Some thoughts:
-Heart of Fury IS a bit easy to maintain.
-Ural's Hammer, Intensity and Asuran Scan no longer give damage buffs. It's ok because dervishes can afford Ebon Battle Standard of Honor now I guess.
-Mystic Sandstorm looks abusable for farming.
-Pious Haste = super Dash.
-Eternal Aura is kinda 'meh'.
Update - 2/17
13 pages • Page 2
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Pious Haste got hit hard...only does 25% movement speed unless an enchant gets removed in which case it does 50% movement speed..for a very short time.
Dervs can still have permanent 33% running speed with high mysticism, Extend Enchantments, and Whirling Charge. You can also throw Dash in the mix if you wanted...but it would take up an extra skill slot which could be used for something else.
Very major update for Dervish runners.
Dervs can still have permanent 33% running speed with high mysticism, Extend Enchantments, and Whirling Charge. You can also throw Dash in the mix if you wanted...but it would take up an extra skill slot which could be used for something else.
Very major update for Dervish runners.
Not able to fire up the game as of yet, so I can't comment on the derv updates, but good going on the PvE damage stacking nerfs, ANet.
The intensity hit sucks for eles, but it's nice that melees have been brought under control.
Oh, also, tyvm for not adding cracked armor to any more Paragon skills.
Four stars.
The intensity hit sucks for eles, but it's nice that melees have been brought under control.
Oh, also, tyvm for not adding cracked armor to any more Paragon skills.
Four stars.
Havent finished reading all of it but what i see so far sucks. it seems like most skills remove enchantments. umm lols? how can you expect dervs to play in front if they cant use thier enchantments or PS? the change to the two eotn skills are mad funny. in the end ill still keep my derv a mule/bday gift getter. only reason i dont delete her is because she is 32months and has 25 titles. xD
It may have been nerfed as a farming skill, but it is now crazy for full parties. Everyone dies at the start, except the 2 monks/rits. A 2 person backline only needs to prot or push red bars for 30 seconds before full party rez. The whole party then has 30% damage boost PLUS a full health bar and a full energy bar. You can push in higher damage / higher cost skills since you only need 30 seconds of e-management. Sure, the constant fall down dead and rez every 30 sec might suck, but it is a huge party damage boost if used properly (and no added DP for each death).
Quote:
| * "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty." |

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wtf buh = vengeance lol
pugs are gonna suffer
as far as i can tell a lot of whats actually been done seems to hinge on specific action/reaction as well as relying on the enemy having certain skills or else 50%+ of those skills wont do anything at all
they've killed th lux farm, or slowed it down again too
pugs are gonna suffer
as far as i can tell a lot of whats actually been done seems to hinge on specific action/reaction as well as relying on the enemy having certain skills or else 50%+ of those skills wont do anything at all
they've killed th lux farm, or slowed it down again too
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How does the new intensity suck for eles? It turns every elemental attack into aoe. It causes existing aoe skills to do +50% dmg. And it's recharge is the same as it's duration. Not a bad change imo.
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Nice for tank n spank though.
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
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