Upcoming GW:B Work
Ayuhmii Shanbwa
aside from me being not good, full hero teams wont harm much, pugs are mostly dead, and the pugs i see are worse than i am
then the economy cant be harmed much, i mean, ambraces is something far beyond me, and that wont change
and prices always will be made by players, if prices go low, the people farming all day, and everyday, will have another goal to get more money
but i doubt full hero teams will affect that
farmers mostly stay farmers, as they dont do much else (not all, just real farmers)
i also think full hero teams will only help the bad pugs/players and give everyone another reason to play (even the ones who left), if they like to make builds on their heroes and try them out, otherwise it wont change anything
people have their own ways of playing a game, and those who want solo (no other players with them) go solo, and those who want team, go teams, either pugs or friends/guilds teams
what does it change?
it only makes the unhappy/not-so-happy people happy/happier
it cant make anyone sad, unless they hoped it wouldnt come so that people gotta struggle getting good teams while they go and steamroll through the game
1 more thing, try making heroes builds without using pvx ones, or changing a few skills so it still will be the same, that'll make people not as good as when they use pvx (which is the cause of nerfs mostly, and which changes the ingame economy)
also dont ask any help or ideas for builds, just start from scratch without thinking about the ones you used, that'll make full hero teams more welcome
but then most people say: "i made it myself" or "i made my own version without looking at pvx"
then the economy cant be harmed much, i mean, ambraces is something far beyond me, and that wont change
and prices always will be made by players, if prices go low, the people farming all day, and everyday, will have another goal to get more money
but i doubt full hero teams will affect that
farmers mostly stay farmers, as they dont do much else (not all, just real farmers)
i also think full hero teams will only help the bad pugs/players and give everyone another reason to play (even the ones who left), if they like to make builds on their heroes and try them out, otherwise it wont change anything
people have their own ways of playing a game, and those who want solo (no other players with them) go solo, and those who want team, go teams, either pugs or friends/guilds teams
what does it change?
it only makes the unhappy/not-so-happy people happy/happier
it cant make anyone sad, unless they hoped it wouldnt come so that people gotta struggle getting good teams while they go and steamroll through the game
1 more thing, try making heroes builds without using pvx ones, or changing a few skills so it still will be the same, that'll make people not as good as when they use pvx (which is the cause of nerfs mostly, and which changes the ingame economy)
also dont ask any help or ideas for builds, just start from scratch without thinking about the ones you used, that'll make full hero teams more welcome
but then most people say: "i made it myself" or "i made my own version without looking at pvx"
Aldric
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Having heroes is better than having henchman. A lot better. It will make a lot of things easier, which would give solo players the opportunity to play areas that would otherwise require a few other human players, or even a full human team. Take DoA for example. More people being able to play around in it whenever they want may cause certain gems to cost less, meaning that coffers and Tormented Weapons will also cost less. For players that farm in Human teams and plan to afford their high end things by selling Armbraces to other players, this is bad.
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I hope that clarifies why some people think it will hurt the economy, and also why they are wrong.
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I'm not complaining about it since theres always been ways to make money and its not really that important if you don't need e-peen. It just means everyone can have the armor/weapons setup that they like without too much effort and that does not bother me in the least.
7 Heros wont change the price of anything at all, it will just allow some of us to play whatever builds we like. My own personal Zoo Crew ftw
snaek
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Originally Posted by blacksephir
Fun fact: solo players, such as myself, either do stuff with h/h or don't do it at all. If it ain't h/h-able, I ain't doing it.
You think I'm going to get into a smelly pug full of bad players with even worse skillbars and no common sense because I can't do something? Think again. I never joined pugs. Not when there were only henches, not now when we have 3 heroes and I won't pug if they add 7 heroes. Simple? |
i'm not sure why a pve'r would feel entitled that they need to 100% pve through solo play. well actually i do, because they're treating gw pve like an offline single-player game, when in reality gw pve was meant to be an online multi-player game. you don't see a pvp'r who enjoys playing ra complaining that he can't enter a gvg by himself.
as much as gw wants to try to advertise "go with a friend or with a hero", its a near-impossible feat to expect to 100% the game completely solo and maintain balance within the game. gw has become so far from balanced its silly really. 7 heroes will further break a broken game, but at this point it doesn't even really matter anymore.
tldr; will 7 heroes further break the game? yes. does it matter? no.
bring on 7 heroes already. the new trolling opportunities will be delicious.
Ayuhmii Shanbwa
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i don't mind if someone only wants to play solo. however, i do mind if someone wants to play solo and expects to be able to clear every single area. this is exactly what's wrong with gw: people are expecting to be able to 100% gw solo, which upsets the balance for real-human teams (lol what balance?).
i'm not sure why a pve'r would feel entitled that they need to 100% pve through solo play. well actually i do, because they're treating gw pve like an offline single-player game, when in reality gw pve was meant to be an online multi-player game. you don't see a pvp'r who enjoys playing ra complaining that he can't enter a gvg by himself. as much as gw wants to try to advertise "go with a friend or with a hero", its a near-impossible feat to expect to 100% the game completely solo and maintain balance within the game. gw has become so far from balanced its silly really. 7 heroes will further break a broken game, but at this point it doesn't even really matter anymore. tldr; will 7 heroes further break the game? yes. does it matter? no. bring on 7 heroes already. the new trolling opportunities will be delicious. |
it only could break the game if GW has no possibility to do anything alone
meaning they should remove heroes and henchies, so that we're forced to play with pugs
and i doubt people will stay that way
why do you think GW2 will mostly be solo-able? because people then have the freedom to choose what they want, solo or multiplayer
if people doesnt like that, then they shouldn't play it at all
i dont like to keep trying to tell people its not hurting the game itself
but anet just gives us those choices
be happy that people can choose, cuz if we couldnt, alot more would have left by now, and more would leave every single day
snaek
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Originally Posted by ayuhmii shanbwa
how can it break a game thats already broken
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choice can be deceptive (can't think of a better word right now). for example, gw has great skills and it has horrible skills. people have the choice to customize the build the way they want. do you really think they'll choose the horrible skills over the great skills?
