im having a whinge
Risus
QQ more seriously dungeons are easy. We roll a RANDOM team on dungeons every day and clear through them with no problem. Shadow Form still works on most dungeons for speed clears, you just have to be good.
Stop crying and praying for a revert (which will never happen) because you can't play without dodging every attack coming at you and make your own damn build. NOTHING in this game is hard. If you can still tank DoA with Shadow Form, you can damn sure do anything else.
Stop crying and praying for a revert (which will never happen) because you can't play without dodging every attack coming at you and make your own damn build. NOTHING in this game is hard. If you can still tank DoA with Shadow Form, you can damn sure do anything else.
galbat0rixx
I think the main problem people have with these changes, even if they don't really realise it, is that they now have to work harder to achieve the same things, and although I agree that some of the things such as SF and 600 were "ruining" the game in some senses, I find it perfectly reasonable for people to 'whinge' about their downfall. These things really did change the ways if the game, and we can all moan about how running SF wasn't "legit" all day long, sometimes I don't see a world if difference between these unbalanced solo builds and overly used Discordway/Sabway etc team builds. People say SF required no skill or teamplay but I've run discord teams a few times and they were 100 times more of a doss than SF solo or UWSC.
And I also agree that nerfing SF and 600 did greatly reduce the player base. It's an old game and maybe we should have left those little f**** ups alone and lived with them.
This might sound like a bitter SF freak talking but actually I almost never used SF or 600 monk, this is just a little food for thought and a sympathetic gesture to those players who did rely on/enjoy the benefits of the pre-nerf imbalances, as well as people such as the thread creator who were unlucky not to get much if the benefits of runners etc. There's no way in a million years that these nerfs should be un-done, but we should all be entitled to a good moan about it!
As for my advice for odins daughter, if you are really set on quickly going through PvE titles, get an easy but ridiculously effective build such ad Discordway up and running. The other option is just forget about all the title shizz and spend the rest if your GW life playing for pure casual pleasure (this is the option I think I might be taking as I'll be quitting when GW2 comes out, and don't really care about taking stuff through from GW1 as it seems likely to be almost useless).
And I also agree that nerfing SF and 600 did greatly reduce the player base. It's an old game and maybe we should have left those little f**** ups alone and lived with them.
This might sound like a bitter SF freak talking but actually I almost never used SF or 600 monk, this is just a little food for thought and a sympathetic gesture to those players who did rely on/enjoy the benefits of the pre-nerf imbalances, as well as people such as the thread creator who were unlucky not to get much if the benefits of runners etc. There's no way in a million years that these nerfs should be un-done, but we should all be entitled to a good moan about it!
As for my advice for odins daughter, if you are really set on quickly going through PvE titles, get an easy but ridiculously effective build such ad Discordway up and running. The other option is just forget about all the title shizz and spend the rest if your GW life playing for pure casual pleasure (this is the option I think I might be taking as I'll be quitting when GW2 comes out, and don't really care about taking stuff through from GW1 as it seems likely to be almost useless).
Perkunas
All the "good riddance" comments concerning those that quit after the nerfs, perhaps those people had done all they needed/wanted to do, and was just offering their abilities to others. With the nerfs, their "services" were no longer profitable, so they moved on. Maybe? Maybe not?
IMO, the purpose of the nerfs was to make everyone play longer. The longer it takes to reach your goal(s), the longer you will play.
Because of the 600/smite nerf, I am now concentrating on one character, not ten. I have one goal left. If I reach this one goal, I will look at continued playing. If for some reason my goal becomes unreachable on my current character, I too, will move on to something else.
IMO, the purpose of the nerfs was to make everyone play longer. The longer it takes to reach your goal(s), the longer you will play.
Because of the 600/smite nerf, I am now concentrating on one character, not ten. I have one goal left. If I reach this one goal, I will look at continued playing. If for some reason my goal becomes unreachable on my current character, I too, will move on to something else.
Gun Pierson
I think people in general don't like change that much, especially if they're in a comfortable position. A lot of people that play PvE don't care that much about balance imo and that's what they got for giving up a favourite waste of time (farming, running, helping friends because they did all the rest etc). So people look somewhere else where the grass is greener.
A main problem was that it took too long before Anet stepped in. People got used playing with Ursan, Cryway, Shadow Form and 600/smite for a long time. It's linked with my next point: Bad timing. The game is 4-5 years old and the playerbase is more sensitive to nerfs imo.
