Upcoming GW:B Work

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Aba View Post
Awesome, you get it now.....
But no doubt you'll continue your epic posts
On that note glad to see the forums have ignore feature
go ahead and ignore me if you like to

i said before: i dont know it for sure, and i said we can talk about it on forums, as thats what forums are for
http://en.wiktionary.org/wiki/forum#English
bit of explaination

in case you cant find it:
Quote:
A place for discussion.
A gathering for the purpose of discussion.
A form of discussion involving a panel of presenters and often participation by members of the audience.
An Internet message board where users can post messages regarding one or more topics of discussion.
i NEVER said it'll be here, or that they have no choice but to do it

first read some posts back, then dont reply if you dont like replying, which you seem to like after all that

ignore me is weird, as you did reply so many times even though i warned you not to if you dont like it, tried to help, yet you like to ignore me (if you did)

anyway, i gave many reasons, just read back about what i think of it and why i want it
as some didnt see my reasons as my "personal" reasons, which i wanted to show, but as reasons for anyone, and why it MUST be done, which isnt the case at all

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Ayuhmii Shanbwa, your posts are beginning to be repetitive. Think most people already see what you want...

amitai

Ascalonian Squire

Join Date: Nov 2007

N/

Quote:
Originally Posted by Gill Halendt View Post
What leads you to believe the contary?

Since they definitely said it's not planned yet - and Regina confirmed this -, and we still haven't heard any news, I can safely assume nothing has changed about this topic. Nothing hints at anything different than that.

Also, again, I wonder if anyone actually listened to the Podcast (and understood something...): they were NOT talking about 7 heroes. This is one big misleading piece of information on which this whole thread is based. Stumme was questioned about it, he said it wouldn't hurt anyone, and then the interview moved on about other projects they're actually working on.

Again, trying to be realistic/optimistic. The current plans are rather extensive for such a small team already, so I don't think they want to bite more than they can chew. I'd actually be surprised if they can actually implement all those planned things - September was to see the launch of the Balance Update and also the next chapter of GW:B, which is supposed to follow the end of the Thackeray/Gwen story... - , let alone things not yet in the plans... So, even if 7 Heroes are somehow planned, it's likely a backburner project for now, and most probably postponed closer to the release of the sequel. Then, the implementation of 7 Heroes will become a top-priority, to allow people to keep playing the first game.

So, not ruling this out completely is being optimistic already...
now they started a survey and the last question was how would you feell playing with a party full of heroes

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by amitai View Post
now they started a survey and the last question was how would you feell playing with a party full of heroes
In a recent interview, Stumme even declared it's in "exploratory development", so they're definitely looking into it at last.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

yay for that survey
right before i gave up my hope about that to come, they made a question about it, meaning its more leaning towards an "active topic"

glad that alot of people agree with the "full hero teams" to come
just too bad that half of the people who dont care about it, like to vote "NO" for it, as they dont want everyone else having something they dont care about... like we dont deserve it, cuz they dont think its needed

oh well, there always will be people like that

anyway, enough ranting :P
i'm happy again, and if it comes, i'll be in GW like everyday
just too bad my sis cant fill it in, as we have same connections, and vote sites or topics dont allow from the same IP's, not only would we have bit more chance, but she also could say what she thinks about WiK

sry, i got carried away in my post a bit, lol

thanks for showing interest in our thoughts Anet

Saxxon Askanius

Saxxon Askanius

Wilds Pathfinder

Join Date: Jan 2008

2,339 trades on Guru Auctions since 01/2008

wiki/Guild: Mundane_Fabulous_Knights

Survey reactions

I hope Guild Wars 1 won't already going to be laundered with mainstream softener. I guess 80% will vote for more heroes, but will ArenaNet re-ballance the hard mode skills, mob positions, group sizes and AI? Hard mode is easy by now and I'm afraid that 7 heroes will be imba.

