mesmerway?

Jeydra

Forge Runner

Join Date: May 2008

Preliminary testing indicates ...

1) Psychic Instability + something from second profession may have potential if you have enough energy management somehow (e.g. rest of the bar is Signets).
2) Heroes don't like to use Psychic Instability for some reason. I don't get it. Maybe next time I'll try a build with only one interrupt to force the AI to use PI instead of anything else.
3) Heroes don't maintain Symbolic Celerity and Mantra of Signets, making Signet-based builds that much weaker without intensive micro.

A workable Mesmer build might exist, but it'll really have to come after Rits and MBs, as far as the setup I used is concerned.

Quote:
Originally Posted by Daesu View Post
Just thought that I would share this video that my guildie made with 2 mesmer heroes, 1 with PI/Illusion and the other with Stolen Speed/Dom in HM Riven Earth.

Like I said, they are not the most powerful build but they are feasible in general HM.

http://www.xfire.com/video/2be073/

EDIT: turns out he only needed 1 healer. Life Bringing and I watched this video and to be honest we weren't impressed. The heroes used SoLS with Symbolic Celerity down once (just watch the first use), and the setup included minion walls, Aegis, Eruption and Ward Against Melee vs. Raptors. That's nothing impressive. To prove it, I went out there with largely the same setup (same henchmen, same player Earth Ele and a MB) and killed those Raptors as well with no trouble. Kill speed was a bit slower, but not by a lot.

With this test I'm honestly beginning to think that PvE is easy enough now that you can get by with 0.5 healers.

@Faye - how good did you find Panic? By the way it's hard to imagine Mesmers out-damaging Rits because Rits deal over a hundred armour-ignoring damage per second. Moving spirits isn't too hard since mobs are usually quite far apart, and if it comes to it having lots of spirits means that some of them will cool down quickly. I generally don't have to micro spirits except just before aggro to a tough mob. PuGGing with SoS Rits though is difficult. For some reason ALL of them insist on bringing some Communing spirits, even when I have a Communing hero.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
Life Bringing and I watched this video and to be honest we weren't impressed. The heroes used SoLS with Symbolic Celerity down once (just watch the first use), and the setup included minion walls, Aegis, Eruption and Ward Against Melee vs. Raptors. That's nothing impressive. To prove it, I went out there with largely the same setup (same henchmen, same player Earth Ele and a MB) and killed those Raptors as well with no trouble. Kill speed was a bit slower, but not by a lot.
You are right. I was also disappointed with Symbolic Celerity and AI usage, so we decided to get rid of that.

We would have a new video for you later, with HM Shards using 2 rits and 1 PI mesmer to replace my MM.

Quote: Originally Posted by Jeydra
With this test I'm honestly beginning to think that PvE is easy enough now that you can get by with 0.5 healers.
Quote:
Originally Posted by Myotheraccount
So you still think that dedicating 2/3 of your heroes to healing then taking 2 healer henchies on top of that like you do is the way to go. Ok, nice lulz. @Myotheraccount: Either you are watching a totally different video from what I posted, or you failed counting 101.

Video clearly shows a 8 man with only Mhenlo as the healer.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by Daesu View Post
@Myotheraccount: Either you are watching a totally different video from what I posted, or you failed counting 101.

Video clearly shows a 8 man with only Mhenlo as the healer. More like you were blinded by rage after reading my post and didn't see what build I was talking about. That video goes to show that even with a weakish hero setup you still don't need to take retarded ammount of heal and defense despite of you claiming otherwise. You are too ignorant to listen to anybody so maybe your guildie will make you finally get it. :>

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

It is official, Igor (aka Myotheraccount) can't count.

