Dervish update preview please
The Josip
I know that "2 month frequency skill update" is now in fact 4 month span, but is it possible we get a preview on how Dervish skill changes might look? Or if someone can post a link to wikileaks
Zodiac Meteor
Yes please, 4 months with no news is irritating. At least give us a preview by now.
Yelling @ Cats
Sorry, we have been busy with unforeseen holiday events.
Next month.
Next month.
Zodiac Meteor
Yelling @ Cats
Shayne Hawke
Saying nothing else about the status of the update, I would advise you not to hold your breath.
StormDragonZ
I can already say that Onslaught will have nothing changed about it... maybe...
Broseiden
Quote:
Sorry, we have been busy with unforeseen holiday events.
Next month. |
Which is fine, because even though I main Dervish, I don't really care if they get an update. I do fine on my own, and realistically everyone is good in PvE. This holiday would be so much better since it is something I actually need.
Nijntjuh
title got me excited..... content let me down......
EDIT: nvm i read title wrong fail me >.>
EDIT: nvm i read title wrong fail me >.>
Lishy
Quote:
I know that "2 month frequency skill update" is now in fact 4 month span, but is it possible we get a preview on how Dervish skill changes might look? Or if someone can post a link to wikileaks
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There ya go, is that enough of an answer?
Chthon
Prediction: The fundamental problems with Dervishes won't be fixed. Many skills will get buffed, but not skills relevant to generic attack-spammer builds, and nothing will be buffed enough to make anything else superior to generic attack-spammer builds.
(Though I really, truly, would like a-net to show the sense to remove the counter-productive damage type conversions from AoHM and the avatars. Seeing as the anti-synergy between AoHM and necro buffs is what keeps Dervs out of well-planned groups, and a couple of the avatars would be maybe borderline worth considering if not for the same anti-synergy.)
(Though I really, truly, would like a-net to show the sense to remove the counter-productive damage type conversions from AoHM and the avatars. Seeing as the anti-synergy between AoHM and necro buffs is what keeps Dervs out of well-planned groups, and a couple of the avatars would be maybe borderline worth considering if not for the same anti-synergy.)
Sirius Bsns
All I know is Dervishes lack utility (i.e.: knock-downs, interrupts, reliable non-elite deepwound, etc.). If none of these utile effects are added to the Dervish, I don't forsee any major use in PvP... and PvE is "bleh" because it already has its own "rule of thumb" regimented/used builds (Spirit Spammers, Damage Mesmers, Sabways, [insert other hard-to-beat builds here], etc.).
code
As far as I know the Dervish changes are not ready for testing yet.
Axel Zinfandel
/signed :O
Previews would be nice enough
Previews would be nice enough
Eluvatar
it seems you can take anything anet says about doing somthing on a regular basis (other then weekly and something they can automate) and multiply the time by 2 or more, they will never release content when they say they will lets all look forward to gw2 before we all grow old
Lord Dagon
Quote:
it seems you can take anything anet says about doing somthing on a regular basis (other then weekly and something they can automate) and multiply the time by 2 or more, they will never release content when they say they will lets all look forward to gw2 before we all grow old
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in all seriousness tho i kinda gotta say how do u have "unforseen holiday events." I know Linsey was resigned to some super secret Gw2 team thats doing something magical but she was offered by anet.. wouldnt they kinda know shed be going? and just kinda script the event, then hire her on to the super secret GW2 team, Then post the event, then work on dervs? That makes the most sense to me.
And What Sirius Bsns said unless they fix the fundemental problems w/ dervs, they still arent gonna be used even if like the avatar elites lose the 120 second recharge or w/e else they wanan do to buff dervs.
so yes id likea preview on dervs so i can see wether or not i should delte my ranger for one... id be nice to see even like scratch notes on like ideas so we can get a rouh idea what they are gonna do.
belshazaarswrath
Didn't they say they'd start on this after they put out the GvG updates? The GvG updates they spoke of haven't come out yet. So there's nothing to preview.
Expect something in September. That's what I'm doing.
Not that they really need to do this RIGHT NAO. They just unloaded WiK and that big Mes update. That's a lot of content in a short period of time.
Expect something in September. That's what I'm doing.
Not that they really need to do this RIGHT NAO. They just unloaded WiK and that big Mes update. That's a lot of content in a short period of time.
Winterclaw
Anet is still doing updates?
shoyon456
reaper with no name
Quote:
Prediction: The fundamental problems with Dervishes won't be fixed. Many skills will get buffed, but not skills relevant to generic attack-spammer builds, and nothing will be buffed enough to make anything else superior to generic attack-spammer builds.