Skye Marin
BlackSephir
Seeing as many people think that it's still the best to tank 'n spank, taking skills like endure pain... yeah, I'm sure they'll either go to pvxwiki and copy-paste builds or will design their own terrible builds.
Ayuhmii Shanbwa
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fixed. i don't think you understood my post at all.
choice can be deceptive (can't think of a better word right now). for example, gw has great skills and it has horrible skills. people have the choice to customize the build the way they want. do you really think they'll choose the horrible skills over the great skills? |
shadow form always was bad by itself, but with the other skills, it became better... just an example
my point was that 7 heroes cant break the game, or break the game further
its just that people use pvx, and a few of em make those builds, without that, people would be busy with 7 heroes to make good enough builds
so thx to pvx, people can do much more, without people sharing the builds, most skills wouldn't be overpowered, so heroes would be worth less
i'd like to know what you call is broken
(too bad my english isnt very good, else i could make my point in 1 post, although, the people i know DO understand me)
anyway, i dont see a way 7 heroes could kill the game, as people play how they want anyway
getting sick of heroes? then they use pugs/friend/guilds groups, or simply quit, as most have done that by now
like a week ago, another gw friend left the game, before i lose everyone in gw, i hope to be able to get 7 heroes to use
i dunno, i doubt they'll do it
i think they made the survey as distraction, just to give us other stuff than full hero teams
maybe they dont wanna do much more programming, or wanna keep those elite places for those so called "elite" players
sry Anet, its just my thoughts..... no offense, just lost hope again
NerfHerder
Try thinking of the full hero party as adding some flavor to a game that has become bland over time.
In PvE you still need a little bit of skill to win. If you suck at GW, 4 more heros wont make you a winner. A full hero party would only make things slightly easier. The most important advantage of the full hero party is being able to unleash the full potential of your favorite hero/team builds. Basically, it would let you play GW the way you want to.
Then there is the economy. SCs, running, farming, and trading are how most people in GW make money. None of those use heros(for the most part), so it wont effect those things. One of the best ways to stimulate an economy is to increase spending. If everyone gets 4 more heros to use, you can bet people are going to spend alot runeing heros and giving them weapons. So, I can only see an upside to the economy.
In PvE you still need a little bit of skill to win. If you suck at GW, 4 more heros wont make you a winner. A full hero party would only make things slightly easier. The most important advantage of the full hero party is being able to unleash the full potential of your favorite hero/team builds. Basically, it would let you play GW the way you want to.
Then there is the economy. SCs, running, farming, and trading are how most people in GW make money. None of those use heros(for the most part), so it wont effect those things. One of the best ways to stimulate an economy is to increase spending. If everyone gets 4 more heros to use, you can bet people are going to spend alot runeing heros and giving them weapons. So, I can only see an upside to the economy.
Karate Jesus
Ok, considering that this thread is still being actively posted in, and that we've heard several new things since I originally posted it, it's probably time for me to update it.
So, help me out. What should I add to the original post in this thread so that it can sort of sum up the majority of what we've heard/discussed?
So, help me out. What should I add to the original post in this thread so that it can sort of sum up the majority of what we've heard/discussed?
Hells Fury
A request for a preview of ... well ...anything.
Also about opinions on upcoming Beyond content and 7 heroes, i think mods want ppl to post in "Guild Wars - War in Kryta Survey | ArenaNet" .
Since well, they deleted 2 posts there cause i was pointing out stuff in this post. (not that i mind or anything)
Also about opinions on upcoming Beyond content and 7 heroes, i think mods want ppl to post in "Guild Wars - War in Kryta Survey | ArenaNet" .
Since well, they deleted 2 posts there cause i was pointing out stuff in this post. (not that i mind or anything)
Xenomortis
7 heroes would trivialise currently solo-content.
Seriously, I cannot comprehend how any who can consider themselves a decent player could fail Slaver's Exile Hard Mode with 7 heroes at their disposal. The hero builds available right now (Spirits, strong Mesmer shutdown, etc) are so strong that I cannot see these areas being difficult.
The new challenge would be in the Domain of Anguish and all that'd happen there is the most broken area of the game would be beaten by the most broken shit the player can run.
Whilst PvE would be trivialised for the better players, the bad players will still fail and will join PUGs in an effort to get things done. PUGs will still suck.
The economy would largely be uneffected. Prices may rise slightly as people equip more heroes but they'll drop again after a little while. I can't see the price of braces dropping too much, but some dungeon chest items may fall a little bit as lots of people decide they can solo these areas, although I think SCs would still be the determining factor there.