Here is the 2 rits, 1 mesmer video in HM Shards. He has to take both Mhenlo and Lina along.

http://www.xfire.com/video/2c3002/

He gave up flagging heroes for the last mob.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Do ya'll really flag h/h like that for every mob? Seems like waste of time imo.
Daesu so autism. ER Prot, Rt Resto and you suggest to take one/two healers on top of that - 3/4 healers. So you're the one who can't count. I was talking about your build and all the claims that you have made about PvE being hard. Now you show your guildie going with a single healer - selfpwnd. :>

Quote:
Originally Posted by Xenomortis
I see one dedicated defensive hero in that build, not two.
The Rit is hardly a dedicated healer (just support heals more like) and the Ele only has one heal.
2/3 heroes are definitely not dedicated healers. Tbh MBaS, SL, PwK are all the main Resto skills so it's a redbar. Ele is dedicated fully to Prot/Heal. Too much, they stand idle most of the time; Rit only casts first three spells and ER only throws PS around but MB can do it too. When you do something retarded, they are not going to save you.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
Daesu so autism. ER Prot, Rt Resto and you suggest to take one/two healers on top of that - 3/4 healers. So you're the one who can't count. I was talking about your build and all the claims that you have made about PvE being hard. Now you show your guildie going with a single healer - selfpwnd. :>
I dont know what you are talking about.

Quote:
Tbh MBaS, SL, PwK are all the main Resto skills so it's a redbar. Ele is dedicated fully to Prot/Heal. Too much, they stand idle most of the time; Rit only casts first three spells and ER only throws PS around but MB can do it too. When you do something retarded, they are not going to save you. ER doesn't stand idle most of the time. I dont know where you are theory crafting from, but nice try.

Quote:
Originally Posted by Essence Snow
Do ya'll really flag h/h like that for every mob? Seems like waste of time imo. No, just for those 3 mobs in HM Shards to make the video. General HM is too easy with those builds that you dont need to flag for every mob, there is a video where he tried it without flagging but the result doesnt look as nice at the last mob. HM Shards is hard without smites.

@byteme!: It may feel like years to you, but it has only been the last month considering Igor's new account join date. Don't remember arguing with his old banned account, this started when I named my paragon heroes build Daesuway and he got upset.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Myotheraccount View Post
Tbh MBaS, SL, PwK are all the main Resto skills so it's a redbar. Ele is dedicated fully to Prot/Heal. Too much, they stand idle most of the time; Rit only casts first three spells and ER only throws PS around but MB can do it too. When you do something retarded, they are not going to save you.
Yes but the rest of the bar are comprised of non restoration skills. 3/8 skills are Healing but then 3/8 are also geared to offense (SoS, Splinter Weapon, Ancestor's Rage).
It's not a healer hero. It's a hero with some redbar support.
Taking two monks with the ER and that hero may be overkill, but it's nothing to get worked up about.

An ER also throws around Spirit Bond - don't dismiss that out of hand. The ER will also throw out more Prot Spirits than the MB can manage.
Giving the prots to the MB would also mean losing Dark Fury and/or Mark of Pain (the latter having immense offensive power when properly used).

The only thing I disagree with is the ER build itself. Seriously, I don't understand why people put Shield Guardian on the hero ER bar - the skill itself is actually rather poor. Human ERs carry it so they always have something to spam (1 sec recharge) to get energy back (between it and SB) but heroes don't do that. Better skills are Aegis or even Shield of Absorption.



Quote:
Originally Posted by Essence Snow View Post Do ya'll really flag h/h like that for every mob? Seems like waste of time imo. For SoO HM? I would certainly start the dungeon flagging my heroes apart for each mob - it doesn't take that long to do (guy in the video takes his time) and it really helps prevent your team from wiping.
If after a bit I didn't think I needed to and felt confident in my heroes' ability to stop the 6 enemy Eles casters nuking me then I'll try not bothering.



Quote: Originally Posted by Daesu View Post
Here is the 2 rits, 1 mesmer video in HM Shards. He has to take both Mhenlo and Lina along. The big thing Lina provides that your heroes lack is Prot Spirit. After that it's SoA and everything else is relatively minor.
She'll also burn away most of her energy with PS and Zealous Benediction.