(Though I really, truly, would like a-net to show the sense to remove the counter-productive damage type conversions from AoHM and the avatars. Seeing as the anti-synergy between AoHM and necro buffs is what keeps Dervs out of well-planned groups, and a couple of the avatars would be maybe borderline worth considering if not for the same anti-synergy.) |
You can't nerf attack skill spam, because then scythes become useless, and it's the only thing dervishes can do somewhat effectively.
You can't buff attack skill spam, because other classes can already use the scythe better than the dervish, and that won't help.
You can't buff enchantment juggling, because...well, actually, you can, but unless you give all PBAoEs armor ignoring damage, 1/4 second cast times, 3 sec recharges, and 5 energy costs while giving all enchantment removal attacks 5 energy costs with instant recharges and 1/2 sec activations and +70 damage while reverting mysticism...then enchantment juggling will never compete with attack skill spam, and will therefore remain useless. Sadly, that's just how powerful attack skill spam is. Even with a 60 armor-ignoring enchantment every sec or so, you still need a 0.5 sec activation 100+ damage attack skill after it just to compete with zealous vow and warrior's endurance, to say nothing of beating them (and to beat critscythe? jeez, the numbers would have to be even higher). And it's highly unlikely Anet would be willing to do this, because these sorts of numbers look very overpowered until you actually do the math.
Realistically, the only thing we can expect from Anet that will really help the dervish is to link AoHM to mysticism, thereby making the dervish the best scythe user almost by default.
Yelling @ Cats
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This.
You can't nerf attack skill spam, because then scythes become useless, and it's the only thing dervishes can do somewhat effectively. You can't buff attack skill spam, because other classes can already use the scythe better than the dervish, and that won't help. You can't buff enchantment juggling, because...well, actually, you can, but unless you give all PBAoEs armor ignoring damage, 1/4 second cast times, 3 sec recharges, and 5 energy costs while giving all enchantment removal attacks 5 energy costs with instant recharges and 1/2 sec activations and +70 damage while reverting mysticism...then enchantment juggling will never compete with attack skill spam, and will therefore remain useless. Sadly, that's just how powerful attack skill spam is. Even with a 60 armor-ignoring enchantment every sec or so, you still need a 0.5 sec activation 100+ damage attack skill after it just to compete with zealous vow and warrior's endurance, to say nothing of beating them (and to beat critscythe? jeez, the numbers would have to be even higher). And it's highly unlikely Anet would be willing to do this, because these sorts of numbers look very overpowered until you actually do the math. Realistically, the only thing we can expect from Anet that will really help the dervish is to link AoHM to mysticism, thereby making the dervish the best scythe user almost by default. |
One thing that I've always thought would be beneficial to Dervish enchantment juggling...is to make the self removal skills only effect Dervish skills. This change is actually two sided, and both sides benefit. On one hand, Monks can actually cast enchantments on you while not having to worry about you taking them off by using one of the many skills that remove your enchantments...and on the other hand, the Dervish has more control over which enchantment he removes, by being able to time for instance Vital Boon's healing effect.
Benderama
personally i don't really care about the derv buff, or the past mesmer buff. i'm waiting for the darned paragons to be useful again, without being P/W.
anywho 4 months is quite a while, but it might be a big one, like the ritualist and supposed paragon buff a while ago.
anywho 4 months is quite a while, but it might be a big one, like the ritualist and supposed paragon buff a while ago.
Xsiriss
Too dam right we need information. Anet could at least pretend to try and keep their promises. It's all the small things like this that make people wary of GW2, because it's by 'failnet' and 'failsoft'.
vamp08
Why do I keep seeing "Link AoHM to Mysticisim!"? It wont evener happen because then there wouldn't be a Kurzick/Luxon Dervish skill.
Morphy
Knowing Anet, they will manage to make balance even worse with this update.
Xsiriss
Lookat thing's like Critical Agility and 'There's Nothing to Fear!'. PvE skills geared for a certain profession by relying on their primary skill tree. Enough said.
HigherMinion
Gill Halendt
Well, hopefully Mysticism is improved accordingly, or linking AoHM could turn out being a nerf more than a buff, and would simply make life harder for Dervish secondaries, without any tangible advantage for primaries.
Sirius Bsns
Scale Scythe Damage so that, without investments into Mysticism, the damage is halved. (i.e.: Scythe Mastery: Requires 8 Mysticism; half damage otherwise). Secondary abuse: solved! Add more utility for Dervishes (i.e.: knock-downs, interrupts, stance-removals, reliable enchantment removals, etc.) and they'll see use in PvP. I know nothing about PvE anymore, so poll them about what they want to have in there... My educated guess would have to be alot of Damage and AoE goodness.
belshazaarswrath
In my opinion you're dreaming if you think Dervishes (or any class) will get balanced perfectly. It's impossible to do that at this point. There's too many factors to consider and too many differing opinions.
