Nerf DwG

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Lord Mip View Post
Do people ever realize how badly making Armbraces untradable would affect the High End market? High End traders would start raging and we would get a new thread of hate against Arenanet for changing it.

Not that I have any Armbraces as currency, but there are traders that have hundreds of them and I'm pretty sure they wouldn't be happy at all.
We are only talking about it in the context of many players defending eliteism by using the excuse of the prestige and accomplishment of gaining these items. If that is a reason to continue to exclude players from specific areas of the game, then that is where the non-tradablilty of the items comes in to play.

We already know is is an invalid argument and that it is simply greed that is the root of the exclusivity argument, as your post points out. But of course no-one wants to attempt to use that as an argument for exclusivity because it's not really valid either.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Hanok Odbrook View Post
Discrimination is still discrimination, which is one of the reasons for the UB nerf. There was rank discrimination, though it was one of the only things that got people to PUG again when the vast majority of players complained that PUGging was dead. The issue I have with this statement is that, first, not everyone would want to leave their current guild just to find one that can successfully run an Elite Area. If these guilds will take non-members along, then that's fine, but if part of the requirement is being in the guild with a specific build, then that's discrimination. Second, not everyone likes to play every profession, and as noted above, more often than not, you need a specific gimmick to beat a specific area. Telling someone to roll a new character and then complete the entire campaign again with that character just to attempt the elite area is a poor recommendation and poor game design.
Of course we also take non-guildies, but that's usually only if there aren't enough guildies interested in DoA at the time, and non-guildies usually means scrolling down your friendlist untill you find someone.. We usually can't be bothered with ally's since our alliance DoA experience generally means exp = frostway.. We got some ally friends we know are good and sometimes take them too.. Although we actually one took some random UA on a run, and it was pretty damn funny xD We actually finished
I get why people would rather not leave their guild just to do DoA, but if that means having to do DwG, then that's their choice imo..

Mcsnake85

Mcsnake85

Wilds Pathfinder

Join Date: Nov 2009

Italy

E/P

We dont need 13 pages to say things how they are : ppl want nerf because they dont want other ppl do elite areas, get rich like them..thats all...
Some ppl have farmed for 5 ages, and now they have 10000000 ambrance, in last 2 years i saw ambace dropping from 50e to 19e [now they are 21/23]...lets suppose that mister X have 1000 ambrace, so 1000a x 50e/each is = 50000 ectos,NOW with DWG teambuild all are able to farm,so all get easy ambrance and pice market is 23e = 1000a x 23e = 23000 that mean a lost of 27000 ectos O.o.
Nothing more to add,thats all folks.
[PS: thanks to Anet that balance the game and give to all the opportunity to get some nice skin Items]

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

The mystery to me is why Armbraces weren't locked down after the duping incident (bug exploit). I wasn't there, only read of it.

Quote:
Originally Posted by Bright Star Shine View Post
I get why people would rather not leave their guild just to do DoA, but if that means having to do DwG, then that's their choice imo..
That doesn't sound like much of a choice at all, which is the problem. Half or more of Glaiveway loads ritualist builds, there doesn't seem to be much else other than backline.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Xiaquin View Post
The mystery to me is why Armbraces weren't locked down after the duping incident (bug exploit). I wasn't there, only read of it.



That doesn't sound like much of a choice at all, which is the problem. Half or more of Glaiveway loads ritualist builds, there doesn't seem to be much else other than backline.
I was there at the dupe lol, it was epic, I remember people selling duped armbraces 10k/ea, getting banned 5min later...

And I think you got me wrong.. If there are people that want to do DoASC but don't want to join a DoASC guild because they don't want to leave their guild, and that means they have to do PUG DwG for DoA, or even guild DwG, that's their choice..

watrah

watrah

Frost Gate Guardian

Join Date: Mar 2006

The Dynasty Warrior

N/Me

return back old days, I didn't have the chance to do Ursan and u can nerfet again after I get my Armbraces

/notsigned

/signed(need Ursan back)

Just Sai

Just Sai

Frost Gate Guardian

Join Date: Oct 2009

aotearoa

Mo/

Quote:
Originally Posted by highway View Post
Lemme guess... you are a warrior and nobody want's you in their group... Daddy daddy the other kids won't play with me QQ

exactly what i was thinking

show up another way for random pugs to do it with some consistent percentile of success and i may reconsider my stance.

as for this last page, do you guys really believe anyone's gonna read those novels of diatribe

waay too much time on ur hands

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Mcsnake85 View Post
want nerf because they dont want other ppl do elite areas, get rich like them..thats all...
That's a bullshit argument that's been thrown around for years, and most users on the forum have come to recognize its ridiculousness.

