GvG in Crisis.
The PvP Community
This is an open letter, an invitation if you would, to the PvE community to rediscover part of the game that they have long since abandoned and ignored, part of the game that was once regarded to be the most appealing factor about the game but now is considered a very narrow format that has only a ragtag collection of players that have hung on since it’s glory days in Taiwan and Leipzig. I of course am referring to GvG, you all are familiar with the term considering you all are members of guilds, all see the position of your guild when you press G, and when you sit in the guild hall you see the enter guild battle button on your screen.
As some of you know, GvG used to be quite popular in the realm of Guild Wars as a whole, the developers offered real world prizes for over 3 years, but since then interest has waned. In the present day, I count 8 – 10 American guilds, 60 – 80 European guilds, and 0 Korean guilds. This past day, the GvG Daily A tournament, which is considered the primary AT for American guilds, did not go off because the requirement for 5 guilds was not met. Often we have to enter forfeit guilds to even make the tourney go off, and ArenaNet will not punish us for this because they know it is needed for the tournament to go off. It often takes between 20 and 30 minutes to find a ladder match, no matter the rank of the contestants. The GvG community as a whole implores the PvE community, specifically the Americans, to rediscover this amazing facet of the game. It is the only thing which has kept many of us GvGers playing the game for some time now, and everyone would love to see an infusion of new players to stimulate activity and just allow everyone to play more.
Many of you probably are skeptical, thinking that you would get destroyed in a GvG setting, and this would cause frustration and people on your team would rage the team and possibly even the guild. This has been the age old critique of GvG, its not beginner friendly, but all I can say is the community has become more open lately considering we collectively will do anything possible to attract new players, so feel free to PM people you see on Observer, they will reply if not AFK, read the guest thread on QQ Forums, guest experienced players, listen to their advice, but most importantly I hope this post will encourage people to rediscover what is in my opinion the most unique and entertaining aspect of Guild Wars.
Some Useful Links:
Beginner's Guide to GvG - a bit outdated, but still a good introduction to the game type
Coordination in GvG - a succinct guide on how teams operate
Guest Thread - look here for players willing to guest
~The Collective GvG Community
As some of you know, GvG used to be quite popular in the realm of Guild Wars as a whole, the developers offered real world prizes for over 3 years, but since then interest has waned. In the present day, I count 8 – 10 American guilds, 60 – 80 European guilds, and 0 Korean guilds. This past day, the GvG Daily A tournament, which is considered the primary AT for American guilds, did not go off because the requirement for 5 guilds was not met. Often we have to enter forfeit guilds to even make the tourney go off, and ArenaNet will not punish us for this because they know it is needed for the tournament to go off. It often takes between 20 and 30 minutes to find a ladder match, no matter the rank of the contestants. The GvG community as a whole implores the PvE community, specifically the Americans, to rediscover this amazing facet of the game. It is the only thing which has kept many of us GvGers playing the game for some time now, and everyone would love to see an infusion of new players to stimulate activity and just allow everyone to play more.
Many of you probably are skeptical, thinking that you would get destroyed in a GvG setting, and this would cause frustration and people on your team would rage the team and possibly even the guild. This has been the age old critique of GvG, its not beginner friendly, but all I can say is the community has become more open lately considering we collectively will do anything possible to attract new players, so feel free to PM people you see on Observer, they will reply if not AFK, read the guest thread on QQ Forums, guest experienced players, listen to their advice, but most importantly I hope this post will encourage people to rediscover what is in my opinion the most unique and entertaining aspect of Guild Wars.
Some Useful Links:
Beginner's Guide to GvG - a bit outdated, but still a good introduction to the game type
Coordination in GvG - a succinct guide on how teams operate
Guest Thread - look here for players willing to guest
~The Collective GvG Community
I Angra I
This is probably 4 years too late but I fully support it still. ^_^
I also just want to emphasize the part about PMing players you see on obs mode. Contrary to the popular belief of PvPers being super elitist, I promise that there are a ton of people who will be more than willing to help out, answer questions, guest for you, etc. if you PM them. I know that myself and a lot of people in my guild would be more than willing to answer questions and guest for anybody, and the same goes for a large majority of top players in general.
