Live Team News: Updated 3rd March - Feature Build Details Confirmed

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

http://wiki.guildwars.com/wiki/Feedb...pdate.2C_again

"To the initial post, if you'd like an honest answer to that question I would say that the difficulty is not outside of the scope of what we imagined it might be. This week's thing is going to be Canthan New Years, but it's going to be very soon that people will understand the extent to which the Dervish has been worked on. And the month won't even be done with that. I've got some pretty legitimate reasons to be excited, and I think people will understand by the time the month is out (not to say it isn't cute watching people attempt to fail-troll my personal life.) On some of the other points, I don't think we'd be tackling another undertaking like the Dervish. After it's out, I would rather see us doing smaller balance fixes than major overhauls. I think what we're getting out of that update is going to be fantastic, make no mistake about that. I just have some other things I'd like to pursue for the future that I feel are going to be a good time investment to benefit ratio. John Stumme 01:32, 3 February 2011 (UTC)"

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

In other words, no more skill updates after this one. Huzzah.....

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Karate Jesus View Post
In other words, no more skill updates after this one. Huzzah.....
Yes, because "smaller balance fixes" translates to "no more skill updates, foos!"

I seem to remember when small skill updates lead to better overall balance...

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Apok View Post
I seem to remember when small skill updates lead to better overall balance...
And I remember when we were told we would get bi monthly, small skill balances.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I find it rather amusing how the GW1 dev team used to troll with the customer-base last year, promising things they could NOT deliver.

The current team is no different except being a more talkative one.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Congratulations Arena Net on making your overhaul attempt on a profession that didn't really need it all that much.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Xenomortis View Post
Congratulations Arena Net on making your overhaul attempt on a profession that didn't really need it all that much.
Might want to save that for when the update is actually out. We've been waiting a long time, so you might be waiting even longer to say that.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Still waiting for that "full heroes" thing. I think I have 5 years waiting that LOL.

Stealth Assassin

Academy Page

Join Date: May 2006

Florida

Rt/Me

Quote:
Originally Posted by NeHoMaR View Post
Still waiting for that "full heroes" thing. I think I have 5 years waiting that LOL.
QFT. It will be the reason I come back to this game.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

i can haz derv update today? yes? no? maybe? it's not like i ahve been playing gw at all since before wintersday, but it would be fun to jump back in. if not, oh well.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

This may interest some peeps keeping track with what Stumme has said:

Quote:
Originally Posted by John Stumme
Well, there goes the Dervish build. On top of that, there was one other thing I got to do today that was pretty cool. I was hoping it would go out next week to finish out the month, but it looks like it will be the first week of March instead. Ah well, I'm looking forward to it regardless!
http://wiki.guildwars.com/index.php?...&oldid=2241919

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Survivor update maybe? Because the /deaths notice changed in today's update.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Dzjudz View Post
Survivor update maybe? Because the /deaths notice changed in today's update.
Agreed, cant be anything big cause he said a thing i did today, so yeah probably a small update like that. I am a fan.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

But it was stated a long time ago that the update that'll come after the dervish update would be Embark Beach which has "other goodies."

Perhaps that "thing" he did today was one of the "other goodies" that'll accompany Embark Beach.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Konig Des Todes View Post
But it was stated a long time ago that the update that'll come after the dervish update would be Embark Beach which has "other goodies."

Perhaps that "thing" he did today was one of the "other goodies" that'll accompany Embark Beach.
Lets hope so, although is it reasonable to expect an update we have been waiting for for 8 months 3-4 weeks before another large update?

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by go cubs View Post
Lets hope so, although is it reasonable to expect an update we have been waiting for for 8 months 3-4 weeks before another large update?
The way I see it, a profession is an abstract idea, and the dervish itself is arguably the most unique in the game. Contrasted with more definitive ideas like EB and increasing heroes, and I have to believe those goals will be met with much less stress. The team might have a little downtime, but this is a huge weight off their chests.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Xiaquin View Post
The way I see it, a profession is an abstract idea, and the dervish itself is arguably the most unique in the game. Contrasted with more definitive ideas like EB and increasing heroes, and I have to believe those goals will be met with much less stress. The team might have a little downtime, but this is a huge weight off their chests.
I'd agree but it took 8 months for that, I know most of their resources are in GW2 but doesn't that seem a little lengthy for that?

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by go cubs View Post
I'd agree but it took 8 months for that, I know most of their resources are in GW2 but doesn't that seem a little lengthy for that?
I don't believe they were actively working on the dervish for 8 months. Sure, it's a huge update, they've created (not patched or fixed) a very fun profession with this update, it's certainly significantly better than it used to be and they hit at the core of the problems but I seriously doubt it took them 8 months.

