Upcoming GW:B Work

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by fireflyry View Post
H/H is not different to 7 heroes....it's an endless chasm of difference imo.
I was doing some thinking about this, as I was running a few vanqs with H/H.

Right now I have the following hench on my team (and some of their skills):
  • Chiyo (Signet of Spirits, Spirit Siphon, some Restoration)
  • Panaku (Seeping Wound, Jagged Strike, Serpent's Defense, Entangling Asp)
  • Kai Ying (Unsteady Ground, Dragon Stomp, Ward Against Melee)
  • Devona (Engraged Smash, Counter Blow, Staggering Blow, Yeti Smash)
You can look at the exact builds on the wiki, and I know I've cherry picked some of the best hench from the mainland of Cantha, but these builds are pretty good. Arguably better than many PuG builds. There are specific certain cases where 7-Hero parties would completely overhaul difficulty for a single-human team (most notably WiK and DoA), but for also everywhere else, Hench aren't too far off from some of the most effective Hero builds.

Of course being able to set the full team will make things easier, but the hench update from a while ago did make things easier back then, and very few players made a stink about it. Note that update only effected people who played H/H exclusively, as getting 2 humans means no need for Hench.

I would say that Hench don't suck, and that fact could be used on either side, either saying we don't need 7-hero parties, or that 7-hero parties aren't that far off from H/H, so it wouldn't be too big a difference.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by snaek View Post
there are way more bobs than tims in gw. sad but true.
What we don't know is whether or not this would've always been the case if players had the option. Was the major amount of pugging near the beginning of GW due to enjoyment, or was it due to being essentially mandatory?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

^i think the nature of rpgs attract the bob-archetype. i'm pretty sure a lot of pugs were formed due to it being mandatory, but is that such a bad thing? last time i checked (though i could be wrong), you can't solo every single high-end raid in wow--why should this be possible in gw?

i bought gw because it appeared to come across as multiplayer oriented. i've played a lot of rpgs and mmorpgs, and nothing has quite matched the teamwork dynamics that gw has brought. the pug scene is dead. i miss it and i have yet to find a decent (mmo)rpg that compares.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by snaek View Post
^i think the nature of rpgs attract the bob-archetype. i'm pretty sure a lot of pugs were formed due to it being mandatory, but is that such a bad thing? last time i checked (though i could be wrong), you can't solo every single high-end raid in wow--why should this be possible in gw?

i bought gw because it appeared to come across as multiplayer oriented. i've played a lot of rpgs and mmorpgs, and nothing has quite matched the teamwork dynamics that gw has brought. the pug scene is dead. i miss it and i have yet to find a decent (mmo)rpg that compares.
WOW is designed to make you join teams, you cant even do instances alone, where as Guildwars was designed to let you solo, you at 8 other hench/hero team with the right build can solo ALL or 98% of GW alone with out ever having human interaction.

we choose to get together not because it is required but because we have guilds, friends, lovers, family playing that we want to journey with.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

^not originally. you couldn't take henchies into uw/fow. up until heroes, humans have always been the more attractive option. 3 heroes ruined it, and 7 will completely destroy it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by snaek View Post
^i think the nature of rpgs attract the bob-archetype. i'm pretty sure a lot of pugs were formed due to it being mandatory, but is that such a bad thing?
It's can be just as discouraging as those who want to PUG but are enforced to solo.

Quote:
Originally Posted by snaek View Post
last time i checked (though i could be wrong), you can't solo every single high-end raid in wow--why should this be possible in gw?
In WoW, you don't have to stay in an outpost to find a 'party', and you can do other things while waiting to find a final member because of summoning stones that take you to the start of the instance.

Quote:
Originally Posted by snaek View Post
^not originally. you couldn't take henchies into uw/fow. up until heroes, humans have always been the more attractive option. 3 heroes ruined it, and 7 will completely destroy it.
It shouldn't be the 'more attractive' option. It should be the more fun option.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by snaek View Post
^not originally. you couldn't take henchies into uw/fow. up until heroes, humans have always been the more attractive option. 3 heroes ruined it, and 7 will completely destroy it.
Heros made it better because you have to not just think about you or bobs or billies build but you have to think about three other characters that may be npcs but still have some kind of interaction - welcome to the dictionary definition of micromanagement.