Quote:
Some ppl have farmed for 5 ages, and now they have 10000000 ambrance, in last 2 years i saw ambace dropping from 50e to 19e [now they are 21/23]...lets suppose that mister X have 1000 ambrace, so 1000a x 50e/each is = 50000 ectos,NOW with DWG teambuild all are able to farm,so all get easy ambrance and pice market is 23e = 1000a x 23e = 23000 that mean a lost of 27000 ectos O.o.
Nothing more to add,thats all folks.
I'm glad things are so clear for you.

Quote:
[PS: thanks to Anet that balance the game and give to all the opportunity to get some nice skin Items]
You do realize that you're applauding the exact cause for the downfall of PvE, right? Pat yourself on the back. Also, you may want to do some research on what exactly balance is.

Quote:
Originally Posted by watrah View Post
return back old days, I didn't have the chance to do Ursan and u can nerfet again after I get my Armbraces

/notsigned

/signed(need Ursan back)
Why would you need a chance to do Ursan to get Armbraces?

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by watrah View Post
return back old days, I didn't have the chance to do Ursan and u can nerfet again after I get my Armbraces

/notsigned

/signed(need Ursan back)
[sarcasm]Lol? That's the greatest idea I've seen here so far, let's bring Ursan back, because 1 person hasn't had the joy of playing it.[/sarcasm]

I was there at the time, I did everything Ursanway, just like everyone, trust me, it was a faceroll, nothing more, nothing less. Activate skill one, and depending on your profession you could actually stay Ursan permanently. Skill chain? 1-2-3-1-2-1-2-3-... No Ursan, noty, it was even a worse gimmick than DwG is now, only difference, it was faster and better...

And, too lazy to quote, but see above post DoA hasn't been around for 5 years, I'd suggest you do some research before posting stuff like that. DoA was added either end 2006 or start 2007, can't recall correctly. It wasn't in NF from the start, but mkey, it was after a month or so... And, people who did DoA back then were making money, trust me, there was a time Titans were 100k+xx e/ea lol. That only lasted for like a week, but armbraces were 100e++ at the first introduction of DoA, and q9 Elemental Swords were 250e+ at the start of NF too lol, things change..

For the fifth time or something, nerf DwG and buff something else so that there can be made a balanced way that is doable for PUGs (although making a balanced way should be perfectly possible now already, critscythe ftw? On a sidenote, that would cause trouble in Gloom HM, but Manlyway held the record for quite a while, so I guess that shouldn't pose too much of a problem) People just have to be more creative.. All this whining about making the game accessible to everyone, pro and noob is bullshit.. Where are the times that we had to be creative to get what we wanted? Where we had to work hard and do some effort to do it.. Ok, creativity is still needed sometimes, or new ideas just pop up, but it isn't like it was..
I vote /reset game back to 2005 (j/k^^)

Corpus Vitalis

Academy Page

Join Date: Sep 2010

CARE

N/

I actually heard about a team build that is used in UW almost the same as Glaiveway AKA Frostway, but didn't actually get to see the builds. It would be interesting though, have a few terras to pop the reapers and tele around nuking stuff...

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Corpus Vitalis View Post
I actually heard about a team build that is used in UW almost the same as Glaiveway AKA Frostway, but didn't actually get to see the builds. It would be interesting though, have a few terras to pop the reapers and tele around nuking stuff...
Huh? Why would you have inferior Ritualists going around in UW trying to nuke stuff that a ssin can do in 1/4 of the time they do it with 100x the survivability?
DwG isn't needed in UW, because it's so inferior to builds that PUGs already use. The only reason DwG got so popular was because there was no other way to do DoA with a PUG team before. Because DoA is too hard to PUG. If there was a balanced way to do it, and PUGs would be using that, and someone goes "Hey, let's mosh our way through DoA like we did 3y ago with Ursan again, but now in almost double the time" people would tell him to get help, because that would be a retarded idea...

Actually, I'm gonna go theorycraft some, and gonna try to get a possible balanced way on it's feet. Gimme some time though, cause I gotta take a lot into account..

Mcsnake85

Mcsnake85

Wilds Pathfinder

Join Date: Nov 2009

Italy

E/P

Quote:
Originally Posted by Simath View Post
That's a bullshit argument that's been thrown around for years, and most users on the forum have come to recognize its ridiculousness.
I dont know if ppl are discussing it for ages,but it is not a bullshit it is the truth hidden on something else.
Ppl love to be unique, to have something that no one have,they like show rare things to ppl and know that they cant efford them.
When something make the way open to let all ppl get that items they start cry,they want block all or they lost the "elite" status,the "im unique" or "Im the only one with that Item"....This thing work in every game on the earth,GW is not an exception.