A main problem was that it took too long before Anet stepped in. People got used playing with Ursan, Cryway, Shadow Form and 600/smite for a long time. It's linked with my next point: Bad timing. The game is 4-5 years old and the playerbase is more sensitive to nerfs imo.
End
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I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.
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http://wiki.guildwars.com/wiki/Reversal_of_Fortune
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I mean comeon you don't even need to protect against it....I vanq'ed those areas before those skills were changed to cover life stealing...there's this thing...called healing...quite frankly asuran area's were easiest for me...
While I don't recommend full healing but rather heal prot hybrid...the damage isn't that hard to heal over...
edit: minions help btw
majoho
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We've all but abandoned GW now that we've done and seen everything in the game that we wanted to do. Our HoM's remain incomplete due mainly to our resources for mats -weapons/armours been nerfed - 600/smite. We're sorry that it happened but we've moved on to other games and to be honest whilst it was annoying a few months ago, we've simply been enjoying new MMO's too much to think of GW. I highly doubt we'll be buying GW2 due simply to the choice of MMO's out there and our experience with the nerfbat in GW1.
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sindex
Actually I think most, if not all the problems with these skills that enabled runners and other exploits within the game needed to be addressed. Crazy I know. The unfortunate thing is the fact that it took forever for these actions to finally be implemented. It’s like A-net took the white flag approach and gave up pleasing the masses that were already using these builds as a primary income in GW.
Hey, I knew it was inevitable for things to finally get to this point. Just like many other decisions that finally came into the “limelight” in which everyone got ticked off about. However I think these problems could have either been addressed sooner or better for that matter. Some builds could have been re-tooled to a point where there would be some middle ground between people who wanted to solo, and those who simply used it to run others (profiteering in the most simplest of ways).
At this point GW is now appealing to the selective few and the masses have started to move away because nothing truly significant has come to pass. Yes there are these future events that will hold those once again “selective few” interest, but nothing really to generate true awareness for the general public in the world of GW.
Someone had already stated it though; that at this point if the reward is too insignificant then there is no real reason to waste your time anymore. Sure there is always going for the time-sink HoM stuff, but do you really want to invest on something you know only a little about? Especially if all that hype around transferred content between the two games via HoM, eventually leads to an even more of a trivial reward. I’d rather take the wait and see approach there.
Hey, I knew it was inevitable for things to finally get to this point. Just like many other decisions that finally came into the “limelight” in which everyone got ticked off about. However I think these problems could have either been addressed sooner or better for that matter. Some builds could have been re-tooled to a point where there would be some middle ground between people who wanted to solo, and those who simply used it to run others (profiteering in the most simplest of ways).
At this point GW is now appealing to the selective few and the masses have started to move away because nothing truly significant has come to pass. Yes there are these future events that will hold those once again “selective few” interest, but nothing really to generate true awareness for the general public in the world of GW.
Someone had already stated it though; that at this point if the reward is too insignificant then there is no real reason to waste your time anymore. Sure there is always going for the time-sink HoM stuff, but do you really want to invest on something you know only a little about? Especially if all that hype around transferred content between the two games via HoM, eventually leads to an even more of a trivial reward. I’d rather take the wait and see approach there.
Deakon
You can do dungeons in HM with h/h. It's just not fun anymore. I work all day, I want to play to relax. GW isn't relaxing to me anymore. I sympathize with the OP. But disagree that it's impossible or too hard. It's just boring now. I have a second account that is used for nothing but storage since the XTH fail. (purchased 2 weeks before) Out of the 16 chars I have, 3 get used. The rest are neglected. I remember a time not too long ago when I couldn't wait to get home to play GW. Now I pretty much just log a few hours every so often mainly helping guildies. I remember when I was excited about GW2 releasing but I doubt I'll waste my money because I feel that it will not be enjoyable. Used to log in to find at least half my friends list logged in and could easily join in on alliance efforts etc. Now I'm lucky to find 3 friends logged in at any given time. But I guess all good things come to an end. I can't complain too much though. I did get a few years of enjoyment for a relatively small cost. I just wish things were like they used to be. I liked having fun.
HigherMinion
Just because you can sometimes make mistakes, doesn't mean speedclears and dungeon running was balanced and useful to the game.