There will NEVER i repeat NEVER be 7 heros, so dont freak out

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by a-kyle View Post
There will NEVER i repeat NEVER be 7 heros, so dont freak out
You may want to tell that to the live team. Because they are looking into that possibility right now. I'm sure if they knew that, it would save them alot of time and effort.

Personally, I like gaming with other players. But, if someone wants to solo they should have that option. A full hero party would accommodate the solo player who never joins pugs anyway. I on the the other hand, would only use 7 heros whenever I cant get real players. 7 heros will not make the game easier, but it will allow more flexibility to your own playstyle. A full hero party will not even effect the amount of pugs out there. Only fresh content can keep pugs playing.

Also, a full hero party might motivate me to finish my VQ titles. It's more about making the game more fun to play, not easier. Most of HM is easy enough as it is, unless your an Ele trying to do dmg. But, thats another topic entirely. Nobody complains about 2 people taking 6 heros. Why is one more hero such a big deal anyway?

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by snaek View Post
you are still neglecting the fact that the player cannot abuse splinter weapon either. what you are saying is only true for a player that did not abuse splinter weapon. which in practice, i suppose you can say it does make the game easier if you assume that the majority did not abuse splinter weapon.
It was an area of the game that was hard to play through and because of a PvP related nerf, the area was MUCH easier to play through (including Urgoz). And there-in lies the problem, if you nerf a lot of skills, nearly ALL the areas become easier to play through, because the PvE foes also use those nerfed skills.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Anon-e-mouse View Post
It was an area of the game that was hard to play through and because of a PvP related nerf, the area was MUCH easier to play through (including Urgoz). And there-in lies the problem, if you nerf a lot of skills, nearly ALL the areas become easier to play through, because the PvE foes also use those nerfed skills.
your contradicting yourself now. while i do agree that some areas may become easier, especially if your team build doesn't use said nerfed skill; splinter weapon monsters occupy only a small percentage of pve (as you said, mostly in the kurzick areas), whereas players can use broken splinter weapon builds in any area they wish.

the only real exceptions are skill-types that ai can use more effectively than humans, i.e. interrupts, death nova, etc. not sure if we'll have a problem with those though because interrupts were recently buffed, and i highly doubt they'll touch death nova.



Quote:
Originally Posted by nerfherder
It's more about making the game more fun to play
... for people who like heroes.

bryant, you have a point that its hard to form pugs in gw. my question to you is why does anet only continue to make it harder rather than make it easier? (assuming you agree that the introduction of 7 heroes will make it slightly harder to pug--although other things have also been put into place to hinder the pug scene)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by snaek View Post
bryant, you have a point that its hard to form pugs in gw. my question to you is why does anet only continue to make it harder rather than make it easier?
Due to the state of the game. Making pugging easier should've started a LONG time ago.

The main problem wasn't introducing heroes, it was in ignoring the difficulties in group play.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by snaek View Post
... for people who like heroes.
Is there something wrong with that? The game should be fun to play for everyone - those who like heroes and those who like to play with humans. There are plenty of guilds out there that play around with each other all the time so go find one of those to join. Anyway, the thing that killed pugs most is the elitist mentality that is sweeping through more and more of the playerbase lately. I used to love puging but this alone caused me to stop.

With the attitude of the playerbase as it is, I would be perfectly happy if anet made playing with npc's easier. Playing with a full party of npcs will always be inferior to playing with a full party of humans due to humans being better than heroes, so there really isn't any reason not to increase the effectiveness of npc parties.

Plus, the reason why most people want 7 hero teams is completely irrelevant to the issues of pugs and to the issue of party effectiveness. Many people want 7 hero teams because playing around with team builds and different profession combinations is fun. I would love to get some use out of my less used heroes that I havnt been able to bring on vanquishes in the past due to the necessity of having certain roles filled by heroes that can't be filled with the henchies (ex: minion masters/spirit spammers and healers that actually have the energy management capabilities to partially overcome the aweful energy management that npcs typically exert).

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

I love my dervish but he's never wanted for anything. And if there is something I can do, the build requires me to have more than half my skills from another class -_-.

Go to DoA today...

Me: LFG!
person: Can you run DwG?
Me: DwG?
Person: Destructive was glaive. look up build on pvx
I check, can be any class but the majority of skills is rit.