As Jeydra said:

Quote:
Originally Posted by Jeydra View Post
1) Psychic Instability + something from second profession may have potential if you have enough energy management somehow (e.g. rest of the bar is Signets). If you could get that to work with the second prof skills being the monk prots then you could safely drop Lina. The Mesmer skills lost aren't anything very good anyway and you'd gain more from simply taking one of the henchmen Eles.

NB: I know it's not you in that video, Daesu. However it's easier just to use "you, your, etc" all the time, instead of sometimes switching to "his, him".

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Essence Snow View Post
Do ya'll really flag h/h like that for every mob? Seems like waste of time imo. The guy in the movie played pretty badly actually (by the standards I myself play at). His flagging was slow, he didn't have the flagging commands mapped to keys, he didn't pre-cast spirits (which is the whole point of pulling), he risked AP to hex removal a lot by using AP -> YMLAD! -> EBVAS -> FH, and his AoE missed far more often than it hit ... but HM Shards is definitely more impressive than killing Raptors.

There's no need to flag H/H like that for every mob except those with highly dangerous AoE, in this case Eruption and Churning Earth.

I think the video is mildly impressive but not much more. One thing definitely lacking is the lack of a micro'able Prot Spirit, and the fact that two healer henchmen are involved this time. Last time I went through Shards I had Smiter + 2 Rits + Mhenlo, and it worked quite flawlessly. Again I'm disappointed at how often Gwen gets the AoE KD off. The result reminds me of the time I ran a Mantra of Recovery / Clumsiness / Wandering Eye Mesmer hero (that was before the buff), the results of which weren't very good.

I wonder how much of the results are because of the Rit heroes, which are heads and shoulders above everyone else. Maybe they're carrying the team when whatever you run on the last hero slot doesn't matter. I'll go try Shards now without the Mesmer hero, same as I did with the Raptors run, and edit the results.

EDIT: @above - yeah, I've been trying to get a Mesmer hero capable of using Aegis + Prot Spirit to work. I've not found anything terribly effective yet, however.

EDIT#2: It turns out that I was able to kill the Skeleton mobs with 7 players. I even used a more offensive teambuild, running Air myself and taking Cynn / Herta / Lo Sha / Mhenlo. I used the same techniques as the player in the movie (no pre-cast spirits). In my many runs testing different teambuilds, I did take a couple of deaths and the lack of a micro'able Prot Spirit reared its ugly head, but nothing too damaging. However, I didn't play far enough to face the Chained Brigands, against whom not having Prot Spirit is going to be really painful.

Again the kill speed was a bit slower than the one in the video, but not by a lot - in fact the difference was near zero - and again I'm inclined to conclude that the Mesmer hero really isn't achieving much. If PI / Clumsiness / Wandering Eye are making the mob deal a lot less damage, well you don't need the mob to deal a lot less damage because the Rits can already mop it up. Why bother?

EDIT#3 - mistake above, edited and highlighted.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Am I the only one who think a mesmer hero setup will definately not be a damage heavy build?

I'm thinking of starting to work to shutdown as many as possible to play with 1 hench healer and no proting. That would probably still be inferior than 1 heal+1prot +6 full damage. But if it's workable. PvE is easy as it is, the only thing one can look for is time efficiency for farming, exploration (cartographer or lore/quest-seeing) and fun from different playstyle. Methinks the build fits the last idea.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xenomortis View Post
Taking two monks with the ER and that hero may be overkill, but it's nothing to get worked up about.
That is Igor's (aka Myotheraccount) own theory crafting in action.

Quote:
The only thing I disagree with is the ER build itself. Seriously, I don't understand why people put Shield Guardian on the hero ER bar - the skill itself is actually rather poor. Human ERs carry it so they always have something to spam (1 sec recharge) to get energy back (between it and SB) but heroes don't do that. Better skills are Aegis or even Shield of Absorption.
The reason Shield Guardian is used with ER builds is because it synergizes better with ER as it is energy expensive, spammable and I needed a blocking skill. Aegis is good but it is not spammable so it makes sense for another hero like a MM to carry it. That is a minor point though and Shield Guardian can be substituted for Aegis if you prefer.