I also just want to emphasize the part about PMing players you see on obs mode. Contrary to the popular belief of PvPers being super elitist, I promise that there are a ton of people who will be more than willing to help out, answer questions, guest for you, etc. if you PM them. I know that myself and a lot of people in my guild would be more than willing to answer questions and guest for anybody, and the same goes for a large majority of top players in general.
lemming
I approve of this message.
Lews
As an elitist and someone who has played this game competitively since before beta, I also fully support this message.
sixdartbart
First good post I've seen on guru in months.
A+ thread
ohhh almost forgot
/in before someone comes here to piss and moan about something!!!
A+ thread
ohhh almost forgot
/in before someone comes here to piss and moan about something!!!
Stemnin
I used to like PvP, but felt it never changed, Factions introduced ABs, which I liked doing, but I never considered it real PvP (and neither does the HoM lol). Hero battles.. ugh. But what I really don't like the most is the skill changes to (PvP), I stopped playing GW when EOTN came out, then I come back a few months ago and everything seemed flipped upside down with the skill balancing. I travel to my guild hall, then see nearly every skill turn to (PvP) and just leave with disgust honestly, I liked the semi-homogeneous balance Anet tried to keep before with PvE and PvP skills. To be fair, PvE has me slightly turned off in that regard as well, though I do love Summon Spirits among other things.. I hope GW2 doesn't do the same in regards to skills (changing them completely or even slightly different).
/signed an only r3
/signed an only r3
The PvP Community
Quote:
I used to like PvP, but felt it never changed, Factions introduced ABs, which I liked doing, but I never considered it real PvP (and neither does the HoM lol). Hero battles.. ugh. But what I really don't like the most is the skill changes to (PvP), I stopped playing GW when EOTN came out, then I come back a few months ago and everything seemed flipped upside down with the skill balancing. I travel to my guild hall, then see nearly every skill turn to (PvP) and just leave with disgust honestly, I liked the semi-homogeneous balance Anet tried to keep before with PvE and PvP skills. To be fair, PvE has me slightly turned off in that regard as well, though I do love Summon Spirits among other things.. I hope GW2 doesn't do the same in regards to skills (changing them completely or even slightly different).
/signed an only r3 |
GvG changes daily, it follows the players, what maps they select for the rotation, what skills are currently preferred in meta builds, and other related facets. GvG is never stagnant provided the player base is continually innovative.
Stemnin
Didn't do much GvGs, I mostly played in PvE guilds, I did some guest GvGs with other guilds, I had fun, but I don't like playing so competitively all the time, I do CAL and TWL etc in other games, but I just couldn't imagine doing it so much as they did. Unfortunately the people who guest invited me haven't played in 3-4 years, so I haven't done any since. You're right though, I felt it was never as stagnant as the other pvp, well RA felt pretty random lol. HA always seemed the same, until a nerf hit, then it changed until the next nerf.
End
I'd love to GvG I usually spec a few matches a night. But...I am part of a one person guild in a non existent alliance and I would assume most guilds wouldn't guest a completely unranked individual for GvG even if they were unranked themselves sooo xD
deluxe
People have been moving on to different games, guildwars is 5,5 years old, and it never got off to things like ESL.
The PvP community and especially GvG community has always been small, because it was just too hard for the average joe PvE player to get into it and unlock skills for all the builds.
Now there is absolutely no competition left, when I look at obs on the monthlys, all the top guilds consist of players I never even heard of...
All the good players have found their way to new competitive games, not one of the players I used to play with 3-4 years ago still plays.
Currently i'm playing BC2, but Dice has f$cked that game up as well on the competitive side... (no demo recording, no observer mode)
Lot's of games fail on the competitive part nowadays.