Prove me im wrong.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Rits have spirits and DwG. Only problem is both of those things can be used by /Rt.

^tie all spirits and dwg to Spawning.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Mcsnake85 View Post
I dont know if ppl are discussing it for ages,but it is not a bullshit it is the truth hidden on something else.
Ppl love to be unique, to have something that no one have,they like show rare things to ppl and know that they cant efford them.
When something make the way open to let all ppl get that items they start cry,they want block all or they lost the "elite" status,the "im unique" or "Im the only one with that Item"....This thing work in every game on the earth,GW is not an exception.

Prove me im wrong.
Please, spare me your nonsense. You are taking an attribute that can be defined over a finite set of people and turning it into a generalization.

Allow me to do the same.

The only people who want DwG and other gimmicks to exist in this game are those who want everything handed to them. They do not want to employ strategy to overcome challenges, but instead they would rather button-mash their way to success. They want to take the easy way out by exploiting overpowered skills that were poorly implemented in order to avoid any possible hardship.

See, two can play at that game.

noughtyous

Ascalonian Squire

Join Date: Aug 2008

Holland

HUG

/not signed
DWG is an easy means to make DoA a social experience for people dependent on PUGs.
There are much faster 'ways' to do DoA for the pro's, no need to nerf those ways either.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Simath View Post
The only people who want DwG and other gimmicks to exist in this game are those who want everything handed to them. They do not want to employ strategy to overcome challenges, but instead they would rather button-mash their way to success. They want to take the easy way out by exploiting overpowered skills that were poorly implemented in order to avoid any possible hardship.
You sir, just made me happy.

All this bitching that SF is a gimmick too was correct back when UWSC was 7min.. Times have changed, ok, you can still easily pull off most Elite-end game with SF, but you'll need some skill, practice and experience for it. You can't just leeroy your way through DoA..

All this "but DoA was dead before" is bullshit too.. PUG DoA was dead, why? Because PUGs had to think and show skill for once, but they can't, we all know that. And that's what makes Elite end-game a gimmick.

Conclusion, again: PUGs are shit, have always been, will always be. The most they can pull off is "durr 1-2-3-4-5" and hope they don't die.

In my opinion, people complaining that the game is too hard, because they can't do everything from the first try, shouldn't be playing it at all. Show some dignity and pride, and at least do some effort, show tactics, try to do it properly.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Bright Star Shine View Post
[sarcasm]For the fifth time or something, nerf DwG and buff something else so that there can be made a balanced way that is doable for PUGs (although making a balanced way should be perfectly possible now already, critscythe ftw? On a sidenote, that would cause trouble in Gloom HM, but Manlyway held the record for quite a while, so I guess that shouldn't pose too much of a problem) People just have to be more creative.. All this whining about making the game accessible to everyone, pro and noob is bullshit.. Where are the times that we had to be creative to get what we wanted? Where we had to work hard and do some effort to do it.. Ok, creativity is still needed sometimes, or new ideas just pop up, but it isn't like it was..
I vote /reset game back to 2005 (j/k^^)
The problem with buffing is what many other people have said here. You will end up creating more OPed gimmick builds and skills like UB and DwG. As I said before, the main problem we face are the design of the areas themselves, based on core mechanics that hadn't factored difficult areas like these when created. The Elites need to be redesigned to be more accommodating to other builds and team formations.

As for those good old days you speak of ... they are long since gone. Pick up any gaming publication and you will see articles and interviews with devs about making their games more casual friendly and accessible. The times have changed and the industry is changing with it. Many people have no desire to "work" or spend 3-4 straight hours when immersed in a genre that is supposed to be about fun and relaxation. The fact that the Sims is the best selling game franchise of all time should tell you something. Casual is in - hardcore is dying and relegated to small niches. Ultimately, providing accessibility and options to gamers of all skill levels is what will rule the day.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by HigherMinion View Post
Rits have spirits and DwG. Only problem is both of those things can be used by /Rt.

^tie all spirits and dwg to Spawning.
That would just make everyone roll rit, doesn't bring any of the power creep down to earth.