7 heroes would open a lot of doors for creativity for the solo player though. I'm not sure if we'll see similar one-dimensional hero team builds to what we have now, but I'm worried we might. Current limitations on the professions of heroes may prevent that.
As for the other stuff mentioned in the OP.
Don't introduce more consumables, we don't need them. They're bad for the game.
New items are nice - there's no problem in pandering to a player's vanity and new weapons are a decent reward mechanism I think. Just be careful of excessive grind.
Add to existing fesitivals, don't add new ones. I have no wish to see another festival (we have enough) but we've had the same stuff in the current ones for years on end with very little variety. It would also cut much more into your limited development time and you have better stuff to be getting on with.
Dervish updates are largely unnecessary, but I get why you're doing it. But really, just nerf the Assassin and Warrior so the competing builds are less competetive against the Dervish.
The Paragon is probably a worse can of worms to open up than the Dervish. It's a shame the delete button won't work without unprecedented lashback.
Do new lore stuff. It's a nice way to add content since you already have a setting. Just remember to make it accessible and don't gimp the player's team like what happened with the War in Kryta.
But please, please, please make this cool stuff repeatable. I'm sad because I can no longer go back to some of the WiK missions on my Nec to test various ideas there. The bounties just aren't on the same level. Also, don't throw in terrible retcons (see the entirety of Nightfall).
Seriously, I cannot comprehend how any who can consider themselves a decent player could fail Slaver's Exile Hard Mode with 7 heroes at their disposal. The hero builds available right now (Spirits, strong Mesmer shutdown, etc) are so strong that I cannot see these areas being difficult.
The new challenge would be in the Domain of Anguish and all that'd happen there is the most broken area of the game would be beaten by the most broken shit the player can run.
Whilst PvE would be trivialised for the better players, the bad players will still fail and will join PUGs in an effort to get things done. PUGs will still suck.
The economy would largely be uneffected. Prices may rise slightly as people equip more heroes but they'll drop again after a little while. I can't see the price of braces dropping too much, but some dungeon chest items may fall a little bit as lots of people decide they can solo these areas, although I think SCs would still be the determining factor there.
7 heroes would open a lot of doors for creativity for the solo player though. I'm not sure if we'll see similar one-dimensional hero team builds to what we have now, but I'm worried we might. Current limitations on the professions of heroes may prevent that.
As for the other stuff mentioned in the OP.
Don't introduce more consumables, we don't need them. They're bad for the game.
New items are nice - there's no problem in pandering to a player's vanity and new weapons are a decent reward mechanism I think. Just be careful of excessive grind.
Add to existing fesitivals, don't add new ones. I have no wish to see another festival (we have enough) but we've had the same stuff in the current ones for years on end with very little variety. It would also cut much more into your limited development time and you have better stuff to be getting on with.
Dervish updates are largely unnecessary, but I get why you're doing it. But really, just nerf the Assassin and Warrior so the competing builds are less competetive against the Dervish.
The Paragon is probably a worse can of worms to open up than the Dervish. It's a shame the delete button won't work without unprecedented lashback.
Do new lore stuff. It's a nice way to add content since you already have a setting. Just remember to make it accessible and don't gimp the player's team like what happened with the War in Kryta.
But please, please, please make this cool stuff repeatable. I'm sad because I can no longer go back to some of the WiK missions on my Nec to test various ideas there. The bounties just aren't on the same level. Also, don't throw in terrible retcons (see the entirety of Nightfall).
Hells Fury
Keiran should get his own damn pies, candles, booze and whatnot. Also less unnecessary walkings to Dakutu and back only to see dialogs and 0 action. Because of these things i don't want to start WiK on any other character.
Xenomortis
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Keiran should get his own damn pies, candles, booze and whatnot. Also less unnecessary walkings to Dakutu and back only to see dialogs and 0 action. Because of these things i don't want to start WiK on any other character.
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But yes, the all the running around just to get things started felt somewhat retarded.
NerfHerder
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Add to existing fesitivals, don't add new ones. I have no wish to see another festival (we have enough) but we've had the same stuff in the current ones for years on end with very little variety. It would also cut much more into your limited development time and you have better stuff to be getting on with.
Dervish updates are largely unnecessary, but I get why you're doing it. But really, just nerf the Assassin and Warrior so the competing builds are less competetive against the Dervish. The Paragon is probably a worse can of worms to open up than the Dervish. It's a shame the delete button won't work without unprecedented lashback. |
2) I disagree, the dervish could use some love. I think the warrior is just about where it should be. The assassin on the otherhand could use some careful rebalancing. The paragon could be balanced easier than it would appear. There have been some really good(and terrible) ideas on how to balance the paragon suggested on guru already. So I think its possible.
fireflyry
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Sorry but thats a bullshit answer, either backup your statement or accept that your wrong. "I said so" is never sufficient proof
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Your asking for the unatainable and untested.
We are on a gaming forum posting opinion on a hypothetical situation based on subjective experience.Right or wrong...seriously?Asking for proof on personal opinion is the biggest cop out on the interwebs
Where's your proof?
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Instead I didn't read anything from you here that isn't pure trolling, showing off, elitism without ever giving a decent explanation, because you're just too cool for it.
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I forgot the forum is serious and angry business.
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all of the "core" players already left, theres no point in trying to please them anymore. 7 heroes isn't like a slap in the face because we've already been slapped in the face, kicked in the groin, and pushed to the ground. 7 heroes is more like a taunt saying "and don't get back up."
