Live Team News: Updated 3rd March - Feature Build Details Confirmed

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Neo Nugget View Post

Here's something I think a lot of you might enjoy
Watching now
B back when done
Edit: through 10 min
*Minion UI panel will be nice
*Different areas of Embark Beach for different missions in Tyria, Elona, Cantha.
--List of Missions for each area
--Zaishen Scout in each mission location sending u to Embark Beach
--All Mission locations only, not every single outpost

*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)

*Pre-Sear
--9 Daily quests
--Scale to level of leader of the party
--Higher reward for Harder players
--Implemented because of LDoA grinding
--Earn xp to get the title, still an investment in time but more friendly.
--Added Kimmes The Historian-Able to dedicate titles to Hom
----LDoA, Survivor (lol), Party animal, Drunkard, Sweet tooth
Continue to address PvE skills

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Just saw the vid in the main page of guru. Here's some stuff I've noted.

When John Stumme was explaining the reasons behind the Asuran Scan/By Ural's Hammer nerfs I start to think that it might not be long until my fav PvE skill Save Yourselves! will be next. It's a staple for most warrior and other melee builds that generates adrenaline that's seen the same pug behavior effect as Asuran Scan did. I'm going to brace myself for this.

Mercenary Heroes. When I heard that, the excitement meter went off the roof. Imagine, having the hero team of your dream. I always wanted my other characters to be my heroes instead, and not that I get the chance, I'm very glad. Of course, this means I have to put a lot of effort into suiting them up properly before I add them in. This will take time, but oh well.

Vanq quests. This will make things interesting. Aside from lvling my other characters, this could keep me busy a while.

Overall, I'm getting excited for this.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Making an announcement for a game on a forum for another game because the former's community is too hateful would be a pretty piss-poor way of going about your job as a community manager.

Quote:
Originally Posted by own age myname View Post
My honest opinion is because the GW2guru community is a good community. While GW1guru is always bitching at Anet. Respect is a 2-way street. While it is the CMs job to inform the GW1guru community, I can see why they would want to avoid it. The CMs are relished on GW2guru. In real-life would you rather talk to people who think you're the best and respect you, or people who think you're a bore and you ruined their lives (aka, GW1 is 'dead' now. Crappy balancing. No updates ever. Updates take too long, the list goes on and on)?
Just wait until GW2 comes out.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

I really like his reasoning behind everything that they are doing.

I'm quite excited about mercenary heroes, and the pre-searing changes. I've tried on more than one occasion to keep a char there, but I couldn't bring myself to do it, and they have all become storage characters. Should be able to keep one there for sure now.


I like what John is bringing so far.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Owik Gall View Post
When John Stumme was explaining the reasons behind the Asuran Scan/By Ural's Hammer nerfs I start to think that it might not be long until my fav PvE skill Save Yourselves! will be next. It's a staple for most warrior and other melee builds that generates adrenaline that's seen the same pug behavior effect as Asuran Scan did. I'm going to brace myself for this.
I'm not sure whether or not the reasoning applies the same to the nightfall/factions skills, as these are limited by class, and their original functionality was quite different.

EotN skills, as said, were basically just supposed to be cool utility, to allow your class to do things they couldn't do. They weren't intended to ratchet up your raw power and define builds. It's basically analagous to how GW2 racial skills should work.

The factions/nightfall skills are different. Over half of them are un-nerfed versions of class skills nerfed for PvE reasons; Rampage as One to Never Rampage Alone, Discord (when it was 2s) to Necrosis, Cry of Pain to Spiritual Pain, and Save Yourselves! addressing not just Watch Yourself!, but the whole removal of armor stacking. These were designed long before Anet committed to the idea of splitting pvp skills, and were a stopgap attempt to prevent things from coming to that. Unlike the eotn things, they are flat out supposed to be more powerful versions of your class skills. Unlike EotN, they are also extremely accessible to lvl 20 characters, and not in some far-off quest chain you can only access after some story progress.

