Preliminary Skill Update Notes - 23 April 2010

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
I think ranger interrupts in PvE will now be pretty pointless.
Ranger mobs will still have them
And it's pretty obvious that mesmers should be much superior in interrupting and shutting down than rangers. The fact that BHA ranger was preferred over most mesmer builds up to this point wasn't good.

Quote:
It's just silly that this upcoming update is focused on giving Mesmers damage rather that expanding their ability to 'control' enemies and cast illusions, because that's what a Mesmer is about. Then again, Guild Wars isn't build for such a profession, because enemies die too quickly.
I don't think there's a real way to buff mesmers in purely mesmery way, yet without breaking the game and reworking the PvE part.
We won't get PvE reworked. That's sure; maybe the team will learn the lesson and GW2 won't have that problem.
We could get mesmers as more supportive than damaging class. That was already proposed - expand mantras (or some effects) on party members/allies, give them a way to manage party's energy somehow, let them bend chaotic energy in order to distort and protect allies for a time, and so on.
But it's either giving them powerful party support or giving them damage comparable to other classes, PvE-wise. I'd prefer the former, but either is better than nothing.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by drkn View Post
And it's pretty obvious that mesmers should be much superior in interrupting and shutting down than rangers.
Yes, individual interrupt is pretty weak in PvE anyhow, so given that mesmer interrupt is so much better, and AoE, ranger damage is constantly nerfed and conditions (from players) in PvE is very weak, then why would you ever pick a ranger over a mesmer?

Quote:
Originally Posted by drkn View Post
The fact that BHA ranger was preferred over most mesmer builds up to this point wasn't good.
BHA is a spectacularly bad elite. The fact that noobs thought it was good is a constant mystery to me, it really is a filthy useless skill; so if peoplke start thinking that a mesmer is better than a noob party with a noob ranger running BHA is a very very good thing, both for mesmers and for rangers.

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Quote:
Originally Posted by Fay Vert View Post
Yes, individual interrupt is pretty weak in PvE anyhow, so given that mesmer interrupt is so much better, and AoE, ranger damage is constantly nerfed and conditions (from players) in PvE is very weak, then why would you ever pick a ranger over a mesmer?



BHA is a spectacularly bad elite. The fact that noobs thought it was good is a constant mystery to me, it really is a filthy useless skill; so if peoplke start thinking that a mesmer is better than a noob party with a noob ranger running BHA is a very very good thing, both for mesmers and for rangers.
Because yo want spirits, traps, pets...

Need I go on? Quit the QQ.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Enon View Post
Call me stupid, but are we changing the profession concepts? Their Manuscripts specifically states Mesmers aren't about brute force, yet their update notes state they're turning them into AoE damage dealers, just slightly different from other AoE damage dealers.

What exactly is the point in constantly boosting the damage output of the different professions? If they keep going at this rate all professions will be AoE damage dealers... I completely understand the need for PvE Mesmer love, but this is just ridiculous.
In this way, we avoid have (lol they had a typo "having") the Mesmer just feel like an AoE damage dealer.

They did increase the damage and add AoE to a lot of spells, but generally they're the same spells, meaning you cant just go damage pew pew, you have to shut down to get the damage. So mesmer is still the same in that since.

Quote:
Originally Posted by Fay Vert View Post
I think ranger interrupts in PvE will now be pretty pointless.
why?

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Bill Clinton View Post
Because yo want spirits, traps, pets...

Need I go on? Quit the QQ.
You might want EoE, but what other spirits? Traps are dead game. As for pets, in PvE?!? Do you even play this game?

Quote:
Originally Posted by JDRyder View Post
why? (ranger interrupts in PvE pointless.)
Easiser if anyone can suggest any point in single interrupting a monster skill. Ranger interrupts can also be very unreliable with cast time, flight time, dodge, block, obstructed etc. Why would you pick unreliable single interrupt over reliable aoe interrupt?

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Fay Vert View Post
Easiser if anyone can suggest any point in single interrupting a monster skill. Ranger interrupts can also be very unreliable with cast time, flight time, dodge, block, obstructed etc. Why would you pick unreliable single interrupt over reliable aoe interrupt?
The answer : 1) ranger have a 10 sec cooldown skill that interupts everything AND disables it for 30 sec (can be useful vs dungeon bosses). Mesmers don't have such things.
2) Savage shot which is also free "instant" damage.
3) BHA which is a a)non spell, b)beyond casting range maintainable daze. (mesmers have a spell, within casting range version)

The rest is summed up as : Rangers are physical attackers. That means SY,adren, weapon spells, OoP, Conjures, MoP, Barbs and AoE (which they are the only ones to have along with Dervishes)

I mean, did you ever used a ranger for interupting in the first place? In a way that isn't part of the ways above?

