Update - 2/17
Apollo Smile
Chasing Squirrels
Wait why did they change pve skills?
Widowmakerz
saint666
dude vow of strength is 100b on crack, good bye warriors.....
Dzjudz
/deaths
Wtf?
Wtf?
Shadar
Update notes tl;dr -> 90% of dervish skills are now imba.
ChrisCo
Hobbs
Lucky I've been prepping my Sin for SCs this week because it looks like my warrior's FoWSC 100b role is set to disappear
Also, the day I start Speedbooking with Mystic Regeneration and Fleeting Stability they both get nerfed amongst a swarm of buffs? This update was implemented to personally screw me over :P
Also, the day I start Speedbooking with Mystic Regeneration and Fleeting Stability they both get nerfed amongst a swarm of buffs? This update was implemented to personally screw me over :P
StormDragonZ
Arieon Ito
Looks like it's still possible to continue using a Dervish as a Blood Magic spammer and easier with Mediation, and you can still bring an elite. Woot.
Edit: And Foul Feast + Conviction ftw?
Edit: And Foul Feast + Conviction ftw?
Asia Skyly
Hobbs
go cubs
UnChosen
The new intensity is just as bad as it was before...if anything its worse. Only works on ONE target and ONE spell for the FIRST hit only....and its on a 10 second recharge.
Somehow Anet managed to NERF eles in this update, as if they're not bad enough already. They lost intensity (however bad it was) and BuH...pretty much the only two skills that kept them in somewhat equal footing with everything else.
Good thing? People can no longer point to these as an excuse against Ele buff anymore.
Somehow Anet managed to NERF eles in this update, as if they're not bad enough already. They lost intensity (however bad it was) and BuH...pretty much the only two skills that kept them in somewhat equal footing with everything else.
Good thing? People can no longer point to these as an excuse against Ele buff anymore.
Apollo Smile
"You have died 32 times and gained experience since death..."
saint666
Quote:
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
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sand shards combined with splinter weapon looks pretty good too.
ChrisCo
90% of skills getting changed and Vow of Silence still survives .... grrrrr
MisterB
So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?
http://guildwars.com/gameplay/develo...ces.php#scythe
Quick and dirty test appears to be 1.5 seconds. No idea how to test the critical hits.
http://guildwars.com/gameplay/develo...ces.php#scythe
Quick and dirty test appears to be 1.5 seconds. No idea how to test the critical hits.
Wrath of m0o
knockturnal
Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
skullmount4
Well its out now. As much as I was hoping it would make them better, it seems like some skill got nerfed. Scythes appear to be nerfed more now. It seems they didn't just nerf it for all other professions (sins in particular), they nerfed it for the dervishes as well. Most of the skills I normally used seem to be radically changed (maybe for the better, but it doesn't appear that for right now though). Hopefully this makes the Dervish better, but for right now, idk.
EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.
EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.
ChrisCo
Quote:
Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
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add in a whirling attack and im sure it = big booom
snowman relic
So the new update changed the skill anyone else think this will now be useless?
Atro
My hypothesis is that they changed those 2 so that dervishes won't do 200 damage per regular hit HAHA. Maybe they just saw it might make them more overpowered, IDK.
BUH and AS are such a big disappointment, I use BUH to buff my ele's fire dmg in HM.
BUH and AS are such a big disappointment, I use BUH to buff my ele's fire dmg in HM.
FoxBat
Quote:
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
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Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)
Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH.
makosi
It depends.
It could make a stampede-like build with a bunch of high damage dealers constantly pumping out damage, dying and resurrecting without death penalty. They'd do +33% damage, without any need for energy management or even a brain.
It could make a stampede-like build with a bunch of high damage dealers constantly pumping out damage, dying and resurrecting without death penalty. They'd do +33% damage, without any need for energy management or even a brain.
bursta91
tbh when i go to read the updates all i see is a wall of text. i need someone to come up with cookie cutter builds for me to run.
pm Rob Swag when you have builds
pm Rob Swag when you have builds
ChrisCo
Quote:
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.
Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.) |
Hopefully anet is watching this.
Hobbs
I hope a speedclear is created with 8 melee characters charging around dying every 30 seconds and blasting out insane damage with Vow of Strength+Sand Shards.
Dzjudz
I guess snoway (soosc) is going to use Mystic Sandstorm now?
Dzjudz
Hmm, Dwarven Stability + Pious Haste + fast recharge Flash Enchantment (Fleeting Stability?) = constant 50% speed boost
ricocheting
I realize people tend to complain about any changes and we'll see what happens, but that is exactly what I was thinking. I play(ed) a R/D and all I could think was "TYTYTYTY I had time to finish all my guardian and vanquisher before this hit."
Arieon Ito
2 players could probably keep this up indefinitely. 3 would make it an assurance. All 8 would mean unless everyone died at the same time, you wouldn't really need any healers. Although DP will still be racked up pretty quickly but the new Asuran Scan will cover that.
BUH+Asuran Scan will be the new kamikaze meta?
BUH+Asuran Scan will be the new kamikaze meta?
Dark Saviour
I am not particularly pleased with the change to BuH. :-/
Used it whenever I wanted to use my SS Necro. I suppose it's not a big deal, but it's probably the only really meaningful change for me. Liked intensity the way it was before too though. :-\
Used it whenever I wanted to use my SS Necro. I suppose it's not a big deal, but it's probably the only really meaningful change for me. Liked intensity the way it was before too though. :-\
ensoriki
Its here, its here, screaming like a little school girl.
Hope I am not disappointed Q_Q.
Hope I am not disappointed Q_Q.
Necrodolly
Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds.
Very nice.
Very nice.
Valan Luca
Quote:
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.
Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.) Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH. |
-Makai-
This wasn't in the update notes, but Reaper's Sweep was changed:
Cost: 8 Adrenaline
Elite Scythe Attack
If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lose 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).
Cost: 8 Adrenaline
Elite Scythe Attack
If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lose 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).
Hobbs
My main objection to the update is the fact it was implemented in the middle of the night the day before a 9am exam. I should be asleep, instead I'm refreshing Guru and wiki discussions from my phone in bed.
saint666
Quote:
This wasn't in the update notes, but Reaper's Sweep was changed:
Cost: 8 Adrenaline Elite Scythe Attack If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lost 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery). |