Preliminary Skill Update Notes - 23 April 2010
8 pages • Page 2
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| As we’re designing and testing changes, we’re looking very specifically at enabling roles (typically with a blend of damage mitigation and damage dealing) and play styles. We’re aiming to add and some powerful and appealing options for the Mesmer in PvE without introducing excessive power creep |
Now, would anyone like to take bets on which remaining decent Paragon skill will be sucker-punched in this update?
My money's on Defensive Anthem.
Panic looks like so much win. It's like Cry of Frustration every time the target uses a skill lol.
Migraine is like an uber hex-form of daze lol
Psychic Instability.. well, not much to be said there.
The most interesting piece of info other then all this though is the fact that they are in fact looking at dervishes and paragons, and oddly enough smiting monks.
Migraine is like an uber hex-form of daze lol
Psychic Instability.. well, not much to be said there.
The most interesting piece of info other then all this though is the fact that they are in fact looking at dervishes and paragons, and oddly enough smiting monks.
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Well still got pretty far today. But indeed the mindblades killed me.
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I'm loving the new versions of panic and physic instability, mesmers might actually start to see high-end areas now without relying on Cop or another proffession gimmick. Teams are also going to have to start bringing a lot more hex cleaners to prevent from wiping, which is another plus.
I love the notes for accumulated pain:
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| Accumulated Pain – lower energy cost; recharge is short; now deals decent damage |
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Considering half these updates looked like a description for a PvE skill, yeah.
Now, would anyone like to take bets on which remaining decent Paragon skill will be sucker-punched in this update? My money's on Defensive Anthem. |
Now the other professions left behind said power creep will need to be buffed to stay on the same level.
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
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Joined Jan 2008
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Commence Mes Heroway. Only problem now is what combo's to try out first.
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Stolen Speed most definitely
Psychic Distraction could be interesting for areas with a high concentration of one-class mobs. just interrupt like crazy and you've pretty much cut out their damage output.
Migraine looks amazing on it's own, but imagine Migraine along with Panic and Frustration.
Wandering eye was already a decent damage option, but now, whooey.
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Panic is still useless unless they lower the ENG cost.
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I do love this: http://www.guildwarsguru.com/forum/r...tml?t=10407729 And let's not forget: http://www.guildwarsguru.com/forum/h...tml?t=10432143 Oh how people laughed. |
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