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Quote:
Originally Posted by Enon View Post
Then again, Guild Wars isn't build for such a profession, because enemies die too quickly.
Not Guild Wars, but Guild Wars PvE.

Mesmer is a core profession. At the times of Prophecies, PvE was treated as tutorial for pvp and place to relax (hence so many cool, open & wide areas, without lots of annoying/strong monsters ... just wander around and look at pretty scenery). Even with the Factions it has always taken a back seat, not to mention that the PvE as a whole got more attention mainly because of the alliances, PvE-PvP competitive arenas and the entire alliances/towns kind of thing.

Having said that, they've shot their own feet not just with brainless hardmode design, but with the PvE design as a whole. Mobs are stupid & brainless, times and times again. If it wasn't the case, things like e-denial and interrupting of Mes would prove very handy, assuming mobs would have normal stats.

I'd really wish to see 6-10 mobs groups always accompanying a melee, healer/supporter and midliners, with complete bars (8 skills, including hard/soft rez) and able to use them effectively. If you couple this up with randomised skill bars, groups and bosses, then you have a brilliant opportunity to promote teamplay again. I could even imagine PUGs & average skill level of player to evolve as a natural consequence. Who knows, we might have more mature & intelligent player base again! But no, that's very bad. Let's create brainless monsters and grinding PvE. Now let's invite bunch of those no-skill 'solo' noobs to buy our game and destroy the community.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I am really interested in the e-denial part of the update. That should be great, but these changes sound really cool. Deleted my PvE Ranger since I only play Ranger in PvP and made a PvE Mesmer.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Fay Vert View Post
Easiser if anyone can suggest any point in single interrupting a monster skill. Ranger interrupts can also be very unreliable with cast time, flight time, dodge, block, obstructed etc. Why would you pick unreliable single interrupt over reliable aoe interrupt?
Most of mesmer interrupts only effects spells, where as rangers effect everything and have shorter recharge times.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Enon View Post
I'm not ignoring that. Not at all. But if ArenaNet is going to keep this up, there is no point in having different profession anymore.
Mesmers have been attempting to do damage for years despite not being able to do it very well and much of it is because their "control" aspect was never adjusted to fit PvE...especially after hard mode

Quote:
Originally Posted by Fay Vert View Post
why would you ever pick a ranger over a mesmer?
Have a ritualist or ele cast Great Dwarf Weapon? I guess you could yourself, but ER eles and rits would let the ranger barrage, dual shot, triple shot, etc along with using his other skill on his bar more.

And this.
Quote:
Originally Posted by JDRyder View Post
Most of mesmer interrupts only effects spells, where as rangers effect everything and have shorter recharge times.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Cuilan View Post
Mesmers have been attempting to do damage for years despite not being able to do it very well and much of it is because their "control" aspect was never adjusted to fit PvE...especially after hard mode
Why again did Anet nerf cry of pain? Seems to be exactly the type of skill that mesmers are now getting buffed.

Gotta love their decisions and reluctance to admit error. (lol codex, lol recurring sin buff followed by nerf)

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Balance in pve and individual profession worth was invalidated by pve only skills.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Steps_Descending View Post
I mean, did you ever used a ranger for interupting in the first place? In a way that isn't part of the ways above?
Ive, done more interrupting that you for sure. The only things worth interrupting are generally spells.

I'll say it again, BHA is monumentally noob dreadful. Saying its advantage is that it is beyond cast range is a joke, try getting a hit in a flatbow range

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Mind bender needs a nerf.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Bill Clinton View Post
Mind bender needs a nerf.
All pve skills need a nerf, and I know just the thing that will stop all of the abuse.

Make all pve skills cost 100 gold to use each time you click on the button, and if you don't have the cash, the skill fails.
/win?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by The Drunkard View Post
All pve skills need a nerf, and I know just the thing that will stop all of the abuse.