The PvP community and especially GvG community has always been small, because it was just too hard for the average joe PvE player to get into it and unlock skills for all the builds.
Now there is absolutely no competition left, when I look at obs on the monthlys, all the top guilds consist of players I never even heard of...
All the good players have found their way to new competitive games, not one of the players I used to play with 3-4 years ago still plays.
Currently i'm playing BC2, but Dice has f$cked that game up as well on the competitive side... (no demo recording, no observer mode)
Lot's of games fail on the competitive part nowadays.
The PvP Community
The obvious solution is to put yourself out there, rank doesnt matter to GvG players, they just want you to show willingness to learn from your mistakes, everyone makes mistakes, but if you correct them and make less and less each game then you will be accepted into the GvG community very easily.
The PvP Community
Quote:
Didn't do much GvGs, I mostly played in PvE guilds, I did some guest GvGs with other guilds, I had fun, but I don't like playing so competitively all the time, I do CAL and TWL etc in other games, but I just couldn't imagine doing it so much as they did. Unfortunately the people who guest invited me haven't played in 3-4 years, so I haven't done any since. You're right though, I felt it was never as stagnant as the other pvp, well RA felt pretty random lol. HA always seemed the same, until a nerf hit, then it changed until the next nerf.
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Mireles
very persuasive opening post... makes me want to take my pve members out for a gvg right now -.-
bsoltan
With the latest news from Arena Net they hinted at some improved rewards to come for PvP and GvG specifically. I wonder if this will bring in some new players.
I hope there are more people willing to try out GvG, good luck!
I hope there are more people willing to try out GvG, good luck!
Adul
This certainly seems like a worthy cause, and even though I'm not personally interested in participating in the competitive side of GW at this time, I wish you luck in your endeavor and hope that a lot of PvE veterans will rediscover the thrills of GvG.
Motoko
^
A lot of the concerns of getting into either arena is the high rate of failure you will probably come across while tweaking your team. As long as the attitude isn't "we lost because _____ is bad", you will have people coming back for more.
As far as elitest and trash-talking. Even if you aren't a part of it, try not to respond to it... It serves as one of the most damaging aspects of PvP that keeps people away. Hell, if it bothers you so much, the "all chat" toggle button does have a purpose.
A lot of the concerns of getting into either arena is the high rate of failure you will probably come across while tweaking your team. As long as the attitude isn't "we lost because _____ is bad", you will have people coming back for more.
As far as elitest and trash-talking. Even if you aren't a part of it, try not to respond to it... It serves as one of the most damaging aspects of PvP that keeps people away. Hell, if it bothers you so much, the "all chat" toggle button does have a purpose.
Ariena Najea
Thank you for this; the OP is written wonderfully.
I am actually working on a project to help new (or new to PvP!) players bridge some of the gaps, particularly in the low level arenas. Taking things further, the project has a new perspective on some core PvP topics that I feel are misrepresented to new players. Currently working on a combination of written guides and focused courses for PvP (and a couple PvE) topics based upon my own experiences when I originally started PvP as well as my experience guesting for mid-end GvG. Anyone interested in more information should send me a PM to introduce yourself!
I would also like to sponsor a friendly scrimmage tournament geared for new PvPers in the near future, featuring tiers for similar playing levels as well as in-game prizes for participants. If you are interested in participating and/or are interested in donating prizes, please send me a PM.
GvG is as wonderful as its player base, so give it a try!
I am actually working on a project to help new (or new to PvP!) players bridge some of the gaps, particularly in the low level arenas. Taking things further, the project has a new perspective on some core PvP topics that I feel are misrepresented to new players. Currently working on a combination of written guides and focused courses for PvP (and a couple PvE) topics based upon my own experiences when I originally started PvP as well as my experience guesting for mid-end GvG. Anyone interested in more information should send me a PM to introduce yourself!