Agree that Shield of Absorption is a good idea for melee, but I felt it would be a little overkill with both PS and SB already present, for general HM.

Quote: Originally Posted by Jeydra
The guy in the movie played pretty badly actually (by the standards I myself play at). His flagging was slow, he didn't have the flagging commands mapped to keys, he didn't pre-cast spirits (which is the whole point of pulling), he risked AP to hex removal a lot by using AP -> YMLAD! -> EBVAS -> FH, and his AoE missed far more often than it hit ... but HM Shards is definitely more impressive than killing Raptors. I have to agree that his flagging skill is not very impressive and he was too lazy to produce this video before I bugged him. He hates flagging individual heroes but he needed to do that just to run that build in HM Shards to take the video. Anyway the purpose of the video is to try out 2 Rits+1 PI mesmer in HM shards, not to show off his never-used-before-and-absolutely-hates-flagging-of-individual-heroes skill.

Quote:
EDIT#2: It turns out that I was able to kill the Skeleton mobs with 7 players. I even used a more offensive teambuild, running Air myself and taking Cynn / Herta / Lina / Mhenlo. I used the same techniques as the player in the movie (no pre-cast spirits). In my many runs testing different teambuilds, I did take a couple of deaths and the lack of a micro'able Prot Spirit reared its ugly head, but nothing too damaging. However, I didn't play far enough to face the Chained Brigands, against whom not having Prot Spirit is going to be really painful.

Again the kill speed was a bit slower than the one in the video, but not by a lot - in fact the difference was near zero - and again I'm inclined to conclude that the Mesmer hero really isn't achieving much. If PI / Clumsiness / Wandering Eye are making the mob deal a lot less damage, well you don't need the mob to deal a lot less damage because the Rits can already mop it up. Why bother? I am not sure what you mean. Did you go at least as far in as the video shows with 7 heroes?

I think our point is to show it with as little micro as possible, as you noticed that he never even pre-cast spirits but he needed the flagging to work in a place like HM Shards.

From our testing, I still think that mesmer heroes have a value in the team, not so much in terms of damage, but damage prevention. And the point of not micro-ing the skills is also to show that a "lazy" build of HM Shards is possible at least with the first few mobs (we are too bored to play any HM dungeon to the end ). By the way the mesmer hero wasn't rune with any insignia and has no vigor rune since this is only an experiment and not his usual build.

This is the absolutely fun no micro version of the same build:

http://www.xfire.com/video/2c3bd3/

Jeydra

Forge Runner

Join Date: May 2008

I went in with 2 heroes, 4 henchmen and myself, total 7 characters. I did it with the same amount of micro as in the video, i.e. I didn't pre-cast spirits + a few more things I won't mention. I did, however, call targets a lot.

So there's no micro advantage to using the Mesmer hero, no damage prevention advantage and basically nothing of value I can see, and you lose Prot Spirit / Aegis. What's the point?
Daesu is in denial.

Quote:
ER doesn't stand idle most of the time. I dont know where you are theory crafting from, but nice try.
So you know what I was talking about after all. I ran that build for you since you never did. I saw it with my own eyes.


Quote: @byteme!: It may feel like years to you, but it has only been the last month considering Igor's new account join date. Don't remember arguing with his old banned account, this started when I named my paragon heroes build Daesuway and he got upset. We used to argue allot. Everything you say now that isn't wrong, I been telling you back then but you argued against it. Oh and your Para build is a spinoff of Gigashadow's build but much worse. When I pointed it out to the OP in that thread you got butthurt and started stalking me all over the boards till this very day. Lol

Quote: Yes but the rest of the bar are comprised of non restoration skills. 3/8 skills are Healing but then 3/8 are also geared to offense (SoS, Splinter Weapon, Ancestor's Rage).
It's not a healer hero. It's a hero with some redbar support.
Taking two monks with the ER and that hero may be overkill, but it's nothing to get worked up about. Well, half of that bar consists of redbar with some utility so it's a typical resto healer. Regardless, resto redbar is extremely strong already and he takes two of them for more spam, an ER on top of that with a Minions, Spirits, weakness and a bunch of healing hench is an overkill. Doesn't make the setup more failsafe either because if you do something retarded you are going to wipe anyway. If not, then PvE is easy enough to stroll through with half a healer.