Another important point is that these are class skills, and some of them were designed to let classes do things in PvE that are fundamental weaknesses of the class in PvP. Critical Agility is the strongest example, granting IAS to a class with only one elite option, and giving them the armor that lacking got them into alot of trouble in the earlier days of the game and pugging. Summon spirits negated the fundamental design weakness of a spirit ritualists in the early days, static tethering to a territory, which allowed them to tow their spirit army around missions. These skills change the entire order of how the class is played, and was done so consciously and intentionally to make them more appealing in PvE; the price is that they have to become staples on your bar.

Finally, we can look at AoHM. While the new version is far weaker, it's no less of a staple on many strong dervish bars, and rewards you with straight up damage for using the class's fundamental mechanic. The pious renewal build practically depends on it. As a recent example of a class PvE skill adjustment, it's a better indication of where things are headed.

So while I don't think a nerf of SY! is ruled out, particularly since it's become a staple on so many non-warrior builds, it will not be done along the same lines of reasoning as the EotN adjustments. The aim is likely to let the skill continue to be a warrior staple, allowing them to circumvent the fundamental aggro limitations of the game and play "tank" by protting the rest of the party. Even if it is weakened some, or made less dependent on crazy adrenaline engines, I don't think their intent is to remove it from most warrior bars.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

http://www.youtube.com/watch?v=cO5xA...layer_embedded

Just watched it. (host should work on his english skillz )

John Stumme seems like a pretty cool guy. He makes update happen and doesn't afraid of anything.

NPCs are probably named after anet staff / game contributors.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Hoe-lee-sheet

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

Quote:
Originally Posted by Hell Darkblight View Post
(host should work on his english skillz )
Quote:
Originally Posted by Hell Darkblight View Post
He makes update happen and doesn't afraid of anything.
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
You obviously missed the reference.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
I will just say ... okay.


On topic : he mentioned updates in april. So i'm guessing anniversary content?
Foefire event? Or *hopes* huge party in gw1 before release of gw2 beta?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

looks like my project just got more content to cover....

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Elnino View Post
All of the changes look very promising. Definately looks like Stumme is determined to improve this game.
I don't think that PvE needed to be improved and PvP let on the side with nothing. It's said a big update , and it probably required a lot of time , but seriously ....just even having some comments saying that they give up about PvP would have been nice...

I also don't find much logic in releasing a new outpost which is supposed to promote team play , and releasing at same a 7 hero update( especially if you consider 3/4 of players will still buy that thing to have their other chars as heroes....)

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Looking forward to add some cool mercenaries

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Quote:
Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
It’s german, not dutch >.>

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Missing HB View Post
I also don't find much logic in releasing a new outpost which is supposed to promote team play , and releasing at same a 7 hero update( especially if you consider 3/4 of players will still buy that thing to have their other chars as heroes....)
This arguement is brought up about a billion times a day, and the same conclusion is drawn most times: if people want to H/H missions, they do it already with 3 heroes and introducing 7 heroes makes this much easier, if people want to PUG it - it will now be easier to PUG it aswell.

PUGGERS gon' PUG.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Dre View Post
It’s german, not dutch >.>
The guy in the clip has the ze most stereotypical German accent I've ever heard.

On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by makosi View Post
On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-
I imagine it's something around $8.99 for 5 "credits", it's still ends up a lot of money if you're gonna do it for a lot of your characters. Personally I hope it would be more like 10 credits for $8.99..

Oh yeah.. expect ingame storage to be laggy, slow or even unaccessible shortly after the update when so many people will buy their merc updates tonight ^^;

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Quote:
Originally Posted by makosi View Post
The guy in the clip has the ze most stereotypical German accent I've ever heard.

On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-
probably cheaper or (more likely) a buch of characters for that price (like the regular make-over packages; well, I hope)

If they make it too expensive, a lot of people won’t buy it.

Vallen

Vallen

Frost Gate Guardian

Join Date: Aug 2010

R/

OMG did he just say you can get LDOA with a new daily quest without death levelling? /nerdgasm.

Oh man this is certainly the best update since sorrows furnace. Tommorow is like the best gaming day ever! Black ops first strike map pack released for PS3 and this GW update in 1 day!

/drools in anticipation

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Confirmed, although i don't understand why CMs spend more time on the subforum for GW1 than they do on the actual forum for GW1:
Maybe it's because of snotty remarks like this....