What people should be hoping for is a boost that make Dervishes more interesting to play (At least for awhile). The more interesting a "balance" is the better it is if you ask me.
Also being impatient and whiny about this update (which is probably not in the near future) will only make you upset and everyone else annoyed. So why not wait patiently?
What people should be hoping for is a boost that make Dervishes more interesting to play (At least for awhile). The more interesting a "balance" is the better it is if you ask me.
Also being impatient and whiny about this update (which is probably not in the near future) will only make you upset and everyone else annoyed. So why not wait patiently?
vamp08
YunSooJin
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I know that "2 month frequency skill update" is now in fact 4 month span, but is it possible we get a preview on how Dervish skill changes might look? Or if someone can post a link to wikileaks
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asking devs for updates doesn't do anything except add to their workload, and is a selfish request that only assuages your selfish needs.
aspi
Linking Aohm to mysticism wont buff the derv one bit, unless they rework the skill at the same time. It will just nerf some build to some extend.
They could try to buff the avatars, the only thing the derv can use where the other profs cant.
It wil be a hard job to buff this profession.
They could try to buff the avatars, the only thing the derv can use where the other profs cant.
It wil be a hard job to buff this profession.
belshazaarswrath
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Linking Aohm to mysticism wont buff the derv one bit, unless they rework the skill at the same time. It will just nerf some build to some extend.
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Vow of Silence, Pious Renewal, Arcane Zeal and every other skill in Mysticism disagree. Also in my opinion it won't be any harder than the previous update with mesmers.
Imaginos
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it seems you can take anything anet says about doing somthing on a regular basis (other then weekly and something they can automate) and multiply the time by 2 or more, they will never release content when they say they will lets all look forward to gw2 before we all grow old
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Imaginos
As others have said linking AoHM to Mysticism isn't going to fix the problem and making a scythe do half damage if points are not put into mysticism is pure stupid in a bowl. They'd have to do that to every other weapon type too, to keep balance and to the GW "vision" of secondary classes and that would cripple more then help. Why is everyone and anet so hooked on the whole nerf it all mindset?
Try something positive like...buffing/changing skills that are in mysticism to put dervishes on par with classes like assassins and critical agility etc... that way they're dervish only. Some skills flat out need a rework in the other trees and the avatars need a re-looking at and should be based off the same template for cost/recharge/functionality. Anet could even add bonus damage/crits to mysticism levels too, to help make sure that dervishes were/are the best scythe users.
Try something positive like...buffing/changing skills that are in mysticism to put dervishes on par with classes like assassins and critical agility etc... that way they're dervish only. Some skills flat out need a rework in the other trees and the avatars need a re-looking at and should be based off the same template for cost/recharge/functionality. Anet could even add bonus damage/crits to mysticism levels too, to help make sure that dervishes were/are the best scythe users.
HigherMinion
How about... For each point in Mysticism you can hit another adjacent foe with your scythe PER enchantment? Uses the same sort of idea with Leadership; energy with enchant ending still carries on.
TalanRoarer
Yelling @ Cats
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Pretty much nailed it.
One thing that I've always thought would be beneficial to Dervish enchantment juggling...is to make the self removal skills only effect Dervish skills. This change is actually two sided, and both sides benefit. On one hand, Monks can actually cast enchantments on you while not having to worry about you taking them off by using one of the many skills that remove your enchantments...and on the other hand, the Dervish has more control over which enchantment he removes, by being able to time for instance Vital Boon's healing effect. |
Would this not make enchantment juggling at least practical? Some skills may need buffed, and perhaps some will need additional requirements (some are balanced purely on the fact that they strip so many enchantments that they aren't worth it).
Imagine actually being able to remove Vital Boon when your health drops, rather than removing the SoR, OoP, and Aegis that your party has casted on you. Being able to reliably end the PBAoE enchantments that cause a condition on end.
Imagine the Monks not having to worry about trying to maintain SoH on you, and being weary to use any protection spells on you because of the good likelihood that it will just be removed by you.
Of course, you could just not take them, which most people do at the moment, but that cancels out a large part of the Dervish attribute lines, and defeats the entire purpose of them.
I'm not saying that some of the skills wouldn't still need rebalanced, some would be too strong, and some would still be terrible, but I think it would go a long way towards what Dervish were originally intended.
belshazaarswrath
An easy way to make earth prayers enchantments more effective would be to have the damage and the status conditions all go off at the end of the enchantment. That way bombing would be a lot more effective.