Quote:
Originally Posted by Bright Star Shine View Post
All this bitching that SF is a gimmick too was correct back when UWSC was 7min.. Times have changed, ok, you can still easily pull off most Elite-end game with SF, but you'll need some skill, practice and experience for it. You can't just leeroy your way through DoA..
It might not be a gimmick like it used to, but it's still ridiculous. The other day the Zaishen bounty ran through Ooze Pit. I've never really bothered with HM dungeons so I threw together a decent build and checked out the pug scene. Four groups were sitting around waiting for healers while a sin was offering a full run done in 10 minutes. /sighquit

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

/notsigned armbrace price has levelled, it's not THAT much lower than before it just seems like it because ectos are worth a lot more now

24 * 8.5k = 204k - Now
48 * 4.8k = 230.4k - Before

DwG is pro

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Xiaquin View Post
It might not be a gimmick like it used to, but it's still ridiculous. The other day the Zaishen bounty ran through Ooze Pit. I've never really bothered with HM dungeons so I threw together a decent build and checked out the pug scene. Four groups were sitting around waiting for healers while a sin was offering a full run done in 10 minutes. /sighquit
If Anet can't/won't make areas doable by the common pugs or average player using an average hero team then they had better keep the runners. The fact that there are 4 groups waiting for a healers had nothing to do with the sin and everything to do with lack of players, which is indirectly caused by the utterly crap reward that people get from dungeons for the time/effort it takes to complete them. 2 hours with a pug and the only decent reward is a chest "lottery"? What a joke.

Eventually they need to make DoA NM and other elite areas (NM) easy enough to be completable by heroes because there won't be enough pugs nor guilds left regardless if there's any "overpowered" gimmick builds. I wager this is exactly why 7 heroes is now being considered by Anet.

/Not Signed

Chocolate_Prayers

Chocolate_Prayers

Lion's Arch Merchant

Join Date: Oct 2007

Australia

Mo/

In all honesty, the way things are heading with everyone crying for something to be nerfed for some silly reason or another, chances are that nothing will be nerfed since any nerf will cause even more nerd rage than there already is, and the "few" people that are left on Guild Wars will QQ even more about not being able to do PvE.

Another way to look at it is that this skill has had the current functionality for quite some time now, and the Developers have not made any indication that this functionality is incorrect or otherwise unintended. Therefore there is no real need to nerf this skill.

If it ain't broke, don't fix it.

As for "balance"... Balance is a point of view. For Example:
"Scissors are Overpowered and imba, Rock is well balanced." - Paper

For those who still claim that certain skills should be nerfed into oblivion, there are enough useless (or unusable) skills out there already, why make the pile any bigger?

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by UnChosen View Post
If Anet can't/won't make areas doable by the common pugs or average player using an average hero team then they had better keep the runners.
Rewards are an issue, but locations on the Zaishen rotation are packed with people, so there is no lack of players, only a lack of healers. Runners hurt the game by allowing people to skip the whole playing part; it would be interesting to know how many healers take the run rather than risk pugs. I have pugged as a monk, it can be extremely frustrating, so when there's an easy button teasing in local chat...

But specifically in my case, watching (perhaps good) players join up with a runner is just soul-crushing. It's like being Indiana Jones, slicing through dense jungle and narrowly escaping a dungeon while your friends got a helicopter ride and make it back with treasure and not a scratch on them.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Xiaquin View Post
Rewards are an issue, but locations on the Zaishen rotation are packed with people, so there is no lack of players, only a lack of healers. Runners hurt the game by allowing people to skip the whole playing part; it would be interesting to know how many healers take the run rather than risk pugs. I have pugged as a monk, it can be extremely frustrating, so when there's an easy button teasing in local chat...

But specifically in my case, watching (perhaps good) players join up with a runner is just soul-crushing. It's like being Indiana Jones, slicing through dense jungle and narrowly escaping a dungeon while your friends got a helicopter ride and make it back with treasure and not a scratch on them.
no lack of healers for ZQs, and this is off-topic!

Mcsnake85

Mcsnake85

Wilds Pathfinder

Join Date: Nov 2009

Italy

E/P

Quote:
Originally Posted by Simath View Post
Please, spare me your nonsense. You are taking an attribute that can be defined over a finite set of people and turning it into a generalization.

Allow me to do the same.

The only people who want DwG and other gimmicks to exist in this game are those who want everything handed to them. They do not want to employ strategy to overcome challenges, but instead they would rather button-mash their way to success. They want to take the easy way out by exploiting overpowered skills that were poorly implemented in order to avoid any possible hardship.

