mesmerway?
Kyp Jade
Being viable, useful, or even just being a strong choice to bring to the team is what I look at. If I bring someone to a group, I expect to notice thier effect on clearing the zone/dungeon/whatever. This isnt even necessarily about a panic mesmer, its about any class in general. I also usually change my team setup based on what area I'm in, I dont believe in the one build fits all idea. It takes 15 seconds to look ahead, 15 more to consider what to bring, and all of 1 minute to make the changes.
I only care about speed on farms, and farm builds tend to have a way of optimizing themselves over time, which makes it hard/stupid to take someone out of a sc build for a new build.
I only care about speed on farms, and farm builds tend to have a way of optimizing themselves over time, which makes it hard/stupid to take someone out of a sc build for a new build.
byteme!
Cuilan
Kyp Jade
You got the first line of my post read, go ahead and finish the rest of it when you have time Jeydra
maxxfury
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Originally Posted by Kyp Jade
Being viable, useful, or even just being a strong choice to bring to the team is what I look at.
I also usually change my team setup based on what area I'm in, I dont believe in the one build fits all idea. It takes 15 seconds to look ahead, 15 more to consider what to bring, and all of 1 minute to make the changes. By that reasoning, the mes with a scythe outputs some pretty massive damage with the scythe an the associated phys buffs and procs, and its more than quite noticeable when stuff blows up, and the sustainable dps is higher than what ever caster bar you run...if your looking for dps..
especially if your running a physway style team with orders, mops, splinters ect ect.and you adjust your bar to fit with this heavy physical, very heavily protted setup *which counters the natural squishyness )
I also usually change my team setup based on what area I'm in, I dont believe in the one build fits all idea. It takes 15 seconds to look ahead, 15 more to consider what to bring, and all of 1 minute to make the changes. By that reasoning, the mes with a scythe outputs some pretty massive damage with the scythe an the associated phys buffs and procs, and its more than quite noticeable when stuff blows up, and the sustainable dps is higher than what ever caster bar you run...if your looking for dps..
especially if your running a physway style team with orders, mops, splinters ect ect.and you adjust your bar to fit with this heavy physical, very heavily protted setup *which counters the natural squishyness )
Jeydra
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Originally Posted by Kyp Jade
Are you claiming that Panic Mesmers are "viable", "useful" and "a strong choice" because you notice their effect on clearing the zone / dungeon / whatever? If so you're implying that Water Eles are "viable", "useful" and "a strong choice" because any competent player is going to notice enemies moving slower (i.e. have an effect). So what? It doesn't make Water a good element; in fact Water is clearly the weakest of the four elements available to Elementalists, and no good player is going to use a Water Ele with his three hero slots - if he uses an Elementalist at all.
I stand by what I said: clear times are the best way of distinguishing between builds. You clear out overly defensive builds who kill slowly, overly offensive builds who keep dying, subpar defensive builds which require more support to work and subpar offensive builds that deal less damage than other options.
The Josip
Tested Panic again both on myself and heroes. On myself it's a "fun skill" for a moment and that's it. I prefer both PI and Ineptitude builds to Panic. On heroes, Panic is shit. Ok, it's not exactly shit, it's just a mediocre skill that is so hyped out here that one would expect this skill to completely cripple enemy mob where "you don't need other skills" as some said. In reality, heroes cast Panic even on solo monsters, and mesmer hero chronically lacks energy.
Taking Panic means not taking great skills such as Cry of Frustration and Overload, for example (oh sure you can take them, except they might fail because of panic effects, or antisynergize which I hate). I invest in FC and Domination and have what, a bunch of mediocre skills to choose from after I chose Panic.
I have myself and 3 heroes - plus set henchmen. That means for myself I have to choose something that will either be the best or most fun. Panic I don't find the best - I'd rather run Psychic Scythe, EVAS spam or Ineptitude build. I don't find Panic most fun either. Now, sure it can be fun for 30 min. The problem is that Panic makes me into an auto-interrupt bot. Maybe ANet saw what's going on with bots in PvP and thought "hey, people want that, auto-interrupts" and gave us that. Thing is, I don't like it. I want interactivity. Action. Reaction. Being involved. Panic is a passive skill that brings mesmer skill to a minimum. You can be good mesmer nowdays without being a good mesmer, if you get what I mean. Welcome mesmer class, to the community of other classes.
That being said, I'm pretty sure Panic will be somewhat better when you're on defense, when huge mobs are coming to you, mobs that spam a bunch of skills. In a place where you can use choke points and camp. I have no doubt that Panic will be better in such a situation than in an average PvE area. Is in a situation ideal for Panic, Panic better than PI and other stuff? Honestly, I don't know, and don't care. I'm not going to support a skill pointing at one mission or quest and saying "but here Panic is good!". Maybe so, but unless I'm feeling creative I'm not going to change my team build for every quest, mission and zone, when 1 build beats it all efficiently, and in more fun way.