Welcome

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by ayuhmii shanbwa
just too bad that half of the people who dont care about it, like to vote "NO" for it, as they dont want everyone else having something they dont care about... like we dont deserve it, cuz they dont think its needed
yup, thats exactly why we're voting no; it has nothing to do with the fact that adding 7 heroes can have negative side-effects on the community and economy, or the fact that it steals development time away from things that we do want.

Crystal Of Winter

Crystal Of Winter

Frost Gate Guardian

Join Date: Nov 2005

London, UK

Mo/W

The 7 hero idea isn't going to be any more OP'd from what we can do now which is either have 2 players +6 heroes or 2 players +6 heroes and 1 player leaves (I believe it's called hero renting/borrowing). So we can already have 6 heroes, I don't think 7 will be an issue, it will just be more convenient.

I reckon they will have to revamp the flagging design (see my other post about formations) unless they're happy with 7 buttons placed under the radar.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Saxxon Askanius View Post
Survey reactions

I hope Guild Wars 1 won't already going to be laundered with mainstream softener. I guess 80% will vote for more heroes, but will ArenaNet re-ballance the hard mode skills, mob positions, group sizes and AI? Hard mode is easy by now and I'm afraid that 7 heroes will be imba.
If 7 heroes are imba what is 8 humans + consumables @_@

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Crystal Of Winter View Post
The 7 hero idea isn't going to be any more OP'd from what we can do now which is either have 2 players +6 heroes or 2 players +6 heroes and 1 player leaves (I believe it's called hero renting/borrowing). So we can already have 6 heroes, I don't think 7 will be an issue, it will just be more convenient.
Actually I have been doing 6 heroes. I dont even need to rent since I have a laptop so 2 computers beside each other.

The other player doesn't even need to leave, it just tags along by pressing space bar and it brings non-targeting skills like wards, spirits, minions so I only needed to press 1-2-3. It is more powerful than just having 6 heroes and I get double the drops plus twice the experience/factions/reputation.

Although having 7 heroes would impact me less than most other players, I am still supportive of it and it would definitely benefit this game.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

the thing about 7 heroes that everyone here needs to remember is that gw1 is going to be DEAD when gw2 is out. what happens to the people that need Duncan for legendary master of the north? Answer: 7 heroes. Everyone here who posts regularly doesn't need to worry about this at all because you will all be playing GW2 lol.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Jeydra View Post
If 7 heroes are imba what is 8 humans + consumables @_@
Ha ha ha, the one argument to end all arguments.

I'm sorry, but to put it bluntly, most of the arguments against 7 heroes are quite illogical. Anything a hero can do, a human can do better. There for, even if heroes had PvE skills, it would not many the game any easier.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Lishy View Post
Ha ha ha, the one argument to end all arguments.

I'm sorry, but to put it bluntly, most of the arguments against 7 heroes are quite illogical. Anything a hero can do, a human can do better. There for, even if heroes had PvE skills, it would not many the game any easier.
Anything 8 humans can do, 1 human with his own 7 heroes can do almost as good. 1:8 proportion. That's not illogical at all.

Just saying. I don't think it's enough to be against it, but I see their point.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Gill Halendt View Post
Anything 8 humans can do, 1 human with his own 7 heroes can do almost as good. 1:8 proportion. That's not illogical at all.
Anything? Ok, try beating the UW SC record or even any of the SC record held by a full team of humans, with 6 heroes + 2 humans today. I don't think you can even come close to their times even with 7 heroes.

If heroes are so powerful why do they suck so much against a full human team with cons and pve skills? The answer must be that heroes are not as powerful as human players. They may be more convenient and reliable, but certainly not as powerful as a human player with cons+pve skills.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Daesu View Post
Anything? Ok, try beating the UW SC record or even any of the SC record held by a full team of humans, with 6 heroes + 2 humans today. I don't think you can even come close to their times even with 7 heroes.