Make all pve skills cost 100 gold to use each time you click on the button, and if you don't have the cash, the skill fails.
/win?
That wouldn't matter to most of the players out there actually, it would just put poor players at a disadvantage. I think only allowing 1 or 2 pve skills per bar is a better idea

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Quote:
Originally Posted by The Drunkard View Post
All pve skills need a nerf, and I know just the thing that will stop all of the abuse.

Make all pve skills cost 100 gold to use each time you click on the button, and if you don't have the cash, the skill fails.
/win?
Minder bender is the worse, imo.

It pretty much gives anyone a super high fast casting rank and an IMS to top it off. Because of mindbender there is pretty much not a single build in existance for pve that relies on fast casting outside of linked skills.

People always say 'mesmer is a waste, just put mind bender on a necro and enjoy infinite energy, too'.

Mind bender needs a nerf.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Bill Clinton View Post
Minder bender is the worse, imo.

It pretty much gives anyone a super high fast casting rank and an IMS to top it off. Because of mindbender there is pretty much not a single build in existance for pve that relies on fast casting outside of linked skills.

People always say 'mesmer is a waste, just put mind bender on a necro and enjoy infinite energy, too'.

Mind bender needs a nerf.
This is a stupid point of view because the three pve slots are actually valuable, and mindbender is a waste of said slots. What really should go is rocks and pie.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

The main problem with power creep prevalent in other classes are very functional skill bars which only need few skills from professions, with the remaining slots filled by pve skills. PvE skills however, instead of bridging the gap between 'worse' and 'better' professions, only increased the distance.

Even if it is unpopular, what I propose is that amount of PvE skills that can be inserted to the skill bar is limited to one. On the other hand I wouldn't mind heroes being able to use one PvE skill per skillbar.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Life Bringing View Post
This is a stupid point of view because the three pve slots are actually valuable, and mindbender is a waste of said slots. What really should go is rocks and pie.
Which is skirting the problem. An overpowered skill is overpowered, be it elite or PvE. PvE skills actually being more of a problem considering anyone can use it, regardless of secondary profession. Saying that mindbender is ok because you can only use three PvE skills is moot.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Sankt Hallvard View Post
Why again did Anet nerf cry of pain? Seems to be exactly the type of skill that mesmers are now getting buffed.
Cryway. Teams with 1 perma and a whole bunch of E/Me or N/Me would ball of up the mobs and then kill everything in about 2 sec with massive AoE.

It was, without a doubt, ridiculously overpowered and deserved to be nerfed.

However, they did it wrong. I said at the time and I'll say again now, the correct solution would have been to make it remove one mesmer hex as a prerequisite for dealing damage -- a sort of super Shatter Delusions. That would leave the skill pretty much intact for mesmers in balanced groups while making Cryway much trickier. (For Cryway to work in that situation, you'd either have to coordinate hex-->CoP-->hex-->CoP-->etc., which would be slower, less spiky, and probably PUG-proof, or you'd have to coordinate everyone casting on a different target, which is also probably PUG-proof.) That, or they could have nerfed SF like it deserved and removed the ability to ball every monster in the universe with an invincible tank...

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Fay Vert View Post
Ive, done more interrupting that you for sure. The only things worth interrupting are generally spells.

I'll say it again, BHA is monumentally noob dreadful. Saying its advantage is that it is beyond cast range is a joke, try getting a hit in a flatbow range
For BHA, I'll admit I never really used it (I was the mes with daze or interupts). But from what I saw,give me a static boss (say... murakai) or a tank who can go melee and stay alive 5 seconds (that generally mean just a proted character). The caster is dazed untill the fighting conditions change.
Of course it's a boss killer. But why would you ever use it beyond agro range for anything else than a boss, I don't know.

EDIT: But I just noticed you probably played with it more than I. So why is it so dreadful? Beside taking you elite for a specialised task.

For the interupting : it's true most things worth it are spells. So let's say 90% of what will be interupted are spells. So a mesmer was already more useful than a ranger for interupting in 88% of the cases!
Reasons : our vanilla interupt (power return) has half of d-shot cooldown with similar effects. Then comes PBlock/PLock for disabling. Then all those for energy management (one of them double as skill interupt), and other effects. Even KD.

So a mesmer is already better than a ranger assuming no SF/SpellSheild.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

Waiting on Dervish Buff/Update...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by slowerpoke View Post
Balance in pve and individual profession worth was invalidated by pve only skills.
le Truth.

