HA in Crisis

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by My New Name View Post
or you can cut the LF r8+ BS and there will be A LOT of people playing?
Have you even read this thread or this is a troll?

DON'T TRY TO PUG. Even if you got into those R8-9+ groups, you would see that those groups are terrible and not worth joining even if they actively sought you out.

I don't know how many times this can be said and yet immediately afterwards someone complains that they can't get into pugs. Really the r8-9+ crowd are doing new players a favor by not letting them in, it is letting the new players avoid the worst of the players in GW. Why do you think these r8-9+ are pugging? No one wants them in their group. Neither should you.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Reverend Dr View Post
Have you even read this thread or this is a troll?

DON'T TRY TO PUG. Even if you got into those R8-9+ groups, you would see that those groups are terrible and not worth joining even if they actively sought you out.

I don't know how many times this can be said and yet immediately afterwards someone complains that they can't get into pugs. Really the r8-9+ crowd are doing new players a favor by not letting them in, it is letting the new players avoid the worst of the players in GW. Why do you think these r8-9+ are pugging? No one wants them in their group. Neither should you.
Your turn now : have you even read my reasons why i made this thread ?

I agree with your ideas yes , but fact is i said that there is just NOONE to play with during half the day in Heroes Ascent . That said , you got no other choice than taking anyone in order to fight the only other 1-2 teams in.. You got your guildteam ( [Dong] ) always , but thats not the case for everyone at some hours...

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Yes I have, but in the minds of the people that keep showing up here the single and only problem that HA has ever had is that those mean groups won't let me in.

6v6 was the worst thing to ever happen to HA.

Everyone knows the DC/reconnect system is terrible. They aren't going to be changing that.

HA doesn't need more rewards. Any PvP format itself should be where the enjoyment is derived.

They did promise us a new HoH map, but that was over a year ago.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Reverend Dr View Post
HA doesn't need more rewards. Any PvP format itself should be where the enjoyment is derived.
Agreed. But then you can see enjoyment as a form of reward. The feeder from low end pvp to high end has been pretty much severed. If you try to start HA now you will get such a horrible experience and feel like a loser. Participation needs to be rewarded in some way, more than just improving your personal playmanship. The low-ranked losers in HA are not the true losers, the ones who "go back to pve" and miss out on the pvp experience are the real losers.

Reward participation.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

The problem becomes either the participation reward is meaningless and might as well not be there, or the participation reward is so high people show up only to participate. There is very little middle ground.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I don't think so for HA. People aren't idiot , if they see theres noone in or if there is r12 bala holding they wont bother forming team ( on dead hours of course ) . It's clearly not worth waiting hours to ,at best ,have 1 uw win ( whatever your goals are ...)

Like now , although its zquest , noone dares to form any team , for obvious reason...

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

HA needs more people.

Rewards aren't really going to bring in anyone. More likely it is going to bring people that don't already HA to complain about the rewards being too high.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

HA needs more GW2, that way the remaining GW1 Veterans sector of the community can shed all the accumulated anguish after having been playing this stagnant game called GW1 for over five flippin' years now. The HA Crisis [or PvP Crisis for that matter] cannot be stopped. It can perhaps be slowed down, but the damage is already done, and it is apparent that Anet will do little to nothing to help at this point. This point has been made clear indirectly through their progressively fewer and fewer updates.

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

seriously, u think that gw2 is going to be bought mindlessly by HAers considering the amount of disinterest anet have shown towards it

only people who are positive about HA are pve mentality bbway fame grinders

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by cantalus View Post
seriously, u think that gw2 is going to be bought mindlessly by HAers considering the amount of disinterest anet have shown towards it

only people who are positive about HA are pve mentality bbway fame grinders
Yes. 12345678

Matrix Arcade

Matrix Arcade

Desert Nomad

Join Date: Jan 2008

???oo ???ugs ???lan [?????????]

Is it really that bad in HA these days? I quit playing HA after I got my r11 about 3 months ago and at Euro evening times there were plenty of people on..

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Guru as a whole is terrible at problem solving.

OP, you're right, but your solutions to the problem will only make it more of a shitfest. DC option will allow people to run all hench teams, there used to be an exploit like that where you could get a monk henchmen 100% of the time and i abused the hell out of it and made a lot of fame. 6v6 isn't worth speculating on because it won't happen. And more HA quests? That does nothing but make pve shitters flock to HA and run the most gimmicky garbage possible.

Also, making the "uneven teams unfair HA matchmaking herp derp" stuff are all empty words, because none of it will ever happen. Zero percent chance. Even if it did make sense, it still wouldn't happen.

The one and only thing that could fix HA is a skill balance. Judging by the last few PvP balances, i trust that whoever is balancing skills now has no clue what they're doing. We've watched them buff talentless gimmick builds by nerfing all counters to it, and then let all the button mashing pvers run rampant and clueless because build wars.