I think it's just a case of wanting to update a bunch of festivals (I know QQ is heavy on this forum but I have to say a big part of me is bitter than Canthan New Year was scrapped for updates AGAIN while Wintersday and Halloween both got sizable special treatment AGAIN). The festivals hat strict time lines that couldn't be delayed for 8 months so the dervish kept taking the back seat that and the pressure of having to finish up the HotN/Taming of the Shrew plot line they had to complete with Gwen before we could move on to the next part of GW:Beyond.

Many of the updates the Live Team has been pushing out for the last few months were the remnants of projects from when Lynsey was in charge, I think they just kept delaying the dervish because most of them had finite deadlines.

It's not like it matters, as incredible as the dervish update is and how great it would be for so many other classes to really have a buff to make them less garbage in PvE, John has said his priority lies with creating new content rather than doing entire class rebuilds.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Quote:
Originally Posted by go cubs View Post
I'd agree but it took 8 months for that, I know most of their resources are in GW2 but doesn't that seem a little lengthy for that?
As mentioned above, they weren't solely working on the dervish update for that long. When Halloween came around, it was stated that it got put on hold to make sure the event was properly focused upon, for example.

But in any event, I was trying to say that with an abstract idea, there really is no deadline. You can't force skills to balance themselves and may have to scrap all your hard work when an idea is unworkable. I believe John himself said there are no plans for another profession update of this size.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Just out of curiosity...did the TK actually test the PvE only skills? I'm not trying to blast or anything...it's a serious question after testing these skills myself.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Xiaquin View Post
As mentioned above, they weren't solely working on the dervish update for that long. When Halloween came around, it was stated that it got put on hold to make sure the event was properly focused upon, for example.

But in any event, I was trying to say that with an abstract idea, there really is no deadline. You can't force skills to balance themselves and may have to scrap all your hard work when an idea is unworkable. I believe John himself said there are no plans for another profession update of this size.
Yeah, I know they were not working on it for the full 8 months, but I guess like they said, they didnt realize how big it would be. I can see why they would not want to do that again lol.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

On questions regarding the new /deaths message and why they're not outright saying what they're changing with it:
Quote:
Originally Posted by John Stumme 20:14, 18 February 2011 (UTC)
The reason for not saying things like that in advance is simply that it will stop people from playing (affected content) until it goes in, which will in turn make them bitter at us for not getting the update out faster, now that they know about it. Think of it this way: if you know everything that you're getting for Christmas (or other similar gift giving occasion) it feels like it's just taking longer to get them. If you don't know, then it's genuinely a surprise to be happy about. People's perceptions can take something that is good, and skew it to "This was owed to me/this was promised" where it then becomes a negative. It's kind of sad but true, and you can see this happening on the forums all the time. The short of it is yes, we're changing a couple of titles that are less than ideal to make them better. We're changing still more beyond that, which makes it hard to keep things from slipping to the Live server sometimes when a build is this big. But at least people don't have to wonder about it for that long.
Source (bold added)

So more titles than Survivor?

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Ohhh nice. hope they mean titles like lucky/unlucky and kurz/lux. xD

Clobimon

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Dzjudz View Post
On questions regarding the new /deaths message and why they're not outright saying what they're changing with it:
Source (bold added)

So more titles than Survivor?
Survivor and Drunkard would be nice. Some people may not be happy with a Drunkard change after they've done it the current way, but honestly, that title was messed up from the start.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Clobimon View Post
Survivor and Drunkard would be nice. Some people may not be happy with a Drunkard change after they've done it the current way, but honestly, that title was messed up from the start.
True. I personally have Drunkard on my 1st account GWAMM (old char couldn't get survivor) and my 2nd account GWAMM-to-be already has Survivor. However, I wouldn't mind seeing a change to both of these titles.

Dark Saviour

Academy Page

Join Date: May 2009

Saviours of the Innocent

R/

Aye... A Drunkard change would be lovely... I'm over halfway through it and continuing to grind it out, but anything to make it less annoying would be welcome.

And getting Survivor on my main would DEFINITELY be nice. But it kind of leads into what Stumme posted... If I knew Survivor would be getting overhauled and I could use that to get GWAMM, I certainly WOULD stop grinding out my Kurzick title and wait for the change. However, I would be MUCH happier doing that than to have no indication that its coming and waste countless more hours on Arborstone VQs. :-\

Basically, letting us know the change is coming may make us stop certain activities, but its better than hiding it and having us force ourselves through activities that are insufferable and, ultimately, pointless.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by dancing gnome View Post
I don't believe they were actively working on the dervish for 8 months. Sure, it's a huge update, they've created (not patched or fixed) a very fun profession with this update, it's certainly significantly better than it used to be and they hit at the core of the problems but I seriously doubt it took them 8 months.
You'd be right in your doubt. The Live Team had other stuff produced in that time and they were working on that alongside the dervish update. The end to the War in Kryta, Hearts of the North, Halloween, and Wintersday were each big gaps were the TK focused on those rather than the Dervish. And what you see in the update was not the initial set up for testing.

