Dervish Update Preview
Pleikki
Uhm. so.. This everyone been waiting for..
yet, im not gonna make dervish, still i dont like em
yet, im not gonna make dervish, still i dont like em
Carboplatin
I am waiting to see the next generation of A/D or D/A to abuse the new skills with SF.
If the mesmer update was any indicator, expect the D to be borderline broken. But to me, anything to breathe a little life into to game would be appreciated and good.
Make sure you get your nightfall vanquishes before this hits or you could be in a new world of pain with aoe dervishes and heros bunching together. Not to mention the ridiculous amount of rezzes in the desolations.
If the mesmer update was any indicator, expect the D to be borderline broken. But to me, anything to breathe a little life into to game would be appreciated and good.
Make sure you get your nightfall vanquishes before this hits or you could be in a new world of pain with aoe dervishes and heros bunching together. Not to mention the ridiculous amount of rezzes in the desolations.
Scary
Lets just hope that they don't nerf the ........... out of it after a week or so.
Mordiego
Kids got their candies finally. no more QQing, phew
Bassma
So now the Sin/D is going to be even more powerful.
FengShuiDove
No... way...
Reap Impurities is a brand new, self-packaged Splinter Weapon. Expect it in SCs. Think Enfeebling Blood --> Reap Impurities for good synergy with a hero bar. And I'm sure there will be many more.
Please, ANet, give the Dervish their time in the spotlight. Feel free to break the heck out of the class.
Reap Impurities is a brand new, self-packaged Splinter Weapon. Expect it in SCs. Think Enfeebling Blood --> Reap Impurities for good synergy with a hero bar. And I'm sure there will be many more.
Please, ANet, give the Dervish their time in the spotlight. Feel free to break the heck out of the class.
makosi
WTS Furious Scythe Snathes for 100k each.
^ It's bound to happen.
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Btw, does anybody know the new description of Mysticism? The article references it but doesn't tell us what it is.
^ It's bound to happen.
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Btw, does anybody know the new description of Mysticism? The article references it but doesn't tell us what it is.
Dark-NighT
Quote:
I am waiting to see the next generation of A/D or D/A to abuse the new skills with SF.
If the mesmer update was any indicator, expect the D to be borderline broken. But to me, anything to breathe a little life into to game would be appreciated and good. Make sure you get your nightfall vanquishes before this hits or you could be in a new world of pain with aoe dervishes and heros bunching together. Not to mention the ridiculous amount of rezzes in the desolations. |
AndrewSX
zwei2stein
Quote:
No... way...
Reap Impurities is a brand new, self-packaged Splinter Weapon. Expect it in SCs. Think Enfeebling Blood --> Reap Impurities for good synergy with a hero bar. And I'm sure there will be many more. Please, ANet, give the Dervish their time in the spotlight. Feel free to break the heck out of the class. |
draxynnic
Not really. We already have instant cast skills in the game - flash enchantments are basically just moving around the triggers on existing mechanics. Moving while casting, however, may be something that the GW1 engine simply can't handle - correct me if I'm wrong, but I don't think there's any skill currently in the game with an activation time that can be used while moving.
Carboplatin
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Not really. We already have instant cast skills in the game - flash enchantments are basically just moving around the triggers on existing mechanics. Moving while casting, however, may be something that the GW1 engine simply can't handle - correct me if I'm wrong, but I don't think there's any skill currently in the game with an activation time that can be used while moving.
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edit - nvm, shouts don't have activation time, but it should be the same thing as flash enchantment, just called differently and removable.
MithranArkanere
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[...]Necros got life steal, monks had holy damage and have a stronghold on healing/protection (even if others get access to it, they'll never take the monk's uniqueness in that), assassins have dual attacks (may be tied to daggers but it's as unique to assassins as anything not under the primary for every profession) and shadowstepping, mesmers got energy steal, ritualists got situational sacrifices (so necro got some uniqueness to that, plus necro sacs are mostly 1e now), Paragons also have echos, and dervishes had(have?) multi-target scythes.[...]
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Life steal is nothing even close to unique to necromancers.
Rangers, ritualists, assassins and even dervishes have life steal in some of their skills.