Nothing else can fix it and return it to a wholesome pvp format. And this, like many other suggestions, will never happen.

GW is in a post-mortem state. Hold your breath and have fun watching it rot.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I love how people blame ANet for the HA problems when in actuality it is the player base in HA that is the problem. Negative attitudes/elitism(which in and of itself is hilarious) and gimmick builds that the PLAYERS came up with, not ANet have all combined their Captain Planet powers to make HA the laughingstock of GW. Do the players in HA even know that they are the laughingstock of GW or have they been in the HA lobby too long to notice?

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by jazilla View Post
I love how people blame ANet for the HA problems when in actuality it is the player base in HA that is the problem. Negative attitudes/elitism(which in and of itself is hilarious) and gimmick builds that the PLAYERS came up with, not ANet have all combined their Captain Planet powers to make HA the laughingstock of GW. Do the players in HA even know that they are the laughingstock of GW or have they been in the HA lobby too long to notice?
I agree with you that players mentality in HA is terrible , but honestly , you cant deny that there wasn't any single update in HA aswell for over a year and half now ....Just looking at last one which is clearly " nerfing hexes " more likely coz of gvg mat and not coz of HA, you get here a perfect example ....

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by jazilla View Post
I love how people blame ANet for the HA problems when in actuality it is the player base in HA that is the problem. Negative attitudes/elitism(which in and of itself is hilarious) and gimmick builds that the PLAYERS came up with, not ANet have all combined their Captain Planet powers to make HA the laughingstock of GW. Do the players in HA even know that they are the laughingstock of GW or have they been in the HA lobby too long to notice?
but you don't HA, since i'm sure you would've mentioned it when you said

"I have a problem with this system when it allows a player to "buy" their PvP rewards for GW2. I have R3 Gladiator and the Rank 3 Gamer title. I am also R6 Zaishen. My Gladiator Title counts as me getting 2 points for the HoM reward but so does my Zaishen Title. The funny part: I earned Rank 3 Zaishen by 600/Smiting The Sepulchre of Dragrimmar and charging people 10k per run. I didn't earn my other zkeys through PvP methods until I started seriously doing RA a few months ago"

i suspect you've been a victim of this "elitism" however unlike everyone with rank in HA you didn't perservere, and frankly i couldn't care less what anyone who doesn't HA thinks about this laughable but depressing update

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Gift3d View Post
Guru as a whole is terrible at problem solving.

OP, you're right, but your solutions to the problem will only make it more of a shitfest. DC option will allow people to run all hench teams, there used to be an exploit like that where you could get a monk henchmen 100% of the time and i abused the hell out of it and made a lot of fame. 6v6 isn't worth speculating on because it won't happen. And more HA quests? That does nothing but make pve shitters flock to HA and run the most gimmicky garbage possible.

Also, making the "uneven teams unfair HA matchmaking herp derp" stuff are all empty words, because none of it will ever happen. Zero percent chance. Even if it did make sense, it still wouldn't happen.

The one and only thing that could fix HA is a skill balance. Judging by the last few PvP balances, i trust that whoever is balancing skills now has no clue what they're doing. We've watched them buff talentless gimmick builds by nerfing all counters to it, and then let all the button mashing pvers run rampant and clueless because build wars.

Nothing else can fix it and return it to a wholesome pvp format. And this, like many other suggestions, will never happen.

GW is in a post-mortem state. Hold your breath and have fun watching it rot.
You overgeneralized on that first line. There'd been many amazing suggestions on guru, but so many of them fell on deaf ears these days. Also, there's no solution to the PvP Crisis. As I've stated before, the damage is done, and there's just no way of stopping it from dying. You can only slow it down if lucky, but we all see how lucky we are these days; players look for r9++ even in a dead game! So all I can say is, "Good luck with that". I can't wait for the next stream of new games because we're all evidently up to our knees in poop with this game! Diablo 3 and GW2... *drools*... and in the meantime..? League of Legends!

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Sirius Bsns View Post
There'd been many amazing suggestions on guru, but so many of them fell on deaf ears these days.
Yes, but the best suggestions are never in the OP and usually only in the middle of pages and pages of the usual shitfests. If we're lucky they are quoted once or twice, but that's it.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Reverend Dr View Post
Yes, but the best suggestions are never in the OP and usually only in the middle of pages and pages of the usual shitfests. If we're lucky they are quoted once or twice, but that's it.
Anyway , wherever the best suggestion is , it's usually not read and the idea is forgotten after a week or so .... However, for once i tried to HA playing bit later than i usually do and , there are just too many people then lol. I mean , place isn't really " hour balanced " ... Either noone during 3/4 of the day , either 3 full districts during 2 hours...