I would also like to sponsor a friendly scrimmage tournament geared for new PvPers in the near future, featuring tiers for similar playing levels as well as in-game prizes for participants. If you are interested in participating and/or are interested in donating prizes, please send me a PM.
GvG is as wonderful as its player base, so give it a try!
Mesmers Are Bad
Luminarus
You only need 2 people from your guild, can guest 2 randoms and go nuts on henchmen to hit up a GVG. Also a good way to start, as the henchies have pretty decent builds.
Crimson Robes
I would like to GvG more again. Used to GvG quite often but the players just seem to have...massive objects shoved up their collective rectums
I switched to HA just because the players there seem nicer xD
Anyway, ill give it a shot, poke me if you want to try me out for GvG (ign: Morbid Memories, am 50 fame away from r8, etc). If GvG'ers want new people trying the format, there really should be some guilds set up etc for this, cant expect all us random PvE noobs to just join up with no help and get slaughtered. Although im sure thats what you want in the end
I switched to HA just because the players there seem nicer xD
Anyway, ill give it a shot, poke me if you want to try me out for GvG (ign: Morbid Memories, am 50 fame away from r8, etc). If GvG'ers want new people trying the format, there really should be some guilds set up etc for this, cant expect all us random PvE noobs to just join up with no help and get slaughtered. Although im sure thats what you want in the end
distilledwill
I have been playing this game for 4.5 years and have participated in a grand total of two GvGs. They were shambolic, but fun. I would love to take you up on your offer - but, as I'm sure you're aware, GvG is simply a very difficult format to set up without an effort made to co-ordinate. Even HA you can rock up and hope to find a PUG, but in GvG it takes a fairly decent amount of effort to get enough players together.
I am, at heart, a PvE player. I ABed, and HBed a lot when it was around (even reaching the top 300 players, ZOMG) - but when it comes to GvG I have neglected it, I apologise and will attempt to drag my alliance together to play at some point over the next few months.
Hope to see you on obs soon,
Will
I am, at heart, a PvE player. I ABed, and HBed a lot when it was around (even reaching the top 300 players, ZOMG) - but when it comes to GvG I have neglected it, I apologise and will attempt to drag my alliance together to play at some point over the next few months.
Hope to see you on obs soon,
Will
Cool Down
Well the only real issue is that those who really play PvP dont want to play with PvE'ers.
It's always like "oh yeah you have to have rank 6 this or that".
It's really kinda discouraging for all of those who want to play, but havent had the time to RA for 4 years
It's always like "oh yeah you have to have rank 6 this or that".
It's really kinda discouraging for all of those who want to play, but havent had the time to RA for 4 years
Ariena Najea
Quote:
You only need 2 people from your guild, can guest 2 randoms and go nuts on henchmen to hit up a GVG. Also a good way to start, as the henchies have pretty decent builds.
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Quote:
I would like to GvG more again. Used to GvG quite often but the players just seem to have...massive objects shoved up their collective rectums
I switched to HA just because the players there seem nicer xD Anyway, ill give it a shot, poke me if you want to try me out for GvG (ign: Morbid Memories, am 50 fame away from r8, etc). If GvG'ers want new people trying the format, there really should be some guilds set up etc for this, cant expect all us random PvE noobs to just join up with no help and get slaughtered. Although im sure thats what you want in the end |
Quote:
Well the only real issue is that those who really play PvP dont want to play with PvE'ers.
It's always like "oh yeah you have to have rank 6 this or that". It's really kinda discouraging for all of those who want to play, but havent had the time to RA for 4 years |
lemming
Quote:
Well the only real issue is that those who really play PvP dont want to play with PvE'ers.
It's always like "oh yeah you have to have rank 6 this or that". It's really kinda discouraging for all of those who want to play, but havent had the time to RA for 4 years |
Quote:
As for getting help, Team Love is still around I think and they are focused on teaching new players. As for the bold, you can expect to get slaughtered a lot when you start; it's pretty much unavoidable. You will get better though with some practice!