See, two can play at that game.
Skills are required to push 1-2-3-4, how many sins fail every day?lol a lot...go in pug uw and see,or go in fow that is quite easy.
Maybe 1-2-3 was easy before the nerf,but now isa different thing...
I dunno all this rage in ppl that want farm...They changed the skill?well, why we must refuse to use them?Wth seriously,ppl pretend to run uw in tactic way with defy pain and nukers ele?NO SENSE...
As other ppl say,they nerf dwg and another skill raise,nothing change and again ppl post qq against it...really we need play with only standard attacks?
Dwg work good and it is popoular because it can be runned on all classes, low cost - low cooldown and nice damage, even a war can run it, that make the game doable for all,even for ppl that never tried DoA.
And btw there is no sense in stop god mode or 100000 damage second,because GW is one of the few games that have "standard" weapons/armors and you can get "full power/stats" with few k...ppl grind on "skins",to be cooler than others...untill ppl dont understand this we get a lot off nosense qq and rage in posts.
And my question is still up,it is not true that ppl are jelous when other get the same thing that they got?

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Mcsnake85 View Post
Skills are required to push 1-2-3-4, how many sins fail every day?lol a lot...go in pug uw and see,or go in fow that is quite easy.
Maybe 1-2-3 was easy before the nerf,but now isa different thing...
I dunno all this rage in ppl that want farm...They changed the skill?well, why we must refuse to use them?Wth seriously,ppl pretend to run uw in tactic way with defy pain and nukers ele?NO SENSE...
As other ppl say,they nerf dwg and another skill raise,nothing change and again ppl post qq against it...really we need play with only standard attacks?
Dwg work good and it is popoular because it can be runned on all classes, low cost - low cooldown and nice damage, even a war can run it, that make the game doable for all,even for ppl that never tried DoA.
And btw there is no sense in stop god mode or 100000 damage second,because GW is one of the few games that have "standard" weapons/armors and you can get "full power/stats" with few k...ppl grind on "skins",to be cooler than others...untill ppl dont understand this we get a lot off nosense qq and rage in posts.
And my question is still up,it is not true that ppl are jelous when other get the same thing that they got?
I take it you are not english.. Neither am I, but still, I can formulate a decent english sentence..
After some reading this over and trying to understand what you were saying I came to this conclusion:
You say that even using DwG requires skill? Because mashing 1-2-1-2-1-2 do drop spam your DwG is hard? Guess what, you can train a chimp to complete DoA doing DwG.. And I am pretty sure you actually can...
Once a game has become so easy that a trained chimp can complete it's "Elite" areas by mashing on buttons, there are some serious issues.. Even if it is in NM..
And about nerfing DwG will end in a new PUG-way for DoA, that's the entire point, if PUGs would run a physway, or a balanced way that doesn't require too much brainpower either, but still is more than spamming 1 skill, most people would have peace with it, most people just hate it because it's a worse gimmick than Ursan..

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by HigherMinion View Post
no lack of healers for ZQs, and this is off-topic!
It's not. My entire case rests on the understanding that all power creep is bad and needs to be censured. SF and DwG, in their current states, make a mockery of PvE with what can be accomplished using them.

There's little but excuses and finger-pointing to dismiss the need to nerf this skill. All I've set out to say is that this is the poison that keeps PvE from being fun and interesting. Maybe homogeneous, dull play is fun to people; I don't see it that way. Sorry if I had to go off-topic to point that out.

Mcsnake85

Mcsnake85

Wilds Pathfinder

Join Date: Nov 2009

Italy

E/P

Quote:
Originally Posted by Bright Star Shine View Post
I take it you are not english.. Neither am I, but still, I can formulate a decent english sentence..
After some reading this over and trying to understand what you were saying I came to this conclusion:
You say that even using DwG requires skill? Because mashing 1-2-1-2-1-2 do drop spam your DwG is hard? Guess what, you can train a chimp to complete DoA doing DwG.. And I am pretty sure you actually can...
Once a game has become so easy that a trained chimp can complete it's "Elite" areas by mashing on buttons, there are some serious issues.. Even if it is in NM..
And about nerfing DwG will end in a new PUG-way for DoA, that's the entire point, if PUGs would run a physway, or a balanced way that doesn't require too much brainpower either, but still is more than spamming 1 skill, most people would have peace with it, most people just hate it because it's a worse gimmick than Ursan..
First off all,sorry about my bad english,i said sorry about 5 or 6 post ago and i wrote it..im still learning and im trying to do my best on writing something understandable.
Ok now, i write my last post because im tired,ppl always complain in everithing over and over again,want nerf,want buff...who care?they want complain....Im not saying to you personally,but in general this happens in real life and on videogames too.
Ok,i try expain things (i hope i can do it) :
* In GW you dont need shiny items to be strong,in other games there are stats and bonus that are different from item to items,so you need farm and search for best items, in gw all weapons have same stats, only skin change. So we can say: [Blue] Longsword q9 15-22 inscriptable = [Gold] Crystalline Sword Q9 15-22 inscriptable.
The research of skin is a secondary thing that dont give extra powers to ppl.That mean you are not forced on farm.
* Skills updates come from programmers, if they change something maybe there is a good reason,maybe to give the chance to all to farm end areas,and DwG let all ppl to play ANY KIND of class in DoA.
DwG is not like original SF,you are not immortal,you cant tank and kill 1000 mobs at time,so you need press 1-1-1-1, but you need anyway a base of tactic on how to kill/pull mobs.
* Since the first video games come out i never heard a MOB (or monster, or npc enemy) complain because player was too strong to beat...In pvp its a different thing,you fighting Humans,real ppl behind a pc,so you need be carefull when you create/modify skills and dont make them too powerfull, because ppl can complain AND THEY ARE RIGHT...But really,who care about pve if you kill 1000000 mobs with a skill?AND btw in pve too,mobs can be killed with one skill [Except low level mobs].