Neith
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You can do dungeons in HM with h/h. It's just not fun anymore. I work all day, I want to play to relax. GW isn't relaxing to me anymore. I sympathize with the OP. But disagree that it's impossible or too hard. It's just boring now. I have a second account that is used for nothing but storage since the XTH fail. (purchased 2 weeks before) Out of the 16 chars I have, 3 get used. The rest are neglected. I remember a time not too long ago when I couldn't wait to get home to play GW. Now I pretty much just log a few hours every so often mainly helping guildies. I remember when I was excited about GW2 releasing but I doubt I'll waste my money because I feel that it will not be enjoyable. Used to log in to find at least half my friends list logged in and could easily join in on alliance efforts etc. Now I'm lucky to find 3 friends logged in at any given time. But I guess all good things come to an end. I can't complain too much though. I did get a few years of enjoyment for a relatively small cost. I just wish things were like they used to be. I liked having fun.
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odins daughter
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My ranger is my title seeker. I have YET to get dungeon runs or vanquish runs I do it all on my own meaning no runners. Look on the PUGs listing. I love doing dungeons both in NM and HM. so does my co-leader. If you lack the runners which is a SAD way to get your titles if they mean that much to you work on them, don't be lazy. If you need vanquishing help look me up if you want. send me a pm on here. I'm in central standard time apparently GMT -6 i guess. If you want dungeons HM look me up as well I love doing them. I have an ele working on a HM dungeon book right now because i want to get her ranks higher for eotn armor. Anyway quit being lazy get it done if it means that much to you.
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Ok ..because you don know where i stand in the game i can forgive you for your pointless comments, a quick summary on my status is:
i am legendry vanquisher
i have completed ALL titles in EOTN
IN FACT TO CUT A LONG LIST SHORT ..i have 28 titles on my Ranger, am 1.5k off getting drunkard and 75% to luxon saviour,which will get me to the goal ive set myself.
I have done the EOTN dungeons and quests sooooo many times, i get sick at the mention of the place...please dont call me lazy, only I have that right!
Neith
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Ok ..because you don know where i stand in the game i can forgive you for your pointless comments, a quick summary on my status is:
i am legendry vanquisher i have completed ALL titles in EOTN IN FACT TO CUT A LONG LIST SHORT ..i have 28 titles on my Ranger, am 1.5k off getting drunkard and 75% to luxon saviour,which will get me to the goal ive set myself. I have done the EOTN dungeons and quests sooooo many times, i get sick at the mention of the place...please dont call me lazy, only I have that right! |
odins daughter
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I call em as I see em....you've stated in your first post you had a LONG way to go. you've stated that in other posts you've replied to. So which is it. Long way to go or just lazy. You called yourself lazy that give anyone else the right to call you that as well.
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I apologise for not being more informative in my first post
Neith
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I have a long way to go because id like to get 2 other chars much further, it took me 4.5 years to get my ranger to her current position and the term "lazy" was refered to the work required to get my monk and necro there.
I apologise for not being more informative in my first post |
Aside from that I’m sure there are people out there that can still run dungeons. If you’re so sick of doing them why make yourself the goal for two more characters? I’ll be one of the first to admit H/H isn’t fun.. Find yourself a group of people so that you can laugh and have a good time again. Help new people through the dungeons, it’s nice to see how happy a new person is when they complete something. More rewarding then just standing there getting a run. Take this however you want not trying to be rude. Just stating a few facts from my point of view.
Soja Aurion
I know I stopped playing the game for a while with all the merciless nerfs to Ranger bow skills. My friends list is about as barren as the Desolation, and I have a hard time getting with anyone who knows what they're doing.
So I just hench things most of the time these days. Sad that it's come to this, but this may just be a phase. Or it may be the decline just before the shutdown. Who knows.
Diablo 2's been around twice as long, though, and it still has a strong core fanbase. That could very well be Guild Wars' destiny.
So I just hench things most of the time these days. Sad that it's come to this, but this may just be a phase. Or it may be the decline just before the shutdown. Who knows.
Diablo 2's been around twice as long, though, and it still has a strong core fanbase. That could very well be Guild Wars' destiny.
Deakon
Soja Aurion
Aldo wants more
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So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.
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We simply had played the content through and were utilising the 600/smite farm duo to try and make headway with the gold sink titles and for farming mats that went towards crafting elite armour sets and weapons for the HoM.