Quote:
Originally Posted by Essence Snow View Post
Just out of curiosity...did the TK actually test the PvE only skills? I'm not trying to blast or anything...it's a serious question after testing these skills myself.
Yes, but bugs still occur after testing.

Quote:
Originally Posted by AngelWJedi View Post
Ohhh nice. hope they mean titles like lucky/unlucky and kurz/lux. xD
Those titles were already made easier in Nov '08. I wouldn't expect the titles to be made easier ever again. Though I suppose it is possible.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

All I can say is that I can't wait for March! 8·D

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

This is going to be my first archive post. I'm going to cut and paste the old quotes and spoiler tags for content that has already been released so as not to clog up the first post too much. I'm leaving the links to external sites and podcasts intact because they are so small and don't change too often anyway.

Questions for the Community


Hearts of the North/War in Kryta:


Dervish Update

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Konig Des Todes View Post
And what you see in the update was not the initial set up for testing.

Yes, but bugs still occur after testing.
It's kind of hard to believe that part of the current "meta" (spirit spammers, yes there is just about one in every group) would be an oversight/bug in testing. One would think that a test of a skill would be relavent to something almost every team has part of it. At least that would be one of the things I would test, you know the things ppl use.

As for intensity.....seriously had to be a joke.....no bugs...just 100% joke...there was simply no reason for the change...It got me all excited than shat all over my excitment by it's laughable nature. Idk maybe if I were testing a skill that ppl had been complaing about for a long time, I might make it semi-relavent. Some are trying very hard to justify it, but the numbers don't quantify it. IT MAKES NO SENSE! Please by all means prove me wrong.

SongOf

Academy Page

Join Date: Dec 2007

On the bright side, it won't be that long before you can bring 7 of them, so you won't have to pick and choose so much. It'll be easier to dedicate support for dealing with situations like these. [[John_Stumme|'''John Stumme''']] 23:53, 17 February 2011 (UTC)


So did he just confirm that 7 hero parties will be happening?

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

^they've been confirmed for a VERY LONG TIME

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Sounds like Survivor and other titles are getting the fix.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by SongOf View Post
So did he just confirm that 7 hero parties will be happening?
Lol yeah they have been confirmed for a while, coming with the embark build..

Also, I am very interested to see what other titles are going to be changed along with survivor, I may just halt my title progress until then haha.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Thats the exact reacon they dont mention these updates ^ people stop playing or progressing in areas of the game because they think they are wasting their time.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by BenjZee View Post
Thats the exact reacon they dont mention these updates ^ people stop playing or progressing in areas of the game because they think they are wasting their time.
John said he likes to give people a preview of what's to come so players know ArenaNet are working on something instead of just empty space (from the player point of view) where nothing happens.

At the same time, when he says they will remove the hero cap it stopped many people (including myself) from doing content with Hero/Hench (I was previously vanquishing all of Tyria, I had finished Elona and was on the second half of Prophecies but I stopped when I read about the hero cap thing in the survey feedback. I'm going to enjoy it a lot more with 7 heroes compared to having to bring Alesia, so is it a bad thing I know and am willing to wait now?

It's not the same as when the Diablo 2 Legacy Team announced they were going to patch the old game (and at the same time reset the ladder which would force all character's and items they obtained to start from scratch). They said it would come out in May and thus the entire economy crashed (everything would become worth significantly less in a couple weeks time so no-one bothered to farm or build up new stuff any more) but the update was delayed and it didn't come out for months. Had the players known that the economy would have been stable a lot longer.

Personally I like to know what's coming up as long as it's not like the dervish update (8 months knowing that it's frequently being put on the back burner for what I personally believe to be significantly lower priorities - festival quests). Having said that, I would have told people about the hero cap update 1 or 2 months prior to it coming out, not 4-6 months.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by BenjZee View Post
Thats the exact reacon they dont mention these updates ^ people stop playing or progressing in areas of the game because they think they are wasting their time.
Yeah I know lol, it is definitely true but, I just do a few things here and there and I was thinking about finishing up my kurz title soon. But if they do happen to change the kurz title (which I doubt) or any of the titles I have left for Gwamm, I might as well wait because its not like I need to play and I can wait.

Of course its exactly what they dont want but eh, they can live without me for a while

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

"It's 7. The Elite areas for Factions were very particular in their design, that different party members would need to do/bring certain things. Having people trying to solo them is just going to highlight that, and make for a limiting/frustrating experience. I think it's ok to say that there are some places that you still need to bring a friend along, especially considering the number of places people can get to that they couldn't before they had 7 heroes. John Stumme 17:45, 21 February 2011 (UTC)"
http://wiki.guildwars.com/wiki/Feedb...ns_Elite_Areas

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Konig Des Todes View Post
Yes, but bugs still occur after testing.
Like resurrecting every single thing on the map?

I have a hard time understanding how that slipped through.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Karate Jesus View Post
Like resurrecting every single thing on the map?

I have a hard time understanding how that slipped through.
We are all humans you know