I want ask you a thing now,if you are in war and your officer ask you "You prefer a Knife or a M1A1 tank (http://img87.imageshack.us/i/landm1a1usmcoverwatchhi.jpg/)" what you choose?the knife because tank is overpowered?
GW is the same thing,give me the best skill you can to kill the mobs....AND you need a good team anyway.

I said it 3 times,and i say it again UNTILL you prove me im wrong, ppl want nerf because ambrance are dropping too much and they loosing thousand of ectos.
A dude here said
24 * 8.5k = 204k - Now
48 * 4.8k = 230.4k - Before
Ok i can agree,btw how much it take to drop 48e?min 6 uw run with 2 man run (splitting ectos on team), and 24e?half!
And second thing , ectos are becomingthe currency now, its really sad i know, but ppl dont care on HOW much is a ecto,they want ecto and not k..
Think about it :
Vs Req 9 was something like 100k+40e [e=4k] so 260k in total about 2/3 years ago.
Vs Req 9 is 50e Now with e=7.5k is 375k WOW!!! +115k!!

Think about all....sorry again if it is all undertandable,but i hope it is clear what i meaning...
Again /unsigned

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Xiaquin View Post
It's not. My entire case rests on the understanding that all power creep is bad and needs to be censured. SF and DwG, in their current states, make a mockery of PvE with what can be accomplished using them.

There's little but excuses and finger-pointing to dismiss the need to nerf this skill. All I've set out to say is that this is the poison that keeps PvE from being fun and interesting. Maybe homogeneous, dull play is fun to people; I don't see it that way. Sorry if I had to go off-topic to point that out.
The problem is that nerfing a particular skill won't change the homogeneous factor. Again, the issue comes into the fact that Elites severely limit the build creativity you can use to be successful. UB and other gimmick builds/skills don't change that, but in certain cases, like UB, it gave people a chance to play with a particular P/S character combo that otherwise would not be usable in such areas.

One of the appeals with an RPG is the ability to customize and personalize a character so that the character is as unique as possible in the game world. When you get to areas that eliminate much of the uniqueness by only allowing a small set of profession and skill combinations to work, that turns a lot of people off, especially the casual player who tends to minimize a lot of changes to their characters as they would rather jump in a play rather than spend hours "stat tweaking."

I see tons of people complain about CC and PvX builds, but when you get right down to it, Elite areas, HM, and even some of the later mishes (especially in Factions), doesn't allow for a lot build variation. So you end up with only a small set of builds that become usable to be successful - you can't get any more CC than that.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Chocolate_Prayers View Post
Another way to look at it is that this skill has had the current functionality for quite some time now, and the Developers have not made any indication that this functionality is incorrect or otherwise unintended. Therefore there is no real need to nerf this skill.
Guild Wars' developers are too controversial to use them as an argument for something being fine or not.

Quote:
As for "balance"... Balance is a point of view. For Example:
"Scissors are Overpowered and imba, Rock is well balanced." - Paper
Just because there are people who misuse the term balance doesn't mean there isn't an unambiguous definition of it.

Quote:
For those who still claim that certain skills should be nerfed into oblivion, there are enough useless (or unusable) skills out there already, why make the pile any bigger?
Nerfing skills that force other skills into uselessness will result in those skills being usable again, increasing the skill diversity. In case you're wondering, DwG isn't one of those.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Hanok Odbrook View Post
. When you get to areas that eliminate much of the uniqueness by only allowing a small set of profession and skill combinations to work, that turns a lot of people off
That is not true. DoA does not force players to play a certain profession or use certain skills. PUGs force players to play a certain profession or use certain skills. The blame should be placed on bad and incredibly unintelligent players. This notion that only certain classes or bars are playable is nothing more than a misconception made by individuals who do not understand game mechanics.