The point is rather moot now as it has been effectively been emoved from general game play. Pity, but as i've mentioned we have moved on to other MMO's. I wonder however, how many other like minded gamers will have moved far enough away from GW to the extent of dismissing GW2? We certainly have done so and have no real inclination as far as GW2 goes.
As far as your view goes as per the economy, well, you're entitles to your opinion but i don't agree with your statement.
Aldo wants more
odins daughter
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You know and have known that people complained about SF and even the 600/smite builds that ruins the economy, .
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I have spent a long time and money playing these other chars, why should i just forget about them?
Neith
odins daughter
Neith
I've only been playing a little over 2 years. I wasn't around when gems, ectos, etc where 10k or more. According to everyone else the economy was already broken at that point.
And as far as you forgetting your characters. I have one of each. I work on them a little bit at a time. But I'm not going to try to get GWAMM or anyother titles on them. That doesn't mean I'm forgetting them. They aren't real to be acknowledged as an abandoned child just because you don't have People know me, or GWAMM or my halls smells of rich mahogany. you're missing my point I think, you can't complain and cry about how Anet nerfed everything when you were the one that decided to work on 2 additional characters instead of just the one. Anet never said Odins daughter must work on 3 characters to get the title GWAMM on each one.
Do I agree with Anet on the nerf of SF yes. not because of the economy. That's a whole other ball of wax, and probably for a different thread. You started this thread on the idea of how you didn't want to go through the process of getting titles the "hard" way, because you'd already done it one. I'm sorry to say I can't sympathize on this with you. Because our ideas are different. If you want something bad enough work for it instead of QQ about it, especially if it means THAT much to you. And again, Im sure dungeons can still be run.
And as far as you forgetting your characters. I have one of each. I work on them a little bit at a time. But I'm not going to try to get GWAMM or anyother titles on them. That doesn't mean I'm forgetting them. They aren't real to be acknowledged as an abandoned child just because you don't have People know me, or GWAMM or my halls smells of rich mahogany. you're missing my point I think, you can't complain and cry about how Anet nerfed everything when you were the one that decided to work on 2 additional characters instead of just the one. Anet never said Odins daughter must work on 3 characters to get the title GWAMM on each one.
Do I agree with Anet on the nerf of SF yes. not because of the economy. That's a whole other ball of wax, and probably for a different thread. You started this thread on the idea of how you didn't want to go through the process of getting titles the "hard" way, because you'd already done it one. I'm sorry to say I can't sympathize on this with you. Because our ideas are different. If you want something bad enough work for it instead of QQ about it, especially if it means THAT much to you. And again, Im sure dungeons can still be run.
WarcryOfTruth
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Hm in the dungeons is now impossible, no more runners, very few ppl to make A pug, guildies leaving in their droves.
The once bustling town of Doomlore and umbral are mere ghost towns now, my chances of completing missions and areas for my titles are now badly dented if not shot down in flames. |
You want dungeons and missions done? No problem, my guild loves doing HM dungeons and we can help you, whether you join or not. IGN Silence And Despair, pm me at any time, if we plan on doing a dungeon I'd be happy to invite you if we have space, which we usually do .
Pandora's box
The discussion is time vs effort. Of course it's not impossible to do dungeons in HM. Question is if the time it takes is worth the effort. Doing a one hour (or longer) run and find some crap in the end chest is not worth the effort. Doing 3 20 minutes run for the same chest just makes the difference. It's the rewards that make the game imbalanced, not the skills!
Amaurosis
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The discussion is time vs effort. Of course it's not impossible to do dungeons in HM. Question is if the time it takes is worth the effort. Doing a one hour (or longer) run and find some crap in the end chest is not worth the effort. Doing 3 20 minutes run for the same chest just makes the difference. It's the rewards that make the game imbalanced, not the skills!
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As for the rewards, they were balanced. Otherwise everyone running Kathandrax or doing UWSC all day long would be obtaining Obsidian and Emerald Edges every 20min or so run. And now that some of the builds are useless/less effective in some areas people are upset because now they're effort+time will have the match the reward output(which should have happened from the start) they've become so accustomed to. As a result people are claiming that some areas are now impossible because the only experience they have in those places was derived from builds merely intended to farm(there are actually people who only know how to run SF and have no idea where to begin in a structured build to play in these "high-end areas").