Infact, dervs aren't required on any team of ANYTHING. I used to be able to be a runner for MQSC... not anymore "You can't be a finisher"... huh? Well there goes one of the only things I was useful for.

The derv is essentially the paladin class with some self healing and damage with some slight aoe attacks mixed in.. but the problem is how much it sucks at both of them and how both the warrior and monk both outdamage and mitigate damage far better than the dervish does.

Buffs needed for dervish...

Damage buff... why is it warriors and assassins can do better damage with a scythe than a dervish can?

much better passive ability: Making him so darn dependant on enchantments is such a bad idea and you never see them in PvE because it's so easy to strip enchantments should you need to build it. If anything the dervish almost needs to be rebuilt skill-wise from the ground up. Enough of this "if enchanted" BS. Buff the energy and such given back to them when enchantments end if you keep this route. I remember way back when NF first came around and everyone thought "ZOMG THEY WILL BE SO OP!" But that never "really" happened.

It sucks being a dervish these days, especially since my fav char and main is a dervish

You never see dervish heroes unless someone wants to bring the big mox for the heck of it. I take him with some mesmer skills for the energy to fuel his big hitting scythe attacks like a fully powered radiant scythe or reaper's sweep.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Aba View Post
fail arguement right there.... Heros and henchies are there for a reason.
And no henchies don't suck , it's the person controlling them, so......
7 heroes also has a reason to come, if you dont know, plz re-read the whole thread
and i never mentioned henchies, which are some weaker than heroes, IF heroes have good builds

i find it weird that people first said that 7 heroes will dmg the game as they are overpowered, then say that hench are good enough (not overpowered) and yet call 7 heroes something that will "break the game"

first they were overpowered compared to henchies, then henchies were good, and that 7 heroes wont change much, and now 7 heroes break the game of pugs

dont take me wrong, i'm a socialist, i just dont pug, i only play gw with friends, unless its something too easy to ask someone for help/to join

if i pug, i just help someone with a quest or something

as people said before "pugs will never die, cuz there always are people who wanna pug and/or group up with friends/guilds/allies"
yet some dont understand that fact

anyway, i still dont see a real reason why 7 heroes would damage the game so much

the population which still is playing gw has more than 90% of people who can do the game h/h, so 7 heroes wont make it that much easier, maybe a bit faster, but it stays the same for those people

then alot of people can start to have fun making their own made group, but it wont be that popular for the ones finding gw easy, so the rest, can have fun with 7 heroes alot more

even so, people who wanna help others may take 6 heroes and the one who needs help, so that if the one needing help is clumsy, or dies fast (cuz of low armor or no self heals) the heroes can take over, just like henchies do, but heroes can be better, and can be controlled

heroes wont be overpowered as they have to rely on the users, as we gotta use our builds (most use pvx anyway), we can rune em or not, we can give em weapons, we can flag em, we can tell em what skill to use
and they dont use pve only skills, meaning that human teams are more overpowered than 7 hero teams ever will be

my points if 7 hero comes:
- pugs wont die
- people who can and will play alone, will maybe use hench less and use heroes instead
- social people will keep using pugs or join their friends guildies and allies
- heroes cant ever be overpowered, unless we can make them immortal (joke?) or give em pve only skills to use
- people can have more fun with their own team by being creative
- alot of people may come back, and some stay longer than they would otherwise

heroes cant use pve only skills, so people will always search for human teams, so they can all use pve only skills
in other words: pugs wont die, same with the multiplayer part of this game

i hope i made my points clear this time

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I really don't see how being given the choice not to play with humans (and to do that decently and more efficiently) is against the "multiplayer" aspect of the game.

Come on, I really hope the playerbase is not so stupid as snaek is depicting them, to quit playing with other humans entirely, just because they can play with an AI...

Grouping with other people for fun, company and personal enjoyment... Ever done that before?

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

The whole argument that I'm seeing against 7 heroes is (imo) completely flawed.

ie: "I love PUG'ing, and having 7 hero teams will kill the whole scene"

If that is indeed the case, it would seem to indicate that the majority of people participating in PUGs don't really want to be there in the first place, but are forced into it by the nature of the game.

For a lot of people, the draw of GW was that it was promoted as an MMO which could be played solo if that was your preference. For the most part, I think the majority of those people don't participate in PUGs anyway, so giving them the option of taking 7 heroes won't impact anything.