If heroes are so powerful why do they suck so much against a full human team with cons and pve skills? The answer must be that heroes are not as powerful as human players. They may be more convenient and reliable, but certainly not as powerful as a human player with cons+pve skills.
- Had your read the entire post befor hitting "Quote", you would have realized that I never said 7-heroes teams would be OP. Altough valid, I even said this argument isn't enough to be against it. Oh, well...
- 8 humans-party are not the norm. You're comparing what would become an everyday possibility (1 human + 7 heroes) with a rare occurrence for a lot of players.
- SCs again are not the norm. SCs are rather broken by themselves and out of context here. Time records mean jack, most of the people asking for 7-heroes have regular PvE in mind (like WiK/GW:B stuff, dungeons and elite-areas). People off course won't be using heroes to make Speed Clears faster. If that was about it, well then, I'd regret sustaining this idea and agree with people saying it would be nocive for aggregation and for whatever's left of the "economy".
- Cons + PvE skills again are not the norm. A lot of players in the need for 7 heroes just don't bother about cons and want a relaxed and more efficient way to play solo, without relying on henchmen or PuGs, because they either don't have a very active guild or friends, or simply because they have different game needs. In this scenario, the game will indeed be made "easier" (more accessible) and move people away from aggregation. That's fine with me tough.
- Most of the cons available in game go on heroes too.
- Comparing the most efficient (and borderline overpowered) setup among the current PvE playstyles - which is a full party of 8 humans using cons + PvE skills to speed-clear elite areas - to 7 heroes parties playing random PvE easier than before is like saying that speeding in a Lotus won't have your licence suspended because your car is not a Ferrari and can't hit 1-100 in less than 4 seconds. SCs shouldn't even exist IMO, so comparing anything to something that broken makes no sense.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by snaek View Post
yup, thats exactly why we're voting no; it has nothing to do with the fact that adding 7 heroes can have negative side-effects on the community and economy, or the fact that it steals development time away from things that we do want.
to make myself clear, i said "half of the people...." not everyone

now that i made myself clear (i hope)....

i must agree with the fact that human parties always can be way better than 1 player + 7 heroes, but nowadays i cant find such groups

tbh, nowadays i only have 1 friend left who isnt busy all the time
most other friends left the game long ago, and the few othersv who didnt leave, are always too busy

for me the game is hard, but even i like to do more dungeons, and 7 heroes can make it easier to play the game i want, it wont make the game itself any easier

and as said, the 7 heroes (4 extra) can repolace the pugs/friends/guilds to team up with, as many guilds i've seen died, and most others i've seen are not active enough to call em guilds, IMO

i know many people who would play the game more often if we can use 7 heroes, then i could see some friends back again

well thats my post, as i have nothing with SC's and such, i just like to do the game the normal way, like no runs or such

1st things i'd do are vq proph, explore proph and try some dungeons when we have the full hero teams

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I don't believe this implementation is subtracting any development time from "stuff we really want". Looks like 7-heroes is one of the most eagerly awaited additions to the game, so it's actually something a huge portion of the playerbase actually wants, likely more than reworked skills, game fixes or even new playable content.

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

I think for people that find this game hard, will not get alot of aid from more heroes. Because people that find this game still hard, probably have bad builds, and will give those bad builds to their heroes. And then one could wonder if the henchman wouldnt even be better then your heroes... The henchman received new builds not so long ago, which aren't all that bad. They do enough of a good job to do HM dungeons with them, even Frostmaws.

And if you copy builds for your heroes straight from wiki and still find this game too hard (those PvX builds aren't the best, but they dont suck) then you are probably so much of an "Iseeenemieschargeeee!!" kinda player that even 7 heroes can't save you..

So I don't think 7 heroes would be that overpowered or something. And like many mentioned, players are still better then heroes (at least some players are). Just gogo find an active guild. And besides, 2 players + 6 heroes are still better then 7 heroes, since you can double some heroes. I normally do dungeons with a team of 5 ritualist, 1 para and 2 necro's, being me and 4 heroes rits. Thats not possible with 7 heroes, unless Anet decides to give us 2 more Rit heroes.