People were taught to be lazy and receive exponential rewards for it.
Gun Pierson
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That's the problem. Everyone is under the impression those high-end areas were meant to be cleared in <30 minutes. People didn't put in any time as they ran farming builds/speedclears that provided too good results for pretty much no effort. And because of this flaw everyone grinded to farm high-end areas. I highly doubt that UW was meant to be cleared 15+ times per day by one person(considering if they were able to perform a UWSC in <20min). Anyone could learn how to run SF in less than a day and in return would be able to farm high-end areas for great rewards.
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After that, lootscaling and scatter came along and other things that made it harder to earn the same gold as before from playing. So players had to come up with new ways and think as a team (the speedclears). Speedclears are really a succes story of a part of the playerbase. The newly introduced endchests in UW and FoW were a nice reward ofcourse.
Also, a beginner doesn't learn to SF Uw in less then a day, veterans can yes, but we had big topics about the learning curve of GW being to long and difficult, even for what we would consider the basics. Just saying, it's a myth that anyone can learn it in a day. So who used it? Mostly veterans and skilled players (one better than the other), much to the annoyance of other veterans.
Like others have said, I too think there's a problem with the rewards, time/effort/value/excitement of the drop. Imo it's another myth that just playing the PvE game should be rewarding on its own. That works the first time through the game/story line but wears off quickly and the replayability is low.
Amaurosis
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So players had to come up with new ways and think as a team (the speedclears). Speedclears are really a succes story of a part of the playerbase.
Also, a beginner doesn't learn to SF Uw in less then a day, veterans can yes, but we had big topics about the learning curve of GW being to long and difficult, even for what we would consider the basics. Just saying, it's a myth that anyone can learn it in a day. So who used it? Mostly veterans and skilled players (one better than the other), much to the annoyance of other veterans. |
Even though there are those who have had trouble, the general masses quickly learned SF as places such as ToA was packed with A/E, A/N, A/Me, and i'm pretty sure A/D and A/Mo to some extent.
I don't believe speedclears are in any way a marvel of the playerbase. An example of that would be sharing and learning how to run a build that actually challenges the player to apply critical thinking when using the build. Not effortlessly farming just to have profits and rewards. The playerbase turned PvE into farm orgy and this was supported through some new content and allowing builds like SF to last more than a week.
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Like others have said, I too think there's a problem with the rewards, time/effort/value/excitement of the drop. Imo it's another myth that just playing the PvE game should be rewarding on its own. That works the first time through the game/story line but wears off quickly and the replayability is low.
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Nobody told anyone to hop online and copy a build to farm areas with so much ease they could basically stand there doing nothing for 3 minutes and watch all the enemies die. People chose the easy way out and resorted to OP and gimmick builds to obtain a goal. They chose to run builds that do not test their abilities and feel as though some of their rewards are useless as a result, claiming that this game offers them no entertainment anymore. I'm pretty sure if people actually took the time to apply tactics to the areas they chose to abuse with farming, they would have actually enjoyed themselves as they actually attempted and learned to succeed with something they put time and devotion into. However, that's not the case. The current trend is "give me a build, I want to get this done, but I don't want to have to actually do it".
Deakon
The recent changes to skill balance have negatively impacted my game play more so than people who abused OP skills ever have. I think that's as simply put as I can make it.
Gun Pierson
Perkunas
Since the SF & 600/Smite nerfs, I have been trying to find how to explain my thoughts, using some real life comparisons.
In life, the idea has been to get faster at doing things. Production lines getting sped up and the number of people reduced, to improve the bottom line.
Instead of using paper & pencil to make calculations or doing them in your head, first calculators, then computers took over the job, to improve time and accuracy. In my younger days, portable calculators were just appearing and were not allowed. As my kids were going through school, not only were calculators required, but the expensive, multi-functional ones were the ones required. Today, my grandkids are using computers in 3rd & 4th grade. What happened to memorizing the multiplication tables?
Bookkeepers did their work by hand, now they use computers. Just put in a number and the program does the rest.
Blueprints use to be done "by hand." Now there are point and click programs that does most of the work for you.
No one hand writes a letter anymore, email has taken over. Nobody wants to handle paper anymore, "email it", apply online, buy online, etc.... Paper handlers cost us too much, online speeds up the process and reduces the number of people needed to do the same job.