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I hope that clarifies why some people think it will hurt the economy, and also why they are wrong.
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Cheers.
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i don't mind if someone only wants to play solo. however, i do mind if someone wants to play solo and expects to be able to clear every single area. this is exactly what's wrong with gw: people are expecting to be able to 100% gw solo, which upsets the balance for real-human teams (lol what balance?).
i'm not sure why a pve'r would feel entitled that they need to 100% pve through solo play. well actually i do, because they're treating gw pve like an offline single-player game, when in reality gw pve was meant to be an online multi-player game. you don't see a pvp'r who enjoys playing ra complaining that he can't enter a gvg by himself. as much as gw wants to try to advertise "go with a friend or with a hero", its a near-impossible feat to expect to 100% the game completely solo and maintain balance within the game. gw has become so far from balanced its silly really. 7 heroes will further break a broken game, but at this point it doesn't even really matter anymore. |
Not sure why anyone would want to turn GW into Dragon Age as opposed to actually playing an offline RPG and saving bandwidth.
Iuris
But... but... but I like my single player GW with integrated IRC chat!
Aldric
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Proof of what?
Your asking for the unatainable and untested. We are on a gaming forum posting opinion on a hypothetical situation based on subjective experience.Right or wrong...seriously?Asking for proof on personal opinion is the biggest cop out on the interwebs Where's your proof? |
Poster) Why?
You) LOL, If you don't understand then I can't be arsed explaining
I wasn't asking for the anything unatainable or empirical I was merely asked for some backup reasoning as to why you thought the economy would be wrecked.
As for my proof, I gave my reasoning as to why i didnt think the economy would be effected in an answer to Skye Marins post.
but tbh who cares anymore
Xenomortis
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2) I disagree, the dervish could use some love. I think the warrior is just about where it should be. The assassin on the otherhand could use some careful rebalancing.
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Right now, more power creep won't really fix anything. There are several other threads where this is discussed in much greater lengththan I am willing to go to here (although the productivity of them is questionable).
The Paragon is nastier than the Derv for balance reasons due to how shouts are treated in the game. Enchantments have a very weak structure built up around them, revolving purely on removals. Shouts only have two counters and two punishment skills, all introduced in NF and EotN as a result of the Paragon's introduction. The game really cannot sensibly support such a thing without some horrible balance issues.
NerfHerder
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I don't want to drag this thread down that route, but my opinion on the matter is that the only balancing tool needed right now is the nerf-hammer. Then you can sensibly talk about altering the Derv.
Right now, more power creep won't really fix anything. :::snip::: |
Aba
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So, help me out. What should I add to the original post in this thread so that it can sort of sum up the majority of what we've heard/discussed? |
So to sum up the majority......
" Me Buy game."
"Me Think game needs change, cause, Me say so."
"Me no need to give reasons cause, Everyone agrees with ME"
"Me paying customer,Me want change now,Where my change??"
Xenomortis
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Its more challenging and exciting to get power creep, which seems to be the way Anet wants to go.
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PvE players are typically opposed to nerfs and any sense of PvE balance. There are essentially two types of PvE player; more casual ones just looking to play the game and have fun and the more dedicated title grinder or farmer. Any nerf that affects the casual player scales down their power output and sets them back in character development, anything that doesn't affect them they either don't notice or don't care about but they will generally not appreciate why they're necessary. For more dedicated players looking to simply grind titles and achievements, nerfs slow them down and they'll vehemently attack the nerfs and defend the old builds they used.
But if constant power creep is all you get, then all sense of achievement and reward is utterly destroyed.
NerfHerder
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It also kills the game. As unfun it may seem, as horrible as it may be and as unnecessary it may look, it is a necessary step if the PvE game is to remain healthy. Constant power creep destroys any reward structure the game may have (this is basically what's happened to Guild Wars PvE). One does not help a broken game by breaking it further......
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But, throwing the nerf bat at alot of the skills is just as bad as buffing them. Ultimately its a yin and yang of buffs and nerfs that helps balance. You cant really pick one or the other. In a game with as many skill combinations to balance as GW has, it will always be broken and always need constant skill updates. I like that the game is "broken". Balanced never changing skills would be too boring to play for 5 years.
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A large amount of new players and some old ones, feel that the game is to difficult and want more heros to do everything for them.
So to sum up the majority...... " Me Buy game." "Me Think game needs change, cause, Me say so." "Me no need to give reasons cause, Everyone agrees with ME" "Me paying customer,Me want change now,Where my change??" |
Why do I want them? Personal preference, playstyle, convenience, new build possibilities, henchies suck, and well... I got'em, might as well use'em. Oh, and if could have 6 heros out at once, I just might find that froggy scepter I used on a hero and cant find now.
Xiaquin
They can't make a lot of content harder because two campaigns don't natively have them. And I'll take nerfs to power creep, not buffs to monsters. All an enemy buff accomplishes is further dependency on said power creep.
Aba
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I'll take a hefty monster buff with my full hero party, please! I dont mind if they make the game harder(I encourage it), I just want 7 goram heros! |
Ya this game is old it needs change, I can agree with people on that, but dumbing it down and making it more a cake walk is not the way to go.
Make it more difficult Anet youll get more fans of that, then making it more of a heroway Autopilot.