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by lemming View Post
Just wait until GW2 comes out.
GW1Guru didnt go bad till GW2 was accounced. While I'm expecting an obvious change around GW2's release, most of the current members will still stay. Unless GW2 is the opposite of all of our dreams.\

But, that's off-topic.


This update sounds amazing. GW1 is getting a shot back to life. I'm glad that it will be going out this way rather then sitting till GW2 with no updates

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

Quote:
Definately looks like Stumme is determined to improve this game.
If by "improve" you meant 'dumb-down', 'weaken', or 'eventually completely ruin'
I would have to agree.

The players who are willing to spend real-world money on mercenary packs now have a real in-game advantage (party composition), which is the one thing that they've said they would never do.

There is not one single update since this team took over that added the slightest bit of challenge to the game - the quests that were updated were made easier, the titles that are being changed don't add any aspect of challenge to achieve, thats for sure. All the updates have ONLY been to make the game "easier" and the rewards larger. Have any enemy bars been synergized? Enemy teams made to work better together? Has any enemy AI been adjusted to make make them smarter and more challenging to face? No, but we should definitely up the reward on snowball dominance.
Also, these changes were NOT about removing 'grind' and 'grind' had very little to do with any of them, it has just been about increasing rewards without increasing challenge, make EVERYTHING easier to get, and everything easier to do.

Its wrong, its poor management, and it doesnt make the game more fun.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Dre View Post
probably cheaper or (more likely) a buch of characters for that price (like the regular make-over packages; well, I hope)

If they make it too expensive, a lot of people won’t buy it.
According to a French site, 9euro for 1, 15 for 3 en something like 35 euro for 8. But untill I hear it from Anet or see it in store I dont know if this is the right price.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by Sir Cusfreak View Post
If by.....
any suggestion from the soup box? you post any on the wiki i can see or here on guru?

Lethal Primate

Ascalonian Squire

Join Date: Feb 2010

Quote:
Originally Posted by Sir Cusfreak View Post
If by "improve" you meant 'dumb-down', 'weaken', or 'eventually completely ruin'
I would have to agree.

The players who are willing to spend real-world money on mercenary packs now have a real in-game advantage (party composition), which is the one thing that they've said they would never do.

There is not one single update since this team took over that added the slightest bit of challenge to the game - the quests that were updated were made easier, the titles that are being changed don't add any aspect of challenge to achieve, thats for sure. All the updates have ONLY been to make the game "easier" and the rewards larger. Have any enemy bars been synergized? Enemy teams made to work better together? Has any enemy AI been adjusted to make make them smarter and more challenging to face? No, but we should definitely up the reward on snowball dominance.
Also, these changes were NOT about removing 'grind' and 'grind' had very little to do with any of them, it has just been about increasing rewards without increasing challenge, make EVERYTHING easier to get, and everything easier to do.

Its wrong, its poor management, and it doesnt make the game more fun.
So after all this rambling I can't help but ask this question: what are you still doing in GW and it's forums? Why no just quit the game alltogheter, there are other games you could play (unless you like raging on forums that much, in which case I would say: plz stay a while longer here).

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Lethal Primate View Post
So after all this rambling I can't help but ask this question: what are you still doing in GW and it's forums? Why no just quit the game alltogheter, there are other games you could play (unless you like raging on forums that much, in which case I would say: plz stay a while longer here).
I get your point, but I also get his. This game is (was) incredibly fun, I love it, and I still love it. I can see how this update might change that and I as well am a little worried. But with this game becoming more and more of a grind for GW2 these updates will fix some issues and help lower that grind time, and difficulty(Maybe a little too far on the difficulty xD)

But I can see where you are both comin from and its a hard truth to accept but, what happens happens

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

if you have to pay for 7 heroes etc, screw it...now I ll know what model gw2 will follow.

'£20 for 2 sets of underpants!'

instead of the good old days

'£20 for 50 sets of underpants, clothes, plot missions, 50 weapons, 8 dungeons!'

I refuse to pay extortionate amounts for very little product.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by Hyaon View Post
if you have to pay for 7 heroes
You don't. GWG needs more reading comprehension.