I could keep making a list, but I think you get my drift. As you progress through life, a job, a game, anything, the idea is to do it faster and with fewer people. The bottom line is about doing something in as little time and with as little effort as possible to complete the task at hand.
Suppose you are responsible for payroll in a 10 year old company, the boss comes in and unplugs your computer and tells you "You're going too fast, and the competition, a 2 year old company, is bitching."
or
The IT guy comes in and uninstalls your Windows 7/Vista, then installs Windows 2000, again because the competition can't keep up or afford to get it.
I guess the Vocal 'company' got into Anet's, the boss, ear and had the clock rolled back in terms of getting things done quickly.
In life, the idea has been to get faster at doing things. Production lines getting sped up and the number of people reduced, to improve the bottom line.
Instead of using paper & pencil to make calculations or doing them in your head, first calculators, then computers took over the job, to improve time and accuracy. In my younger days, portable calculators were just appearing and were not allowed. As my kids were going through school, not only were calculators required, but the expensive, multi-functional ones were the ones required. Today, my grandkids are using computers in 3rd & 4th grade. What happened to memorizing the multiplication tables?
Bookkeepers did their work by hand, now they use computers. Just put in a number and the program does the rest.
Blueprints use to be done "by hand." Now there are point and click programs that does most of the work for you.
No one hand writes a letter anymore, email has taken over. Nobody wants to handle paper anymore, "email it", apply online, buy online, etc.... Paper handlers cost us too much, online speeds up the process and reduces the number of people needed to do the same job.
I could keep making a list, but I think you get my drift. As you progress through life, a job, a game, anything, the idea is to do it faster and with fewer people. The bottom line is about doing something in as little time and with as little effort as possible to complete the task at hand.
Suppose you are responsible for payroll in a 10 year old company, the boss comes in and unplugs your computer and tells you "You're going too fast, and the competition, a 2 year old company, is bitching."
or
The IT guy comes in and uninstalls your Windows 7/Vista, then installs Windows 2000, again because the competition can't keep up or afford to get it.
I guess the Vocal 'company' got into Anet's, the boss, ear and had the clock rolled back in terms of getting things done quickly.
QueenofDeath
The main thing is there should be no "running for dollars" in any of these games. Everything should be earned by each individual player not by exploiting the game mechanics by running through the content YOU are suppose to fight. Thus, I am rather very happy they have helped to stop a lot of the running. This has been an issue since the Droknar runs of Prophecies that first began ruining the game in the very beginning with this running through the content to get to the high end armor and skills and other gears (weapons and offhands).
Anything that thwarts exploiting the game mechanics or running through the content I'm all for. Continue this Anet and I'll be a fan for life. Force people to PLAY the damn game or quit I don't care but at least those left will be PLAYERS and not SCAMMERS or EXPLOITERS.
Anything that thwarts exploiting the game mechanics or running through the content I'm all for. Continue this Anet and I'll be a fan for life. Force people to PLAY the damn game or quit I don't care but at least those left will be PLAYERS and not SCAMMERS or EXPLOITERS.
UnChosen
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The main thing is there should be no "running for dollars" in any of these games. Everything should be earned by each individual player not by exploiting the game mechanics by running through the content YOU are suppose to fight. Thus, I am rather very happy they have helped to stop a lot of the running. This has been an issue since the Droknar runs of Prophecies that first began ruining the game in the very beginning with this running through the content to get to the high end armor and skills and other gears (weapons and offhands).
Anything that thwarts exploiting the game mechanics or running through the content I'm all for. Continue this Anet and I'll be a fan for life. Force people to PLAY the damn game or quit I don't care but at least those left will be PLAYERS and not SCAMMERS or EXPLOITERS. |
I do agree that the "exploitive" mechanics to go though....but it should be done AFTER they jack up the drop 10 times+ (removal of loot scale and drop nerfs, addition of drops to make the area attractive (No F**king two gems), an addition premium to take into the fact that most group fails many times, and EVEN MORE to take into account that its taking longer and longer to group because everyone is "botting") so that its actually worth it to play normally.
QueenofDeath
Well I agree with you about botting as well and what they should do about that is REQUIRE access to everyones computer who plays the game to do a SEARCH for 3rd Party BOT programs and if/when they find it on players computers just permanently ban them. Simple enough. Hell most of the time our computers are monitored without hour permission anyway so might just as well use it to find cheaters and botters and get rid of them in ALL games online.
