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This.
You can't nerf attack skill spam, because then scythes become useless, and it's the only thing dervishes can do somewhat effectively. You can't buff attack skill spam, because other classes can already use the scythe better than the dervish, and that won't help. You can't buff enchantment juggling, because...well, actually, you can, but unless you give all PBAoEs armor ignoring damage, 1/4 second cast times, 3 sec recharges, and 5 energy costs while giving all enchantment removal attacks 5 energy costs with instant recharges and 1/2 sec activations and +70 damage while reverting mysticism...then enchantment juggling will never compete with attack skill spam, and will therefore remain useless. Sadly, that's just how powerful attack skill spam is. Even with a 60 armor-ignoring enchantment every sec or so, you still need a 0.5 sec activation 100+ damage attack skill after it just to compete with zealous vow and warrior's endurance, to say nothing of beating them (and to beat critscythe? jeez, the numbers would have to be even higher). And it's highly unlikely Anet would be willing to do this, because these sorts of numbers look very overpowered until you actually do the math. Realistically, the only thing we can expect from Anet that will really help the dervish is to link AoHM to mysticism, thereby making the dervish the best scythe user almost by default. |
One thing that I've always thought would be beneficial to Dervish enchantment juggling...is to make the self removal skills only effect Dervish skills. This change is actually two sided, and both sides benefit. On one hand, Monks can actually cast enchantments on you while not having to worry about you taking them off by using one of the many skills that remove your enchantments...and on the other hand, the Dervish has more control over which enchantment he removes, by being able to time for instance Vital Boon's healing effect.