Quote:
I see tons of people complain about CC and PvX builds, but when you get right down to it, Elite areas, HM, and even some of the later mishes (especially in Factions), doesn't allow for a lot build variation. So you end up with only a small set of builds that become usable to be successful - you can't get any more CC than that.
Of course they allow for build variation. If players understand game mechanics and play smart, you can typically just grab and go. In pre-UB times there were certain instances where my guild did DoA with a mesmer and a Rt/R who used a bow. Obviously a mesmer was not the optimal choice at the time, but it did not prohibit us from success.

The argument that players cannot get into groups with class x or without skill y is absolute rubbish. If PUGs were not so downright terrible at the game, they would realize that they would not have to rely on gimmicks and exploiting improperly implemented skills in order to achieve success.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by Hanok Odbrook View Post
The problem is that nerfing a particular skill won't change the homogeneous factor.
I'm not sure what you mean, when 3-4 roles in DwG-way are built around using this skill. Again, this isn't about fixing the entire problem, it's about fixing one problem. SF is still the bigger issue and always will be, but it doesn't change the fact that DwG is silly powerful and is being abused in high-end play.

Just for the record, I don't play any elite areas, I don't have a vested interest in my own financial security, I'm calling what I see, and maybe if there was more balance, I'd join a pug. Sadly, as it's been pointed out, they need a PvX on how to tie their shoes.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Simath View Post
The argument that players cannot get into groups with class x or without skill y is absolute rubbish. If PUGs were not so downright terrible at the game, they would realize that they would not have to rely on gimmicks and exploiting improperly implemented skills in order to achieve success.
People appear to recognize that DWG builds can be flexible with professions (unless you're using Mantra of Frost) with an easy to learn play style for a higher success rate. That sounds fairy intelligent. The problem with gimmicks does not seem to be PUG exclusive. Being less experienced with a particular area doesn't make you less intelligent.

Adam Ko

Adam Ko

Ascalonian Squire

Join Date: Oct 2009

Normally found in: Jade Quarry / Zin Ku Corridor / Fort Aspenwood / Kamadan

Lagg Killed Me [LKM]

A/

Do people ever wonder if Anet implemented these ridiculously powerful skills for a reason..?

/Not Signed

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Adam Ko View Post
Do people ever wonder if Anet implemented these ridiculously powerful skills for a reason..?
If that's your reasoning to not support something, it's poor. You don't know what the reason is in order to agree with it or not.

Adam Ko

Adam Ko

Ascalonian Squire

Join Date: Oct 2009

Normally found in: Jade Quarry / Zin Ku Corridor / Fort Aspenwood / Kamadan

Lagg Killed Me [LKM]

A/

Quote:
Originally Posted by Cuilan View Post
If that's your reasoning to not support something, it's poor. You don't know what the reason is in order to agree with it or not.
It's not my only reason.

I don't support this nerf for the following:

Not everyone has time to spend doing hours and hours of tedious work on a game. Thus, these players can't enjoy the rewards of the elite areas without spending thousands of platinums to buy them. The main point of this complaint is that it will drop the price of gems and armbraces, and if it isn't, then why would anyone care how well it does?

It allows everyone to enjoy farming elite areas in their own way. If it works, why is that so bad? Because you want things to be harder? If you want things to be harder, then don't use the build yourself and allow people to play the way they choose to.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Adam Ko View Post
Do people ever wonder if Anet implemented these ridiculously powerful skills for a reason..?
Yeah, because the individuals in charge of skill balance are extremely competent in their comprehension of ramifications of their decisions.

Quote:
Originally Posted by Adam Ko View Post
It's not my only reason.

I don't support this nerf for the following:

Not everyone has time to spend doing hours and hours of tedious work on a game. Thus, these players can't enjoy the rewards of the elite areas without spending thousands of platinums to buy them. The main point of this complaint is that it will drop the price of gems and armbraces, and if it isn't, then why would anyone care how well it does?

It allows everyone to enjoy farming elite areas in their own way. If it works, why is that so bad? Because you want things to be harder? If you want things to be harder, then don't use the build yourself and allow people to play the way they choose to.
Why should they be entitled to the ability to farm elite areas more easily? This isn't a single player game; making things easier affects other people.