Ritualsits can protect a lot too, in some cases even better than monks. Damage reduction, blocking, counter-damage... they can do that too.
Dual attacks are part of dagger mastery, it's like the mutiple attacks in scythes.
Yeah, it's unique, but it's not a type of skill mechanic, it just a quirk of the weapon that skills may interact with.
Mesmers do have quite some energy steal, but necromancers and assassins (and even rangers) also have some energy denial and energy gain skills. Not energy stealing, but energy denial nevertheless.
Anyways, the number of skills that say 'steal' energy instead telling you that you 'gain' energy, it's very low. I think there's only 4 Mesmer skills that actually say that you 'steal' the energy. Meaning that you won't gain the energy if target foe's energy is 0, so 'gain' is still better than 'steal'.
Elementalists have Ride the Lightning, so shadow stepping is not really unique to assassins. The skill calls it 'Riding the Lightning', but it's actually a shadow step.
But yeah, I did forgot echoes, I like those when they are refrains, it's nice having effects that reapply themselves.
As for skills that could be turned into 'flash' enchantments for Elementalists, pretty much any Enchantment with 1 or less casting time and an initial or final effect that would be more versatile and useful to them if you could activate it while moving or while following someone would do.
For now only two Elementalist skills fit that:
* Flame Djinn's Haste.
* Burning Speed.
There are other PBAoE skills that would benefit from a Flash activation, but they are not enchantments. They are either just spells or hexes, so I wouldn't touch those, unless a clean way to turn them into Enchantments was devised.
The first one with that possibility would be Double Dragon, since it has an effect on the caster, but then you would be able to strip the effect. Still, being able to activate it without people having time to have a tea with pastries and leave before the spell is activated would compensate the effect being susceptible of removal. 3/4 may sound a short activation time, but you can't imagine how often people run away AFTER you started to activate it, without any kind of casting time decrease effect on you.
jazilla
What I am most excited about: Dervish enchantment removal without removing other enchantments. This will totally be fun with maintained enchantments from other classes. Using assassin enchantments that are maintained will be great. Cause a bunch of dervish aoe damage and teleport out when you want to. Brilliant.
Sustainable avatars. Fantastic.
Overall this is the thing that will get me to play GW1 a bit again. I really like the flash enchantment thing. I can't wait to throw some SC type things together. Also, I can't wait to see what green scythes become popular because they have adrenal mods and how much adrenal snathes end up selling for lol.
Sustainable avatars. Fantastic.
Overall this is the thing that will get me to play GW1 a bit again. I really like the flash enchantment thing. I can't wait to throw some SC type things together. Also, I can't wait to see what green scythes become popular because they have adrenal mods and how much adrenal snathes end up selling for lol.
aspi
Quote:
No... way...
Reap Impurities is a brand new, self-packaged Splinter Weapon. Expect it in SCs. Think Enfeebling Blood --> Reap Impurities for good synergy with a hero bar. And I'm sure there will be many more. Please, ANet, give the Dervish their time in the spotlight. Feel free to break the heck out of the class. |
Kosar The Cruel
Hoping** to see this by March.
Excited, but also nervous and If they are changing 90% of the skills, it's almost a new prof.
Can't wait to see what kind of fun builds to make though...
Excited, but also nervous and If they are changing 90% of the skills, it's almost a new prof.
Can't wait to see what kind of fun builds to make though...
Painbringer
Fun to test and and to desmatle with mesmers Kodos!
Coast
lol non elite whirling axe, in before the nerf
FengShuiDove
P.S. Bonded Dervs juggling chants can now remove only their personal enchantments. VoS recast time covered by Lyssa's Haste?
Warvic
I deleted my dervish a year ago. I really regret it :[
I'm remaking one btw. Might make me play a bit again!
I'm remaking one btw. Might make me play a bit again!
Malchior Devenholm
Runes - check
Weapon - check
Update- waiting anxiously
The market's already rising people. Might as well buy what you know you're gonna need right now
Weapon - check
Update- waiting anxiously
The market's already rising people. Might as well buy what you know you're gonna need right now
Charlie Dayman
Whoo, so glad I held onto my scythe mods. The new changes sound really promising. Definitely tempted to roll a new Derv when this hits.
