mesmerway?

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Has anyone come up with a H/H build focusing on mesmer buffs? Something like domination mesmer, illusion mesmer and a standard minion bomber.

Theorycraft:Domination: Energy Surge {E}, Mind Wrack, Chaos Storm, Cry of Frustration, Power Drain, Empathy, Unnatural Signet, SoH Illusion: Shared Burden {E}, Signet of Clumsiness, Wandering Eye, Clumsiness, Power Drain, Splinter Weapon, Calculated Risk, FoMF Standard MB
Lots of AoE, lots of shutdown. Thoughts?

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Dual Ineptitude, Clumsy, Wandering etc. spam for epic AI abusage. Heroes don't override hexes and AI constantly wands so it may work.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

It's hard to deny the potential shutdown of skills like Panic or Psychic Instability. For the illusion hero, I definitely suggest going 10-11-10 split with 11 on FC and perhaps a superior in FC, while putting in Psychic Instability for Shared Burden. A 4 second AoE KD on a 7/6 second recharge is generally hard to pass up.

On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration.

Fusylum

Fusylum

Lion's Arch Merchant

Join Date: Nov 2007

Michigan

Reign of Judgement [RoJ]

Quote:
Originally Posted by Axel Zinfandel View Post
It's hard to deny the potential shutdown of skills like Panic or Psychic Instability. For the illusion hero, I definitely suggest going 10-11-10 split with 11 on FC and perhaps a superior in FC, while putting in Psychic Instability for Shared Burden. A 4 second AoE KD on a 7/6 second recharge is generally hard to pass up.
On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration. I agree 110%
Just sayin

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

I personally prefer using Panic and Ineptitude, panic generally means you rape them so baed you don't need to KD any single caster. But obviously depends on cirumstance, PI is probably better forl onger fights.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Psychic Instability has to interupt to KD



just sayin

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

meh, but heros can rupt easily. i like the idea of panic. nearby range aoe degen with aoe 'rupts everytime they activate skills

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

PI is overrated. Rupting and KDing is fun and all but dealing massive damages is still better. I'd rather keep SB for epic defense and synergies with rupts.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

The problem I see with PI is the high FC requirement. There's just no way to get that realistically without sacrificing something... SoH or Splinter Weapon. There are tons of just as good elites in domination and illusion, so I really don't see PI as a priority.

Anyway, I'm just trying to get some ideas. Post your builds

Jeydra

Forge Runner

Join Date: May 2008

I can't see much potential in the Mesmer changes. There're only a few skills of note:

1. Psychic Instability. I honestly don't see the big hype behind this skill. So it interrupts and AoE KDs ... so what? It doesn't deal damage. You only have 3 hero slots and you need them for damage. With Rits dealing so much more damage I see no reason to use a Mesmer hero.
2. Psychic Instability + something else from a secondary profession. Major problem here is that you need to sink points into Fast Casting, which means you can't sink points into Inspiration Magic, which means you'll have energy problems. Not to mention all that high spec into Fast Casting doesn't help the secondary profession's recharge times.
3. Keystone Signet. This one's a bit interesting. You can use all your signets for some AoE armour-ignoring damage, AoE interrupts and high armour via Artificier's Insignias. Nonetheless the effects of the signets are nothing significant. Factoring in aftercast the build might deal about 70-80 DPS at best, which is decent but not impressive.
4. Everything else - control, but no damage. Who cares?

I can't see much else to Mesmer heroes. They simply don't deal damage. As far as my standard setup is concerned, I can't drop the minion bomber (essential prots, not to mention meat shield) or the two Rits (heavy damage, some defense). There's simply no room for a Mesmer, and they continue to be subpar. That's my impression.

Joshie0808

Academy Page

Join Date: Apr 2007

Mo/

I really like the new updates.. especially ineptitude, shared burden and panic. Still, I find it hard to give up Necro primary's cause of the benefits of soul reaping.

The problem I run into is that I want to use 2 mes elites.. say, panic and SB (so one domination and one illusion).

But using N/Me's, the first I run a 10-11-10 split with SR, (mes attribute), curses
the second I run a split with SR, (mes attribute #2) and I have no idea what 3rd attribute to put.