Quote: An ER also throws around Spirit Bond - don't dismiss that out of hand. The ER will also throw out more Prot Spirits than the MB can manage.
Giving the prots to the MB would also mean losing Dark Fury and/or Mark of Pain (the latter having immense offensive power when properly used). Mine never used SB. He just stood there and protted at the same rate as MB does or stood idle. =/ Most of Prot Spirits he throws out are useless anyway because you only need PS to pull and soak. Oh and losing prots means losing ER which in turn means you can take another hero with DF. Not to mention whatever DF hero you take will cast DF more than his MB does. :>

Quote:
The only thing I disagree with is the ER build itself. Seriously, I don't understand why people put Shield Guardian on the hero ER bar - the skill itself is actually rather poor. Human ERs carry it so they always have something to spam (1 sec recharge) to get energy back (between it and SB) but heroes don't do that. Better skills are Aegis or even Shield of Absorption. I like Shield Guardian. Some decent AoE heals in nearby range. Infuse on his bar is stupid though. Without Life Attunement it will take him ~10 enchants in order for ER to make up for Infuse health loss so it just hogs heals from other chars (hero used Infuse twice in entire Riven Earth vanquish). Infuse should be used by players but not heroes. You should really take SoA because it's such an amazing skill in PvE. I also take Aegis because it's still nice even when you have SG.

Quote:
Originally Posted by Jeydra
So there's no micro advantage to using the Mesmer hero, no damage prevention advantage and basically nothing of value I can see, and you lose Prot Spirit / Aegis. What's the point? That. I wasn't sure what mes is doing there either. That video doesn't show that Mesmer heroes are useful in that instance. Other than rupting Fendi that it doesn't contribute to the party enough to justify dropping PS/SoA/Aegis.

Yeah I saw your build alright.

Hmmm...interesting that you added a primary rit build at the end, since I last looked and your human rit bar looks like mine, which I posted here before.

http://pvx.wikia.com/wiki/User:DarkS...s_Rit_Daesuway

....except that my heroes are not as defensive.

Quote:
We used to argue allot. Everything you say now that isn't wrong, I been telling you back then but you argued against it. Oh and your Para build is a spinoff of Gigashadow's build but much worse. When I pointed it out to the OP in that thread you got butthurt and started stalking me all over the boards till this very day. Lol http://pvx.wikia.com/wiki/User:DarkS...ragon_Daesuway

There will be similarities between builds, but the builds are different enough to warrant a different strategy. As I recall his strategy involves "They're on Fire!" and damage mitigation through Blazing Finale. His build is probably safer than mine.

Some of his ideas (and mine) are also not completely new and are taken from Racway and other sources.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I've been playing around with using Norgu to replace the healer of the Sabway team. It does seem that Psychic Instability is not being casted as much as I would like. He also doesn't seem to want to cast Chaos Storm either.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
So there's no micro advantage to using the Mesmer hero, no damage prevention advantage and basically nothing of value I can see, and you lose Prot Spirit / Aegis. What's the point? My guildie and I discussed about your point that a mesmer hero has no damage prevention advantage or micro advantage. We disagree.

The best way that we can demonstrate this is to go back to a dual mesmer build in HM Shards with minimum micro, he only used the H/H flag this time. Note that his mesmers heroes are poorly runed (i.e. no insignia or vigor runes) and Norgu is runed to be a dom mesmer instead of illusion, but we decided to bring the same PI build for both mesmers anyway because PI isn't cast as often and Illusion synergizes better with it.

