Quote:
Originally Posted by Killed u man
According to your logic, no PvP title, chest or ID title should be account wide, again.
No reason? How ignorant can one truly be?! An extra title for GWAMM is already a stronger reason than 95% of the stuff that does make the live update has. Then the fact that no NF or Factions character can get it. Then the fact that everyone who chose survivor can't get it either.
It's astonishing how you're literally ignoring every counter-argument thrown at u. I'm really about to splash water into my eyes to see whether or not I'm dreaming.
|
I'm not ignored them. They are just invalid in this case. There are no logic behind them. Just selfish delusion. That is, you fail to see the logic because you want something so bad that you lie to yourself.
Every title that was made account wide has logic behind that.
For PvP characters, one slot was enough, they were deleted quite often, and so, making the titles character-based meant losing all the progress.
You also had to deleted them to get them different gear. There was no item creation panel until... I think that until Nightfall.
It was not logical to keep the titles character-based.
Until the addition of the PvP item rewards from Tolkano, nothing was lost when deleting them.
When you make a new PvP character, you will still have access to everything you unlocked: Battle Isles Outposts, Skills, Upgrades, heroes...
PvE characters have the titles too just because they are account-wide so PvP characters can always have them regardless of how often they are deleted.
All titles a PvP-only character can't get are account wide for that reason.
On the other hand, PvE characters are made to stay, if you deleted a PvE character, you'll lose all progress. Skills, heroes, outposts, quests... everything gone.
As for wisdom, treasure hunter and lucky/unlucky, they are account wide because it would be annoying to save all items to be used by them: keys, lockpicks, festival tickets, golds to id, items to salvage... people make those things too often to keep them character-based.
Drunkard, glutton and party animal are not like that. You can easily save most of the items and use them in bulks with one character, excepting the DP-related and the tonics, and so they don't need to be account-wide.
The Factions allegiance titles? Those were designed to be PvP in the first place. Then made them hybrid. Half PvP, half PvE. It's the PvP part what keeps them account-wide.
As for "An extra title for GWAMM" is not valid either.
If you want GWaMM in a character that has LDoA, you go for LDoA and GWAMM with that character.
You don't get Survivor in one character to increase the GWAMM in another.
You don't get Protector in one character to increase GWAMM in another.
You don't get Guardian in one character to increase GWAMM in another.
You don't get Skill Hunter in one character to increase GWAMM in another.
You don't get Vanquisher in one character to increase GWAMM in another.
You don't get Cartographer in one character to increase GWAMM in another.
You don't get Master of the North in one character to increase GWAMM in another.
You don't get LDoA in one character to increase GWAMM in another.
All you need for GWAMM is 30 titles. And NO account-wide title is needed after the changes to survivor and drunkard. You can get a GWAMM just by completing a full cycle of ZQuests and attending to festival that has farmable quests for booze, sweets and party stuff... and of course, getting the stuff in that quest.
LDoA can't be acquired by PvP characters.
LDoA doesn't give any 'utility' benefit like the item titles.
You can add LDoA to the HoM without leaving pre too. So there's no need to make it account wide so you can add it without leaving pre either.
So what if LDoA is an extra title? It doesn't pop in your hero panel. You must stay in pre, without advancing for the other titles while you get it. With the other titles, you can go for several of them at the same time.
Take Fronis: in it, you advance with Survivor, Drunkard, Wisdom, Treasure Hunter and Delver at the same time.
While going for LDoA, you can't even go get the gifts of the huntsman, since the Vanguard Foes drop no items you can sell, and no trophies you can use for Nicholas. Each second you spend killing the enemeis that drop the trophies or searching for flowers, is a second lost killing Vanguard foes.
Since it keeps you from getting other titles while you go for it. It actually makes GWAMM slower.
And so, there's no reason to make it account-wide. And it will never be, unless ANet decides to make ALL titles account-wide. There's no logic behind it. "I want to get GWAMM faster with my Factions/Nightfall character" or "My Nightfall and Factions characters have access to one less title" are not reasons enough, and there are no other reasons.
I won't be against making all titles account-wide, since each account is limited to one user, and it's the user the one getting the stuff anyways, but that will probably never happen, and so LDoA will stay character-wide as long as they don't make such a change.
Otherwise it would be illogical. There are still quite some illogical things in the game, but that doesn't mean we should throw in one more.