16 Nov 2010 at 03:00 - 110
cap points and relic runs should have never been implemented in halls, ganking just gets stale and pisses both teams off.[need a new hobby if u enjoy doing it]
HA was good in its early days, there were variety of builds people could play nightmarespike, ritspike,dualsmite,hexway,rspike, bspike,vimway,balance,nrtranq, dualchoke, rainbowspike,legoway,taints,thumpers and much more. constant crap skill nerfs and updates destroyed the variety of builds, people are then forced to play either balance hexway or spiritways/iways or pretty much quit because the HA builds get stale and boring.
and anet encouraging more pvers to play by making 12345 bars to cater them[hexways,iways,spiritways] but pvers are still bad and anet achieved nothing except killing HA
as for 6v6 revert? hell no this makes people play even more defensive builds this also means builds lose 2 offense
last time it was 6 v 6 people ran 2 thumpers with fertility and symbiosis, dual incoming paragons[before it was nerfed]and dual monks, 12 v 6 and the holding team never went under 80% hp, people will run overly defensive shit, and skipping to halls is easier then ever.
and you dont need to argue how are they going to kill, they waste ur time, i remember having a 1 hour+ matches because it was a mirror match 6 v 6 dual para dualthump dual monk in the end we left and reentered