Physical damage should not be 5x stronger than elemental/caster - balance needed

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

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Quote:
Originally Posted by The Josip View Post
Everyone who tried both knows that physicals can deal insane amount of damage compared to others, with insane protection (SY..).

This game always had very imbalanced builds/skills which existed on purpose because of ANets policy of "shifting overpowered metagame".

I think it's time for a change. Obviously, since next updates will deal with Paragons and Dervishes there's not much hope, but you never know.



I've been playing lately with Me/D (!) because even as melee mesmer I kill faster than as caster mesmer, even after the mesmer buff update. I mean, come on, something is wrong here. My (buffed) melee mesmer can kill monsters in HM in two hits. Two hits. Let me do that with a spell!
there is no chance for balance in this game. there is too many problems to deal with this late in the game. had the majority of problems been dealt with over time, or once factions was released until now, we wouldnt be at the power creep way of balancing that has happened in the mesmer and rit updates.

taking away secondary professions would be the first step. eliminate PvE skills and cons. having too many skills in the game is another problem. you could eliminate over 1/2 the skills in the game and no one would notice or care. as long as some professions can out play other professions using that professions skills there will never be balance in the game.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I find it hard to believe that people are trying to deny how much stronger physicals are, it really is night and day. That being said I kind of like it that way, it lets the player have finer granularity on the difficulty slider - if you want to cruise on easy while eating a sandwich, use your warrior; if you want things a bit harder for a while, play with your caster.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

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Quote:
Originally Posted by The Josip View Post
I didn't notice. I thought fire eles rules Prophecies, as well as minion masters. You play as a warrior. I really can't see how your warrior competed during that time, in damage and protection. Moreover my smiting monk in Prophecies was probably dealing more damage as well plus heals (not sure since it was long ago, and it was before nerfs and before aoe dispersal).

Warriors were damage dealers in PvP, but general PvE they were always more tanks than anything else. Then again, maybe I'm wrong, I accept refutal.


Lol you obviously haven't played this game very long... Wars have been damage dealers from the point they were released. Anyone who says otherwise is bad.

Grief Ele threads have been going on since improved AI and HM was introduced. Players bitched because the game was too easy and this is what you get. You want harder to kill monsters? you got it. You want smarter monsters, you got it. Thank your fellow players for your crappy ele dmg, we all had a part in that.

Is it me or is Guru ungodly slow tonight?

Lanier

Lanier

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Join Date: Jan 2010

[Pink]

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I would disagree at the OP on two accounts:

1. Physicals by themselves are not any more powerful than casters. What can make physicals more powerful than casters is the fact that they have many options for being buffed. However, these buffs (with the exception of the few paragon damage buffs) come from casters. Therefore... im not really seeing what the problem is. Physicals are only more powerful damage wise if they have the buffs that casters offer them. In fact, I wouldn't really even consider that the physical's doing the damage. When an HB warrior attacks a mob, I see it as the necromancer doing the MoP damage and the rit doing the splinter damage. The warrior is just getting the bonus damage from Hundred Blades/Whirlwind. However you choose to look at it, I don't really see how this is a bad thing.

2. If we are going to take into account caster's buffs and all, it is true that physicals do more damage than casters. However, on the other end, Physicals also have more counters than casters. When Im monking, i prefer to see physical enemies because i know that a guardian or aegis will make shutting them down a piece of cake. When it comes to conditions, casters only have to contend with daze while physicals have to deal with the more common blinding and weakness. There are also many more physical shutdown hexes, and those that there are tend to be cheaper and more spammable than anti-caster hexes (compare empathyto backfire). In short, while physicals may have a higher damage potential (but only with the help of friendly casters), physicals also have to deal with more counters.

Problem?

Problem?

Pre-Searing Cadet

Join Date: Jul 2010

W/

Quote:
"wah...I can't kill this mob"

PuppyEater

PuppyEater

Frost Gate Guardian

Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

Blame decades of rpg designers who all thought that getting hit with a sword was > or = being set on fire and hit by a bolt of lightning....


And as people have already pointed out you sacrifice range for damage since energy management has been a non-issue for quite a long time now...

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

lrn2kite, bring shield sets and use armor insignias

Problem?

Problem?

Pre-Searing Cadet

Join Date: Jul 2010

W/

Quote:
And what happens when caster is interrupted or out of energy?
Both can be prevented easily.

ManlyMan

Ascalonian Squire

Join Date: Apr 2010

I like how OP mysteriously disappeared. But yeah... though i would appreciate more damage (who wouldn't?) I dont quite understand how boosting caster damage 5x is in any way balanced.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Physicals are better 101

1. Auto attacks can be buffed with weapon spells and enchantments.
2. Auto attacks require no energy, less skills + more damage = win.
3. Attacking is fast.