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I'll try to get some IGNs that interested parties can PM for more information.
Crimson Robes
Quote:
As for the bold, you can expect to get slaughtered a lot when you start; it's pretty much unavoidable. You will get better though with some practice!
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But point is, ofcourse you should expect to lose... But wouldnt it better to create teams with a few experienced players, and letting the new players run "bitchbars" like ele etc etc, just till they get the hang of it? Even if its just till they learn how to kite and switch to shieldset xD Someone needs to give people tips and explain the basics, cant just expect people to read a FAQ and just keep doing GvG. Solution? Set up training GvG runs! But ofc that would require work on your part instead of just whining that people should GvG but not REALLY doing anything about it.
I guess i just prefer HA because its easy to pug the last few people (friendslist only gets me up to 6/8 or so usually) and the no splitting makes it easier on tactics.
Space
The main problem isn't 'elitism' rather neglect on Anet's behalf allowing retarded builds to be left in the meta for months and months on end when GvG was active. I know that's what drove most of my guild to quit GvG and Guild Wars eventually.
Using henchies is fine for beginner / byob guilds, but to be at least competitive you need 8 people together at once and a vent server which these days is a big ask. Another barrier is skill level. If you want to make the step from being somewhat casual to more competitive you need to be playing with people that you either feel comfortable playing with or are of a similar skill level to you. There just isn't the competitive mid range playerbase to support new players to learn, grow and progress in a natural ladder of progression
I'm glad that they are looking into upping the rewards, however the long term damage was done years ago. It would need a large scale event (such as the Guru Tournament) with tangable rewards to entice people back to GvG and Guild Wars in general and I can't see that kind of support happening again.
Good luck to all those who are trying though. Watching or playing in a GvG between two evenly matched teams is the best part of Guild Wars and the format didn't deserve the state it is in today.
Using henchies is fine for beginner / byob guilds, but to be at least competitive you need 8 people together at once and a vent server which these days is a big ask. Another barrier is skill level. If you want to make the step from being somewhat casual to more competitive you need to be playing with people that you either feel comfortable playing with or are of a similar skill level to you. There just isn't the competitive mid range playerbase to support new players to learn, grow and progress in a natural ladder of progression
I'm glad that they are looking into upping the rewards, however the long term damage was done years ago. It would need a large scale event (such as the Guru Tournament) with tangable rewards to entice people back to GvG and Guild Wars in general and I can't see that kind of support happening again.
Good luck to all those who are trying though. Watching or playing in a GvG between two evenly matched teams is the best part of Guild Wars and the format didn't deserve the state it is in today.
Artisan Archer
I also approve of this message.
IGN: Break Fu
IGN: Break Fu
fowlero
Seems only logical the recent quitter thread on a similar topic is linked to.
http://www.teamquitter.com/phpBB2/viewtopic.php?t=21272
Further than that i can only reiterate pming more experienced players for guest/advice. The idea that PvPers are elitist pricks that won't talk to anyone outside their own really is complete bs contained largely to HA.
A large number of players will be willing to helpout.
http://www.teamquitter.com/phpBB2/viewtopic.php?t=21272
Further than that i can only reiterate pming more experienced players for guest/advice. The idea that PvPers are elitist pricks that won't talk to anyone outside their own really is complete bs contained largely to HA.
A large number of players will be willing to helpout.
Calista Blackblood
I approve of this message and would love to be part of the revolution.
IGN =Forum name
IGN =Forum name
Aljasha
GvG has a very steep learning curve and you will be defeated several times, before learning from your mistakes. If you want to achieve an infusion of new players, you need to offer the majority of the player base enough incentive to keep going. The PvPer finds the most in playing with his or her team and in getting good together, mastering challenges and opposing tactics. For casuals, all these factors are replaced by accessibility, individual rewards etc and ANet needs to make sure it is easy to jump in, have some fun and rewards and jump out without serious commitment.
