, I know even NM in Elite areas are still a little challenging but quite frankly, trying to find a good PUG that know what theyre doing and dont rage quit, I find more challenging.

Like others ive played this game far too long and weary off the constant repetitive goals we have to achieve to get what we want and with GW2 looming on the horizon i still have a long way to go...the runners helped to speed things up a little.
Before anyone says maybe i need a break from GW..please dont...ive just come back from a 6 month break...only to find the nerfs put into place and now im finding it difficult to find any motivation to revert back to hauling my ass through this game the slow and drawn out way again.

I notice the people who hated the runners were the people who reckon they didnt use them...if that was the case why did they hate the runners?
They didnt interfere with their gameplay and probably as many people were for the runners as against.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

Quote:
Originally Posted by odins daughter View Post
For someone like me who has many titles to complete and who feels that GW2 is looming closer and closer and faster than i can now get these titles done, sometimes the runners are a godsend.
I know they wasnt everyones idea of playing the game,and many still chose to play it as it was meant to be played even when the runners were in abundance, but for me it was a respite from always doing it the harder way.

Now that choice has been taken from the game and i do miss it.
My ranger is my title seeker. I have YET to get dungeon runs or vanquish runs I do it all on my own meaning no runners. Look on the PUGs listing. I love doing dungeons both in NM and HM. so does my co-leader. If you lack the runners which is a SAD way to get your titles if they mean that much to you work on them, don't be lazy. If you need vanquishing help look me up if you want. send me a pm on here. I'm in central standard time apparently GMT -6 i guess. If you want dungeons HM look me up as well I love doing them. I have an ele working on a HM dungeon book right now because i want to get her ranks higher for eotn armor. Anyway quit being lazy get it done if it means that much to you.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by upier View Post
Well, since Angy's are a bit different than pretty much every other foes in this game you might as well kite them on a caster:

On a physical though - you should be scoring the first kills even before they gang up on you:
Minions are key: they provide excellent meatshields, and with Death Nova, the rappies basically commit suicide by attacking them.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Quote:
Originally Posted by Yojimaru View Post
I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.
Paragon with CTT (Can't Touch This). Will protect from twisting jaws and touch vamp skills.

There is a counter to everything in GW and even HM GW. The trick is to keep trying different combinations until you have it down solid.

So far the only part of the game that I haven't seen any possible way to H/H is Kanaxai.

Which is probably why he was the first Z-bounty ever.


As for the original post, ANET gave A LOT of ample warning about the upcoming nerfs. The only reason they waited as long as they did because so many people were starting new chars as sins and monks to take advantage of the OP skills. Daughter, you simply waited too long and drew the short straw.

As for guildies leaving because of the nerf, that's kinda a crappy guild if they can only play SF sins and 600 monks.

You already have a monk that's able to access elite missions, and if you can heal at all; PUGs would love to have you or other guilds would appreciate a good PvE monk.