Skyy High
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To realize these goals, we altered over 90% of the Dervish skills in the game. |
I mean, wow. It's almost a brand new profession.
Foxeye
Yay! I loved my dervish main for many reasons (ok, because I love how she looks :P), but the "stopping to cast" drove me bonkers. Was getting close to switching my main to one of my warriors. The addition of flash enchantments is exactly what I needed to keep me from doing that. So so excited about this change.
Now all I need for perfect character sexiness is for these new changes to allow for a viable non-avatar dagger-derv playstyle (possible), and for Shiro's daggers requirement to be lowered to 12 dagger mastery (yeah, right). /sigh A girl can dream.
Now all I need for perfect character sexiness is for these new changes to allow for a viable non-avatar dagger-derv playstyle (possible), and for Shiro's daggers requirement to be lowered to 12 dagger mastery (yeah, right). /sigh A girl can dream.
Charlie Dayman
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Yay! I loved my dervish main for many reasons (ok, because I love how she looks :P), but the "stopping to cast" drove me bonkers. Was getting close to switching my main to one of my warriors. The addition of flash enchantments is exactly what I needed to keep me from doing that. So so excited about this change.
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I'm itching to see the rest of the skill updates.
jazilla
This will be really fun. It will also be fun to try some stuff out with 3 derv heroes on my monk to bond them all just to see what happens, or my ER ele
awry
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Yay! I loved my dervish main for many reasons (ok, because I love how she looks :P), but the "stopping to cast" drove me bonkers. Was getting close to switching my main to one of my warriors. The addition of flash enchantments is exactly what I needed to keep me from doing that. So so excited about this change.
Now all I need for perfect character sexiness is for these new changes to allow for a viable non-avatar dagger-derv playstyle (possible), and for Shiro's daggers requirement to be lowered to 12 dagger mastery (yeah, right). /sigh A girl can dream. |
Ascended Furling
looks good the new skills.
Bristlebane
Since we're basically getting a new profession with all this changes,
can we get some pants for derv males as well? Please... no?... ok..
Hehe, at least we have costumes for it ^^
can we get some pants for derv males as well? Please... no?... ok..
Hehe, at least we have costumes for it ^^
Voodoo Rage
Sorry, I haven't read every post in this thread. I assume the ability to use flash enchantments is going to be solely linked to Mysticism. I also assume that the ability to use a scythe by other professions will now be limited to some extent.
I wouldn't be surprised to see something along the lines that the 0 cast time requires 5 mysticism or higher.
I wouldn't be surprised to see something along the lines that the 0 cast time requires 5 mysticism or higher.
Angel Killuminati
Good thing about pretty much an entire new profession (if the 90% of skill changes from first page is to be believed) it also changes every other class / build too, because of dervish secondary. New farming builds, pvp builds and so forth.
A breath of fresh air.
A breath of fresh air.
Xiaquin
Yes, yes and more yes. I may need to do some Zaishen dailies since the market is going to be crazy for tomes.
I'm a bit disappointed with Twin Moon Sweep. It was one of my favorite skills, and they even said it was good, but now it's going to be harder to use. Other than that I loved the rest.
You would want them to brief us on what they're probably unsure of? It's the same with some in the GW2 crowd. How can they preview an iteration when they tell us they constantly go back to the drawing board?
"Ok guys, here's what we're working on." Two weeks later: "Well we've found that's not going to work, sorry for getting all your hopes up, but forget those ideas please." I, for one, don't want to go through that; tell me what's going to happen, there's more than enough unworkable suggestions by the community.
I'm a bit disappointed with Twin Moon Sweep. It was one of my favorite skills, and they even said it was good, but now it's going to be harder to use. Other than that I loved the rest.
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Unimpressed by the preview. NOT what they're changing as for the most part it's good, but then it has been like 6months since we've seen a real update. They could have at least told us which skills were going to cost adrenaline and if the scythe itself (when they talk about changing scythe damage to the mean through skills or inherantly?). Bit brief and it would have been completely appropriate if they gave us at least an ETA seeing as it's taken so long.