ANYWAYS lets turn this topic away from 7 heros jokefest thats going on and disscuss this new little info from Guildwars.com
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the next chapter in Guild Wars Beyond, “Crisis in Cantha”—it’s not really named this…at least not yet. |
Hmmmmm Gw:B Work In CanthaCant wait
bhavv
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ANYWAYS lets turn this topic away from 7 heros jokefest thats going on and disscuss this new little info from Guildwars.com |
The discussion is going to be completely unavoidable if it has been mentioned by even just one person working at Anet, as far over 75% of the people playing GW1 want it to happen.
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Not sure why anyone would want to turn GW into Dragon Age as opposed to actually playing an offline RPG and saving bandwidth.
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I would fully support an offline single player version of GW with 7 heroes anyday.
I dont play games, online or offline to play with other players, I play them because they are games and meant to be fun and enjoyable.
The only time I play with other players is when I am playing against them in PVP. If its just fighting monsters and AI, then other people serve absolutely no required purpose.
Aba
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The discussion is going to be completely unavoidable if it has been mentioned by even just one person working at Anet, as far over 75% of the people playing GW1 want it to happen. |
Damn near every player in game if talked to about this laughed there face of........did u get this 75% from people in pre searing or shing jea island?
Say what you guys want but I just see it as lazyness and being bad at the game. Most players that think this is a good idea are one of the two or both.
My 2cents. So have fun dreaming all!
Lanier
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well dunno where you pulled 75% of players want autopilot pve with 7 Heros.
Damn near every player in game if talked to about this laughed there face of........did u get this 75% from people in pre searing or shing jea island? Say what you guys want but I just see it as lazyness and being bad at the game. Most players that think this is a good idea are one of the two or both. My 2cents. So have fun dreaming all! |
Why do you automatically assume that most people want 7 hero teams because it would make the game easier? There are so many reasons why 7 hero teams would be desireable that you should stop automatically assuming the motives behind people's opinions regarding this issue.
plus, the fact that anet put the 7 hero topic on the survey shows that they are considering the possibility. You make it sound like it is a dream, and nothing more.
Mintha Syl
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ROFL.you people need to learn how to read .......
NO WHERE IN THIS THREAD WAS IT SAYD HEROS ARE COMING...... it was only said that one person working on GW:b is open to it... THATS IT THATS ALL... |
And for you to know, always cause you don't read, mods said to keep 7 heores discussions to this thread, so obviously it becomes a spot for it while there's many other and more updated threads about gw:b
Ayuhmii Shanbwa
few points:
i now doubt they add full hero teams, as they want the game more challenging and we have oppressor weapons in HoM now... or they just replaced 7 hero idea with this update
then the game wont be broken because its easy to alot, same with the so called (evil imo) ingame economy
and the game being killed if they give us full hero party? i doubt it
also a note: "a huge lot of people got sick of nerfs/challenging-way-with-skills and left the game cuz of that, dunno if it will balance the game, unless everyone leaves, then nothing will be overpowered"
now that been said, i hope people will see if from that point of view
the point is: people leave the game if they have to remake builds over and over and over again
if you dont understand that, you dont hear much from people ingame, i think
7 heroes lazyness? nah, its just adding more fun, maybe more help in my personal case, but in general its just about more fun, and less pugs
EDIT:
oh and i understand about balancing, but i dont see much of balance
most skills either become less good or they stay too strong, some skills are fine, yet people dont like them, so say they should get nerfed
or anet changes em
i now doubt they add full hero teams, as they want the game more challenging and we have oppressor weapons in HoM now... or they just replaced 7 hero idea with this update
then the game wont be broken because its easy to alot, same with the so called (evil imo) ingame economy
and the game being killed if they give us full hero party? i doubt it
also a note: "a huge lot of people got sick of nerfs/challenging-way-with-skills and left the game cuz of that, dunno if it will balance the game, unless everyone leaves, then nothing will be overpowered"
now that been said, i hope people will see if from that point of view
the point is: people leave the game if they have to remake builds over and over and over again
if you dont understand that, you dont hear much from people ingame, i think
7 heroes lazyness? nah, its just adding more fun, maybe more help in my personal case, but in general its just about more fun, and less pugs
EDIT:
oh and i understand about balancing, but i dont see much of balance
most skills either become less good or they stay too strong, some skills are fine, yet people dont like them, so say they should get nerfed
or anet changes em
MithranArkanere
Hm... all sounds interesting.
All the 'missing' heroes go as follows:
From the core professions:
- 1 mesmer, so we can have 3.
- 1 elementalist, so we can one set with gear for each element.
- 2 warriors, so we can have a hammer warrior, and then 4 with all the possible combinations of strength or tactics shields, and sword or shield.
From the rest of the professions, we are missing:
- 1 Ritualist to make 3.
- 1 Assassin to make 3.
- 1 paragon to make 3.
So, from all of those... a new hero would have to be... either ritualist or mesmer, since after elementalists they are the most versatile of them all, and you can always have one more. We already have 3 elementalists, so the fourth one can wait.
For the rest, it's not really that important to get the 'missing' ones.
I wish we got a Mesmer Tengu or Dredge Ritualist.
If the new content about Cantha showed the huge tunnel dredge used to get to Cantha (by recycling the echovald-looking dungeons, for example) we could see that, and the new hero could be a Dredge.