One of the big problems he has with Shards is the Skeleton Illusionists because their Hex Eater Vortex is a direct counter to his AP build and Frustration+Interrupts is a pain. Even with the mistakes he made, his mesmers were able to prevent damage long enough to buy him the needed time to turn the battle around.

http://www.xfire.com/video/2c567e/

Note that we don't have the mesmer skill bar quite nailed down yet and energy management is still a problem.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Daesu View Post
One of the big problems he has with Shards is the Skeleton Illusionists because their Hex Eater Vortex is a direct counter to his AP build and Frustration+Interrupts is a pain.
Casting AP when the target is above 50% health is asking for it to be stripped.
The hex removal is annoying, but opening your spike chain with AP (he does it at least twice) isn't going to help.


Quote:
Originally Posted by Daesu View Post
Note that we don't have the mesmer skill bar quite nailed down yet and energy management is still a problem. Gwen in particular seems fond of using Web of Disruption when PI has long since recharged. Although reading the wiki suggests that they don't use Web as an interrupt but only as a regular hex. In that case, it's near useless.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by Daesu View Post
Yeah I saw your build alright.

Hmmm...interesting that you added a primary rit build at the end, since I last looked and your human rit bar looks like mine, which I posted here before.

http://pvx.wikia.com/wiki/User:DarkS...s_Rit_Daesuway

....except that my heroes are not as defensive.
You must be thinking that you were the first person to run SoS that way. Rest assured, many people figured it out before you have. Lol

I don't play my Rit often and when I do he usually runs the first version with AP caller build. The other one was to see how good ST rit was. It's actually pretty amazing.

Quote:
http://pvx.wikia.com/wiki/User:DarkS...ragon_Daesuway

There will be similarities between builds, but the builds are different enough to warrant a different strategy. As I recall his strategy involves "They're on Fire!" and damage mitigation through Blazing Finale. His build is probably safer than mine.

Some of his ideas (and mine) are also not completely new and are taken from Racway and other sources. Apart from using two Paras I don't see how his build is similar to Racway. I haven't seen any other hero teams that employed similar synergies either. Yours is identical to his except it doesn't have Blazing/ToF! and suggests some variants like Rt/P replacing P/Rt. Rest works on the same principle.

Quote:
Originally Posted by Daesu View Post
My guildie and I discussed about your point that a mesmer hero has no damage prevention advantage or micro advantage. We disagree.

The best way that we can demonstrate this is to go back to a dual mesmer build in HM Shards with minimum micro, he only used the H/H flag this time. Note that his mesmers heroes are poorly runed (i.e. no insignia or vigor runes) and Norgu is runed to be a dom mesmer instead of illusion, but we decided to bring the same PI build for both mesmers anyway because PI isn't cast as often and Illusion synergizes better with it.

One of the big problems he has with Shards is the Skeleton Illusionists because their Hex Eater Vortex is a direct counter to his AP build and Frustration+Interrupts is a pain. Even with the mistakes he made, his mesmers were able to prevent damage long enough to buy him the needed time to turn the battle around.

http://www.xfire.com/video/2c567e/

Note that we don't have the mesmer skill bar quite nailed down yet and energy management is still a problem. That guy in the video makes me laugh. He's followed by two melees, casts ward and runs out of it. Lol! I'm still not impressed because these mobs in SoO aren't really that hard to begin with. Then I see heroes not casting PI as often as the should, running out of energy and it seems that the Rit + Player + Ele hench were doing all the killing. Not to mention it was taking him ages to kill stuff. Brings validity of Mesmers (at least rupt-based ones) to a question. =/

P.S: I'm starting to get an impression that your "Guildie" is in fact you, Daesu.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

I don't have much to add,but the simple fact is that general PvE is very simple and it isn't worth carrying Mesmer's 99% of the time.