I fully understand and agree to the OP, but (casual) people won't get drawn into something by reading tutorials and listening to veterans of the format, it needs to be diverting and accessible and without the need to pore over countless articles about high-end PvP. The current GvG is not accessible, and most of the time you meet the same people playing in smurfs or their main guilds over and over again.
I fully understand and agree to the OP, but (casual) people won't get drawn into something by reading tutorials and listening to veterans of the format, it needs to be diverting and accessible and without the need to pore over countless articles about high-end PvP. The current GvG is not accessible, and most of the time you meet the same people playing in smurfs or their main guilds over and over again.
SebaZ
Swahnee
Quote:
Thank you for this; the OP is written wonderfully.
I am actually working on a project to help new (or new to PvP!) players bridge some of the gaps, particularly in the low level arenas. Taking things further, the project has a new perspective on some core PvP topics that I feel are misrepresented to new players. Currently working on a combination of written guides and focused courses for PvP (and a couple PvE) topics based upon my own experiences when I originally started PvP as well as my experience guesting for mid-end GvG. Anyone interested in more information should send me a PM to introduce yourself! I would also like to sponsor a friendly scrimmage tournament geared for new PvPers in the near future, featuring tiers for similar playing levels as well as in-game prizes for participants. If you are interested in participating and/or are interested in donating prizes, please send me a PM. GvG is as wonderful as its player base, so give it a try! |
Thank you OP to have started this thread, and good luck to Ariena Najea for his project
Meridon
I support this message. Having been into the GvG scene for over a year, I can confirm that the GvG community is not bad at all. In fact, they are all friendly players who like to compete against each other.
This is not like HA and RA, where the people are far worse. Unfortunately, this is often place adventurous PvE'ers end up when they have a peek in the PvP areas.
PvE people, don't be afraid to take some guildies and 4 henchmen into GvG when it's Zquest day! Many people do it. Just play for the fun side of things, and don't expect to win. You'll have a great time.
This is not like HA and RA, where the people are far worse. Unfortunately, this is often place adventurous PvE'ers end up when they have a peek in the PvP areas.
PvE people, don't be afraid to take some guildies and 4 henchmen into GvG when it's Zquest day! Many people do it. Just play for the fun side of things, and don't expect to win. You'll have a great time.
lemming
Quote:
GvG has a very steep learning curve and you will be defeated several times, before learning from your mistakes. If you want to achieve an infusion of new players, you need to offer the majority of the player base enough incentive to keep going. The PvPer finds the most in playing with his or her team and in getting good together, mastering challenges and opposing tactics. For casuals, all these factors are replaced by accessibility, individual rewards etc and ANet needs to make sure it is easy to jump in, have some fun and rewards and jump out without serious commitment.
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Quote:
I fully understand and agree to the OP, but (casual) people won't get drawn into something by reading tutorials and listening to veterans of the format, it needs to be diverting and accessible and without the need to pore over countless articles about high-end PvP.
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It's also a misconception that there's a lot of reading necessary to excel - outside of the few defining theory articles, most of what you need to know is learned through gameplay.
kedde
Approval of the message of course.
As for all the upholds to not try it out.
Just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing do it.
Jump into it, it ain't that hard if you loosen yourself of all the things you have tying you down.
As for all the upholds to not try it out.
Just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing do it.
Jump into it, it ain't that hard if you loosen yourself of all the things you have tying you down.
lemming
Quote:
But wouldnt it better to create teams with a few experienced players, and letting the new players run "bitchbars" like ele etc etc, just till they get the hang of it? Even if its just till they learn how to kite and switch to shieldset xD
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1. Players really didn't retain much knowledge. Playing a bitch bar usually also implies that the player in question is being microed extensively as not to screw the team up, and that just doesn't do a whole lot for creating players capable of making intelligent decisions and communicating.
