I think ranger interrupts in PvE will now be pretty pointless. |
And it's pretty obvious that mesmers should be much superior in interrupting and shutting down than rangers. The fact that BHA ranger was preferred over most mesmer builds up to this point wasn't good.
It's just silly that this upcoming update is focused on giving Mesmers damage rather that expanding their ability to 'control' enemies and cast illusions, because that's what a Mesmer is about. Then again, Guild Wars isn't build for such a profession, because enemies die too quickly. |
We won't get PvE reworked. That's sure; maybe the team will learn the lesson and GW2 won't have that problem.
We could get mesmers as more supportive than damaging class. That was already proposed - expand mantras (or some effects) on party members/allies, give them a way to manage party's energy somehow, let them bend chaotic energy in order to distort and protect allies for a time, and so on.
But it's either giving them powerful party support or giving them damage comparable to other classes, PvE-wise. I'd prefer the former, but either is better than nothing.