Another Felldspar

Lion's Arch Merchant

Join Date: Sep 2006

Alchemy Incorporated

Mo/E

Quote:
Originally Posted by Sir Cusfreak View Post
If by "improve" you meant 'dumb-down', 'weaken', or 'eventually completely ruin'
I would have to agree.

The players who are willing to spend real-world money on mercenary packs now have a real in-game advantage (party composition), which is the one thing that they've said they would never do.

There is not one single update since this team took over that added the slightest bit of challenge to the game.

Its wrong, its poor management, and it doesnt make the game more fun.
I have to admit that I mostly agree with you. I love the option to add 7 heroes, but other than that I am mostly disappointed with the direction the game has taken since the live team was changed.

I don't like it that they made The Battle for Lions Arch easier. I don't like it that they increased the rewards for the Wintersday quests or the Halloween quests. To be honest I don't think those rewards at all matched the difficulty of the quests. I don't think they should have left it so that players could continually buy the survivor title by using Hammers -- that exploit should have already been closed, and should definitely be closed now, since they are decreasing the difficulty of achieving the title.

I would love to see the team actually add difficulty to the game by tweaking monster builds and monster AI, adding random spawns to areas, even adding monster skills that are the power equivalents of the player's PvE skills.

The fact that they are adding game play advantage to the cash shop will seriously make me reconsider my GW2 preorder. Now I will most likely wait and see what the sequel's cash shop looks like before I decide to buy that game. I have plenty of discretionary cash to spend and I happily (and regularly) spend part of it in the cash shop. But I definitely disagree with the ability to buy in-game advantage.

The mechanic to add a statue to the HoM actually shows some heart; perma-pres shouldn't be forced to sear just to get a statue in the hall. I would love to see them leave the LDoA title alone simply because it was originally a reward for the people that outsmarted the mechanics. They retired the Hero Battle title, they could do this the same way -- retire the LDoA as it stands now and allow no new recipients, then add the dailies, and make that title separate and distinct.

I guess I just want to see some things in actual game play made more challenging/difficult instead of way too many things and titles becoming easier. The cash shop is a deal breaker -- a serious deal breaker. A-Net and NC Soft both need to spend a lot of consideration on where they want to go for their money. I'll switch and play a subscription game long before I'll resort to playing a cash shop advantage game. It might cost me more in the long run, but I'm willing to pay for a quality gaming experience. Cash shop advantage is not a quality gaming experience, whether you're the guy with the money or not.

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

Quote:
So after all this rambling I can't help but ask this question: what are you still doing in GW and it's forums? Why no just quit the game alltogheter, there are other games you could play (unless you like raging on forums that much, in which case I would say: plz stay a while longer here).
I love this game. If I didn't I wouldn't give a shit about what happens to it, and wouldn't bother giving my opinion on the forums. There are people who say "Great Job!" but I damn sure don't want that opinon to be the only one represented here. It might lead to the Live Team thinking they made the right desicions, and continue making them - I dont want that.

the current policy of "make everything easier, give everyone more, never make anything harder, add no challenge, period" is not improving this game. its not making things more fun. Its dumbing it down, and I don't like it. That doesn't mean I'm ragequitting, it means I'm going to tell them what I think they are doing to a game I love.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

I can't say I'm of the same opinion. This update screams fun all over it. Funnier to use minions, funnier to vanquish (for being more satisfying), more opportunities to PUG - thus more fun for the people that like it, more satisfaction while not playing with other people, funnier and more variated pre-searing experience (and we don't know if those quests will be easy- maybe, who knows, some of them will be hard enough), etc. And we will see more varied hero skins from now on, at the very least from other players.

These tweaks only make the game better, IMO. Regardless of the game's challenge.

And regarding heroes, for those who love abusing OP builds, all you need is:
- E/Mo Prot
- Necro healer
- Mesmer Panic
- Rit SoS
- Necro MB
- Necro that buffs physical
- Some physical prof with aoe attacks
- etc.