My belief is if you AREn't disobeying the LAW(s) you wouldn't mind if anyone looked inside your computer anyway for SPECIFIC things that violate the LAW. I have no qualms about them searching MY computer for 3rd party violations because I don't break the LAW of the GAME.
My belief is if you AREn't disobeying the LAW(s) you wouldn't mind if anyone looked inside your computer anyway for SPECIFIC things that violate the LAW. I have no qualms about them searching MY computer for 3rd party violations because I don't break the LAW of the GAME.
Arduin
I have qualms about them searching my computer, even if it is just for 3rd party violations.
Neith
Correct me if i'm wrong but it seems people are saying make the drops better and people will play....wth are they getting this idea? If they make the drops "better" the speedclears will still continue and there will be more of them....that won't stop the SC it will make them worse because now they can get better loot, better items, equals more in game gold which means prices are driven either to the ground or sky rocket. How is making drops in the game better when we all know the speedclears will still continue? Get rid of the speedclears then add better drops, if you want better drops.
WarcryOfTruth
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The discussion is time vs effort. Of course it's not impossible to do dungeons in HM. Question is if the time it takes is worth the effort. Doing a one hour (or longer) run and find some crap in the end chest is not worth the effort. Doing 3 20 minutes run for the same chest just makes the difference. It's the rewards that make the game imbalanced, not the skills!
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Everybody remembers Ursan Blessing I'm sure yes? Well, people think it sucks now because it has downtime that cannot be changed. In other words, it lasts 60 seconds rather than being able to be kept up indefinitely. Well, I use Ursan now, very religiously, HM vanquishing is fast with it, faster then even using a Discord team or other gimmick, I use a Fire ele, an MM, and a Healing Light hybrid monk. Average time of vanquishes is 40 minutes for Elona, I don't need those stupid slow ass gimmicks that everybody abuses. Sorry, that is WAY off topic, but the point of that little tirade, was to show that Ursan is still very viable, one just has to think about its use.
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That's the problem. Everyone is under the impression those high-end areas were meant to be cleared in <30 minutes. People didn't put in any time as they ran farming builds/speedclears that provided too good results for pretty much no effort. And because of this flaw everyone grinded to farm high-end areas. I highly doubt that UW was meant to be cleared 15+ times per day by one person(considering if they were able to perform a UWSC in <20min). Anyone could learn how to run SF in less than a day and in return would be able to farm high-end areas for great rewards. There was never an equal balance between the Time+Effort vs. the Rewards.
As for the rewards, they were balanced. Otherwise everyone running Kathandrax or doing UWSC all day long would be obtaining Obsidian and Emerald Edges every 20min or so run. And now that some of the builds are useless/less effective in some areas people are upset because now they're effort+time will have the match the reward output(which should have happened from the start) they've become so accustomed to. As a result people are claiming that some areas are now impossible because the only experience they have in those places was derived from builds merely intended to farm(there are actually people who only know how to run SF and have no idea where to begin in a structured build to play in these "high-end areas"). People were taught to be lazy and receive exponential rewards for it. |
I agree with you sir, hands down. High End areas were not meant for times of 30 minutes, some not even meant for an hour. I think people want to learn them as a way to get rich fast, and then abuse them for personal gain. As I stated previously, make the recharges of Obsidian Flesh and Shadow Form similar to Spell Breaker, with no possible way of maintaining either, and issues such as speed clears will hardly be an issue anymore. Spell Breaker has a 45 second recharge, at 16 Divine it lasts 18 seconds, or lets say 17 Divine, if you're using a conset, it lasts 19 seconds, it will not recharge fast enough, unless you have a HSR and get lucky, which is not something people will rely on every single time. Turning Obsidian Flesh into the same recharge, and duration, solves that problem. Shadow Form is a little special, however, in that you can use Deadly Paradox AND Swiftness to maintain it, which at 45 seconds is obviously possible. That can be fixed though, either by increasing the recharge or doing something like you deal 50% less damage, similar to how it was at one point in its history. That way, the skills are viable, just require thinking, and back up plans for when the skills are down, so that the users are not just relying on the one skill to keep themselves alive.
Shadowhaze
I wouldn't want anyone scanning my computer either (no, I don't use bots. lol). Frankly what I have on my comp isn't their business. I like my privacy, thank you.