There's still lots of PUG'ing going on for the zmissions and bounties, despite the fact that in most cases it isn't really necessary. I don't see that changing regardless of what is or isn't done with heroes. Same with all the various SC's.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Aba View Post
fail arguement right there.... Heros and henchies are there for a reason.
And no henchies don't suck , it's the person controlling them, so......
Fail argument to.. Hench DO suck in surten area's as you cannot adept skills to certain areas.

Quote:
Originally Posted by Fox Reeveheart View Post
I love my dervish but he's never wanted for anything. And if there is something I can do, the build requires me to have more than half my skills from another class -_-.

Go to DoA today...

Me: LFG!
person: Can you run DwG?
Me: DwG?
Person: Destructive was glaive. look up build on pvx
I check, can be any class but the majority of skills is rit.
One rly good reason indeed.. People thing SC = pro....blaaaaaaa
yesturday we did the foundry random with guild, we had I'll think 3 Wa, one Derv. 2 Ne and 2 Mo.. al with the builds they wanted to run, sure it took us a while and some cons and DP removal etc. but atleast we had fun.
Try this with normal pugs who want just PvX builds... Ow you could get it with 7 hero's

tada

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by lanier
Is there something wrong with that? The game should be fun to play for everyone - those who like heroes and those who like to play with humans
do you realize how inaccessible pugging currently is? as a pugger, i have to settle with h/h, fl, gl, etc, because pugging is not an available option atm. if you truly believe that the game should be fun for everyone, you would ask anet to make alleviate some of the stress with pugging, rather than making the aleady good soloplay even better.


Quote:
Originally Posted by gill halendt
I really don't see how being given the choice not to play with humans (and to do that decently and more efficiently) is against the "multiplayer" aspect of the game.

Come on, I really hope the playerbase is not so stupid as snaek is depicting them, to quit playing with other humans entirely, just because they can play with an AI...

Grouping with other people for fun, company and personal enjoyment... Ever done that before?
why do so many people go for titles? gw is srs bsns. they want to 50/50 hom and the best way to do it is with 7 heroes.


Quote:
Originally Posted by jimbo32
If that is indeed the case, it would seem to indicate that the majority of people participating in PUGs don't really want to be there in the first place, but are forced into it by the nature of the game.
pugs are already hard to come across in many areas. people will flock to 7 heroes because it will be more attractive whether or not that is there preferred playstyle. if we flip that around, people would flock to pugs if that was the more attractive option whether or not that is there preferred playstyle. you know, i'd love if the game was completely balanced and the community was so big that either option would be doable, but unfortunately that is not the case.

someone earlier posted about his dervish. how many people are willing to play the class they like despite it being crap? how many people are willing to roll shadowform sins despite not particularly enjoying sf sins but rather because that is the god mode meta build? you can't tell me that the thousand sins i see on gw are created because people actually want to play with daggers?




the only pug scenes that are "alive" are zqs and scs. zq's i admit are great, and probably one of my favourite updates in the entirety of gw next to sorrows furnace. sc's on the other hand are a disgrace to gw and to pugs. the whole team dynamics gameplay is gone and is reduced to a glorified solo-farm build.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by snaek View Post
pugs are already hard to come across in many areas. people will flock to 7 heroes because it will be more attractive whether or not that is there preferred playstyle. if we flip that around, people would flock to pugs if that was the more attractive option whether or not that is there preferred playstyle. you know, i'd love if the game was completely balanced and the community was so big that either option would be doable, but unfortunately that is not the case.
Most of the full hero party supporters are more attracted to playing with real people. I have alot of fun going on dungeon runs with my guildies. If we get 7 heros do you think I'm going to turn off my friends list?

Sure, a full hero party will be slightly faster than H/H. It will never compare to SC's or even a group of decent players.