Using only 2 attribute lines, I cant find enough skills worth bringing (I generally only want the elite + maybe 2 or 3 other mes skills). But other than curses im stumped on a 3rd attribute line. (basically I lack the support from a rt 2ndary)

So my question is for those who are running Mesmer primary heroes, do you run into energy problems? If i do a Me/Rt with a 3 attribute split (FC, dom or illus, and resto) will they run out of energy fast? Do i need blood rit or bip or TPIY?

Has anyone tried out dual/triple mes heros? Any success? How do these match up against other hero builds?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

The only way I can see myself using 2 mesmer heroes is in a 6 hero build (say, stealing the heroes from my brother!). I already use: N/Mo Discord Bomber with Prot, N/Rt Reapers Mark Healer, Rt/Mo SoS with SoH and Smite Hex. This is a strong defensive set up, which would allow the primarily offensive and control based mesmers to work freely.

If I were to be running an extra 3 heroes I'd go for the following:

[E] Energy Surge, Energy Burn, Mind Wrack, Cry of Frustration, Signet of Weariness, Signet of Disruption, Power Spike, Res (could be a hard res, or res sig).

[E] Ineptitude, Clumsiness, Wandering Eye, Fragility, Frustration, Phantom Pain, Signet of Clumsiness, Res.

Then a healer of some sort, probably WoH with Glyph of LE or a HB Heal Party Monk.

Essentially, I think you'd get a lot out of new mesmers but you have to fully invest in them with little space for secondaries, this makes them difficult to slot in the restricted 3 hero setup - but they slip nicely into a 6 hero dealio.

Ranger Jaap

Lion's Arch Merchant

Join Date: Oct 2007

1 word PANIC

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by fireflyry View Post
Re-read the OP.

It's theorycraft, not debate over other classes superiority or the fact DPS is still king.

Interrupts=lol.
He said "has anyone come up with a H/H build focusing on mesmer buffs" and I'm saying it's not worth the effort because nothing useful will come out of it.

Quote: Originally Posted by Steps_Descending
You're right about one thing, mesmer are still subpar as a damage dealer. So a dual mesmer build will automatically be more defensive than killing. But now the they can profide more defense and offense at the same time. You won't see a lot of mainstream mesmer heavy builds, but I'm sure it could replace a defensive hero like the bomber in low-minion area. It can replace the bomber, although it still faces competition from Smiters in particular (as well as dual Fall Back Paragons, sometimes). That's the most it can do though, and since it can't bring prots ... there'll still be a problem.

By the way the bomber is a great defensive and offensive hero. That's the beauty of spiritway - all your damage doubles as defense.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
PI KD foes, foes not attacking, Clumsy/Wandering Eye won't triger as much or get wasted and you end up dealing even less damage. Taking it with this setup is counter-productive.
Not true, PI has a recharge. SoC and Wandering Eye would still be able to trigger.

Quote:
Originally Posted by Steps_Descending View Post
You're right about one thing, mesmer are still subpar as a damage dealer. So a dual mesmer build will automatically be more defensive than killing. But now the they can profide more defense and offense at the same time. You won't see a lot of mainstream mesmer heavy builds, but I'm sure it could replace a defensive hero like the bomber in low-minion area. PI, Panic, Stolen Speed, Shared Burden, are all about AoE shutdown. They are defensive skills. The remaining skills on their bar cause damage/more interrupts, call that Interrupt-and-Spank or Shutdown-and-Spank.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Jeydra View Post
It can replace the bomber, although it still faces competition from Smiters in particular (as well as dual Fall Back Paragons, sometimes). That's the most it can do though, and since it can't bring prots ... there'll still be a problem. You could stick Prot Spirit and Aegis on a Mesmer. I'm not saying it'd be very effective though - you'll have a messy spec on your hands.
Shame Fast Casting wouldn't shorten the cast or recharge times on Aegis.
You could argue that the disruption provided means you need less prots, but prots come first in my book and I'm not sure I trust just Lina or Razah to provide me with Prot Spirit or Shelter respectively - the former is crap and the latter may lose Shelter and if that happens, you're in trouble.

Rits are so strong that not taking one requires some real justification and even not taking two can seem silly depending on your profession and build.