I've used them plenty just because I enjoy interrupting-but there's no valid reason to bring a Mesmer hero in PvE outside of wanting to because you find them fun.

They will never be competitive with necs and rits for a hero spot,only very specific places/missions/whatever will ever make a Mesmer a good option,general PvE is too easy to warrant bothering with interrupts.

Even if you manage to set up a Mesmer that shuts the enemies down enough you only need 1 backline,2 healers is always going to be safer then a Mesmer+backline,and Mesmer's aren't going to put out enough damage/utility for the added risk.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Xenomortis
Casting AP when the target is above 50% health is asking for it to be stripped.
The hex removal is annoying, but opening your spike chain with AP (he does it at least twice) isn't going to help.
Agree.

Quote:
Gwen in particular seems fond of using Web of Disruption when PI has long since recharged. Although reading the wiki suggests that they don't use Web as an interrupt but only as a regular hex. In that case, it's near useless.
Web does fit the build in theory. Perhaps we should consider removing it from the bar since the AI doesn't use it well.

Quote:
Originally Posted by Myotheraccount View Post Apart from using two Paras I don't see how his build is similar to Racway. I haven't seen any other hero teams that employed similar synergies either. Yours is identical to his except it doesn't have Blazing/ToF! and suggests some variants like Rt/P replacing P/Rt. Rest works on the same principle. I think your human rit bar is a lot more similar to mine than mine is to his. You only took out the res and made that optional while leaving the rest of my bar intact.

Quote:
P.S: I'm starting to get an impression that your "Guildie" is in fact you, Daesu. Actually he seems to know you as Super Igor. Unfortunately, he had a better of impression of you than I have and he used to support you in this forums. But I will show him your posts about him so he can see for himself what kind of person you are.

Quote:
Originally Posted by wind fire and ice View Post
I don't have much to add,but the simple fact is that general PvE is very simple and it isn't worth carrying Mesmer's 99% of the time. You should take whatever H/H build you normally use and use it in HM Shards without micro, cons, and without proper runes. In the video the only micro he did was the big H/H flag. HM Shards is definitely of a different level from general PvE.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by Daesu View Post
I think your human rit bar is a lot more similar to mine than mine is to his. You only took out the res and made that optional while leaving the rest of my bar intact.
People been running that bar long before you posted it tbh (meincluded). Don't tell me you think you were the only one who noticed synergy between life stealing spirits and Spiritleech Aura. =/

Quote:
Actually he seems to know you as Super Igor. Unfortunately, he had a better of impression of you than I have and he used to support you in this forums. But I will show him your posts about him so he can see for himself what kind of person you are. Allot of people know me. I dunno who he is though but I suspected it was you, saying it was a Guldie to avoid dealing with negative criticism. All things considered, you could very possibly do that. :>

Regardless, your friend should consider staying in Ward Against Melee after he casts it when being smashed by physicals and probably avoid pulling AoEs into his Spirits too.

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The point was to show that 2 crappy PI mesmers can yield enough damage prevention for it. If the mesmer heroes are really useless, then you should be able to go through it with just 6 heroes/hench with the same builds (minus the mesmers) without any death, with the same level of micro. In other words that video just shows that PvE is easy. It's not a question of Mesmers being useless but rather of other options being more useful and powerful.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

You said, "Interrupting is faster than prot, because you dont need to micro every time." I don't care if PvE is easy because that's not I was talking about. Mr. Strawman you grabbed the wrong straw.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

You know you can literally run any build under the sun and choose not to micro right? Does this constitute an advantage?

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Right......and a 2 minute video from your friend proves what? If he has time to flag his heroes he has time to micro. Try Shards without any flagging using that setup on a longer video rather then a 2 minute clip which can be doctored. For all we know, he could've failed numerous times only to provide the best video of the bunch.