New areas would be really hard to come by, unlike Prophecies. In Cantha there few areas only one area you cannot visit unless it is on a mission: Vizunah Square, Inner SAnctum, the Challenges, and that's mostly all.
As for 7 heroes, I already gave my opinion in the survey: I'm fine with it after they release GW2.
For now, and thanks to Steam, there are enough players to find parties in Zaishen missions.
All the 'missing' heroes go as follows:
From the core professions:
- 1 mesmer, so we can have 3.
- 1 elementalist, so we can one set with gear for each element.
- 2 warriors, so we can have a hammer warrior, and then 4 with all the possible combinations of strength or tactics shields, and sword or shield.
From the rest of the professions, we are missing:
- 1 Ritualist to make 3.
- 1 Assassin to make 3.
- 1 paragon to make 3.
So, from all of those... a new hero would have to be... either ritualist or mesmer, since after elementalists they are the most versatile of them all, and you can always have one more. We already have 3 elementalists, so the fourth one can wait.
For the rest, it's not really that important to get the 'missing' ones.
I wish we got a Mesmer Tengu or Dredge Ritualist.
If the new content about Cantha showed the huge tunnel dredge used to get to Cantha (by recycling the echovald-looking dungeons, for example) we could see that, and the new hero could be a Dredge.
New areas would be really hard to come by, unlike Prophecies. In Cantha there few areas only one area you cannot visit unless it is on a mission: Vizunah Square, Inner SAnctum, the Challenges, and that's mostly all.
As for 7 heroes, I already gave my opinion in the survey: I'm fine with it after they release GW2.
For now, and thanks to Steam, there are enough players to find parties in Zaishen missions.
bhavv
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well dunno where you pulled 75% of players want autopilot pve with 7 Heros.
Damn near every player in game if talked to about this laughed there face of........did u get this 75% from people in pre searing or shing jea island? Say what you guys want but I just see it as lazyness and being bad at the game. Most players that think this is a good idea are one of the two or both. My 2cents. So have fun dreaming all! |
Using 7 heroes isnt any more of an auto pilot than playing in a good group, with 3 heroes / 4 hench, or 2 people, 6 heroes, so I dont understand your irrational argument at all.
Most players who actually want 7 heroes in the game are far better players than the rubbish noobs who like to pug with a useless skill bar.
The only reason why this game is harder when pugging is because players are bad, not because heroes are any better (they arent).
An 8 human player team should always be 10x better than a 7 hero team if all the players know what they are doing, but that is rarely ever the case. I dont like failing at games due to other players being bad, I much prefer to play on my own and learn myself rather than having to rely on others.
I've played GW PVE entirely Solo for the vast majority of my time spent playing the game. The one thing that I dislike the most is having to run specific builds centred around what works well with the henchmen available. There is very little room for experimentation and fun when you have to bring along 4 henchmen with fixed skill bars.
Aba
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Nowhere in this thread but in others. You really should learn to read and also not to use caps. And for you to know, always cause you don't read, mods said to keep 7 heores discussions to this thread, so obviously it becomes a spot for it while there's many other and more updated threads about gw:b |
I read fine, apperently you dont listen or read well, cause if you did youd know what was said.
And ya this is the thread to disscuss autopilot/7 heros, but its also for GW:b.
I was only trying to change the topic from something that has been beaten to a pulp.
and caps?? really....??? your a riot.Must be in Bond ally.
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Why do you automatically assume that most people want 7 hero teams because it would make the game easier? There are so many reasons why 7 hero teams would be desirable that you should stop automatically assuming the motives behind people's opinions regarding this issue. |
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I actually did try typing LFG for one of the ebon vanguard quests just to see what would happen. No one was interested, no player groups were forming at all for any missions. In fact the only thing that people were grouping together for was for paid HM speed clears, or runs to other outposts. |
whats stopping you from using henchies????? we all did........they work fine.So using the old....PUG is dead thing doesnt fit for me. heros and henchies are fine right now what is stopping your from doing that
love you all.....Kisses
bhavv
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but i think any GW player that needs or wants this should go play another game.
|
The game was designed that way from the start to be able to play solo if you cant find a full group. And in the last few days that I've been playing again, I'm seeing around a quarter of the number of players around in popular EOTN outposts.
I actually did try typing LFG for one of the ebon vanguard quests just to see what would happen. No one was interested, no player groups were forming at all for any missions. In fact the only thing that people were grouping together for was for paid HM speed clears, or runs to other outposts.
Playing with H/H, or if ever implemented 7 heroes, is no where near as lazy than paying people for speed clearing missions or runs.
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and what you new players fail to realize (dunno if you are one but im saying to everyone) That we all did it before you with heros and henchies, why should your experience be any different? |
People wanting 7 heroes are mostly old players that have been playing the game for many many years now and are bored of it. This has been a major request wanted by the majority of PVE players ever since Nightfall was released.
I've already finished the game across multiple characters with H/H and am completely bored. However, 7 heroes would be very fun and interesteing to play around with my fully customised party.
Theres nothing wrong with giving players a better gaming experience. That Anet have flatly refused to allow 7 hero parties at the expense of gaming enjoyment and fun for the majority of players that would enjoy it immensely is pretty lame for a company hat is meant to be making their game as fun and enjoyable to everyone playing it as it possibly can be.