So to make a small conclusion.. I wouldn't use the 7 heroes very often, since I don't do much storyline anymore, and for HM dungeons I prefer some company with me anyway. So I wouldn't be against 7 heroes at all, but I'd rather have Anet spend their time on GW:Beyond and balancing the game.

Saxxon Askanius

Saxxon Askanius

Wilds Pathfinder

Join Date: Jan 2008

2,339 trades on Guru Auctions since 01/2008

wiki/Guild: Mundane_Fabulous_Knights

Quote:
Originally Posted by Gill Halendt View Post
Anything 8 humans can do, 1 human with his own 7 heroes can do almost as good. *And of course everyone will play alone.* That's not illogical at all.

Just saying. I don't think it's enough to be against it, but I see their point.
That's just what i wanted to point out. I didn't say I'd be against 7 heroes, but you may scratch off the Guild in the name then...

Quote:
Originally Posted by Jeydra View Post
If 7 heroes are imba what is 8 humans + consumables @_@
It's the easy mode.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
glad that alot of people agree with the "full hero teams" to come
just too bad that half of the people who dont care about it, like to vote "NO" for it, as they dont want everyone else having something they dont care about... like we dont deserve it, cuz they dont think its needed
I'm relatively certain that anyone who plays PvE at all will vote yes to that question.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Saxxon Askanius View Post
That's just what i wanted to point out. I didn't say I'd be against 7 heroes, but you may scratch off the Guild in the name then...
Sure, I aknowledge your point.

Nowadays tough, people have their own group of close friends/guildies/allies, or rather group up only when they really have to, and this usually doesn't lead to anything but occasional aggregation out of interest.

For the former group, nothing's gonna change. The latter will still play solo and group up only when they feel like having some company. So, what?

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Meh....to little to late imo

In saying thanks for making the effort Anet but seriously...making promises to Dervish and Paragon.

Now.

lolz.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Ellix Cantero View Post
I'm relatively certain that anyone who plays PvE at all will vote yes to that question.
Don't be too sure, as I voted no. There will likely be many others, too.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

7 heroes?

Bad idea is bad idea.

That will cheapen every title, guild, player, item, etc in the game.If they did such a thing they choose to really laugh at people that are passionate about this game and have played for hundreds, if not thousands, of hours to attain in-game reward(s).

You can't do that in an mmo.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Saxxon Askanius View Post
That's just what i wanted to point out. I didn't say I'd be against 7 heroes, but you may scratch off the Guild in the name then...
Wrong. Guild wars name is about lore guilds, not player guilds.

Having 7 heroes will not make more people play alone, a hero will never be like a human on all sides. You can fully costumise your party with heroes unlike with henchman, but apart from the obvious cons and pve skills (not to count when you have to take bundle items) theme I dare you to chat with a hero or something like that. Either with h/h or heroes only you're alone.

So, people who likes company will always look for it, people who doesn't (or for whatever reason needs to do things by himself) already goes alone.

I personally enjoy the company, but hate random company, and you can't really always have friends with you, so I end up h/hing almost everything. At least with 7 heroes I wouldn't have to struggle to choose 3 fitting heroes and drop in 4 random henchies avalaible at the outpost (how many times an henchie is bad for that specific thing you ahve to do but you take it anyway beacuse just there's nothing else/better. avalaible?).

Crystal Of Winter

Crystal Of Winter

Frost Gate Guardian

Join Date: Nov 2005

London, UK

Mo/W

Quote:
Originally Posted by fireflyry View Post
people that are passionate about this game and have played for hundreds, if not thousands, of hours to attain in-game reward(s).

You can't do that in an mmo.
It happens in EVERY mmo, they increase drops/xp rates as time goes on to make it more appealing to new players, thus generating more money.

edit: 100% agree with Mintha.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by ayuhmii shanbwa
i know many people who would play the game more often if we can use 7 heroes, then i could see some friends back again
except that they're coming back to play with their heroes, not to play with you; so i'm not sure what's so great about that.

