mesmerway?
AtomicMew
Has anyone come up with a H/H build focusing on mesmer buffs? Something like domination mesmer, illusion mesmer and a standard minion bomber.
Theorycraft:Domination: Energy Surge {E}, Mind Wrack, Chaos Storm, Cry of Frustration, Power Drain, Empathy, Unnatural Signet, SoH Illusion: Shared Burden {E}, Signet of Clumsiness, Wandering Eye, Clumsiness, Power Drain, Splinter Weapon, Calculated Risk, FoMF Standard MB
Lots of AoE, lots of shutdown. Thoughts?
Theorycraft:Domination: Energy Surge {E}, Mind Wrack, Chaos Storm, Cry of Frustration, Power Drain, Empathy, Unnatural Signet, SoH Illusion: Shared Burden {E}, Signet of Clumsiness, Wandering Eye, Clumsiness, Power Drain, Splinter Weapon, Calculated Risk, FoMF Standard MB
Lots of AoE, lots of shutdown. Thoughts?
Myotheraccount
Dual Ineptitude, Clumsy, Wandering etc. spam for epic AI abusage. Heroes don't override hexes and AI constantly wands so it may work.
Axel Zinfandel
It's hard to deny the potential shutdown of skills like Panic or Psychic Instability. For the illusion hero, I definitely suggest going 10-11-10 split with 11 on FC and perhaps a superior in FC, while putting in Psychic Instability for Shared Burden. A 4 second AoE KD on a 7/6 second recharge is generally hard to pass up.
On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration.
On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration.
Fusylum
Quote:
Originally Posted by Axel Zinfandel
It's hard to deny the potential shutdown of skills like Panic or Psychic Instability. For the illusion hero, I definitely suggest going 10-11-10 split with 11 on FC and perhaps a superior in FC, while putting in Psychic Instability for Shared Burden. A 4 second AoE KD on a 7/6 second recharge is generally hard to pass up.
On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration. I agree 110%
Just sayin
On enemies that can't be knocked down, Panic is a good alternative, especially coupled with Frustration. I agree 110%
Just sayin
Xsiriss
I personally prefer using Panic and Ineptitude, panic generally means you rape them so baed you don't need to KD any single caster. But obviously depends on cirumstance, PI is probably better forl onger fights.
Covah
Psychic Instability has to interupt to KD
just sayin
just sayin
Eragon Zarroc
meh, but heros can rupt easily. i like the idea of panic. nearby range aoe degen with aoe 'rupts everytime they activate skills
Myotheraccount
PI is overrated. Rupting and KDing is fun and all but dealing massive damages is still better. I'd rather keep SB for epic defense and synergies with rupts.
AtomicMew
The problem I see with PI is the high FC requirement. There's just no way to get that realistically without sacrificing something... SoH or Splinter Weapon. There are tons of just as good elites in domination and illusion, so I really don't see PI as a priority.
Anyway, I'm just trying to get some ideas. Post your builds
Anyway, I'm just trying to get some ideas. Post your builds
Jeydra
I can't see much potential in the Mesmer changes. There're only a few skills of note:
1. Psychic Instability. I honestly don't see the big hype behind this skill. So it interrupts and AoE KDs ... so what? It doesn't deal damage. You only have 3 hero slots and you need them for damage. With Rits dealing so much more damage I see no reason to use a Mesmer hero.
2. Psychic Instability + something else from a secondary profession. Major problem here is that you need to sink points into Fast Casting, which means you can't sink points into Inspiration Magic, which means you'll have energy problems. Not to mention all that high spec into Fast Casting doesn't help the secondary profession's recharge times.
3. Keystone Signet. This one's a bit interesting. You can use all your signets for some AoE armour-ignoring damage, AoE interrupts and high armour via Artificier's Insignias. Nonetheless the effects of the signets are nothing significant. Factoring in aftercast the build might deal about 70-80 DPS at best, which is decent but not impressive.
4. Everything else - control, but no damage. Who cares?
I can't see much else to Mesmer heroes. They simply don't deal damage. As far as my standard setup is concerned, I can't drop the minion bomber (essential prots, not to mention meat shield) or the two Rits (heavy damage, some defense). There's simply no room for a Mesmer, and they continue to be subpar. That's my impression.
1. Psychic Instability. I honestly don't see the big hype behind this skill. So it interrupts and AoE KDs ... so what? It doesn't deal damage. You only have 3 hero slots and you need them for damage. With Rits dealing so much more damage I see no reason to use a Mesmer hero.
2. Psychic Instability + something else from a secondary profession. Major problem here is that you need to sink points into Fast Casting, which means you can't sink points into Inspiration Magic, which means you'll have energy problems. Not to mention all that high spec into Fast Casting doesn't help the secondary profession's recharge times.
3. Keystone Signet. This one's a bit interesting. You can use all your signets for some AoE armour-ignoring damage, AoE interrupts and high armour via Artificier's Insignias. Nonetheless the effects of the signets are nothing significant. Factoring in aftercast the build might deal about 70-80 DPS at best, which is decent but not impressive.
4. Everything else - control, but no damage. Who cares?
I can't see much else to Mesmer heroes. They simply don't deal damage. As far as my standard setup is concerned, I can't drop the minion bomber (essential prots, not to mention meat shield) or the two Rits (heavy damage, some defense). There's simply no room for a Mesmer, and they continue to be subpar. That's my impression.