YoNkErS 2k5

YoNkErS 2k5

Frost Gate Guardian

Join Date: Nov 2005

New York, USA

Ominous Empire (Oe)

The game has been dead for years. Crying about it won't do anything. And I've honestly read some of the dumbest posts I've ever read in my life on this page. From saying reverting back to 6v6 is stupid, (LoL), to blaming players for the game's collapse.

But, what do you expect. You play CoD and think you've seen the dumbest nerds. Then you come back to this game and see A/N's in RA with Animate Flesh Golem and Sin skill chains. That's why half the teams now take the henchman, because they use their skills better than 95% of the "people" that play this game. But what do you expect from a game who's developers median IQ is 3, and the player base median IQ is like 60?

YoNkErS 2k5

YoNkErS 2k5

Frost Gate Guardian

Join Date: Nov 2005

New York, USA

Ominous Empire (Oe)

Quote:
Originally Posted by Reverend Dr View Post
Yes I have, but in the minds of the people that keep showing up here the single and only problem that HA has ever had is that those mean groups won't let me in.

6v6 was the worst thing to ever happen to HA.

Everyone knows the DC/reconnect system is terrible. They aren't going to be changing that.

HA doesn't need more rewards. Any PvP format itself should be where the enjoyment is derived.

They did promise us a new HoH map, but that was over a year ago.
6v6 was the worst thing to happen to HA. Lol...

6v6 not only reduced the time needed to form teams by reducing the required amount of players, it condensed builds, making it harder to play balance, and rearrange required skills accordingly. It also serves to cut lag in half by reducing the bandwith occupied by less players in each map.

1v1v1 halls, instead of 24 people you have 18. Taking 6 players out of a match seriously improves game speed.

That is the most moronic statement I've ever heard, next to the r0 PvE'rs crying they can't find a team.

If it helps you to know, r12+ = horrible. I would rather play with kids half my rank than play a game with anyone beyond r12, because at least the kids with half my rank have a brain.

YoNkErS 2k5

YoNkErS 2k5

Frost Gate Guardian

Join Date: Nov 2005

New York, USA

Ominous Empire (Oe)

The worst thing to happen to HA was the Arenanet team. The worst thing to happen to HA was the incorporation of PvE into PvP, via Shrines and Antechamber, the addition of heros/henchmen (which is why it was removed), and the reversion back to 8 people.

I digress, the worst thing to happen to GUILD WARS was the arenanet team. The game has been dead since before Eye of the North came out, and instead of trying to fix the ongoing problems, they just kept releasing expansions and campaigns to split the player pool even further. Very smart idea. Which is why, 2 years ago, if you wanted to PvE and do a mission, you were the only one in the mission outpost at any time of day.

Which is why the HERO system was introduced. Because they themselves KNEW they killed the game.

The game was fantastic 4-5 years ago, before Arenanet became intently involved in meddling with every single aspect of it.

Why do you think the policy of "laissez-faire" works so well in today's world?

Admin note: Make sure you edit your post instead of create a new post

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

problems seems to be that the skill designer designed more skill than they can handle?

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by dansamy View Post
In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.
Exactly this. It felt like the majority of people that regularly played HA quit during this. Before 6v6 you would expect, at any hour, to have a full run. A lot more skips started coming around after 6v6 was implemented.


Quote:
Originally Posted by YoNkErS 2k5 View Post
6v6 was the worst thing to happen to HA. Lol...
The current problem with HA stems directly from one issue: lack of players. And I'm being told that the single event that drove away more players than any other is moronic?

diabiosx

diabiosx

Krytan Explorer

Join Date: Aug 2005

Fast As A Turtle[WoOm]

W/E

Quote:
Originally Posted by dansamy View Post
In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.
i 100% agree with this. It is impossible to make HA 6v6 because there are soo many objectives that a team must do, so you must bring certain required skills to accomendate them. Not only that you have to bring skills to counter other builds that is being run.

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by YoNkErS 2k5 View Post
I digress, the worst thing to happen to GUILD WARS was the arenanet team.
Yes, curse those gamemakers! This game would have been a thousand times better if those developers never had anything to do with it!

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

I blame it on the newer members that displaced the original ones, the ones that were there during the creation of GW1, the ones that started it all. They don't seem to uphold the skill-based aspect of the game, where skills actually require timing, or that the right conditions be met in order to yield maximum results. Mesmers were made into an OP'd face-rolling class, B.Surge and B.Flash shouldn't even exist in their current state, and Assassins shouldn't be a reason to ruin good warrior skills like Coward. Also, Smiter's Boon... really...? Some of these negative elements tend to add to the ongiong frustration in PvP, and reward even the worst-skilled players by simply rolling their face on their keyboards.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by Reverend Dr View Post
Exactly this. It felt like the majority of people that regularly played HA quit during this. Before 6v6 you would expect, at any hour, to have a full run. A lot more skips started coming around after 6v6 was implemented.