Quote:
Originally Posted by mintha syl
So, people who likes company will always look for it, people who doesn't (or for whatever reason needs to do things by himself) already goes alone.
i wish it were that simple, but there are numerous factors that may hinder someone's ability to pug even if they really want to. 7 heroes would contribute to that hindrance. you even admitted it yourself that you "end up h/hing almost everything" despite the fact that you "enjoy the company."

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Crystal Of Winter View Post
It happens in EVERY mmo, they increase drops/xp rates as time goes on to make it more appealing to new players, thus generating more money.
^ it's true. And as the game gets older and has less and less players, Anet will need a way to continue to appeal to new players who want to pick up GW1 before GW2. Without a strong player base, those people won't want to pick up either game.

And if people want to group, they can always still do it. It's not like having the option of using 7 heroes forces anyone to do so. It's been said a thousand times over, but I'll reiterate it - Those who want to PUG or PvP with groups will. Those who don't want to just won't.

There are PvP'ers who love to group, so they play team arenas. There are those who don't, so they RA. There are PvE'ers who love to group, so they PUG. There are those who don't, so they H/H. Nothing is going to change that.

Quote:
Originally Posted by snaek View Post
i wish it were that simple, but there are numerous factors that may hinder someone's ability to pug even if they really want to. 7 heroes would contribute to that hindrance. you even admitted it yourself that you "end up h/hing almost everything" despite the fact that you "enjoy the company."
Or, from the other perspective, it could be a hindrance not to have 7 heroes. Case and point, the WiK. They essentially forced you to have a group for the final quest (especially if you wanted to do HM), and it pissed a lot of people off.

Some people loved being forced to group, and some people hated it. That won't change with more heroes.

Personally, I will always group for PvP (because I love it) and I will always H/H for PvE (because it's annoying). Period. Whether I get 7 heroes or not won't matter.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

^again, i wish it worked like that, but it doesn't. if gw had some sort of "drop in and play" gameplay or a traditional non-instanced mmo world, we wouldn't have such a problem; however, in order to find a group you have to be in a very specific outpost at a very specific time. most people aren't going to wait around doing nothing just to find a group. they'll do a quick check to see if anyone's pugging, maybe even wait around for 10-15 minutes, and then when no one shows up they say eff it and put on their heroes.

yes, we have an option and that can be a great thing. the bad thing is when people start to settle for the 2nd option because the 1st one is unavailable. the more people that settle for heroes despite wanting to pug, the less people there will be to pug. i mean on paper, it may seem to work just fine, but once you factor in human nature and all those variables it doesn't quite look so picture perfect anymore.

also you mention team arenas, but that is the perfect example of the "ghost town syndrome". people stay away from it not because they don't want to play ta or that they hate ta, rather simply because its a ghost town.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Gill Halendt View Post
- 8 humans-party are not the norm. You're comparing what would become an everyday possibility (1 human + 7 heroes) with a rare occurrence for a lot of players.
- SCs again are not the norm. SCs are rather broken by themselves and out of context here. Time records mean jack, most of the people asking for 7-heroes have regular PvE in mind (like WiK/GW:B stuff, dungeons and elite-areas). People off course won't be using heroes to make Speed Clears faster. If that was about it, well then, I'd regret sustaining this idea and agree with people saying it would be nocive for aggregation and for whatever's left of the "economy".
- Cons + PvE skills again are not the norm. A lot of players in the need for 7 heroes just don't bother about cons and want a relaxed and more efficient way to play solo, without relying on henchmen or PuGs, because they either don't have a very active guild or friends, or simply because they have different game needs. In this scenario, the game will indeed be made "easier" (more accessible) and move people away from aggregation. That's fine with me tough.
- Most of the cons available in game go on heroes too.
- Comparing the most efficient (and borderline overpowered) setup among the current PvE playstyles - which is a full party of 8 humans using cons + PvE skills to speed-clear elite areas - to 7 heroes parties playing random PvE easier than before is like saying that speeding in a Lotus won't have your licence suspended because your car is not a Ferrari and can't hit 1-100 in less than 4 seconds. SCs shouldn't even exist IMO, so comparing anything to something that broken makes no sense.
It is the norm in toughest areas of the game and the toughest areas require the strongest team setup. The strongest team setup happens to be a full team of 8 human players.