Daesu
Quote:
Originally Posted by Myotheraccount
If you knock down foes most of the time your Illusion spells become redundant because they require foes to attack.
The other illusion spells make it easier for you to PI, for example Frustration and Arcane Conundrum. Add Signet of Clumsiness and Wandering Eye into the mix and you have decent damage.
Joshie0808
I really like the new updates.. especially ineptitude, shared burden and panic. Still, I find it hard to give up Necro primary's cause of the benefits of soul reaping.
The problem I run into is that I want to use 2 mes elites.. say, panic and SB (so one domination and one illusion).
But using N/Me's, the first I run a 10-11-10 split with SR, (mes attribute), curses
the second I run a split with SR, (mes attribute #2) and I have no idea what 3rd attribute to put.
Using only 2 attribute lines, I cant find enough skills worth bringing (I generally only want the elite + maybe 2 or 3 other mes skills). But other than curses im stumped on a 3rd attribute line. (basically I lack the support from a rt 2ndary)
So my question is for those who are running Mesmer primary heroes, do you run into energy problems? If i do a Me/Rt with a 3 attribute split (FC, dom or illus, and resto) will they run out of energy fast? Do i need blood rit or bip or TPIY?
Has anyone tried out dual/triple mes heros? Any success? How do these match up against other hero builds?
The problem I run into is that I want to use 2 mes elites.. say, panic and SB (so one domination and one illusion).
But using N/Me's, the first I run a 10-11-10 split with SR, (mes attribute), curses
the second I run a split with SR, (mes attribute #2) and I have no idea what 3rd attribute to put.
Using only 2 attribute lines, I cant find enough skills worth bringing (I generally only want the elite + maybe 2 or 3 other mes skills). But other than curses im stumped on a 3rd attribute line. (basically I lack the support from a rt 2ndary)
So my question is for those who are running Mesmer primary heroes, do you run into energy problems? If i do a Me/Rt with a 3 attribute split (FC, dom or illus, and resto) will they run out of energy fast? Do i need blood rit or bip or TPIY?
Has anyone tried out dual/triple mes heros? Any success? How do these match up against other hero builds?
Myotheraccount
fireflyry
Quote:
Originally Posted by Jeydra
I can't see much else to Mesmer heroes. They simply don't deal damage.There's simply no room for a Mesmer, and they continue to be subpar. That's my impression.
Re-read the OP.
It's theorycraft, not debate over other classes superiority or the fact DPS is still king.
Interrupts=lol.
Re-read the OP.
It's theorycraft, not debate over other classes superiority or the fact DPS is still king.
Interrupts=lol.
distilledwill
The only way I can see myself using 2 mesmer heroes is in a 6 hero build (say, stealing the heroes from my brother!). I already use: N/Mo Discord Bomber with Prot, N/Rt Reapers Mark Healer, Rt/Mo SoS with SoH and Smite Hex. This is a strong defensive set up, which would allow the primarily offensive and control based mesmers to work freely.
If I were to be running an extra 3 heroes I'd go for the following:
[E] Energy Surge, Energy Burn, Mind Wrack, Cry of Frustration, Signet of Weariness, Signet of Disruption, Power Spike, Res (could be a hard res, or res sig).
[E] Ineptitude, Clumsiness, Wandering Eye, Fragility, Frustration, Phantom Pain, Signet of Clumsiness, Res.
Then a healer of some sort, probably WoH with Glyph of LE or a HB Heal Party Monk.
Essentially, I think you'd get a lot out of new mesmers but you have to fully invest in them with little space for secondaries, this makes them difficult to slot in the restricted 3 hero setup - but they slip nicely into a 6 hero dealio.
If I were to be running an extra 3 heroes I'd go for the following:
[E] Energy Surge, Energy Burn, Mind Wrack, Cry of Frustration, Signet of Weariness, Signet of Disruption, Power Spike, Res (could be a hard res, or res sig).
[E] Ineptitude, Clumsiness, Wandering Eye, Fragility, Frustration, Phantom Pain, Signet of Clumsiness, Res.
Then a healer of some sort, probably WoH with Glyph of LE or a HB Heal Party Monk.
Essentially, I think you'd get a lot out of new mesmers but you have to fully invest in them with little space for secondaries, this makes them difficult to slot in the restricted 3 hero setup - but they slip nicely into a 6 hero dealio.
Ranger Jaap
1 word PANIC
Jeydra
Quote:
Originally Posted by fireflyry
It's theorycraft, not debate over other classes superiority or the fact DPS is still king.
Interrupts=lol.
Quote:
You're right about one thing, mesmer are still subpar as a damage dealer. So a dual mesmer build will automatically be more defensive than killing. But now the they can profide more defense and offense at the same time. You won't see a lot of mainstream mesmer heavy builds, but I'm sure it could replace a defensive hero like the bomber in low-minion area.
It can replace the bomber, although it still faces competition from Smiters in particular (as well as dual Fall Back Paragons, sometimes). That's the most it can do though, and since it can't bring prots ... there'll still be a problem.
By the way the bomber is a great defensive and offensive hero. That's the beauty of spiritway - all your damage doubles as defense.
By the way the bomber is a great defensive and offensive hero. That's the beauty of spiritway - all your damage doubles as defense.
Daesu
Quote:
Originally Posted by Myotheraccount
Quote: