Quote:
Originally Posted by Del
You don't seem to have any idea what I was getting at with that post. I was criticizing people who bitch for nerfs to shit that isn't really strong.
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I did get it - I was just actually adding to it because that's usually what you also hear from the people screaming "nerf."
Quote:
Originally Posted by Del
So, what you're saying is that "elite areas" should be easy, just because casuals want to play badly and still get through this content? To be honest, elite areas aren't even difficult. PvE in general is easy. There is no excuse whatsoever to dumb it down ever further. You merely have the proper skill bars, and common sense, and the ability to not constantly do retarded shit. As it is, even a lobotomized kid with down's syndrome can do elite areas in normal mode. Thinking it should get even easier says quite a bit about you.
I want obby armor and chaos gloves so I can be a tool just like everyone else. Should it just be handed to me? Of course not. It's just preposterous to think that just because someone wants something it should be handed to them. The effort it takes to complete elite areas in this game is laughable. The only issue is finding people to play with, and making areas piss-easy is going to do jack shit about that.
Yeah, the thing to do for people seeking a greater challenge is to dumb it down to the point where it isn't a challenge, just so it's accessible to them. BRILLIANT!
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No, I am not saying that. Indeed PvE is fairly simple overall (that's been part of the problem all along - it was never properly realized to be able to have elite areas because PvP was supposed to be the elite/endgame areas with their own levels of learning and training). What I am saying is that since GW can provide options for varying levels of difficulty, which they have done already by adding HM and Elites, then why not do so for those players who don't yet have that ability to complete those areas as is now. I'm not talking about dumbing them down or making them easier in NM or HM, except for my previous suggestion for eliminating DP and the Kick on Wipe mechanics in NM only. This would only be because I assume it would be quicker and take less resources to implement than it would to create a separate "Easy Mode" for these areas.
Nothing about the NM and HM versions of these areas would change, except perhaps to toughen them up if so desired, and of course increase the rewards proportionally for those players who deem such things important. I personally find rewards secondary to my purpose of playing the game in the manner which I find most fun and creating a challenge level of my own choosing, which is why I generally play with less than ideal character builds, and only rudimentary Hero builds. Hence the quote I use occasionally (when I remember and/or the mods don't delete it): "Self-control is a wondrous thing. Just because there's an Easy Button doesn't mean you have to use it." My favorite games to play are the ones that offer the most options for playing. It gives me the chance to really dig in a face a tough challenge when I want one, and also to faceroll levels when I just need some fun and stress relief. Since GW has that capability, I would naturally like to see it implemented.
This isn't handing anything to anybody, although I personally don't care if we did, because that would have no effect on how I play the game, nor have any impact on my self-worth either. As a bonus that would put the Gold Farmers out of business, though. There are plenty of examples of this in single-player games where there are several modes of difficulty for progressing through the game, many of which can be changed for each level/mission or what have you. We see it in sports all the time - there's Single A baseball, Double A, Triple A; Hockey has its farm system, etc. Each one can equate to a higher level difficulty and skill. A player can be "Elite" in Single A, but he still may not have the skill required to be an "Elite" player in the Majors. We would just be doing the same thing for the elite areas - they would be "dumbed down" when compared to NM and HM, but they would still be more difficult than say the Great Northern Wall, Minister Cho's Estate, or Chabek Village.
Hanok