The problem here is that you have three hero slots and a lot of heroes. Half your team has to be made up with henchmen with fairly mediocre builds and so you need to squeeze as much as possible out of your three heroes and yourself. Taking anything weaker than what we already have is counterproductive.


As for actual heroes:
Elites I might consider are Psychic Instability, Keystone Signet and perhaps Panic; but really, I don't think much of them. Panic I really don't think would actually work out to be very effective, there are very few effective signets to make Keystone worthwhile and PI is in Fast Casting.
I might consider Shared Burden in a dual spec, but it'll only really help vs casters a little bit since heroes don't need much help interrupting and against physicals, I'd simply use Enfeebling Blood.



In short, I would like to take a Mesmer in my H/H teams. Some of the skills are nice disruption that would make life easier.
But I cannot justify the cost of a precious hero slot for it when there are more useful alternatives on sale.
Being able to take 7 heroes would reduce or remove that problem, but it would just trivialise most of PvE. The other option is to nerf everything else.
Originally Posted by Myotheraccount View Post
PI KD foes, foes not attacking, Clumsy/Wandering Eye won't trigger as much or get wasted and you end up dealing even less damage. Taking it with this setup is counter-productive. No, PI has a recharge. SoC and Wandering Eye would still trigger. I didn't say they won't. L2r. :>

Foes will be spending 4s on their butts every 4s or so. They may not trigger Clumsy/Eye in time and SoC won't be much use either when they are knocked down. With Clumsy/Eye/SoC you want foes to be attacking as much as possible and PI stops them from attacking half the time with KD hence counter-productive.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Xenomortis View Post
You could stick Prot Spirit and Aegis on a Mesmer. I'm not saying it'd be very effective though - you'll have a messy spec on your hands. It's not just the spec. Energy is a major problem too. Prot Spirit and Aegis are expensive spells. Necros use them well because of Soul Reaping. Mesmers don't get Soul Reaping. Where will they get the energy to use these prots effectively and still be semi-effective damage-dealers?

If I could use more heroes, I'd probably add Curses first (MoP / Barbs), followed by Mesmers.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

A little off topic? But the mesmer dom hench are real tempting now with the FC recharges and random buffs. Much moreso than some crappy ele damage or warriors that can't path to save their life.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xenomortis View Post
Mesmers will never be effective damage dealers. Visions of Regret is as good as it gets for them and a Necro is better for that stuff.
Disruption doesn't generally require too heavy a spec but if you don't value or want for disruption that much then don't bother with Mesmers.

I've run the prots on a Mes hero and energy wasn't too bad (it wasn't good, but it wasn't awful) but I did have a fair bit in Inspiration. A hero mesmer's energy is always somewhat erratic.
Quote:
Originally Posted by fireflyry View Post
Anyway I get where your coming from but not all build discussion has to revolve around ''..it's not as strong as the current meta.../end thread.", especially after such a class altering update.

Take it easy.

I agree with both fireflyry and Xenomortis, I wouldn't bring 2 mesmer heroes if I want the strongest possible build or even the build with the most damage.

Now mesmers have a niche that they didn't have before, AoE shutdown so you can nuke. Sure, it is a defensive move and frankly, not that reliable. But it is still a niche that mesmers now possess.

FlyMoto

Academy Page

Join Date: Nov 2009

Just theorycrafting a mesmer pair for pve, i'd end up with something like:

Dom hero
Dom 15, FC 10, Insp 10
Mistrust
Chaos Storm
Wastrel's Worry
Cry of Frustration
Energy Surge
Unnatural Signet (or enchant removal if area needed)
Waste Not Want Not
Power Drain

Illusion Hero
14 Illusion, 13 FC
Clumsiness
Wandering Eye
Signet of Clumsiness
Psychic Instability
Arcane Conundrum (mainly for energy)
Frustration (could really be substituted for about anything)
Accumulated Pain/Mirror of Disenchantment (could be substituted for some more damage)
Res Chant


I'd imagine that with PI, Clumsiness, Wandering Eye, Mistrust, Signet of Clumsiness, Cry of Frustration, and Power Drain that the enemy group isn't going to be accomplishing a lot quickly. Throw in some damage (ESurge, Chaos Storm, Wastrel's Worry) and enchant removal and I don't see a group lasting long. The main problem I see with this build is that the damage really isn't amazing and if the enemies aren't clumped up well the damage gets worse. The plus side is that these builds should buy you enough time for a good portion of the rest of your team to rip through the enemies quickly. If you ran something like a MB as the third hero, a one-monk backline would be very feasible in many areas.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Just thought that I would share this video that my guildie made with 2 mesmer heroes, 1 with PI/Illusion and the other with Stolen Speed/Dom in HM Riven Earth.