Anyways I'm done. I've read enough of your posts to know where this is all going.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by byteme! View Post
Right......and a 2 minute video from your friend proves what? If he has time to flag his heroes he has time to micro. Try Shards without any flagging using that setup on a longer video rather then a 2 minute clip which can be doctored. For all we know, he could've failed numerous times only to provide the best video of the bunch. Notice that the only reason he flagged at the beginning is to prevent his heroes from moving forward while he pulled. After pulling he always unflag them immediately.

He has made enough videos and tried enough experiments on HM Shards to know what works and what would not work. Why don't one of you guys try HM Shards yourselves, for a change, on another non-smite h/h build, without micro and runes, and show us how it goes.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by Daesu View Post
Notice that the only reason he flagged at the beginning is to prevent his heroes from moving forward while he pulled. After pulling he always unflag them immediately.

He has made enough videos and tried enough experiments on HM Shards to know what works and what would not work. Why don't one of you guys try HM Shards yourselves, for a change, on another non-smite h/h build, without micro and runes, and show us how it goes. That's called micro. Lol

Show full SoO run, speed it up like x5 so video is not too long then maybe it will show something. Killing first three mobs in a dungeon is not much more convincing than killing Raptors outside Rata. Before you do that, you can't argue anything. Oh and you might consider filming your char instead of using your friend as a meat shield.

Jeydra

Forge Runner

Join Date: May 2008

You have the balls to say "show full SoO run" when you haven't shown anything this topic?? Or even tried something and posted the results?? What makes you think you have more right to talk than someone who's actually tried?? Pardon me, but don't expect anyone to take you seriously.

@Daesu - that video's actually rather impressive, barring one thing: the lack of a microable Prot Spirit. The Ele bosses in SoO will massacre it, or anything AoE heavy really. You don't have a fallback as well if you take some deaths; Prot Spirit gets increasingly important the more DP you accumulate.

I would be a lot more willing to use Mesmers if you could have Prot Spirit in the team build somewhere. That's what I've been trying to do, although I've not put the build to serious test yet. Can you come up with something?

I'll go ahead and try what you asked for btw.

EDIT: The conditions put me in somewhat of a bind. I'm not going to salvage all the runes off my heroes, so that's out. It's hard to play completely without micro as well, knowing full well that I'm risking Eruption / Churning Earth.

I obviously can't use the MM in Shards. I can't use a Smiter as required. Then I wanted to use a Mesmer (pre-update VoR bar), then I remembered they were the ones under consideration so they're out as well. So I tried Paragon at first, which worked well enough that I'm confident I can breeze the dungeon with some micro. I still took deaths however. To be expected since my Paragon's only there for the dual Fall Backs when I want to run fast, and he's facing Eruption + BSurge anyway. That left Necro. I loaded a SS bar that I haven't used in ages, but still including Prot Spirit and Aegis (and Rend Enchants, although as required I didn't micro it). It went smoother this time, although I did still take a death in the first four mobs.

This was completely without micro. I'm very confident that with just the basic pull, I can avoid taking any deaths. I'm also much more confident about finishing the dungeon than I would be with the builds in the video since I have Prot Spirit to micro. Finally, I ran my normal Air bar (YMLAD / FH / EBVAS / Air Attune / LOrb / Chain Lightning / GoLE / AP), and I used Lo Sha + Cynn + Hertha + Mhenlo.

Therefore in this area I think the Mesmers are pretty weak. How about trying against Borguus Blisterbark? During the ZBounty a few days ago I brought an improved PI bar (with the prots, however) to Sacnoth Valley. I did do some micro, but I was already fighting two Flowstones when Borguus Blisterbark descended on me. I know from experience (albeit before the update that took away HM fast casting) that if I had my MM hero instead of Gwen and got caught by surprise, I would very likely have wiped. This time though, I took only one death. I think this may be an area where the Mesmers are better, although it is highly specialized. After all, where do you find lots of dangerous Fire Eles aside from Sacnoth Valley and Forgewight?

Another area to try against is Slaver's. I'd suggest trying Thommis and trying to kill the first few groups. Here however, not having Frozen Soil is going to bite.