Three reasons why physicals are better damage dealers and 3 reasons why I love that!
I thank ArenaNet for a game that doesn't like tank-n-spank, where damage eating tanks are laughed at.
Battles can't be won with someone eating damage while the rest of the team gets ready for lolBOOM. Real life isn't like that and neither should Guild Wars.
I love the basis that this is built around and apparently a lot of people also like it. Mesmers and necro's shutdown foes and also do armor ignore damage. Rangers and paragons provide ranged physical and melee are close combat. Ele's are support and heal, even in normal mode they rock as support and heal even though nuking works better.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

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Quote:
Originally Posted by cellardweller View Post
I find it hard to believe that people are trying to deny how much stronger physicals are, it really is night and day. That being said I kind of like it that way, it lets the player have finer granularity on the difficulty slider - if you want to cruise on easy while eating a sandwich, use your warrior; if you want things a bit harder for a while, play with your caster.
This post made me lol hard.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by The Josip View Post
It doesn't need changing and balancing if you're MoP nuker exploiting physical damage, of course.
Try running MoP on a warrior, I tried it on my ranger, a long time ago - the first new secondary I tried after ascenscion - and it did not really work well.

The party needs casters to buff the physicals because without the buffs they don't deal all that much damage. AoE casters need melee to keep foes in the area of effect. One will not work (efficiently) without the other.

Gill Halendt

Gill Halendt

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Join Date: Mar 2008

Quote:
Originally Posted by Lanier View Post
I would disagree at the OP on two accounts:

1. Physicals by themselves are not any more powerful than casters. What can make physicals more powerful than casters is the fact that they have many options for being buffed. However, these buffs (with the exception of the few paragon damage buffs) come from casters. Therefore... im not really seeing what the problem is. Physicals are only more powerful damage wise if they have the buffs that casters offer them. In fact, I wouldn't really even consider that the physical's doing the damage. When an HB warrior attacks a mob, I see it as the necromancer doing the MoP damage and the rit doing the splinter damage. The warrior is just getting the bonus damage from Hundred Blades/Whirlwind. However you choose to look at it, I don't really see how this is a bad thing.

2. If we are going to take into account caster's buffs and all, it is true that physicals do more damage than casters. However, on the other end, Physicals also have more counters than casters. When Im monking, i prefer to see physical enemies because i know that a guardian or aegis will make shutting them down a piece of cake. When it comes to conditions, casters only have to contend with daze while physicals have to deal with the more common blinding and weakness. There are also many more physical shutdown hexes, and those that there are tend to be cheaper and more spammable than anti-caster hexes (compare empathyto backfire). In short, while physicals may have a higher damage potential (but only with the help of friendly casters), physicals also have to deal with more counters.
This. This 100 times.

Quote:
Originally Posted by PuppyEater View Post
Blame decades of rpg designers who all thought that getting hit with a sword was > or = being set on fire and hit by a bolt of lightning...
Well, isn't that so?

In real life physical traumas and injuries are the first cause of incidental death: human beings can survive severe burning or even being struck by a thunder, while they would die in a matter of minutes with a severed artery, they would pretty much certainly die if eviscerated or heavily dismembered and wouldn't survive being decapitated.

HigherMinion

HigherMinion

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Join Date: May 2008

East Anglia, UK

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Quote:
Originally Posted by Gill Halendt View Post
In real life physical traumas and injuries are the first cause of incidental death: human beings can survive severe burning or even being struck by a thunder, while they would die in a matter of minutes with a severed artery, they would pretty much certainly die if eviscerated or heavily dismembered and wouldn't survive being decapitated.
...And then Rigor Mortis sets in

Iuris

Iuris

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Join Date: Nov 2006

Crazy ducks from the Forest

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The whole debate misses that there are many counters to physical damage, too. I can attest to how many times I've been horribly frustrated in a game simply because my physical damage dealer was completely shut down with blocking or blindness.

Really, remember Eruption, Throw dirt, Blurred vision (this one especially...), That wossname Dervish skill that lets madness titans block, and tons of others. Not to forget the eternal Empathy, Spiteful spirit and company.

Really - play as a physical damage dealer for a bit, and you'll see that it's not that simple.

Also, remember that a caster that deals damage by increasing another player's damage is still a caster.

HigherMinion

HigherMinion

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Join Date: May 2008

East Anglia, UK

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Ever seen a Physical team take on DoA HM (or even NM) on a Quad Run?