People have been playing without any heroes or henchmen and purely through pugging alone before and after heroes, so why dont you play purely by pug if thats what you want? I dont pug because people that do like to pug are usually absolutely terrible at the game and I decided many years ago not to play with them anymore.
Its not something that Anet said we will be getting (actually they initially said the exact opposite), however it is something that has already been discussed to death on every GW fansite since the release of nightfall, with a huge majority of players involved in the discussions being strongly against Anet's previous decision not to allow 7 heroes and having a very strong desire and wish to be able to fully customise a whole party using the exact skill bars that the player chooses. This has absolutely nothing to do with wanting to make the game easier, or play with an 'I win' button, it is simply that throughout the history of RPGs, having full party control in games with many skills and abilities is an extremely fun and enjoyable mechanic for many many fans of these kinds of games. Most players simply want to be able to choose and customise their whole party, and play with the skillbars and class combinations that they choose themselves, rather than being limited to the poor and unsynergetic henchmen bars, or an even worse pug players bar.
DRGN
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But w.e call me a fool and a idiot, but i think any GW player that needs or wants is having problems with PvE . but thats my 2 cents, your entitled to yours im entitled to mine.
|
You also stop pretending as though every single person you've talked to is in total agreement with you. I've met people opposed to 7 heroes, but I've also talked to a great many that are actually in favor of it. You're going to have trouble finding a full team for a lot of things outside a guild, and news flash, there's no guild in existence that will always want to do exactly what you want to do exactly when you want to do it.
You want a harder game? That's lovely. That would require things like halfway decent enemy AI that can use skills properly and don't use updated skills the same way they used the version of three years ago. The only "difficulty" in PvE is fake difficulty. And if you can tell us we suck and should go play another game, then I can tell you that if you want REAL difficulty, go PvP(although there's plenty of people that will tell you HA is like PvE but that's another story, lol).
There's only one other thing in this post that needs to be addressed:
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and what you new players fail to realize (dunno if you are one but im saying to everyone) That we all did it before you with heros and henchies, why should your experience be any different? whats stopping you from using henchies????? we all did........they work fine.So using the old....PUG is dead thing doesnt fit for me. heros and henchies are fine right now what is stopping your from doing that |
Aba
DRGN nice attempt.
Anyways sorry to all if I came off as a dick, I have been told I write like a smart ass....
ok,I was not trying to come off as monolithic I was just simplely stating My opinion.
That the Majority of players Ive(ME,Not you) talked to think its a joke and not needed LEMME TYPE IN CAPS THAT THIS IS NOT EVERYONE......and to the comment about everyone in game ive talked to agrees well yes sorry to say,
yes everyone in game Ive talked to thinks so.......(my ally, local chat is off for a reason)
Anyways I guess its just me but this whole beg on a forum till you get what you want has gone so over bored over the years, and people take it way to far. I guess thats why I dissagree with the heros so much. Well besides the fact in my opinion there not needed at all. But again, im in tilted to my opinion and you yours.
And henchemen is relevent there DRGN ol buddy......because like I stated that the entire game is Hero/Henchable.......so the arguement that PUG'n is dead/cant get groups made,so we deserve 7 heros, is in my opinion not valid.
That is why I used "grandpa rugrat" as you so perfectly put it
Anyways sorry to all if I came off as a dick, I have been told I write like a smart ass....
ok,I was not trying to come off as monolithic I was just simplely stating My opinion.
That the Majority of players Ive(ME,Not you) talked to think its a joke and not needed LEMME TYPE IN CAPS THAT THIS IS NOT EVERYONE......and to the comment about everyone in game ive talked to agrees well yes sorry to say,
yes everyone in game Ive talked to thinks so.......(my ally, local chat is off for a reason)
Anyways I guess its just me but this whole beg on a forum till you get what you want has gone so over bored over the years, and people take it way to far. I guess thats why I dissagree with the heros so much. Well besides the fact in my opinion there not needed at all. But again, im in tilted to my opinion and you yours.
And henchemen is relevent there DRGN ol buddy......because like I stated that the entire game is Hero/Henchable.......so the arguement that PUG'n is dead/cant get groups made,so we deserve 7 heros, is in my opinion not valid.
That is why I used "grandpa rugrat" as you so perfectly put it
bhavv
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That the Majority of players Ive(ME,Not you) talked to think its a joke
yes everyone in game Ive talked to thinks so.......(my ally, local chat is off for a reason) |
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Anyways I guess its just me but this whole beg on a forum till you get what you want has gone so over bored over the years, and people take it way to far. I guess thats why I dissagree with the heros so much. |
No, actually it isnt. FoW / UW / DoA / Urgoz / Deep are NOT Hero/Henchable.
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Well besides the fact in my opinion there not needed at all. But again, im in tilted to my opinion and you yours.
|
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so the arguement that PUG'n is dead/cant get groups made,so we deserve 7 heros, is in my opinion not valid |
However, there is nothing invalid about making suggestions to improve the quality of the solo experience, when that is exactly how most people play this game.
fireflyry
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Me) In my opinion the Economy will suffer
You) Unless you can prove it I call bullshit. |
I freely admit I should have reinforced that my posts were based on little more than opinion and subjective experience.I have posted here long enough to know better and in that regard I apologise for any confusion of intent.
