mesmerway?
Jeydra
So about this bar:
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FC - 11+1Quote:
Dom. - 12+1+1
Insp. - 6+7
PI, CoF, Power Spike, Empathy, Drain Enchantment, Mistrust, GoLE, Rez. Signet Tried it in Duncan HM, using the standard MM (AotL, Death Nova, prots) and the standard SoS Rit with Frozen Soil. It took apart the first mob, although I also took a death in the process. That was pretty impressive. The second mob however took the team apart. The healers hung far back, Frozen Soil got killed a couple of times and I couldn't wipe the mob fast enough when FS was up. The fight took quite a while before they pressured me out. The way the fight went I could've beaten the mob eventually, but it would soon come to a massive grindfest because I'd have ~30% DP on everyone. With the second Rit I would have enough damage to kill the mob (done it many times).
Also the AI very much refuses to use PI. In fact when it could've used PI and scored some nice KDs, it insisted on using Cry of Frustration ... most of the time if you look at the Mesmer, he has every skill recharging except PI.
If the Mesmer does not replace the Communing offensive Rit well, then I'm inclined to conclude it is inferior. Since the build has no prots, it cannot replace the MM, leaving it with no niche. Another danger is that it doesn't have a hard res. 2-man / 6 heroes though, maybe.
WarcryOfTruth
I haven't read all of the posts in this thread, so if it has been mentioned then sorry but based on what I've seen, Overload gives way more DPS to a group of foes than Discord does... 95 damage AoE every four seconds, probably a safe bet to Arcane Echo it to pump out even more DPS
The Josip
I thought that only 50dmg is AoE and I vaguely remember it being so, but too lazy to check now.
Btw heroes won't use it once every 4 seconds instantly, because 1) enemy needs to be casting a spell 2) doesn't mean hero will use it on recharge, and usually they dont 3) mesmer heroes are not quite good at spamming skills because of energy issue 4) this "AoE" is still only adjacent and 5) mesmer hero who is using overload isn't using interrupt.
I mean heck, why am I wasting my time. Sure go ahead, use this. Mesmerway is great; it beats ritualists, necromancers, EMo's - pretty much everyone.
Btw heroes won't use it once every 4 seconds instantly, because 1) enemy needs to be casting a spell 2) doesn't mean hero will use it on recharge, and usually they dont 3) mesmer heroes are not quite good at spamming skills because of energy issue 4) this "AoE" is still only adjacent and 5) mesmer hero who is using overload isn't using interrupt.
I mean heck, why am I wasting my time. Sure go ahead, use this. Mesmerway is great; it beats ritualists, necromancers, EMo's - pretty much everyone.
HigherMinion
Does mesmer AI use Drain Delusions well?
HigherMinion
Haha. I think I'd still take it, but make sure to bring plenty of covers. It's pretty much the best cover, on a human atleast.
byteme!
maxxfury
Quote:
Originally Posted by byteme!
I think it can. Well maybe not 100% of the time but it can.
With 100% optimal usage it could, but it just doesnt work that way....
Sadly, no way in play does a hero cast it on recharge, and also always be vs a foe using a skill, who is balled up so his 'friends' take the aoe..
Sadly, no way in play does a hero cast it on recharge, and also always be vs a foe using a skill, who is balled up so his 'friends' take the aoe..
The Josip
Quote:
Originally Posted by maxxfury
With 100% optimal usage it could, but it just doesnt work that way....
Sadly, no way in play does a hero cast it on recharge, and also always be vs a foe using a skill, who is balled up so his 'friends' take the aoe.. I think mesmer is the only class which, upon entering any PvE area, always encounters ideal conditions for the skills. The foes align themselves properly, when WW is on them they refuse to cast skills, etc etc.
Sadly, no way in play does a hero cast it on recharge, and also always be vs a foe using a skill, who is balled up so his 'friends' take the aoe.. I think mesmer is the only class which, upon entering any PvE area, always encounters ideal conditions for the skills. The foes align themselves properly, when WW is on them they refuse to cast skills, etc etc.
Kyp Jade
I'll not speak about player mesmers because pve skills let you play a whole different slew of builds, but things you need to consider. One thing I will mention is when you join or team or play with someone else besides your heros and hench, the mesmer class is the best class to fit support skills on the bar. For instance if you have any physicals in your team bring great dwarf weapon, or if you have another caster bring ebon wisdom ward, etc.