No. And the reasons are all stated above.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Seriously , flawed logic needs no arguments against. Ranged chars should NEVER deal equal or more damage than Buffedashell melee chars and thats it. Oh , no equal amount of buffs to ranged DPS chars ? cry me a river . Theres also little counters to them so its balanced.com

Quote:
Originally Posted by cellardweller View Post
I find it hard to believe that people are trying to deny how much stronger physicals are, it really is night and day. That being said I kind of like it that way, it lets the player have finer granularity on the difficulty slider - if you want to cruise on easy while eating a sandwich, use your warrior; if you want things a bit harder for a while, play with your caster.
Yeah because Physicals are "Tab + Space , 1 2 3 4 <foe down> <rest of skills if needed >" and repeat ..... oh wait .

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Zodiac Meteor View Post
Battles can't be won with someone eating damage while the rest of the team gets ready for lolBOOM. Real life isn't like that and neither should Guild Wars.
I did yesterday's ZB (Veil in DoA) with an all caster/ranged group that was tankless. Not all caster groups are tank 'n spank. So go away.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Cuilan View Post
I did yesterday's ZB (Veil in DoA) with an all caster/ranged group that was tankless. Not all caster groups are tank 'n spank. So go away.
Well, to be fair, this only works because of SY, which means there's no damage that needs to be tanked.

I think the points have been pretty well made: physicals are made good by stuff like Barbs, MoP, SoH, GWD and Splinter, which are all spells. The physicals on their own would be kinda RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed. Also, I have a lot of respect for Ensign, but that article was made long before the advent of Shitterflames, Killingarmbraceprices Was Glaive and other stupid things were made so it's rather outdated(notice how it mentions horrible things like Incendiary Bonds that only Orion uses). The thing that makes most physicals stupid is SY!, because instead of better AI and skillbars, HM just gave us big numbers like 450 damage shitterflames bosses that the horrible H/H AI will happily ball for.


EDIT:

Quote:
Originally Posted by Tenebrae View Post
Yeah because Physicals are "Tab + Space , 1 2 3 4 <foe down> <rest of skills if needed >" and repeat ..... oh wait .
Um, I'm pretty sure 95% of Assassins didn't get the sarcasm in that...

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by Gill Halendt View Post
Well, isn't that so?

In real life physical traumas and injuries are the first cause of incidental death: human beings can survive severe burning or even being struck by a thunder, while they would die in a matter of minutes with a severed artery, they would pretty much certainly die if eviscerated or heavily dismembered and wouldn't survive being decapitated.
Besides the struck by Thunder part (I think you mean lightning) I agree with this. Throw a big ass rock at someone that's on fire he might just get grazed by it. He'll live probably. On the other hand if you smash his head in with a hammer...

IlikeGW

Jungle Guide

Join Date: Aug 2005

Thread is irrelevant because casters are rarely countered, physicals are countered constantly.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

In today's mmorpg magic classes are always over-powered shunning any form of melee characters so I couldn't care less if eles got screwed on damage in gw.
BTW
hammer blow to the head>fire

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

This topic is better suited for Sardelac Sanitarium.

ApolloIV

ApolloIV

Academy Page

Join Date: Jun 2010

D/

@ Gill Halendt and belshazaarswrath.

Just so you know, Guild Wars is fiction. Your arguments are moot.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Ninja Ninja View Post
This topic is better suited for Sardelac Sanitarium.
It was in sardelac, got moved here.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Ninja Ninja View Post
This topic is better suited for Sardelac Sanitarium.
"Caster damage should be buffed to be powerful like melee damage" is too vague of a suggestion to stay there. There are hundreds of ways that can be carried out. Unless specifics are stated, it's only a discussion point, and not a real suggestion.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by IlikeGW View Post
Thread is irrelevant because casters are rarely countered, physicals are countered constantly.
This.

Blind. Blocking. Hexes that cause "miss" or slow attack speed, snare..yeah, melee is way overpowered and needs balance.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

In most mmo's, casters do the high easily counterable (or fragile) damage, and the physicals do the reliable average damage and tanking. Gw tipped this on its head, and gave phys the easily counterable (or fragile) high damage and the casters the support and reliable mid range damage....

To reverse that it would need a massive overhaul of the whole game..plus making team synergy mean more than tank then your mates nuke is sexy! buffing, cleaning, marking, protting, positioning, ect ect is all way better game play .... intra team synergies are fun!

I for one prefer this approach less tanky spanky! more steamroll! its not perfect but its better...(imo ofc)

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by ApolloIV View Post
@ Gill Halendt and belshazaarswrath.