Oddly enough, I think full hero parties will actually increase chances of forming a pug. If the players come back or play more because they know gameplay/title grinding will be more fun/accessible, they may notice that there are enough people in town to start a pug.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Skye Marin View Post
You can look at the exact builds on the wiki, and I know I've cherry picked some of the best hench from the mainland of Cantha, but these builds are pretty good. Arguably better than many PuG builds.
It's not that. The builds aren't bad, they're just not good.
My concern isn't that the game would be trivialised because I can create the better generic hero builds to replace every henchmen (for where this would work, the game is almost already trivial). But I could create much more specific setups - I would no longer have to resort to premade, generic builds to plug gaps in my team, I could construct far superior builds that match the challenge ahead much more effectively. I would control almost everything. In effect, anything that could pose a challenge to the solo player now would really run the risk of being trivialised, certainly for a decent player.
On the up side of making the solo game even easier, I get a lot more room for creativity. Rather than having to try and cram as much broken or overpowered crap onto my and my heroes' bars to compensate for henchmen, I could spread roles and functions around and tailor a setup to much better suit my aims. Right now, I find it very hard to justify moving away from the 3-5 same heroes I run everywhere (and when I do, it's usually because one of them just isn't viable).

Although, some of the henchmen bars are bad. Lina's is consistantly poor and the Nec builds are typically lacking.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by snaek View Post
if you truly believe that the game should be fun for everyone, you would ask anet to make alleviate some of the stress with pugging, rather than making the aleady good soloplay even better.
We can't determine the direction without statistics, and that's something only ANet has access to at this point. Even then I don't think it would be enough to truly identify what ANet should do next.

Quote:
Originally Posted by snaek View Post
why do so many people go for titles? gw is srs bsns. they want to 50/50 hom and the best way to do it is with 7 heroes.
I'd say it's less to do with the heroes and more to do with the massive non-linearity of title hunting in general.

Tolmos

Ascalonian Squire

Join Date: Sep 2010

Disciples of the Blade

E/Mo

It would be nice if they opened up the henchies as heroes after this 7 hero thing. =D Honestly though, I can't wait to see this patch come around. With the exception of a few places, PUGs are exceptionally hard to come by. And the few that are there are simply cookie cutter- nothing fun about them. You HAVE to be of a specific build or you get the boot. Whats the point of even having a skill set or attribute points? You don't get to pick your own stuff. So, this will be for those of us who just want to have fun in GW.

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

So since we got some new items from WiK that we could add to our HoM, what about the upcomming GW:B stuff ("Crisis in Cantha")?

--not sure if this is the place for this thread --

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Or maybe the new GW:B content won't have a new weapon set.=p

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Aba View Post
And no henchies don't suck , it's the person controlling them, so......
Actually compared to heroes, yes they do suck.

For starters, you can't change their legendary skills. Like the monk healer who in order to heal you, RUNS into melee so it can cast Healing Touch, and then dies ... epic.

They also do not have any runes or insignia's, so no vigor runes, or attribute raising runes or anything, and all henchmen carry 'normal' inscriptionless weapons.

You also can't take henchies into FoW/UW/The Deep, or Urgoz

So please brush up on your facts next time.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by Milennin View Post
Or maybe the new GW:B content won't have a new weapon set.=p
Maybe there will be a new armor set for each profession that can be added to HoM?

I am Rolin, the set-you-up-for-disappointment king!

Adul

Adul

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by RedDog91 View Post
Maybe there will be a new armor set for each profession that can be added to HoM?

I am Rolin, the set-you-up-for-disappointment king!
No but I bet there will be Jade Brotherhood/Am Fah/Luxon/Kurzick/whatever faction they come up with costumes in the shop. And I'll buy them.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I think the HoM is all set now. The scoring categories are set, so adding a new weapon set would make them redo it all - and I doubt they will.

I also doubt any elite armors are forthcoming...

Elmindreda Farshaw

Academy Page

Join Date: Feb 2007

Shiverpeak Search and Rescue [Lost]

Quote:
Originally Posted by Iuris View Post
I think the HoM is all set now. The scoring categories are set

i'd like you to go to the HoM calculator and take a real hard look at it, see those four letters at the top "BETA"... yeah...

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Elmindreda Farshaw View Post
i'd like you to go to the HoM calculator and take a real hard look at it, see those four letters at the top "BETA"... yeah...
I'd like you to learn the difference between a program and the calculation that the program is intended to implement. I can write a calculator program to add 2 + 2 and label my program "BETA". That doesn't mean that 2 + 2 may someday be changed to add to something other than 4. (If it doesn't add to 4, then obviously my program is buggy, which is why I released it as beta.)