Heroes
Mesmers have some very powerful skills, but unlike other classes, you cant fill your entire bar with stuff to compliment that skill, because if you could to that, mesmers would change from a strong choice to something on the level of discord. Not a bring both mesmer heroes, bc thats stupid, it would be like HA overpowered where you simply have to bring it. Lately I've been bringing a panic hero when I've felt like playing ineptitude and not panic myself. In PvE vanqs a panic hero can greatly speed up the killing of mobs, they cant attack, they more easily get stuck in balls trying to cast. Of course you have to consider that panic doesnt do well in <8 man areas too, anyway
Also, stop thinking of the mesmer as a nuker class, to often I meet people not taking advantage of the class, and playing things like Esurge and straight up damage skills. Sure you can get some ok damage from that since its all armor ignoring, but consider. (and in any case enchanters conundrum builds can push bigger damage)
For skills like
Panic
Fevered Dreams
Visions of Regret
Ineptitude
etc
Skills that are the essence of mesmer playstyle, you only really need a handful of skills to compliment them, the rest needs to be for support, for instance this hero bar wrecks hard mode.
Panic Smite (w/physicals in team)
OQNEAowT55QDMd4VXC136PPICA
Panic Smite (w/out physical in team)
OQNEAowT55QDMdTPXC136PEQjA
For panic in particular, you need few complimentary skills, mistrust being the only one that comes to mind to increase the bars power. The rest of the bar you change to support, in this case, smiting. Smiting isnt a #1 choice of things to bring in pve due to other things being more powerful, but since you already have norgu's primary roll of shutdown smiting is an excellent choice of support. Choice of smite skills vary by area, but the important thing is your team is being kept more clean, and you have more incendental aoe damage flying around.
Heroes
Mesmers have some very powerful skills, but unlike other classes, you cant fill your entire bar with stuff to compliment that skill, because if you could to that, mesmers would change from a strong choice to something on the level of discord. Not a bring both mesmer heroes, bc thats stupid, it would be like HA overpowered where you simply have to bring it. Lately I've been bringing a panic hero when I've felt like playing ineptitude and not panic myself. In PvE vanqs a panic hero can greatly speed up the killing of mobs, they cant attack, they more easily get stuck in balls trying to cast. Of course you have to consider that panic doesnt do well in <8 man areas too, anyway
Also, stop thinking of the mesmer as a nuker class, to often I meet people not taking advantage of the class, and playing things like Esurge and straight up damage skills. Sure you can get some ok damage from that since its all armor ignoring, but consider. (and in any case enchanters conundrum builds can push bigger damage)
For skills like
Panic
Fevered Dreams
Visions of Regret
Ineptitude
etc
Skills that are the essence of mesmer playstyle, you only really need a handful of skills to compliment them, the rest needs to be for support, for instance this hero bar wrecks hard mode.
Panic Smite (w/physicals in team)
OQNEAowT55QDMd4VXC136PPICA
Panic Smite (w/out physical in team)
OQNEAowT55QDMdTPXC136PEQjA
For panic in particular, you need few complimentary skills, mistrust being the only one that comes to mind to increase the bars power. The rest of the bar you change to support, in this case, smiting. Smiting isnt a #1 choice of things to bring in pve due to other things being more powerful, but since you already have norgu's primary roll of shutdown smiting is an excellent choice of support. Choice of smite skills vary by area, but the important thing is your team is being kept more clean, and you have more incendental aoe damage flying around.
The Josip
I'm not going to bother with the parts that were said and repeated 10x already in the thread, and counterargumented 20x.. but:
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Why is a mesmer the best class for GDW? Wouldn't that be in a human team you just mentioned that EMo protter, or perhaps necromancer? Or at the end of a day ritulist with Siphon spirit?
What makes mesmer better than these, what advantage he has in spamming GDW, and where do you find energy to spam GDW as a mesmer?
The Drunkard
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Originally Posted by The Josip
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Whoa, whoa, whoa, we only get one man parties now? News to me.
Also, nice hyperbole.
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But of course, most people live in black and white world, where there's either theorycraft or practice, either 1 or 0.
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and I gave you a DoA example
You could've taken melting of polar caps as an example as well - with same level of relevance. No one here was talking about DoA, and in 50 previous posts I made it clear I'm not talking about DoA. Quote:
So then let me ask you this question, are 2 support (healer, bonder,prot,ER, SY) and a panic mesmer overkill on healing in a normal 8-man situation?
Quote: Of course BLA is not a good area for this kind of test because it's not repeatable, but go ahead and post screens from it if you want.
BLA is repeatable to an extent. It's easy to get in a pug and will be for the next month or so. A character who has done the quest once can do it again. I like BLA because it easy to Pug and doesn't require someone forking over cons, through tribute, cons, WE. BLA also features somewhat balanced mobs with a difficulty level close to an elite area. |