Just so you know, Guild Wars is fiction. Your arguments are moot.
So what if it's fiction? It's not so fictitious that it has no relation to the real world whatsoever.

If all the fire elemental attacks looked like water and the air attacks looked like little pink bunnies you'd probably be like "Wow that really makes no sense, they should fix this."

But this is off topic so I'd like to keep it at that if possible...

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Tenebrae View Post
Yeah because Physicals are "Tab + Space , 1 2 3 4 <foe down> <rest of skills if needed >" and repeat ..... oh wait .
That sounds more like an AP spammer than a caster. Caster complexity comes from managing things like wastrels worry and shatter delusions.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

@OP
Your success with your Me/D build is due to your caster heros, PI your caster skill and AoHM. Sins have Critical hits, Wars have Armor Penetrating, and Dervs have an attack spammer build that would put your Me/D to shame. Not to mention they have the armor for tanking. AoHM should obviously be tied to mysticism. That would help the Derv use his primary weapon as good as a Warrior but not as well as an Assassin. But thats another thread. So you basically pointed out that physicals are stronger when your casters are dedicated to supporting you. I think you defeated your own arguement.

If your playing a Mesmer, why not take any of the Keystone, Domination, Illusion, AP, or Panic builds? They do outstanding AoE armor ignoring damage. Not to mention damage mitigation and degen hexes.

Things are pretty balanced right now in general. Its the specific professions that could use the help. Dervs, Rangers, Paras, and Eles could use some well thought out buffs. And Rts could use some clever tweaking.

I play all 10 professions and I take them through the WiK content HM, just as an example. Even with all the melee buffs, I run across alot of melee counters. My casters are easier to take though because they arent shut down as easily. So from my observations, melee vs caster power is fairly balanced. Even if melee does a little more damage to a single target, the casters have more AoE that balances it out.

chilly willy

Academy Page

Join Date: Apr 2010

W/

as a primary warrior with almost everything pve done or damn near done(just need some elite areas, see seking services...) the counters to melee are the following...
empathy, spiteful spirit, insidious parasite, blind,blocks, misses, weakness, slowed attack speeds, stance removal, damage mitigation buffs like shouts and enchantments, you can't do much while carrying bundle items, cracked armor, melee for the most part lacks armor ignoring damage so hm can be a bitch for a warrior that isn't in a gimmick team, lack of aoe besides scythe usage and stuff. now this is all i can care to think of off the top of my head now casters on the other hand have the following against them...
dazed, interupts, 60AL armor, and easily interuptable skills. that is about it. ive been playing a monk in pve recently because i hate using the zaishen dude to get to jq and fa and the like and i have noticed i have way more to offer to the team as a caster i have nearly unlimted energy(still is the case with warrior's endurance though) but as a monk i can offer 50% damage reduction to 3 other party members and be able to spam roj and smiting signets so i can do way more damage even as a monk than i could do as a warrior.

Lanier

Lanier

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Join Date: Jan 2010

[Pink]

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Quote:
Originally Posted by chilly willy View Post
as a primary warrior with almost everything pve done or damn near done(just need some elite areas, see seking services...) the counters to melee are the following...
empathy, spiteful spirit, insidious parasite, blind,blocks, misses, weakness, slowed attack speeds, stance removal, damage mitigation buffs like shouts and enchantments, you can't do much while carrying bundle items, cracked armor, melee for the most part lacks armor ignoring damage so hm can be a bitch for a warrior that isn't in a gimmick team, lack of aoe besides scythe usage and stuff. now this is all i can care to think of off the top of my head now casters on the other hand have the following against them...
dazed, interupts, 60AL armor, and easily interuptable skills. that is about it. ive been playing a monk in pve recently because i hate using the zaishen dude to get to jq and fa and the like and i have noticed i have way more to offer to the team as a caster i have nearly unlimted energy(still is the case with warrior's endurance though) but as a monk i can offer 50% damage reduction to 3 other party members and be able to spam roj and smiting signets so i can do way more damage even as a monk than i could do as a warrior.
My paragon was my main for the first two years after getting the game, and I still shudder when I see an enemy with faintheartedness. Its like the designers purposely put it on every other necromancer in the nightfall campaign, and it was annoying as hell to deal with.

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

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Quote:
Originally Posted by Lanier View Post
My paragon was my main for the first two years after getting the game, and I still shudder when I see an enemy with faintheartedness. Its like the designers purposely put it on every other necromancer in the nightfall campaign, and it was annoying as hell to deal with.
Soothing images says RAEP. The first hex my paragon ever got hit with was that...and it was there that I realized that they might not be the class for me.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by ApolloIV View Post
@ Gill Halendt and belshazaarswrath.

