Originally Posted by Ugh
Since physicals have very little support, nerfing their damage too much would just lead to their abandonment.
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Originally Posted by Ugh
You can with Panic. Those silly little mobs love balling up and interrupting each other.
The usefulness of interrupting a nuke is dependent on the difficulty of the area. If you're in NKP, interrupting an imp probably isn't worth your time and beating everything with a stick is obviously faster. But, in a more difficult area, not interrupting those nukers could easily lead to some deaths or at least make it much more difficult on your backline. Mesmers are bad in easy areas, but those don't really matter. |
If you believe Mesmers to be an effective choice in so-called "more difficult areas", by all means go ahead and try to do Shards of Orr HM or Forgewight HM with a Panic Mesmer. The most dangerous foes in both areas use nukes that Mesmers ostensibly counter. Try it. You'll quickly see how effective the Panic Mesmer is at defending the party. Without good aggro techniques you will be annihilated. With good aggro techniques it is still difficult.
Interrupts work at defending the party to some extent, but it's a fragile choice. Mesmer heroes are generally weak. Unfortunate maybe, but true.
Originally Posted by Ugh
My point was to disprove your point. You tried to support the idea that mesmers are bad by stating how no one uses mesmer heroes, but that doesn't actually prove anything other than necros and rits are OP.
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Originally Posted by Ugh
You said earth eles are bad. I said they aren't.
Warding is good still, right? |
Ebon Battle Standard of Courage - you shouldn't be bringing a defensive ward as a player.
Ebon Battle Standard of Honor - is an offensive ward.
Ward Against Elements / Ward Against Harm - would you rather have 8 players protected by the Ward taking damage from Savannah Heat, or 2 players unprotected by the Ward taking damage from Savannah Heat?
Ward Against Melee - Aegis >>>>>>> this spell.
No, wards are not good. Utility in general is not good. Kill speed is what matters in PvE, and almost the only thing other than damage that matters is staying alive.
Originally Posted by Ugh
Anyways, most of your arguments seem to be based around mesmers not being able to clear easy areas as fast as physicals. Shutdown is quite helpful in hard areas.
Also, I'd still like an answer to this: Why do you guys want to turn mesmers into a brainless nuking class? If you really like mesmers, you should be happy that they're useful and their unique playstyle hasn't been forsaken. |
As for the second, well, the purported niche of Mesmers - shutdown - simply has no role in PvE. Unless Mesmers can deal damage then, they will remain useless. Mesmers received a major buff not so long ago, but it did not change their position because they're still bad. A bit less bad than before, but still bad.
If Mesmers are to be useful, they need to be able to deal damage. How they find a damage build that deals comparable DPS to other classes, while still being one they can call their own, I don't really care.