Quote:
Originally Posted by aspi
So basicly what you are saying that the peope on your friend list suck, and can only do certain areas with builds that never should have existed.
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No, that is not what I am saying. You come across as a pompous little ass. What I am saying is the same thing most people come to realize after playing this once great game for a long time, that after you have played the story line, the only thing left is to accumlate titles and e-peen. People do not equate fun with spending an hour in a dungeon for most likely a crap drop. So they quit, and that leaves everyone else who is left wondering why outposts have become ghost towns and they are forced to play solo with h/h. Seriously, how hard is this game? Not very hard. People play it for fun. Take the fun away by making the time versus reward ratio terrible, and they quit. The nerfs were bad for not only the people who used to play and now have quit, but bad for a lot of remaining players because they are finding it difficult to find other players in certain outposts for runs or, because there were lots of people congregating there, forming up pugs. People have choices in life with only limited amount of time. If the fun vs. time has been removed from GW because of short sighted nerfs, then they go elsewhere. I am sure those people do not have any goodwill towards GW1 as they let the door hit them on the way out, and to what extent that costs Anet money with lost GW2 sales is the big question. GW1 is screwed now, imo. I also believe the best predictor of the future is the past. My real life dollars are going elsewhere, not into GW2 or another Anet game, because I do not feel they have any understanding of why their customers play after all these years, nor why they are suddenly quitting as of the big nerf-o-rama.