As far as I'm concerned, Panic is oh so overrated.
Quote:
Originally Posted by maxxfury
Taking Panic means not taking great skills such as Cry of Frustration and Overload, for example (oh sure you can take them, except they might fail because of panic effects, or antisynergize which I hate). I invest in FC and Domination and have what, a bunch of mediocre skills to choose from after I chose Panic.
I have myself and 3 heroes - plus set henchmen. That means for myself I have to choose something that will either be the best or most fun. Panic I don't find the best - I'd rather run Psychic Scythe, EVAS spam or Ineptitude build. I don't find Panic most fun either. Now, sure it can be fun for 30 min. The problem is that Panic makes me into an auto-interrupt bot. Maybe ANet saw what's going on with bots in PvP and thought "hey, people want that, auto-interrupts" and gave us that. Thing is, I don't like it. I want interactivity. Action. Reaction. Being involved. Panic is a passive skill that brings mesmer skill to a minimum. You can be good mesmer nowdays without being a good mesmer, if you get what I mean. Welcome mesmer class, to the community of other classes.
That being said, I'm pretty sure Panic will be somewhat better when you're on defense, when huge mobs are coming to you, mobs that spam a bunch of skills. In a place where you can use choke points and camp. I have no doubt that Panic will be better in such a situation than in an average PvE area. Is in a situation ideal for Panic, Panic better than PI and other stuff? Honestly, I don't know, and don't care. I'm not going to support a skill pointing at one mission or quest and saying "but here Panic is good!". Maybe so, but unless I'm feeling creative I'm not going to change my team build for every quest, mission and zone, when 1 build beats it all efficiently, and in more fun way.
As far as I'm concerned, Panic is oh so overrated.
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By that reasoning, the mes with a scythe outputs some pretty massive damage with the scythe an the associated phys buffs and procs, and its more than quite noticeable when stuff blows up, and the sustainable dps is higher than what ever caster bar you run...if your looking for dps..
Not just raw dps. Don't forget Psychic Instability elite, especially if using consumable that shortens recharge. IMO, it's the best mesmer elite, and most versatile because you don't need to invest in two attributes like Ineptitude or Panic (which are both inferior anyway).
Xenomortis
Quote:
Originally Posted by The Josip
Quote: Originally Posted by The Josip Taking Panic means not taking great skills such as Cry of Frustration and Overload, for example (oh sure you can take them, except they might fail because of panic effects, or antisynergize which I hate). I invest in FC and Domination and have what, a bunch of mediocre skills to choose from after I chose Panic. Cry of Frustration doesn't have anti-synergy with Panic. It's neutral. Given the two have very similar effects (AoE Interrupt), it doesn't matter all that much if Cry interrupts something instead of Panic (and Cry's interrupt is superior).
Quote: Originally Posted by The Josip The problem is that Panic makes me into an auto-interrupt bot. Maybe ANet saw what's going on with bots in PvP and thought "hey, people want that, auto-interrupts" and gave us that. Thing is, I don't like it. I want interactivity. Action. Reaction. Being involved. Panic is a passive skill that brings mesmer skill to a minimum. You can be good mesmer nowdays without being a good mesmer, if you get what I mean. Welcome mesmer class, to the community of other classes. Panic isn't so good that you can neglect the rest of your bar, as you said. Just because your elite is a passive skill, doesn't mean the rest of your bar is. Mistrust is an excellent skill and whilst it may seem unnecessary with Panic, it's still decent damage. You can still take Cry of Frustration without losing anything which is still half decent damage. All you really lose is a reliable Overload.
The problem isn't; "There's too much anti-synergy". It's "The rest of Domination Magic is shit".
Quote: Originally Posted by The Josip
That being said, I'm pretty sure Panic will be somewhat better when you're on defense, when huge mobs are coming to you, mobs that spam a bunch of skills. In a place where you can use choke points and camp. I have no doubt that Panic will be better in such a situation than in an average PvE area.
"Being on defense" doesn't have much to do about it. Panic clearly becomes more powerful against larger mobs (hence it's almost always taken for Battle for Lion's Arch, where the swarming mobs are very big). This is nice because it flips around a historical problem with Mesmers - they become much weaker against larger mobs.
Other potential uses would be for the large Awakened mobs in the Desolation or perhaps the heavier caster mobs in various Dungeons. I don't know how it would fair against the Summit mobs in Slaver's.
Other potential uses would be for the large Awakened mobs in the Desolation or perhaps the heavier caster mobs in various Dungeons. I don't know how it would fair against the Summit mobs in Slaver's.
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