Just so you know, Guild Wars is fiction. Your arguments are moot.
Calm down...

I was just replying to some guy stating that a sword dealing that much damage makes no sense even in the real world. It actually does, just that...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The unstated assumption here:

As a physical I can easily get my heroes to bitch SoH/splinter/curses/whatever for me, while abusing SY/AoHM/CA/etc.

As a caster I'm SOL trying to make Koss or Zenmai do anything useful.

So basically, it's an imbalance with single player, aka 95% of guild wars.

chilly willy

Academy Page

Join Date: Apr 2010

W/

Quote:
Originally Posted by FoxBat View Post
The unstated assumption here:

As a physical I can easily get my heroes to bitch SoH/splinter/curses/whatever for me, while abusing SY/AoHM/CA/etc.

As a caster I'm SOL trying to make Koss or Zenmai do anything useful.

So basically, it's an imbalance with single player, aka 95% of guild wars.
something i have found is that as a caster you do not need a frontliner if u do it right. casters can tank if needed but it has to be done differently. and if u want zenmai to do something useful ditch the daggers and get a shield and a spear or a bow or even casting weapons to make use of certain signets and hexes.ai sins suck balls since they use the chains like a retarded person and they use the shadowsteps purely as heals or kiting skills. im kind of kicking myself for not picking a caster or even a ranger when i first started playign the game (prophecies) i hate making multiple characters besides for pvp. if i would have known casters were so versatile i would have picked one. although i have found that a warrior is mediocre at nearly everything so it is easier i found to roll a warrior compared to a caster when first starting out especially in prophecies because of the lack of skills compared to the newer campaigns.

overall physicals need caster support but casters do not need physicals to be useful. casters have minions and/or spirits at their disposal and can remove hexes and conditions and heal themselves and other physicals can provide pressure but thats it outside of gimmick SC teams. pressure is nice because it pisses of the healers. the one thing that can kill a healer is to give it more things to do. and thats where physicals mainly melee excel is pissing off the casters. the casters on the other hand just just spike and steamroll over mobs with minimal overall support.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by NerfHerder View Post
@OP
Your success with your Me/D build is due to your caster heros, PI your caster skill and AoHM. Sins have Critical hits, Wars have Armor Penetrating, and Dervs have an attack spammer build that would put your Me/D to shame.
If you actually read his/her thread, you would realize that you can do oodles of damage as any prof./d, all you need is a few pve skills and scythe attacks. The damage is also similar or the exact same (with a blue/red rock candy) compated to the output wars or dervs with scythes can produce, with sins on top due to critical hits. Survivalbility is easily managed with a proper hero setup, though sins and wars have an advantage over the mesmer. How about testing a build before bashing it, mkay?



The issue isn't melee damage, it's all of the cons and pve skills that anet can't seem to want to balance with a few rediculous combinations of different profs. If Anet was really serious about keeping their game difficult, they would've nerfed broken skill combinations such as HB+mark of pain or SF+sliver armor/radiation field. But the state that pve and the market is in will never be fixed, even with a large update. The solution that I think that the TC is taking is how to break dervishes so they can be on par with other proffessions; they might do it with eles as well if there's enough voice within the community.

Tenebrae

Tenebrae

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Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by cellardweller View Post
That sounds more like an AP spammer than a caster. Caster complexity comes from managing things like wastrels worry and shatter delusions.
Dude .... that is managing your own bar and skills , every char in this game does that. I was ironic because theres no way in hell that a caster is harder to use than a melee. Melees have to deal with a load of bullcrap so its balanced that theres also a lot of skills ( most of them spells ) that boost their DPS etc.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by The Josip View Post
Everyone who tried both knows that physicals can deal insane amount of damage compared to others, with insane protection (SY..).

This game always had very imbalanced builds/skills which existed on purpose because of ANets policy of "shifting overpowered metagame".

I think it's time for a change. Obviously, since next updates will deal with Paragons and Dervishes there's not much hope, but you never know.



I've been playing lately with Me/D (!) because even as melee mesmer I kill faster than as caster mesmer, even after the mesmer buff update. I mean, come on, something is wrong here. My (buffed) melee mesmer can kill monsters in HM in two hits. Two hits. Let me do that with a spell!
Thread tl;dr so this is directed at OP.

Do you know from personal experience that magic is superior to physical damage? Is that the way it is in real life? If so then I am all for a fix but until you ave solid evidence that casters should be stronger than physicals shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up.