Doing anything in Guild Wars differently from how it's supposed to be played is "exploiting" no matter how you choose to name, color or use it.
But, that falls in a grey area and is not considered a "violation of the RoC" according to Arena.Net.
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This:
Speedbooking- is it an Exploit?
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not quite, an exploit needs to involve a bug or a design flaw. of course, not all exploits are bannable or even considered bad. getting lvl20 characters in presearing was considered an exploit in the past, but anet was cool enough to turn it into an official title which means it is now "working as intended".
That's a poor way to solve a problem. Unflagging heroes/henches when the player dies is basically tantamount to team suicide. The player still needs to maintain control of their heroes/henches or else the whole flagging system is pointless
This is not true at all. Reread what I have said. Playing a game in any way other than what it was INTENDED to be played is exploiting. I am sure running to 2 trigger spots and then teleporting to the end was not what Arena.Net had in mind for what "completing a mission" should justify as. Hence the "no matter how you name, color or use it".
Which is why I said "it falls in a grey area".
Exploiting is still exploiting. To this day, I still do not consider spending 2-3 months or being AFk obtaining a title as "working as intended". Pre-searing was/is meant to be a tutorial/starting area. Regardless of what you or anyone might say, you are still epxloting the AI to obtain a title that would otherwise be non-existant if that particular AI was better programmed.
Which is why I said "it falls in a grey area".
Exploiting is still exploiting. To this day, I still do not consider spending 2-3 months or being AFk obtaining a title as "working as intended". Pre-searing was/is meant to be a tutorial/starting area. Regardless of what you or anyone might say, you are still epxloting the AI to obtain a title that would otherwise be non-existant if that particular AI was better programmed.
Yeah, what exactly is the exploit in this? As far as I can tell (I don't really mean this, I mean I KNOW THIS FOR A FACT), all of the game mechanics are working exactly as intented.
Let's not all everyone get in a frenzy labelling everything an exploit. It's almost always pretty obvious what is an exploit. Using something exactly how it's meant to be used (cherry pick the easy missions to complete in a book, turn in with as few as you are allowed) is not an exploit. I feel like I'm talking on a kindergarten level........
edit: for those who think it is or might be an exploit and do no possess a logical thought process, by all means don't do it. It's only yourself that you are putting at a disadvantage.
Let's not all everyone get in a frenzy labelling everything an exploit. It's almost always pretty obvious what is an exploit. Using something exactly how it's meant to be used (cherry pick the easy missions to complete in a book, turn in with as few as you are allowed) is not an exploit. I feel like I'm talking on a kindergarten level........
edit: for those who think it is or might be an exploit and do no possess a logical thought process, by all means don't do it. It's only yourself that you are putting at a disadvantage.
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That's a poor way to solve a problem. Unflagging heroes/henches when the player dies is basically tantamount to team suicide. The player still needs to maintain control of their heroes/henches or else the whole flagging system is pointless
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That is, you die, nothing happens. The flags are still there.
You flag the heroes, walk away, nothing happens.
You flag half the party, unflag the rest, walk away, die, nothing happens.
You flag the party, walk away, die withing radar range of the heroes, nothing happens.
You flag the party, die, move them outside radar range... and when they get out of range where no spawns would trigger, they become unflagged and you can't set another flag until they get withing radar range again.
And radar range is rather wide.
If you are playing with other players, they should go back and resurrect you, and if you are playing with HH only, they should not go on without you for the whole area.
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But here, we have people killing themselves so heroes can walk around without triggering spawns of enemies.
That is, making the mission, WITHOUT MAKING THE MISSION. That we can't have. A solution? It is rather simple. When you are dead, and no heroes in radar ranger, then they should get unflagged, and you unable to flag them again until resurrected. |
Someone correct me if I am wrong, but I think the only reason they kill themselves for speed books in CotN and AtC is to shift view. It might be possible to flag the minimap if you memorized precise flag points and timing, but it would be a chore. Or you could just allow extra time for travel, but then it wouldn't be speedy.
Gates of Madness and Aurora Glade are two examples off the top of my head where you can flag H/H ahead to either capture an objective(the shrines) or save an NPC respectively. Oh, and bonus objectives for D'Alessio Seaboard and Divinity Coast may also be easily completed using this method. Since spawns don't trigger, you can flag on the minimap and wait a bit, then stroll over and watch the heroes counter ambush the ambush.
These "exploits" have been possible since flags were added, as far as I know.
i really wouldnt consider this an exsploit. this if anything will be hit w/ a silent patch or something, not banned accounts. I mean that page on speedbooking has been there for 4months+ so ud have to ban 4months of players grinding for eotn titles via speedbooking. It would literally kill alot of accounts(and i do mean alot i know ive seen @ least just about everyone in KISS Speedbook that way and thats 1,7k alone.)
so my opinion:you wont get banned but they might fix it.
so my opinion:you wont get banned but they might fix it.