Quote:
I dont play games, online or offline to play with other players, I play them because they are games and meant to be fun and enjoyable.
|
I fully agree with your mantra but there are to many factors and game parameters in question to just say "If it's fun it's ok.".Tbh many of the repercussions may be fun initially, but the end result in terms of longevity and overall effect to game players, both casual and serious, can be major.
Ayuhmii Shanbwa
i must reply to 1 point
if many people can and do the game hero/hench, then why would it be bad if they instead of hench use hero only? that way hench are for the ones bad at builds for their heroes and for the ones not having heroes (yet), and maybe someone likes to try to make a challenge by using hench only (in elona using just the required hero)
should they give us this, then everyone still plays their own ways, alone, with pugs, with friends, with guilds etc
also, we have much more to try out, now we have 3 heroes at a time to make good enough, then we have 7, would be much more fun
pugs arent dead, i know that, but just a few pugs are with good players, which can make it through parts, and most of the good player pugs.... have requirements, like you HAVE TO use a certain build they choose for you, or else they kick you until you got the skills for it, then you HAVE TO show certain titles/items/something else
some pugs require certain heroes
so, pugs arent dead, they just arent as nice as years ago, when people actually tried stuff together
1 of a 1000 of the pugs have good players, if you're lucky you find one, but try and get that luck
i had a pug once in a fire island mission, the last one, hell's precipice, they couldnt make it, and had 2 wipes, so they decided to "run" to the lich (which you cannot kill) near the portals and kill him
this was long ago, now most have either good guilds, or left the game
and i saw alot of people: damm, this game is boring so soon
GW needs something new, and the contents did a bit of good job, except that i saw my friends, who left gw, and they said: its not as fun as i thought (boring or annoying)
we got alot of gw players being active after we got heroes, now let us have more heroes, and the game may be active again
personally i dont care about uw,fow,doa etc, but i'd like to try builds in dungeons on NM, and then on HM
and if they enable full hero team on all places, i may actually try fow once, or more than once (as uw has too many mobs at the start already, i like to take it easy)
people ingame make the economy, heroes wont change anything, as farms go solo, mostly, and endchests may contain something valueable, but the more its worth, the less chance
wherever you use heroes, people will be happy, and those who dont like it, keep joining the people (friends, guilds or pugs) like they always did
it just gives everyone in gw the freedom and a choice how to play the game; like you did up until now, or try 7 heroes
so if they do it, we'll be free to choose how to play the game, yaaaayyyy
ps. sry i repeat some points, but i try to make my point, i hope it worked this time
if many people can and do the game hero/hench, then why would it be bad if they instead of hench use hero only? that way hench are for the ones bad at builds for their heroes and for the ones not having heroes (yet), and maybe someone likes to try to make a challenge by using hench only (in elona using just the required hero)
should they give us this, then everyone still plays their own ways, alone, with pugs, with friends, with guilds etc
also, we have much more to try out, now we have 3 heroes at a time to make good enough, then we have 7, would be much more fun
pugs arent dead, i know that, but just a few pugs are with good players, which can make it through parts, and most of the good player pugs.... have requirements, like you HAVE TO use a certain build they choose for you, or else they kick you until you got the skills for it, then you HAVE TO show certain titles/items/something else
some pugs require certain heroes
so, pugs arent dead, they just arent as nice as years ago, when people actually tried stuff together
1 of a 1000 of the pugs have good players, if you're lucky you find one, but try and get that luck
i had a pug once in a fire island mission, the last one, hell's precipice, they couldnt make it, and had 2 wipes, so they decided to "run" to the lich (which you cannot kill) near the portals and kill him
this was long ago, now most have either good guilds, or left the game
and i saw alot of people: damm, this game is boring so soon
GW needs something new, and the contents did a bit of good job, except that i saw my friends, who left gw, and they said: its not as fun as i thought (boring or annoying)
we got alot of gw players being active after we got heroes, now let us have more heroes, and the game may be active again
personally i dont care about uw,fow,doa etc, but i'd like to try builds in dungeons on NM, and then on HM
and if they enable full hero team on all places, i may actually try fow once, or more than once (as uw has too many mobs at the start already, i like to take it easy)
people ingame make the economy, heroes wont change anything, as farms go solo, mostly, and endchests may contain something valueable, but the more its worth, the less chance
wherever you use heroes, people will be happy, and those who dont like it, keep joining the people (friends, guilds or pugs) like they always did
it just gives everyone in gw the freedom and a choice how to play the game; like you did up until now, or try 7 heroes
so if they do it, we'll be free to choose how to play the game, yaaaayyyy
ps. sry i repeat some points, but i try to make my point, i hope it worked this time
Aba
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i must reply to 1 point if many people can and do the game hero/hench, then why would it be bad if they instead of hench use hero only? |
Heros were limited to 3 for a reason 7 would make any instance a calk walk compared to using 3 heros and the rest henchies.
You add another bunch of heros on there your going to be steam rolling into any instance with amazing speed and efficincy.
So you say all farmers go solo huh??
Well take a Shard of Orr run or any dungeon run...... if people make a 7 hero build that trumps the speed of shard of orr runners(or any other dungeon for that matter)
Your gonna see a abundance of people using that heroway build because itll be a easy chance at the end chest, something you can do quickly and easly by yourself and most efficient.
IE. everyone starts using this build driving down the price of bone dragon staff or whatever item you get from the Instance.
Now im not sayin this will happen im just giving one example of how 7 heros could impact the game.