Good Job Anet and TK! Eventhough its only a preview, there is some really promising stuff in there. And it really feels like there is some communication and Anet is listening to its player base. This makes me feel alot better about the future of GW.
I know some people think this will make the mesmer overpowered in PvE, but I dont. Remember old school Ritualists? Now that they have a buff they are brought into current meta, and I'm sure this will be the case for Mesmers. Even though im getting tired of the only way to farm the traveler trophies is SoS spirit spammer. I see the new niche for mesmers as a team player. Again, Good Job and keep up the good work!
Preliminary Skill Update Notes - 23 April 2010
8 pages • Page 4
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Yes, and I've never had any problems with Wind Riders and nearly any of the mesmer foes in the game. Mindblade Spectre, perhaps, but overall I don't see most these improvements as in issue. Many players are also looking for challenge in PvE.
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| Um, have you tried DoA? You need like 5-6 hex removals in the team and even then you can't keep up with what they're throwing at you. |
Elementalists can out heal/prot monks, speed clear, farm certain stuff really well, and pop AP AoE nukes/blind pretty heavily despite not having armor ignoring damage. Eles can even E/N for physical buffing. I say at least they're good at something.
So after this update mesmers will be able to mitigate damage through aoe interrupts/knockdowns/slow while providing some average-high aoe armor ignoring damage and degen on a fast rate (shorter recharge)?
Plus hm monsters are now somewhat interruptable...
This may be a bit biased but is every caster class out there supposed to outdamage elementalists (in hm)? *sigh*
Plus hm monsters are now somewhat interruptable...
This may be a bit biased but is every caster class out there supposed to outdamage elementalists (in hm)? *sigh*
I can confirm this update is made of win 
Testing changes to Wastrel's Worry, I can say it will make for very fun builds with the numerous changes made ;o
It's definitely one of my favorite of the new additions (Although to get full use out of it, you really need the right skills)
I'm sure this is one update to please everyone but the Naysayers
Testing changes to Wastrel's Worry, I can say it will make for very fun builds with the numerous changes made ;o
It's definitely one of my favorite of the new additions (Although to get full use out of it, you really need the right skills)
I'm sure this is one update to please everyone but the Naysayers
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| This may be a bit biased but is every caster class out there supposed to outdamage elementalists (in hm)? *sigh* |
To be honest, i always found meteor to be the best AoE interruption skill available up to this point - much easier to use than regular mesmer interrupts, with decent damage, low e-cost and AoE knockdown, unconditional. And it's really versatile.
When i thought about actually playing my farming ele, i've already prepared two builds for him - fire damage build for NM and some HM, and earth/water support/crowd control build for most HM. Even my ele heroes are not built around SF, but rather wards or AoE freezes/kds.
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My girlfriend's first char was an ele. Frankly, i never thought of it as 'the ultimate nuker class', even though we came straight from Lineage 2 and she chose ele because she thought it is the main DD around, similar to SH/SPS/Sorc mix. Elementalist here, in GW, is a mage controlling the elements - pretty much that. I do agree that they need some tuning in HM (perhaps an enchantment in ES giving them some armor penetration or some ES means to induce cracked armor) but they're not focused around damage only.
To be honest, i always found meteor to be the best AoE interruption skill available up to this point - much easier to use than regular mesmer interrupts, with decent damage, low e-cost and AoE knockdown, unconditional. And it's really versatile. When i thought about actually playing my farming ele, i've already prepared two builds for him - fire damage build for NM and some HM, and earth/water support/crowd control build for most HM. Even my ele heroes are not built around SF, but rather wards or AoE freezes/kds. |

but this is getting out of subject, back on topic i'm glad to see that anet is holding this every-2-months-skill-update-schedule (last update was in February) but as others said there might be a bit too much power-creep in this one

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| Psychic Distraction – now interrupts any skill, not just spells. The interrupted skill is disabled on your target and all nearby foes. |
Edit: Also, keep all of these changes away from PvP please, they are so insanely overpowered.
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Um, have you tried DoA? You need like 5-6 hex removals in the team and even then you can't keep up with what they're throwing at you.
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Yes, and I've never had any problems with Wind Riders and nearly any of the mesmer foes in the game. Mindblade Spectre, perhaps, but overall I don't see most these improvements as in issue. Many players are also looking for challenge in PvE.
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On a side note, I love how everyone went right to wind riders rather than other NPC mesmers
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The only thing that bothers me.....these seem like they will all be abused by other classes more so than benefiting Mesmers. Hopefully they will realize this and put a "clause" in there if u will.
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Other than that, I'm happy about some of the skill updates, especially Stolen Speed and Empathy, but I'm not really a fan of the increased damage updates as it usually is very tantalizing to run them with other classes. But that's just the fear of them possibly being abuse by other classes and ending up having a contra-productive effect on the Mesmer's class speaking out of me. If they tie the effectiveness all Mesmer skills to FC to a certain extent, that's great. If they increase the recharge time of all Mesmer skills, but give FC a scalable HSR on them, even better. We'll see. Anyway, I'm psyched about how the update will turn out.
I like hearing this because:
1. Mesmers have needed this for a long time. As far as how well the updates will help them I can't say because my experience with Mesmers is limited.
2. They give the general timeline of the first half of May to roll out the update, but they make it explicitly clear that because of the extensiveness of the update, they cannot guarantee anything.
3. They explicitly communicate they are targetting PvE and will update PvP later on. Imagine all of the qq that would have gone on if they simply updated PvE but did not communicate this plan.
4. They say that they are working on other areas of interest (Dervs/Scythes, Paras, and Smiting), in parallel even though they will not be rolling out soon. It's good to hear that they're listening and trying to take up issues that players have pointed out.
1. Mesmers have needed this for a long time. As far as how well the updates will help them I can't say because my experience with Mesmers is limited.
2. They give the general timeline of the first half of May to roll out the update, but they make it explicitly clear that because of the extensiveness of the update, they cannot guarantee anything.
3. They explicitly communicate they are targetting PvE and will update PvP later on. Imagine all of the qq that would have gone on if they simply updated PvE but did not communicate this plan.
4. They say that they are working on other areas of interest (Dervs/Scythes, Paras, and Smiting), in parallel even though they will not be rolling out soon. It's good to hear that they're listening and trying to take up issues that players have pointed out.
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Originally Posted by JDRyder
On a side note, I love how everyone went right to wind riders rather than other NPC mesmers
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