Use your brain and think about it, if heroes are stronger and clears the high end areas faster, most people would be buddying up and using 6 heroes instead of LFG for a longer time to get a full human party.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Daesu View Post
if heroes are stronger and clears the high end areas faster, most people would be buddying up and using 6 heroes instead of LFG for a longer time to get a full human party.
QFT

Heroes are NOT currently more efficient than humans, and the above quote is evidence of this. If they were, then people would be grouping up two at a time and going with six heroes. The fact that that isn't possible (due to limitations on the hero AI and PvE skills) proves that human players have enough of an advantage over heroes to be "better" than them. Plus, heroes generally suck at energy management way more than humans do... even if you give them broken e-management sources like soul reaping or tease.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by snaek View Post
you even admitted it yourself that you "end up h/hing almost everything" despite the fact that you "enjoy the company."
Either you didn't understand or read at all what I wrote.
I enjoy the company of selected persons, not of anyone that comes at hand. Obviously people doesn't live in GW, and even when on one could be busy on something while I may want to do something else in that moment, etc etc.
7 heroes would not make these people want to play less with me and more with h/h, things wouldn't change at all in social regards.

And I think the same would be for guild/alliance/friendlist whatever groups.
If for you a PUG, which is usually a group of people who have no interest in enjoying each other's company but only in getting a task accomplished, often curse each other, ragequit and chances are great that they never want to meet each other again, is a great social group that would be a great loss if being rarer...than I'm at complete loss.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Daesu View Post
Use your brain and think about it, if heroes are stronger and clears the high end areas faster, most people would be buddying up and using 6 heroes instead of LFG for a longer time to get a full human party.
- Don't put words into my mouth: who ever said that heroes are "stronger" than humans? We were discussing wether 7-heroes would actually make the game easier when compared to H/H setups, and push PuGs toward solo groups. Well, that's quite certainly a fact: heroes, altough not as efficient as a human, are a huge improvement over henchmen, and quite surely a lot of players currently PuGging will rather move to full heroes setups. People tough kept replying that the impact of 7-heroes would be irrelevant because 8-human-parties - a rare occurrence, or people wouldn't need to spend "longer time LFG" - are much stronger than a 7-heroes-parties. I still don't see how this contradicts the thesis above tough, nor the relevance it may have in this discussion.
- Again, 7-heroes are targeted at a much wider audience than those currently making 8-humans parties. Most of those will keep grouping and LFG, while people currently playing H/H will likely move frome hencies to heroes.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Gill Halendt View Post
- Don't put words into my mouth: who ever said that heroes are "stronger" than humans? We were discussing wether 7-heroes would actually make the game easier when compared to H/H setups, and push PuGs toward solo groups. Well, that's quite certainly a fact: heroes, altough not as efficient as a human, are a huge improvement over henchmen, and quite surely a lot of players currently PuGging will rather move to full heroes setups. People tough kept replying that the impact of 7-heroes would be irrelevant because 8-human-parties - a rare occurrence, or people wouldn't need to spend "longer time LFG" - are much stronger than a 7-heroes-parties. I still don't see how this contradicts the thesis above tough, nor the relevance it may have in this discussion.
That is not what I read in the previous page:

Quote:
Originally Posted by Gill Halendt
Anything 8 humans can do, 1 human with his own 7 heroes can do almost as good. 1:8 proportion. That's not illogical at all.
Heroes are FAR inferior to the capabilities of a human player with cons+pve skills. Not even close.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Mintha Syl View Post
Either you didn't understand or read at all what I wrote.
I enjoy the company of selected persons, not of anyone that comes at hand. Obviously people doesn't live in GW, and even when on one could be busy on something while I may want to do something else in that moment, etc etc.
7 heroes would not make these people want to play less with me and more with h/h, things wouldn't change at all in social regards. .
yes, i understood that you specifically said friends and not pugs, but i was implying that the same can be applied to pugs as well. i.e. "i enjoy the company of friends, but have to resort to using h/h because of xxx reason" was stated and "i enjoy the company of strangers, but have to resort to using h/h because of yyy reason" can also be stated.