2. "Bitch bars" right now are far more demanding than they were two years ago. It's no longer ever the case that you can hide your weakest player on the easiest role and not suffer for it. Losing matches because of one weak link did a lot to dissuade mentors from participating.
3. Players who want to play frontline or backline or runner or ranger don't have the chance to learn how to do so.
In the long run, playing with the same group of players, with some outside advice, has proven much more effective - GeAr exemplifies this principle the best, having gone from a rank 1000 guild to placing 2nd in a monthly automated tournament within the space of a couple of months.
Gruff
I started playing gvg's earlier this year in a primarily pve alliance, introduced to the format by old heads that had gvg'd since it's outset.
It's a really rewarding experience even if you don't win everytime there are things to learn and take away from each match. I've found the gvg community far more pleasant to play with and against than the HA crowd and there is next to no trash talk compared with RA or even AB sometimes.
I'd recommend dipping your toe in for anyone, it can be a really good laugh with your mates, plus you are likely to make some new mates in the process.
It's a really rewarding experience even if you don't win everytime there are things to learn and take away from each match. I've found the gvg community far more pleasant to play with and against than the HA crowd and there is next to no trash talk compared with RA or even AB sometimes.
I'd recommend dipping your toe in for anyone, it can be a really good laugh with your mates, plus you are likely to make some new mates in the process.
Ariena Najea
Quote:
...
But point is, ofcourse you should expect to lose... But wouldnt it better to create teams with a few experienced players, and letting the new players run "bitchbars" like ele etc etc, just till they get the hang of it? Even if its just till they learn how to kite and switch to shieldset xD Someone needs to give people tips and explain the basics, cant just expect people to read a FAQ and just keep doing GvG. Solution? Set up training GvG runs! But ofc that would require work on your part instead of just whining that people should GvG but not REALLY doing anything about it. |
As for your second statement, I am developing both written works as well as special courses (to be completed alone, in a group, or with a mentor) to render in-game training. Perhaps some of the top GvGers could run a few in-game classes on specific topics and record them to be posted for general viewing.
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I guess i just prefer HA because its easy to pug the last few people (friendslist only gets me up to 6/8 or so usually) and the no splitting makes it easier on tactics.
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Quote:
I fully understand and agree to the OP, but (casual) people won't get drawn into something by reading tutorials and listening to veterans of the format, it needs to be diverting and accessible and without the need to pore over countless articles about high-end PvP. The current GvG is not accessible, and most of the time you meet the same people playing in smurfs or their main guilds over and over again.
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Quote:
It's also a misconception that there's a lot of reading necessary to excel - outside of the few defining theory articles, most of what you need to know is learned through gameplay.
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It's a really rewarding experience even if you don't win everytime there are things to learn and take away from each match. I've found the gvg community far more pleasant to play with and against than the HA crowd and there is next to no trash talk compared with RA or even AB sometimes.
I'd recommend dipping your toe in for anyone, it can be a really good laugh with your mates, plus you are likely to make some new mates in the process. |
- - - - - - - - -
To add to my previous statements regarding a public tournament, I am looking for a couple of co-directors to help manage things. If you are interested, please send me a PM introducing yourself.
Lord Mip
I've really enjoyed GvG at the beginning of GW, in which I did some ranked as well. Unfortunately, when I stepped out and tried to get back in, the community was too closed for me which discouraged me enough to fully focus on PvE.
I'm really glad however that you are welcoming new people into GvG. Once I reach my PvE goals, I might be inclined to search for a guild and restart my GvG career. I hope to see many of you in battle by that time
I'm really glad however that you are welcoming new people into GvG. Once I reach my PvE goals, I might be inclined to search for a guild and restart my GvG career. I hope to see many of you in battle by that time
Missing HB
GvG is a fun format to play and would be even more if there were finally a lot more players so i will support the thread. However , we would need a serious reason to make 9/10 of PvE'rs abandon their HoM reward farm to go GvG in my opinion