Wyndy

Wyndy

Krytan Explorer

Join Date: Nov 2008

in the know

Chronic Chaos

N/Me

I wouldn't be surprised to see more weapons come out. Three sources for 15 weapons is a bit low. Even the hero armor has 6 different sources to obtain.

Frostnova

Frostnova

Academy Page

Join Date: Aug 2007

Paladins of Eternal Truth [POET]

R/

Quote:
Originally Posted by Wyndy View Post
I wouldn't be surprised to see more weapons come out. Three sources for 15 weapons is a bit low. Even the hero armor has 6 different sources to obtain.
3 sources for 15 weapons isn't TOO bad

i mean
destroyer weapons are pretty easy to get as many players play all the dungeons as they were progressing through EoTN and with HM - mats aren't that hard to come by

Oppressor weapons are pretty simple after you beat BLA (i still can't -_-)

Tormented weapons are the hard ones but putting into consideration of all the super builds now, they can be bought without a gigantic hole in your wallet

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Quote:
Actually compared to heroes, yes they do suck.
Yes indeed they do but when did I say otherwise....
What I was saying is that henchies though not as good as heros....work just fine.(aside from areas where there are non or not enough)
So whats up guys???? What do you guys hate about the henchies???
Do you think if Anet made the ability to change henchies skills like heros would you use em more?
Or is it more then just the skill bar that brings up your henchie hate

All in all though Im open to 7 heros just fine now.....but im still sorta fixated on everyones hate towards henchies.
......give Cynn some love guys, make mhenlo red in jealousy

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Maybe they release the Tengu Weapons from the BMP? I know alot of people who don't have the BMP, but would love to have those weapons. And this way, they wouldn't be instantly customized to you.

I do see new costumes coming, and hopefully wishing they are Jade Brotherhood and the Am Fah. Would love to have the female Jade Brotherhood for my Mesmer.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Aba View Post
So whats up guys???? What do you guys hate about the henchies???
Do you think if Anet made the ability to change henchies skills like heros would you use em more?
Or is it more then just the skill bar that brings up your henchie hate
Henchies suck because you can't customize their build, control their INDIVIDUAL positions, can't equip them, and they have no runes period!

Furthermore, you can't even bring them to most of the elite areas. Henchies belong to a seperate lower category from heroes obviously.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

I doubt they would add armors, theres alot more work then you seem to think when designing them, especially with clipping issues and different sized characters etc. Though i've always wanted Mhenlo and Togo's armors...well we are revisiting Cantha.

If they do add a weapon set i think it would be nice to include them in the HoM because afterall we already have one for nightfall and prophecies, and a complete set for those who own EOTN - its only right that cantha have some sort of 'prestige' weaponry as their equal sharre/counterpart

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Yeah lets add more useless inventory filling junk as rewards.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Originally Posted by Elmindreda Farshaw View Post
i'd like you to go to the HoM calculator and take a real hard look at it, see those four letters at the top "BETA"... yeah...
I'm happy you still have hope, son, it's important to keep your hopes up.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I'm in the "buyable costumes" camp - I haven't forked out for the shining blade/white mantle stuff yet, but I'd probably go for an Ahm Fa ranger costume.

Also, I predict more royal gifts and medals of honour (I hope they don't implement different gifts/medals - it would cause unnecassery duplication).


Also - tengu mini?

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i'd like to see costumes as reward for doing the whole content
i'm not really rich, so i wont be buying stuff i wont use, but i'd like to do something for the costumes

and maybe those costumes you get from quests can allow you to do more quests
like you done alot of quests, and then when you wear such costume, you can do the quests related to those costumes

lots of work, but hey, we want a good content

could also be that you can only buy am fah costume, and get the jade brotherhood costume by doing those quests

ps. i hope this is in the right topic, as its also about the costumes

i agree that mesmers would look much better in that costume

weapons, well, i dunno, we already have some of those special ones
maybe new pve only skills
would be good, but i doubt it will come
maybe some kind of blessing, like NF has, and eotn has it at all places (like edification, heart of the norn, rebel yell, stout-hearted and lightbringer) and that for cantha places

sry i go a lil offtopic with this, as the topicname is items

weapons and costumes are ok, but i prefer something special, like the things i mentioned earlier
always getting costumes and weapons is ok, but i like to see something new, doesnt matter if it takes some longer