Quote:
And I think the same would be for guild/alliance/friendlist whatever groups.
If for you a PUG, which is usually a group of people who have no interest in enjoying each other's company but only in getting a task accomplished, often curse each other, ragequit and chances are great that they never want to meet each other again, is a great social group that would be a great loss if being rarer...than I'm at complete loss
i don't think a pug is like that at all. quite frankly, if thats your attitude regarding pugs then its no wonder why you would not enjoy them.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Mintha Syl View Post
Wrong. Guild wars name is about lore guilds, not player guilds.

Having 7 heroes will not make more people play alone, a hero will never be like a human on all sides. You can fully costumise your party with heroes unlike with henchman, but apart from the obvious cons and pve skills (not to count when you have to take bundle items) theme I dare you to chat with a hero or something like that. Either with h/h or heroes only you're alone.

So, people who likes company will always look for it, people who doesn't (or for whatever reason needs to do things by himself) already goes alone.

I personally enjoy the company, but hate random company, and you can't really always have friends with you, so I end up h/hing almost everything. At least with 7 heroes I wouldn't have to struggle to choose 3 fitting heroes and drop in 4 random henchies avalaible at the outpost (how many times an henchie is bad for that specific thing you ahve to do but you take it anyway beacuse just there's nothing else/better. avalaible?).
this thread wins. most people call me a loner. and i dont mind that. but when i wanna play with humans i do and when i want to be alone i use h/h. having 7 heros wont stop people playing with other people. just go to each days zmiss/zboss and you will a lot of people trying to get into a pug. having 7 heros will just allow us to take a non mob running henchies when we want to, that means you mr. i love to heal minions mhenlo!

edit: it will also allow us people who got survivor the old fashion way be able to do it easly with monks we can micro. xD rl people tend to hate us survivors. xD

Crystal Of Winter

Crystal Of Winter

Frost Gate Guardian

Join Date: Nov 2005

London, UK

Mo/W

Quote:
Originally Posted by snaek View Post
i don't think a pug is like that at all. quite frankly, if thats your attitude regarding pugs then its no wonder why you would not enjoy them.
So far most pugs I've been in have always been like that, might be my luck though but out of all the mmos I've played pugging in this is brutal.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by snaek View Post
except that they're coming back to play with their heroes, not to play with you; so i'm not sure what's so great about that.
ehm, whem people come back and enjoy a game like they did before, i bet they will join with me again, even if they wanna use more heroes, i couold bring none, and they can use 6 of theirs

so if gw has more people, the ones who joined/helped me back then, will surely join again, even if they, as i said, use 6 of their heroes and me
i'll calculate:
- the one who came back (1)
- 6 of his heroes (6)
- me (1)

1+6+1= 8
meaning that i dont take heroes, and we wont take hench, and they still can use more than 3 heroes

and in case they wont come back, i can use 7 of my own

not only does it affect people doing more in GW like dungeons and such, but it also gives us something new, like trying to make more builds for the whole team, making a whole own team will make certain people, like myself, happy

as for me, i wouldnt use pvx, except for the builds i got from someone called discord
i'd like to try to make more, and take discord with me cuz it works well, and can assist me while i try making more builds
as discord is both offensive and defensive

if people dont understand why discord can help:

discord can keep me alive mostly, so i can try other builds with 4 other heroes

the fact that people keep using pvx will stay, it wont change much if we have 7 heroes, except that they can copy more builds
another fact is that people who play alone, stay alone with or without full hero teams... even if heroes wouldn't exist, they would just use henchies

with full hero team they give us the freedom by letting us choose the way we wanna play

i would still join people who arent gone from gw yet (as yet another friend will leave soon, cuz he got bored) and if noone is available, or if i wanna make an own team, i just would use 7 heroes, and do stuff like the wanteds and dungeons for fun (as i have no intention to get titles or other things gotten from dungeons, i just wanna have fun)

