Update - 2/17

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Schnellburg View Post
Worst. Update. Ever. How did the live krewe approve this crap. Anet has taken a step in the wrong direction.
What did YOU want?

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Wait why did they change pve skills?

Widowmakerz

Ascalonian Squire

Join Date: Mar 2010

Quote:
Originally Posted by DokkyDok View Post
So...uh...What am I supposed to run on my ranger now?
i'm wondering the same thing

saint666

Frost Gate Guardian

Join Date: Jan 2007

LOL

A/

dude vow of strength is 100b on crack, good bye warriors.....

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

/deaths

Wtf?

Shadar

Shadar

Academy Page

Join Date: Sep 2006

Croatia

[ACID]

Me/

Update notes tl;dr -> 90% of dervish skills are now imba.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

Quote:
Originally Posted by saint666 View Post
dude vow of strength is 100b on crack, good bye warriors.....
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Lucky I've been prepping my Sin for SCs this week because it looks like my warrior's FoWSC 100b role is set to disappear

Also, the day I start Speedbooking with Mystic Regeneration and Fleeting Stability they both get nerfed amongst a swarm of buffs? This update was implemented to personally screw me over :P

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

So has anyone found Dervish heroes "useful" now with these changes?

Also, how have the bosses/enemies changed? Should I be afraid to try vanquishing Bahdok Caverns now?

Quote:
Originally Posted by Widowmakerz View Post
i'm wondering the same thing
Barrage + random stuff.

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

Looks like it's still possible to continue using a Dervish as a Blood Magic spammer and easier with Mediation, and you can still bring an elite. Woot.

Edit: And Foul Feast + Conviction ftw?

Asia Skyly

Frost Gate Guardian

Join Date: May 2005

California, USA

Mo/

Quote:
Originally Posted by Dzjudz View Post
/deaths

Wtf?
I want to know that too!! Are they changing the Survivor title??

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by Asia Skyly View Post
I want to know that too!! Are they changing the Survivor title??
What happened? Don't have access to the game at the moment.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Asia Skyly View Post
I want to know that too!! Are they changing the Survivor title??
thatd be hot...


"you have died xxx times and gained xx experience since death

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

The new intensity is just as bad as it was before...if anything its worse. Only works on ONE target and ONE spell for the FIRST hit only....and its on a 10 second recharge.

Somehow Anet managed to NERF eles in this update, as if they're not bad enough already. They lost intensity (however bad it was) and BuH...pretty much the only two skills that kept them in somewhat equal footing with everything else.

Good thing? People can no longer point to these as an excuse against Ele buff anymore.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

"You have died 32 times and gained experience since death..."

saint666

Frost Gate Guardian

Join Date: Jan 2007

LOL

A/

Quote:
Originally Posted by ChrisCo View Post
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
by chilblains spam maybe, i think dervs have enough cover enchants...that explode when removed anyways. wonder if u can perma VoS, since it is an enchantment.

sand shards combined with splinter weapon looks pretty good too.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

90% of skills getting changed and Vow of Silence still survives .... grrrrr

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?

http://guildwars.com/gameplay/develo...ces.php#scythe

Quick and dirty test appears to be 1.5 seconds. No idea how to test the critical hits.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Quote:
Originally Posted by Neo Nugget View Post
Well that looks like a fun skill
It was..for a long time. So glad i got my second gwamm in just before this update. Just skill capping left. Now to see why everyone in ally chat is @#$% about because /D doesn't work now.

knockturnal

Ascalonian Squire

Join Date: May 2006

Kentucky

Morituri Nolumus [Mori]

W/

Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.

skullmount4

Ascalonian Squire

Join Date: Oct 2010

D/

Well its out now. As much as I was hoping it would make them better, it seems like some skill got nerfed. Scythes appear to be nerfed more now. It seems they didn't just nerf it for all other professions (sins in particular), they nerfed it for the dervishes as well. Most of the skills I normally used seem to be radically changed (maybe for the better, but it doesn't appear that for right now though). Hopefully this makes the Dervish better, but for right now, idk.

EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

Quote:
Originally Posted by knockturnal View Post
Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
Yuppers .... wayyy too strong looking to me

add in a whirling attack and im sure it = big booom

snowman relic

Krytan Explorer

Join Date: Feb 2009

your just a meatsheild to me

N/Mo

So the new update changed the skill anyone else think this will now be useless?

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Quote:
Originally Posted by Chasing Squirrels View Post
Wait why did they change pve skills?
My hypothesis is that they changed those 2 so that dervishes won't do 200 damage per regular hit HAHA. Maybe they just saw it might make them more overpowered, IDK.

BUH and AS are such a big disappointment, I use BUH to buff my ele's fire dmg in HM.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by ChrisCo View Post
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

It depends.

It could make a stampede-like build with a bunch of high damage dealers constantly pumping out damage, dying and resurrecting without death penalty. They'd do +33% damage, without any need for energy management or even a brain.

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

tbh when i go to read the updates all i see is a wall of text. i need someone to come up with cookie cutter builds for me to run.

pm Rob Swag when you have builds

ChrisCo

ChrisCo

Krytan Explorer

Join Date: Feb 2006

[ToR]

W/

Quote:
Originally Posted by FoxBat View Post
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Hopefully anet is watching this.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

I hope a speedclear is created with 8 melee characters charging around dying every 30 seconds and blasting out insane damage with Vow of Strength+Sand Shards.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I guess snoway (soosc) is going to use Mystic Sandstorm now?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Hmm, Dwarven Stability + Pious Haste + fast recharge Flash Enchantment (Fleeting Stability?) = constant 50% speed boost

ricocheting

Frost Gate Guardian

Join Date: Oct 2005

R/D

Quote:
Originally Posted by Wrath of m0o View Post
So glad i got my second gwamm in just before this update. Just skill capping left. Now to see why everyone in ally chat is @#$% about because /D doesn't work now.
I realize people tend to complain about any changes and we'll see what happens, but that is exactly what I was thinking. I play(ed) a R/D and all I could think was "TYTYTYTY I had time to finish all my guardian and vanquisher before this hit."

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

2 players could probably keep this up indefinitely. 3 would make it an assurance. All 8 would mean unless everyone died at the same time, you wouldn't really need any healers. Although DP will still be racked up pretty quickly but the new Asuran Scan will cover that.

BUH+Asuran Scan will be the new kamikaze meta?

Dark Saviour

Academy Page

Join Date: May 2009

Saviours of the Innocent

R/

I am not particularly pleased with the change to BuH. :-/
Used it whenever I wanted to use my SS Necro. I suppose it's not a big deal, but it's probably the only really meaningful change for me. Liked intensity the way it was before too though. :-\

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Its here, its here, screaming like a little school girl.
Hope I am not disappointed Q_Q.

Necrodolly

Ascalonian Squire

Join Date: Aug 2009

Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds.

Very nice.

Valan Luca

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by FoxBat View Post
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH.
If you have another skill slot to spare, the new Extend Enchantments makes it maintainable.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

This wasn't in the update notes, but Reaper's Sweep was changed:

Cost: 8 Adrenaline

Elite Scythe Attack

If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lose 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

My main objection to the update is the fact it was implemented in the middle of the night the day before a 9am exam. I should be asleep, instead I'm refreshing Guru and wiki discussions from my phone in bed.

saint666

Frost Gate Guardian

Join Date: Jan 2007

LOL

A/

Quote:
Originally Posted by -Makai- View Post
This wasn't in the update notes, but Reaper's Sweep was changed:

Cost: 8 Adrenaline

Elite Scythe Attack

If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lost 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).
bbsin is revived lol.