As mentioned, somehow killing the speed clears then introducing better loot would be nice, but how they would do that would be a thing...and also if other speedy clears came out, well they would be busy/behind schedule perhaps in taking care of them.
And Perkunas has a point. Yet on the other hand, new methods of doing things don't have the charm of old things imo (ex - hand written letters ;P).
As mentioned, somehow killing the speed clears then introducing better loot would be nice, but how they would do that would be a thing...and also if other speedy clears came out, well they would be busy/behind schedule perhaps in taking care of them.
And Perkunas has a point. Yet on the other hand, new methods of doing things don't have the charm of old things imo (ex - hand written letters ;P).
Essence Snow
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Yes, that is the question. If it takes an hour or more, and you get "crap", that is not something you can control. And what you're saying, or how I interpreted it, was that the longer you're in a dungeon the better your drops should be. When that can simply just cause people to go afk after killing the dungeon boss for hours and come back and get the more desired thing out of the chest. Something like that, that wouldn't be a great idea either. They should slow down the times it takes to speed clear, if it means Smiter's Booning the skills fine, do that. Or make them to the point where they cannot be maintained, like Spell Breaker, and requires them to think about how to use the skills effectively.
Everybody remembers Ursan Blessing I'm sure yes? Well, people think it sucks now because it has downtime that cannot be changed. In other words, it lasts 60 seconds rather than being able to be kept up indefinitely. Well, I use Ursan now, very religiously, HM vanquishing is fast with it, faster then even using a Discord team or other gimmick, I use a Fire ele, an MM, and a Healing Light hybrid monk. Average time of vanquishes is 40 minutes for Elona, I don't need those stupid slow ass gimmicks that everybody abuses. Sorry, that is WAY off topic, but the point of that little tirade, was to show that Ursan is still very viable, one just has to think about its use. I agree with you sir, hands down. High End areas were not meant for times of 30 minutes, some not even meant for an hour. I think people want to learn them as a way to get rich fast, and then abuse them for personal gain. As I stated previously, make the recharges of Obsidian Flesh and Shadow Form similar to Spell Breaker, with no possible way of maintaining either, and issues such as speed clears will hardly be an issue anymore. Spell Breaker has a 45 second recharge, at 16 Divine it lasts 18 seconds, or lets say 17 Divine, if you're using a conset, it lasts 19 seconds, it will not recharge fast enough, unless you have a HSR and get lucky, which is not something people will rely on every single time. Turning Obsidian Flesh into the same recharge, and duration, solves that problem. Shadow Form is a little special, however, in that you can use Deadly Paradox AND Swiftness to maintain it, which at 45 seconds is obviously possible. That can be fixed though, either by increasing the recharge or doing something like you deal 50% less damage, similar to how it was at one point in its history. That way, the skills are viable, just require thinking, and back up plans for when the skills are down, so that the users are not just relying on the one skill to keep themselves alive. |
odins daughter
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The main thing is there should be no "running for dollars" in any of these games. Everything should be earned by each individual player not by exploiting the game mechanics by running through the content YOU are suppose to fight. Thus, I am rather very happy they have helped to stop a lot of the running. This has been an issue since the Droknar runs of Prophecies that first began ruining the game in the very beginning with this running through the content to get to the high end armor and skills and other gears (weapons and offhands).
Anything that thwarts exploiting the game mechanics or running through the content I'm all for. Continue this Anet and I'll be a fan for life. Force people to PLAY the damn game or quit I don't care but at least those left will be PLAYERS and not SCAMMERS or EXPLOITERS. |
WHY shouldnt running for dollars be part of the game? What always made GW a great game for me was its diversity, if everyone was restricted to only playing one way, GW would of died years ago.
I completed all chapters and every minor quest with 3 chars, then Zaishen came into the scene, requiring that I redo all the main quests over and over again, to attain master of the north we have to redo the dungeons (not including VQ) over and over again.
Fighting is not everything tO GW, runners was just another small part of the jigsaw, you say the Droknar runs ruined the game?why? you have a choice ...you either went with a PUG/Guild or H/H OR you paid a runner.
Noone was forced to pay a runner it all came down to choice.#
One small point about the scammers...there was just as many Pug scammers as there was runners that scammed.
One more point id like to raise, is considering some people complained about the runners there was NEVER a shortage of people that was willing to use them.