Absolutes |
One example would be how people answered the question: What kind of impact have you personally seen or felt stemming from the introduction of Mercenary Heroes?
Everyone seemed to assume that this question meant, "Is there an in-game advantage to Mercenary Heroes?" When, in fact, I was hoping for people to post positive results as well.
Small Advantages/Justifiable Advantages vs. "Slippery Slope" |
The main argument seems to be either that the advantages are so small that they're trivial or that they're justifiable due to similar purchases (new campaigns) providing a similar advantage.
The contrary arguments (seemingly led by lemming) pose the question: how much are we willing to forgive? For example, if larger advantages begin to be sold, such as a new profession, would you be willing to forgive that?
And the last argument that I've seen pretty common is the value of the product. We have to justify if spending $45 USD (the cost of a full game) is worth the reward of 8 customizable heroes. And then, there's the lack of a "free" mercenary hero.
7 Heroes vs. 7 Players |
Yes, 7 players of the same profession (or otherwise) will always be better than the advantages you can gain from 7 heroes. However, what people seem to be forgetting is that forming a party with 7 heroes is typically much easier and faster than with 7 people. Just an observation.
Final Comment |
However, I appreciate everything you guys have posted here and it's opening my eyes to what people think about this. I'm starting to wonder if we should add some type of poll to this thread.