21 Mar 2011 at 03:35 - 122
GW is not even.
Everything was added at the end, on top of other things, without updating old content to make things even.
Prophecies has no unique professions (I think mesmer and necromancer should have been Prophecies' and that each region should have allowed to make any of the 10 professions, as long as you also have the campaign, so you could make Ascalonian assassins if you have factions and prophecies).
Assassin and ritualists skills were added to factions and nightfall, Prophecies has none.
Same with armors and daggers.
A similar thing happens with dervishes and paragons.
There are way too many armors sets that cannot be made by all professions.
Drops are the worst case. The skin diversity is practically non-existant in Prophecies, scant in Factions, decent in Nightfall(for anything but daggers) and average in eye of the north.
Also, Prophecies and Factions stay with the outmoded drop system, while the newly added content uses the standar system.
On top of that, the standard system is incomplete, and can't replicate several combinations of properties.
Enemy parties in Prophecies are a joke, with few different professions in their parties, and few variations in their groups. Seen one troll party? Saw them all.
Factions has two prestige pets. The rest share the widow. There are is no unique prestige pets in the other two, none of the possible cool prestige pets that could be made for them exist. For example I would love to see a boar in maguuma, a drake in WiK, a devourer, a golden moa in vabbi, a ghostly phoenix at de end of nightfall and a flame phoenix at the end of Prophecies.
Nightfall has 13 heroes, the rest have 1, and only if you also have nightfall. Instead, each should have been give 10 heroes.
Prophecies has crappy skill rewards, and the skill quests give no skills to new professions. The items they give are practically useless, with a couple of exceptions.
Factions has no skills rewards, but lots of experience, and it also has the competitive missions.
Skills are extremely uneven, not only between campaigns, but between professions too.
Prophecies has one extra low-level arena.
Prophecies has no challenges, and its elite areas: The realms of the gods, where turned into 'core' elite areas the other two campaigns can access, leaving it with sorrow's furnace, tombs and the titan quests, that would have to be reworked to become actual elite areas.
Prophecies also has no greens in most of its bosses, and most elites are pushed towards the end, while the quests are pushes towards the beginning.
Prophecies has not reputation titles, and they work in a different way in Factions, Nightfall and Eye of the North.
There is no Shinning Blade title or PvE skils for Prophecies either.
And there are many more little things like those.
And adding up to the unevenness is LDoA. A title only one region can get.
As much as I'd love for all of this to be even, for each region having their 'two years ago' area, their 2 unique professions, the same number of skills for all professions, all weapon and armor sets fully complete so if there's an 'ascalon' armor for warrior and ascalon bow, there's also all the other armors for all 10 professions and all 11 'ascalon' weapons, two elite areas for each campaign, the 3 'missing' realms of the gods, one quest-related prestige pet and one end-game prestige pet, at least 3 challenges in Prophecies...
It's waay to late to male it like that.
Guild Wars is NOT even, so we'll have to cope with it, since any of that it's not changing anytime soon.