The only way Guild Wars can become even remotely balanced with viability spread across the board is either nerfing the hell out of or deleting content.

Fillyra

Ascalonian Squire

Join Date: May 2006

PvE skills are fine. At least they let my dervish do something at the moment rather than nothing.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by JDRyder View Post
That wouldn't matter to most of the players out there actually, it would just put poor players at a disadvantage. I think only allowing 1 or 2 pve skills per bar is a better idea
I just quote this one, but its to all the others of the same sort as well.
People complaining about PvE skills overpowerd stuff etc.
Isn't it all the same... If you don't like it dont use them. Its PvE you can make your own choises. And speaking for my self. I like the buffs. It gives a opportunity to make all kind of strange skill combinations. And yes, often it is overpowerd. Yes I do like that a lot.
Don't care if people say well, that is noobish..jsssss It's PvE.. A game
play as you like it.. You don't have to use those PvE skills or other strong skills. You can kill foe's in the way you like it. And if other choose to use a whole bar of overpowerd skills.. let them.. it's their way to have fun.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Scary View Post
I just quote this one, but its to all the others of the same sort as well.
People complaining about PvE skills overpowerd stuff etc.
Isn't it all the same... If you don't like it dont use them. Its PvE you can make your own choises. And speaking for my self. I like the buffs. It gives a opportunity to make all kind of strange skill combinations. And yes, often it is overpowerd. Yes I do like that a lot.
Don't care if people say well, that is noobish..jsssss It's PvE.. A game
play as you like it.. You don't have to use those PvE skills or other strong skills. You can kill foe's in the way you like it. And if other choose to use a whole bar of overpowerd skills.. let them.. it's their way to have fun.
Pve skills really have killed the game if this is peoples logic now. "So what if its OP, I don't want to use my head" /facepalm

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by JDRyder View Post
Pve skills really have killed the game if this is peoples logic now. "So what if its OP, I don't want to use my head" /facepalm

uhm.yes after a busy day work.. there are times I just want to play without using my head.
I agree with you that it was more challenging without hero's and PvE skills.
But we are playing a game that is 5 years old now.. And to mine opinion,
without Eye of the North and his PvE skill, GuildWars would not be still so populair as it is now after 5 years.

I'll think we would be bored a long time ago without the things we have now.
The PvE guilds these days are more people who in one way play already a
long time with each other. And do like to make builds with the current skills.
And than we have the Title hunt guilds, that do a lot of speedclears to gain
fast tiltes or gold.

A lot of those guilds/players wouldn't be playing GuildWars if you ask me.
Without the current state of the game
And It is not that I don't respect your or others opinion about strong/overpowerd skills. but those people who dont like them can make
teams without these skills. It is a choise we al have. Your game isn't affected
by me using a PvE skill.. It is your game that is affected by the skills u choose.

Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by JDRyder View Post
Pve skills really have killed the game
And what exactly was za game bro? Was it: "you play it my way or..."

Quote:
Originally Posted by Scary View Post
Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.
That wouldn't change anything. Those "complainers" (to be nice) don't want to give up PvE skills for their game play (which obviously they can), they want *you* to suffer by being forced not to use them (like all else).

And they wouldn't stop from anything until their joy (gain at the expense of others' unhappiness) will be accomplished.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by Scary View Post
If you don't like it don't use them.
This only applies to PvE skills. And one should ask himself what the use is of playing a game when you can't play it in it's most efficient way.

That's the thing with me. I can't forbid myself of using PvE skills or any other overpowered skills when I know using those skills is the most efficient way to currently play the game. Just having that thought in the back of my head while running an Air build in HM PvE spoils the fun.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

If I decide to go for a fourth GWAMM, I'm gonna hurry up and vanquish Mamoon Lagoon before this patch rolls out.