Like I said, they are not the most powerful build but they are feasible in general HM.

http://www.xfire.com/video/2be073/

EDIT: turns out he only needed 1 healer.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

From what I can tell, that vid makes them look pretty strong. It seems the shutdown improved the durability of his minion wall, which kept things decently balled up for his AoE. It's hard to tell, though.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Here's what I run, it's similar to a lot of the builds that have been posted on PvX:

Ineptitude:
OQZDAYwjSIDZAkAvArAIgcQ5ZA

Panic:
OQhkAgC8gGKCRkB0w0b6yggfxA

Minion Bomber:
OANDUspPSVVyBVBKgoBbh1DBEA

As a player, I run ER Infuse. This allows me to take great liberty in crafting hero builds without having to worry about fitting heals in and splitting attributes. The Ineptitude mesmer shuts down melee mobs and can do a substantial amount of damage to casters as well, due to the AI tendency to autoattack everything. The Panic mesmer takes care of pesky spells from any caster mobs, while still dealing a respectable amount of damage. The minion bomber is there as a line of defense, as my team is quite squishy.

I don't take Psychic Instability because of it's inherent anti-synergy with the Ineptitude mesmer. I also don't take Shared Burden for the same reason. In my opinion, Energy Surge is one of the weaker domination elites because everything else is just so awesome. Panic is there to help with interrupts, as the mesmer heroes can't always catch everything. This way, you can ensure most key skills get interrupted, without even having to do anything. The rest of the skills on the bars are all AoE, to deal big damages to multiple foes. Chaos Storm has been omitted because heroes never use it. Accumulated Pain was the only non-AoE, and that's because it's spammable Deep Wound + 79 damage, which is pretty amazing. This setup can roll through everything I've tried in hard mode, except Shiro (for obvious reasons).

Judging from the time it takes to kill things, I'd say the damage is about the same as an area of effect discordway team. In cases where three or more foes are adjacent to each other (a common occurence in PvE), the damage far exceeds anything I've been able to get with spiritway. If you ball properly, mobs will go down before you can even get a hit in. If not, then the heroes are fine at spiking down individual targets as well.

I'm open to any suggestions, as this is the best I could come up with.

Note: For the most part, I'm able to soloheal any area in hard mode. I'd imagine if you were playing a physical or other non-healer character, you'd be fine with just the 1 or 2 henchman healers.

EDIT: After reading some more of the discussion, I see that the issue of taking a ritualist is one of the primary debates going on. In my opinion, I think that a ritualist is great to have, but a hero ritualist requires some micromanagement to function properly. It is possible to replace the minion bomber with a ritualist, but you either have to micromanage the casting of spirits or slot something like Reclaim Essence on the hero to allow it to recast new spirits every battle. Because a hero ritualist refuses to cast spirits if it is still in range of the old ones, occasionally it just sits there, useless unless I make it cast the spirits myself. I prefer the minion bomber for the fact that its summons can move on to the next battle, making things easier for me. In addition, I can spec into Protection Prayers for something nice like Aegis or Protective Spirit, just in case a scary melee comes wailing down on my poor mesmers.

Also, my friend likes to run SoS, and PuGing with ritualist players is such a pain if I have a hero with spirits. I'd rather have something I can join a group with and go right away, without having to worry about overlapping spirits.

Quail Stomp

Academy Page

Join Date: Jan 2010

N/A

I like to play around with builds and setups just as much as anyone but it would be hard for me to take more than 2 mesmers. I know others on this thread do not like PI but its a great defensive skill, you would take it for the same reasons you would have an earth shaker in your team build. You dont have to spec high in fc unless you really want that 4 sec kd, 3 sec kd is plenty of time for your team to gain an advantage. Stuff like 2 or 3 panics would work but so would alot of other stuff in pve.