The current problem with HA stems directly from one issue: lack of players. And I'm being told that the single event that drove away more players than any other is moronic?
And by the time Anet saw the light and fixed it, the players were gone. They'd moved on to where they were still allowed the 8 players that the format was balanced around. Some had even moved on to new games completely, having lost faith in Anet's ability to make good decisions in their continuing support and balance of their game design. It was a bone-headed decision that wasn't thought through to its natural end. It died, as it needed to do.

I will whole-heartedly support going back to 6v6 if the maps and win conditions are, at a minimum, redesigned and balanced for 6v6.

galactic

galactic

Frost Gate Guardian

Join Date: Sep 2010

W/Mo

Quote:
Originally Posted by dansamy View Post
I will whole-heartedly support going back to 6v6 if the maps and win conditions are, at a minimum, redesigned and balanced for 6v6.
Keep dreaming. This will never happen. We just saw on Friday how much Anet cares about HA.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

cap points and relic runs should have never been implemented in halls, ganking just gets stale and pisses both teams off.[need a new hobby if u enjoy doing it]

HA was good in its early days, there were variety of builds people could play nightmarespike, ritspike,dualsmite,hexway,rspike, bspike,vimway,balance,nrtranq, dualchoke, rainbowspike,legoway,taints,thumpers and much more. constant crap skill nerfs and updates destroyed the variety of builds, people are then forced to play either balance hexway or spiritways/iways or pretty much quit because the HA builds get stale and boring.

and anet encouraging more pvers to play by making 12345 bars to cater them[hexways,iways,spiritways] but pvers are still bad and anet achieved nothing except killing HA

as for 6v6 revert? hell no this makes people play even more defensive builds this also means builds lose 2 offense

last time it was 6 v 6 people ran 2 thumpers with fertility and symbiosis, dual incoming paragons[before it was nerfed]and dual monks, 12 v 6 and the holding team never went under 80% hp, people will run overly defensive shit, and skipping to halls is easier then ever.
and you dont need to argue how are they going to kill, they waste ur time, i remember having a 1 hour+ matches because it was a mirror match 6 v 6 dual para dualthump dual monk in the end we left and reentered

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by galactic View Post
Keep dreaming. This will never happen. We just saw on Friday how much Anet cares about HA.
Oh, I'm not dreaming. I'm well aware that Anet isn't interested in HA. They proved that with the last attempt at 6v6. It was lazily implemented. They displayed then the lack of care in balancing WRT to HA. If they'd still cared about balancing and revitalizing HA, they would have implemented the 6v6 format along with introducing new maps designed for 6v6 play.

Changing to 6v6 did make it easier to get groups formed up and heading in, but the balance was completely screwed.

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by helloeveryone View Post
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
That's idiotic.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by helloeveryone View Post
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
titles is what seperates bad players from even more bad players

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I do believe 6v6 is a bit better for actual Hall map though. Let's consider all situations :
1v1:
-Relic : red team cannot really get stucked anymore
-Cap pts : would not change
-Koth : i doubt people would still run 3 backline chars , and thus fights would maybe be a little more fair for red team

3way :
-Relic : it will be , although still a bit on luck , more tactical on last min , people will hardly go block 4+5v1
-Koth : Same than 1v1 , you can kill a bit faster . It would promote ganking easier of course , but aswell , it would be easier to get out from stupid situations such as" ghost dies yellow resigns ".
-Cap pts : won't change

So , maybe i am considering things wrong , but 6v6 for hall map would hardly be worse than actual 8v8 hall....

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

Quote:
Originally Posted by lemming View Post
That's idiotic.
it is just a suggestion there is no need to be rude and be an idiot, if you have nothing constructive to post, don't post.

I just felt that maybe if the title was reset, new players will be able to come and play this format since things will more or less start over and there will less discrimination towards new players that came late into the game with no rank.

And i believe that most pvp players do not care about title at all

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

Quote:
Originally Posted by superraptors View Post
titles is what seperates bad players from even more bad players
this logic is correct. but it does make the player base smaller and smaller till what it is now today

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by helloeveryone View Post
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
People have friends.

Quote:
Originally Posted by Sirius Bsns View Post
B.Surge and B.Flash shouldn't even exist in their current state,.
Actually, the old blinding flash had a 4 second recharge (it's 6 now). It wasn't really a problem then either.

helloeveryone

Academy Page

Join Date: Oct 2010

none

Me/N

Quote:
Originally Posted by Artisan Archer View Post
People have friends.
that is why majority of the players are casual players because we have friends in real life

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by helloeveryone View Post
that is why majority of the players are casual players because we have friends in real life
I think you missed the point.