Wind Riders will be the new bane of the entire game.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Scary View Post
uhm.yes after a busy day work.. there are times I just want to play without using my head.
Single player, ~, God Mode=1 and enjoy.
Quote:
I agree with you that it was more challenging without hero's and PvE skills.
But we are playing a game that is 5 years old now.. And to mine opinion,
without Eye of the North and his PvE skill, GuildWars would not be still so populair as it is now after 5 years.
It's not popular. Many of the people left after EotN. Hell, I even don't play it that often because of EotN.
Quote:
I'll think we would be bored a long time ago without the things we have now.
The PvE guilds these days are more people who in one way play already a
long time with each other. And do like to make builds with the current skills.
And than we have the Title hunt guilds, that do a lot of speedclears to gain
fast tiltes or gold.
Yeaaah, elite grinding guilds - doing in teams what you could do with 8 bots overnight.
Quote:
A lot of those guilds/players wouldn't be playing GuildWars if you ask me.
Nobody asked you, and more people don't play the game than do play it.
Quote:
Without the current state of the game
Without it? Oh good, then we don't have a problem with it.
Quote:
Your game isn't affected
by me using a PvE skill.. It is your game that is affected by the skills u choose.
Wow, Guild Wars is my game? I own an ONLINE game? Cool. Pay me, now.
Quote:
Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.
Oh God I am so tired of this argument...

"Don't like it, don't use it, bla bla bla". Online games aren't like that. This isn't Oblivion, you can't say "Don't like Stealth? Just create a Mage and kill stuff with magic, idiot".

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

Quote:
Originally Posted by Chthon View Post
Cryway. Teams with 1 perma and a whole bunch of E/Me or N/Me would ball of up the mobs and then kill everything in about 2 sec with massive AoE.

It was, without a doubt, ridiculously overpowered and deserved to be nerfed.

However, they did it wrong. I said at the time and I'll say again now, the correct solution would have been to make it remove one mesmer hex as a prerequisite for dealing damage -- a sort of super Shatter Delusions. That would leave the skill pretty much intact for mesmers in balanced groups while making Cryway much trickier. (For Cryway to work in that situation, you'd either have to coordinate hex-->CoP-->hex-->CoP-->etc., which would be slower, less spiky, and probably PUG-proof, or you'd have to coordinate everyone casting on a different target, which is also probably PUG-proof.) That, or they could have nerfed SF like it deserved and removed the ability to ball every monster in the universe with an invincible tank...
actually it would still work with everyone bringing a different hex.
The spike would still be there, and that would still work even if not synched.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

vanquished ferndale and drazach thicket this weekend on my Ranger using hero/hench. the cry of frustration buff planned will make the wardens interesting. on average most groups had two mesmers in it. casting energy surge followed by cry of frustration and on top of it the rit warden tosses splinter weapon on the ranger or warrior or if it has an earth ele you get churning earth thrown at the party. i can see with the cry buff a party being down to 1/2-3/4 health before a single enemy is killed just because of the mob makeup and as usuall the hero/hench AI doesnt scatter with all the AoE being toss at the group.

i understand the test crew is involved in testing this stuff, recommending changes, but come on, i have a hard time believing stuff the community here has identified already wasnt considered in the process. how many test crew view this forum? are they allowed to discuss whats happening? how about Anet people, will we get any response from them before the update goes live?

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Abedeus View Post
Single player, ~, God Mode=1 and enjoy.

It's not popular. Many of the people left after EotN. Hell, I even don't play it that often because of EotN.

Yeaaah, elite grinding guilds - doing in teams what you could do with 8 bots overnight.

Nobody asked you, and more people don't play the game than do play it.

Without it? Oh good, then we don't have a problem with it.
Wow, Guild Wars is my game? I own an ONLINE game? Cool. Pay me, now.


Oh God I am so tired of this argument...

"Don't like it, don't use it, bla bla bla". Online games aren't like that. This isn't Oblivion, you can't say "Don't like Stealth? Just create a Mage and kill stuff with magic,
Well Thats your opinion.. and so on and so on

Quote:
"idiot".
is that a self reflecting thing ??
Well done, you did a great job.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Scary View Post
Well done, you did a great job.
Har har. Second post into the discussion and you are already trolling?

Well, seeing how your post was a flame bait, I feel dirty, provoked by a common troll that doesn't even know what he's saying...

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
how many test crew view this forum?
More than half. That's pretty much enough.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

uninspired powercreep ftl...

utility sucks? give it moar damage.
interrupting sucks? give it moar damage.
hexing sucks? give it moar damage.

clearly pve needs moar damage.

this update doesn't really make me want to play a mesmer, rather just run a bunch of mesmer heroes.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

GLF 6 mesmers and 1 monk...

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Quote:
Originally Posted by shadows of hob View Post
GLF 6 mesmers and 1 monk...
That would bring a tear to my eye.