Chocolate_Prayers

Chocolate_Prayers

Lion's Arch Merchant

Join Date: Oct 2007

Australia

Mo/

Quote:
Originally Posted by lemming View Post
Yeah, because the individuals in charge of skill balance are extremely competent in their comprehension of ramifications of their decisions.
Why should they be entitled to the ability to farm elite areas more easily? This isn't a single player game; making things easier affects other people.
I'd have to say that the ones in charge of skill balance have a tough task of balancing everything in a way to suit the majority of the gaming population.
Since it's impossible to please everybody I believe they have opted (at least lately) to allow the more casual gamer to have access to areas that were previously only available to hardcore gamers.
I believe there was a post in this thread at some stage (can not be bothered to find and quote it) which stated that the majority of the gaming population is becoming ever increasingly casual, and that the Hard-core Gamer is becoming more of a niche population.

In other words, by making skills such as DwG available for casual players to complete DoA in "Drone 1-2-3" mode, they enrage Hard-core players who claim that these areas should be exclusive to themselves.
On the other hand, If skills such as these are not available, casual players will generally not be able to have access to areas such as DoA and potentially become enraged due to feeling excluded from a major part of the game.

Either way, I don't care whether or not this skill gets smacked back into oblivion by the ol' nerf bat, but I seriously doubt that ANet will consider every suggestion to nerf skill X that is posted on these forums.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Disclaimer: I do not particularly care one way or the other at this particular moment in time.

Quote:
Originally Posted by Chocolate_Prayers View Post
I'd have to say that the ones in charge of skill balance have a tough task of balancing everything in a way to suit the majority of the gaming population.
Since it's impossible to please everybody I believe they have opted (at least lately) to allow the more casual gamer to have access to areas that were previously only available to hardcore gamers.
I believe there was a post in this thread at some stage (can not be bothered to find and quote it) which stated that the majority of the gaming population is becoming ever increasingly casual, and that the Hard-core Gamer is becoming more of a niche population.

In other words, by making skills such as DwG available for casual players to complete DoA in "Drone 1-2-3" mode, they enrage Hard-core players who claim that these areas should be exclusive to themselves.
On the other hand, If skills such as these are not available, casual players will generally not be able to have access to areas such as DoA and potentially become enraged due to feeling excluded from a major part of the game.
Elite areas were not designed for "hardcore" players. They were designed for good players. Hardcore does not necessarily mean good.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by reaper with no name View Post
Disclaimer: I do not particularly care one way or the other at this particular moment in time.



Elite areas were not designed for "hardcore" players. They were designed for good players. Hardcore does not necessarily mean good.
And the game was designed for the casual player. Elite areas do not necessarily mean casual. And casual does not necessarily mean bad. I have seen no handbook that says a Multi-player game must be designed so that certain items should only be attainable by players with a certain amount of skill or time to dedicate to playing. GW at its inception was about breaking the mold and the way of thinking about MMOs. Allowing players of all skill levels an opportunity to experience all of the game at their own pace and in their own manner of play holds true to that ideal.

Quote:
Originally Posted by Simath View Post
That is not true. DoA does not force players to play a certain profession or use certain skills. PUGs force players to play a certain profession or use certain skills. The blame should be placed on bad and incredibly unintelligent players. This notion that only certain classes or bars are playable is nothing more than a misconception made by individuals who do not understand game mechanics.
Which appears to be a generalization that you took another poster to task for a couple of pages ago. I, and many others, have been members of an equally number of good PUGs made up of complete strangers as we have bad PUGs.



Quote:
Originally Posted by Simath View Post
Of course they allow for build variation. If players understand game mechanics and play smart, you can typically just grab and go. In pre-UB times there were certain instances where my guild did DoA with a mesmer and a Rt/R who used a bow. Obviously a mesmer was not the optimal choice at the time, but it did not prohibit us from success.

The argument that players cannot get into groups with class x or without skill y is absolute rubbish. If PUGs were not so downright terrible at the game, they would realize that they would not have to rely on gimmicks and exploiting improperly implemented skills in order to achieve success.
They allow for some, but certainly not as much variation that you can achieve in the vast majority of the game, and even many HM areas. I highly doubt that your Mesmer ran a BM secondary. And I am sure the rest of the party members had builds that fell into that subset that allow for success by making up for the defects in the M and Rt builds.

When it comes right down to it, the simplest way to start making these areas more appealing to all (aside from making an EM) is to eliminate DP and Kick on Wipe in NM. Just by doing that will allow for more players to experience and learn these areas with whatever builds they choose.

Hanok

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Hanok Odbrook View Post
And the game was designed for the casual player. Elite areas do not necessarily mean casual. And casual does not necessarily mean bad.
And being designed for the "casual player" does not necessarily mean that everyone is entitled to be able to complete every bit of content in the game.