That's 7 examples already here. I can't imagine 7 necromancers to be stronger than this, sincerely. The best healer is not a necro, the best rupter is not a necro, and physical-buffing necros need physical classes.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Hobbs View Post
You don't. GWG needs more reading comprehension.
i think he means 7 merc heros. i know i wont buy them. xD i did good so far with my normal heros. and i rather to be honest have a mini look like my char then a grown up. >> reminds me to much of that one horror movie. think it was pod people not sure.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by DiogoSilva View Post
These tweaks only make the game better, IMO. Regardless of the game's challenge.
QFT and 12 charr limit

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Quote:
Originally Posted by go cubs View Post
*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)
I'm at work so I can't watch but this seems pretty cool. Any word if they can use PvE skills?

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by go cubs View Post
I agree with you, But the title will not be as impressive. That is all we are saying.
How is going afk and death leveling near a shrine for hours only to kill the mob and the zone and come back to do it all over again impressive? they are giving players a way to PLAY to get that title which overshadows the old way a thousand times over.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by vader View Post
I'm at work so I can't watch but this seems pretty cool. Any word if they can use PvE skills?
Most likely not, no official word though. If they are that will be so stupid but yeah..i would say 99% sure its not gonna happen


Quote:
Originally Posted by jazilla View Post
How is going afk and death leveling near a shrine for hours only to kill the mob and the zone and come back to do it all over again impressive? they are giving players a way to PLAY to get that title which overshadows the old way a thousand times over.
Because when I saw it I was impressed because i knew the time it took to do it over and over and over. I know it wasnt a hard title to get but I was still impressed whenever someone got the title.

I am glad that they are giving players a real way to do it.. I am happy with that. I am just saying that it is making it a more common and there fore less rare title...That is all I am saying

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by vader View Post
I'm at work so I can't watch but this seems pretty cool. Any word if they can use PvE skills?
No explicit mention either way but I highly doubt, I imagine it's a cosmetic feature.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by go cubs View Post
Most likely not, no official word though. If they are that will be so stupid but yeah..i would say 99% sure its not gonna happen




Because when I saw it I was impressed because i knew the time it took to do it over and over and over. I know it wasnt a hard title to get but I was still impressed whenever someone got the title.

I am glad that they are giving players a real way to do it.. I am happy with that. I am just saying that it is making it a more common and there fore less rare title...That is all I am saying
that is a bold statement considering we don't know how much XP will be gained from 1 daily quest. It will be a more prevalent title because there are more people that actually want to play a game rather than get a title below their character name whilst afk all night only to get a few XP in the morning. There is zero downside to this at all. It is making the game play better. I have never in my life seen people that want to "play" a game without playing it over actually playing it. Can you blame Mr. Stumme for changing it to include actual game play or blame anyone here for being excited that they can get the title for actually doing something?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by jazilla View Post
that is a bold statement considering we don't know how much XP will be gained from 1 daily quest. It will be a more prevalent title because there are more people that actually want to play a game rather than get a title below their character name whilst afk all night only to get a few XP in the morning. There is zero downside to this at all. It is making the game play better. I have never in my life seen people that want to "play" a game without playing it over actually playing it. Can you blame Mr. Stumme for changing it to include actual game play or blame anyone here for being excited that they can get the title for actually doing something?
Lol you dont get it, I am agreeing with you. It was a necessary change. I AM EXCITED FOR IT...I want the title too.
THE BOTTOM LINE IS...I will bold it for you so u can see that its the 3rd time I wrote this.

No matter how much exp it will give, It will be easier then death leveling. This will make the title more common, I know I will probably get it if it is reasonable. It will turn the title from being one that is rare, to one that is common. That is all I am saying.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by go cubs View Post
Lol you dont get it, I am agreeing with you. It was a necessary change. I AM EXCITED FOR IT...I want the title too.
THE BOTTOM LINE IS...I will bold it for you so u can see that its the 3rd time I wrote this.

No matter how much exp it will give, It will be easier then death leveling. This will make the title more common, I know I will probably get it if it is reasonable. It will turn the title from being one that is rare, to one that is common. That is all I am saying.
the rarity came from the fact that it was an afk title i think. if you liked GW and wanted to get this title, you couldn't play at all unless you were doing this, which really wasn't playing. that doesn't impress me. sorry that i misunderstood what you were saying in other parts of your post though. w/e though, you are entitled to be impressed any afk title. it is your opinion and you are entitled to it.