Kill Count was HARDLY as worse as you guys make it out to be. It didn't have anything to do with RPS, but rather spike vs pressure. That being that pressure was completely useless and that spiking simply was the way to go.
When 2 teams engaged at eachother, a third team could just spike out both teams engaging at eachother.
This is flawed in every way possible, I'm not saying it isn't. However, compare this to Cap Points or worse even Relic Run. With Relic Run you
litterealy have 5 people doing nothing for the intire match, and 3 people doing something in the last 2 minutes.
I mean, let it seep through. You're playing a game where the objective is to
wait 5 minutes, only to engage in the last 2 minutes, all this on top of the fact there is a good chance it'll just come down to last millisecond cap, which hasn't got anything to do with build, skill or map, but rather the single factor called luck.
Quote:
Originally Posted by superraptors
i think you need to relax, just because you dont win when your getting ganked it doesnt mean its always a definite loss. just because you havent improved after 5 years+
Kill count really??? so bad teams like you can run some gimmicky spikes...
why did u even mention chamalee what has he got anything to do anything.
cap points, why would the ganking team stay in your base and do f all when your not even there, and already at the third teams base, your logic is idiotic, the third team obviously would want to win, if there smart they will go to the ganking teams base, otherwise the ganking team will be in the lead, if there in the lead why wouldnt they play to win?
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You can keep calling me bad, we both know who swayed his rank.
Chamalee was the first one to employ the "Go for third team's base"-tactics. I don't expect you to know this, because I think you weren't even ranked during those days. In the early days of Cap Points, EVERY team just sat in their base when they got ganked deseperatly trying to fight of the ganking team for 8 minutes. This was mainly because even during these days, people were already shit, and had no clue how to play this game. Me and Chamalee were the only ones trying different tactics in order to wave off a gank. I gave up after a couple of tries because I realized the map design is just so bad, there is no way you can win when you've got a single team constantly screwing you over. Chamalee kept using these tactics untill every just copied him, and it became a general strategy.
However, in more recent days, now that Germans and Frenchies have taken over HA, and we all know how good their tactics are

, this "go for third team's base"-tactics is a lost art mainly because 90% of these bbsway teams are ventless.
I kinda feel like Dale from Pineapple Express trying to explain Saul the car radio died. (If you remember this scene) I simply can not make you see an obvious truth, and I have no more methods of attempting at doing so, so I'm just going to lay it out one last time:
If you're playing Cap Points, and you have a full team constantly snaring you, blocking you, killing you and decapping all bases you cap, the third team which has pretty much free bases to play with, on top of the fact they got no opposition whatsoever, will get the most points. If they don't, they're an unranked, or bbsway, team which have no clue how to play HoH and thus this intire discussion is pointless, because then we're arguing retarded people playing HoH.
@ DP in HoH, HoH used to have DP, and it was one of the best mechanics. Why they removed it, I'll never know (I do know, the balance team, Izzy, is retarded). The holding team got a moral boost every 2 minute mark.
Again on the Kill Count thing:
I'm
not in favor of bringing KC back, however, the initial statement was that KC is a
better (read: less worse) mechanic than Cap Points and Relic Run.
The latter 2 are completely uncompetitive. They turn GW into a game of psychology, where alliances, nationality and your friendlist become more important than player skill.
Atleast with Kill Count, lame as it is, YOU controlled the victory by picking a decent spike build. And heck, if I have to choose between running a build with spike potential in order to win, or have my win depend on my alliance, friendlist and nationality, I'dd still rather take the build wars.
Cap Points and Relic Run are complete shit. The bottom of the bottom. The little stream of liquid shit that drips out of a bag of shit in the bottom. Every other mechanic of format looks good compared to these 2, and they should've gotten removed after the first week they got implemented.
I actually recall Anet doing a poll here on guru wether or not the community liked these new maps, and there was a mass appeal to remove them, yet they still implemented them.