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"Ok guys, here's what we're working on." Two weeks later: "Well we've found that's not going to work, sorry for getting all your hopes up, but forget those ideas please." I, for one, don't want to go through that; tell me what's going to happen, there's more than enough unworkable suggestions by the community.
reaper with no name
I'm very saddened by the people who are so happy.
There were only three skills in that preview that were worth anything at all. They were Pious Fury (which will require constant enchantment loss to be worth anything), Aura Slicer (debatable; I would say that inflicting Cracked Armor is the Necromancer's job), and Pious Assault.
But the only way Pious Assault will be worth using is if we somehow get the power to use one flash enchantment per second (any less and Pious Assault will not be able to compete with attack skill spam).
So, the question becomes: will we be able to pump out flash enchantments that often post-update? The leaks were inconclusive on that matter.
Of course, there are other big questions at play here about some of the skills from the leak, but I don't think we're supposed to talk about that.
There were only three skills in that preview that were worth anything at all. They were Pious Fury (which will require constant enchantment loss to be worth anything), Aura Slicer (debatable; I would say that inflicting Cracked Armor is the Necromancer's job), and Pious Assault.
But the only way Pious Assault will be worth using is if we somehow get the power to use one flash enchantment per second (any less and Pious Assault will not be able to compete with attack skill spam).
So, the question becomes: will we be able to pump out flash enchantments that often post-update? The leaks were inconclusive on that matter.
Of course, there are other big questions at play here about some of the skills from the leak, but I don't think we're supposed to talk about that.
Karate Jesus
Ohey, it's the same stuff I saw in August in the TK notes that were leaked.
Wait....why did this take so long then?
Wait....why did this take so long then?
Carboplatin
reaper with no name
Except that in this metaphor, the "food" is "update to make the dervish mean something", and all this preview gives us is a message saying "here's some words about stuff that will not help the dervish one bit on it's own, but we promise there will be more".
chuckles79
Avatar of Balthazar
Balthazar's Fury
Sand Shards before battle then,
Aura Slicer and Mystic Twister....
can anyone honestly comprehend the massive AoE sh!tstorm that would be unleashed by just two attack skills. Go Dervish and have a Water ele with snare....omg the horror!
Balthazar's Fury
Sand Shards before battle then,
Aura Slicer and Mystic Twister....
can anyone honestly comprehend the massive AoE sh!tstorm that would be unleashed by just two attack skills. Go Dervish and have a Water ele with snare....omg the horror!
reaper with no name
In PvE? Not much, seeing as how it's all elemental damage. In PvP, if more than one person gets hit with that, they deserve whatever they get.
Furthermore, Aura Slicer is adrenaline-based, meaning that by the time you get it off, you've had to get off multiple attacks, vastly cutting down on the dps potential of such a combo.
Also, what makes you think Sand Shards will not be part of the 90% of dervish skills that are being changed?
Admittedly though, the vast majority of those changes will likely just be conversion of old enchantments to flash enchantments, or something equally minor.
Furthermore, Aura Slicer is adrenaline-based, meaning that by the time you get it off, you've had to get off multiple attacks, vastly cutting down on the dps potential of such a combo.
Also, what makes you think Sand Shards will not be part of the 90% of dervish skills that are being changed?
Admittedly though, the vast majority of those changes will likely just be conversion of old enchantments to flash enchantments, or something equally minor.
Apok
I'm guessing that 4 months were taken to test the imba-ness of all the "teardown" combos possible... This is the only logical explanation, you see. Looks interesting, though.
reaper with no name
I can assure you that this was not the case.
Because flash enchantments disable one another, you are never going to get more than one such combo every few seconds (well, unless that one skill from the leaks work the way I hope it does). That will not even be enough to compete with WS builds, to say nothing of attack skill spam.
And even if I'm right about that one skill, it certainly won't be enough to break the game damage-wise.
Because flash enchantments disable one another, you are never going to get more than one such combo every few seconds (well, unless that one skill from the leaks work the way I hope it does). That will not even be enough to compete with WS builds, to say nothing of attack skill spam.
And even if I'm right about that one skill, it certainly won't be enough to break the game damage-wise.