Roen

Roen

Lion's Arch Merchant

Join Date: Jun 2010

GMT-5

[Nite]

R/

Quote:
Originally Posted by Crystal Of Winter View Post
So far most pugs I've been in have always been like that, might be my luck though but out of all the mmos I've played pugging in this is brutal.
Same here. I get lucky with PUGs less than 50% of the time. Probably closer to 30%.

Besides, it's really boring to map in and out of co-op mission outposts looking for a group doing HM missions+bonus for guardian titles. And it's more boring camping in one mission for an hour waiting for a group to form.

I prefer playing in 8-live person groups. But most often it's fewer with heroes. A 2p/6h discordway team seems quite effective at lots of missions. Problem with trying to build that solo is: there aren't six necro heroes.

Allowing it, you'd get some new creative 7-hero builds for sure. I'm not against it.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

A synopsis:

Full party heroes will make the game more approachable for solo players, allowing more people to do more things.

Pros:
  • Improves approachability for hard content that can't reasonably be done with H/H.
  • Improves the issue of empty districts and outposts; PuGs are becoming less common because of a diminishing player base.
  • Opportunities for creativity in new 7-hero team builds.
  • May revitalize the player base in preparation for GW2.

Cons:
  • Even less incentive for PuGs to form.
  • Will, overall, make the game even easier, decreasing perceived prestige in certain achievements.
  • Takes development time away from other possible inclusions (Profession updates, PvP, GW:B).

Yeah, this is a pretty big deal. Both sides have some valid points. Anet has a hard decision to make, but I'm sure the greater numbers would be on the 7-heroes camp because many people play solo, and many people want to be more effective at the game to ramp up for GW2. I'm fine with that, and I'll tell you why.

PuGs are bad. Even inside my own guild, there are disconnections, emergencies, lag, and a lack of understanding on how certain builds work, or how to clear areas safely and efficiently at that level. Failing is frustrating. Clearly, high end content is not for them, and likely won't be even with 7 hero parties.

For me though, I would enjoy 7 heroes because it has none of those issues. The fun and social aspects are still there in Vent, Guild Chat, and even some casual PvP. It's a small guild, less than a dozen people, and when nobody else is on, it would give me a greater chance of success to finish the other half of my vanqs in the queue. If I had a team of 8 skilled humans, things would be easier, but there isn't any easy way for me to form such a group, and gauge the competency of all players at the same time. If there was, you'd bet the half deemed incompetent would cry "elitism" and would be really bummed out.

It's true that this will make the game easier, like hundreds of other changes before it. From removing refund points, to PvP skill updates, PvE skills, Heroes, Consumables, and even direct difficulty balances have changed the game forever. That process is never going to stop. If a skill is changed that doesn't in any way increase how frequently it's used, it's a wasted change, and the only way a skill is used more is if it improves. (for example: Illusionary Weaponry)

Many people arguing against full hero parties say that it's interfering with Paragon and Dervish updates, but cannot seem to realize that those too would make the PvE game easier! Psychic Instability, Panic, and FC recharge reduction say hello! Tell me, how has Signet of Spirits affected how you play the game?

Again, I know that developing games is hard (I'm a developer myself). I know there is no way to please everybody, but you can please some people some of the time. If Anet is really worried about the bottom line, then sell hero slots for cash money: 4 for $20, and that will easily pay for more GW:B developers, which would increase interest for the release of GW2.

Finally, I want to say that GW2 is not GW1. Anet has proven that they have learned a lot from the course of GW1 in their manifestos. The truth is, if you feel that you have already played all that GW1 has to offer, I strongly encourage you to play some other game until GW2 arrives. You'll preserve your fond memories without resenting the world for the changes that have proven to be inevitable.

Some people will never be happy. It must suck to be them.