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not quite, an exploit needs to involve a bug or a design flaw. of course, not all exploits are bannable or even considered bad. getting lvl20 characters in presearing was considered an exploit in the past, but anet was cool enough to turn it into an official title which means it is now "working as intended".
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It doesn't matter if you are alive or dead, heroes or henchmen do not trigger spawns outside of compass range of players. Killing yourself just allows you to shift viewpoint to the heroes, making them much easier to direct. It increases speed and precision if you can view from the perspective of the hero, and allows you to see their position when they are outside the player's compass range.
Someone correct me if I am wrong, but I think the only reason they kill themselves for speed books in CotN and AtC is to shift view. It might be possible to flag the minimap if you memorized precise flag points and timing, but it would be a chore. Or you could just allow extra time for travel, but then it wouldn't be speedy. Gates of Madness and Aurora Glade are two examples off the top of my head where you can flag H/H ahead to either capture an objective(the shrines) or save an NPC respectively. Oh, and bonus objectives for D'Alessio Seaboard and Divinity Coast may also be easily completed using this method. Since spawns don't trigger, you can flag on the minimap and wait a bit, then stroll over and watch the heroes counter ambush the ambush. These "exploits" have been possible since flags were added, as far as I know. |
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For those that recall, there was even a very common Kurzick FFF that involved flagging heroes off radar to accomplish the farm. No one was banned for using it from what i recall.
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It's pretty safe to say ANet is not going to punish you for flagging your heroes. They may alter some or all of the mechanics or areas where flagging may be used. Call it an exploit if you want, but you won't be punished for it.
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I did it a couple of runs and it felt wrong, so I'm going to no longer do it. It does seem like a cheat to me, because I didn't need to work hard for the reward, and therin lies the problem, because it's not much of a reward if it takes minutes to get.
As far as I'm concerned this is a bit of an exploit, so I'm just going to return to mind-numbing Varajar fells runs, sure it's boring, but at least I'll earn the titles.
As far as I'm concerned this is a bit of an exploit, so I'm just going to return to mind-numbing Varajar fells runs, sure it's boring, but at least I'll earn the titles.
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I did it a couple of runs and it felt wrong, so I'm going to no longer do it. It does seem like a cheat to me, because I didn't need to work hard for the reward, and therin lies the problem, because it's not much of a reward if it takes minutes to get.
As far as I'm concerned this is a bit of an exploit, so I'm just going to return to mind-numbing Varajar fells runs, sure it's boring, but at least I'll earn the titles. |
Screw it, exploit or not this is worth it - no one is gonna get banned over it otherwise we'd have thousands of banned accounts by something that in the end isn't breaking any kind of rules.
And cmon, 10 minutes for 3000 faction? I just regret not seeing the time it takes to do them until now, I thought it'd still be something like a couple of hours work or something. I'm gonna get started on maxing my titles.
And cmon, 10 minutes for 3000 faction? I just regret not seeing the time it takes to do them until now, I thought it'd still be something like a couple of hours work or something. I'm gonna get started on maxing my titles.
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This is not an exploit! This is just playing the game! Otherwise there would be 10.000 more accs banned by now!
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There will be QQ threads and everybody who didn't know how to do it will post here flaming those who got banned. Saying all those who did the Duncan and Speed Book exploit were gold sellers who ruined the economy by inflating the amount of armor remnants on the market. Saying they cheated their rep titles and deserved their bans.
A giant Grenth will come out of the ground and kill those who did speedbooking and RR (which was clear match manipulation and totally ban worthy) Anet will make a huge announcment saying 4k more exploiters were banned and taking advantage of glitches is not allowed. All the people who did the Duncan exploit one time to try it out will be banned. No exceptions. Everyone who played HB normally but faced an RR'er will be falsely banned and told to contact support only to recieve a bulk of automated messages telling them their ban was highly investigated and final. The people on Guru will flame those who got falsely banned and accuse them of lying.
It's just a matter of time guys.
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Oh just you wait. I bet in 3 months Regina will make another thread here. She will say that the support team has been developing a top secret method of detecting exploiters. All those that did the Duncan exploit, the Speed Booking exploit and any others that I forgot about will be perma banned. Since exploiting is against the EULA all these speed bookers are using a glitch to their advantage.
There will be QQ threads and everybody who didn't know how to do it will post here flaming those who got banned. Saying all those who did the Duncan and Speed Book exploit were gold sellers who ruined the economy by inflating the amount of armor remnants on the market. Saying they cheated their rep titles and deserved their bans. I giant Grenth will come out of the ground and kill those who did speedbooking and RR (which was clear match manipulation and totally ban worthy) Anet will make a huge announcment saying 4k more exploiters were banned and taking advantage of glitches is not allowed. All the people who did the Duncan exploit one time to try it out will be banned. No exceptions. Everyone who played HB normally but faced an RR'er will be falsely banned and told to contact support only to recieve a bulk of automated messages telling them their ban was highly investigated and final. The people on Guru will flame those who got falsely banned and accuse them of lying. It's just a matter of time guys. |
breath friend, there are other games to play, lets not troll a decent (and resolved ) thread.
