Mesmers will still have a degeneration PvE skill that drains energy and a 50 AoE with degeneration skill that only rupts a single foe. Sounds great.
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Yep...mesmers will be totally shafted after this update. No doubt about it.
Avatar of Me
Mesmers will still have a degeneration PvE skill that drains energy and a 50 AoE with degeneration skill that only rupts a single foe. Sounds great.
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Cuilan
DiogoSilva
And that was when they created a new condition known as cracked armor which they can undoubtedly buff that condition if they wish to, without raising the hp of HM monsters.
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That is the wrong way of fixing the problem. They can level the playing field without nerfing everyone. But I will hold off on my judgement until the update. |
Kunder
TBH, i would hope to see Strength of Honor changed a % base increase for all physical damage (or nerfed a bit altogether) before anything is changed with ranger/paragon, so ranged physicals aren't automatically shafted right out the door.
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Daesu
So half of the professions of GW, and especially one, must rely on ONE condition to be useful or at least as good as rits and mesmers? Why?
They are "buffing" most professions damage, so that mesmers and ritualists and necromancers don't become as dominant. |
Axel Zinfandel
The thing to keep in mind is that rangers/paragons have EBSoH. From a "Balance" (laugh with me) point of view EBSoH + SoH + OoP/Conjure would be overpowered. That would let you hit well over 100 damage per target on barrage and 250ish damage on something with triple shot. People would just take IAS + Barrage/Volley and turn the game into Turret Wars.
Not that the previous updates have been any better about balance, though. |
Avatar of Me
None of those are PvE only skills that have degeneration. You also assumed that I was expecting damage from skills.
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Swingline
The thing to keep in mind is that rangers/paragons have EBSoH. From a "Balance" (laugh with me) point of view EBSoH + SoH + OoP/Conjure would be overpowered. That would let you hit well over 100 damage per target on barrage and 250ish damage on something with triple shot. People would just take IAS + Barrage/Volley and turn the game into Turret Wars.
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Zakarr
It isn't equal but I wanted to keep the example simple replace life stealing with armour ignoring damage if that helps.
Still I disagree with the 4 effects you talk of. Sure it reduces hp and ignores armour but they are linked. Life stealing usually deals with a lot lower numbers as a consequence, so you cannot treat them separately. the life it gives the caster is insignificant compared to the damage being dealt in pve specifically, maybe in pvp it is a little better but not much I would think. I don't know what other protections you are referring to. As a matter of fact, damage reduction reduces all types of damage, armour ignoring or not, so I don't believe that 4th one. My point is simply that the HM changes of armour and HP can have an indirect negative effect on life degen and armour ignoring damage, simply because armour ignoring damage will take longer to do the same and the ele's damage will remain equally effective or better as far as dps is concerned. Necro skills might have some added benefit at times, but I would suggest looking at the ele skills as they will change where a number of skill will have multiple effects. No, I think it's great for eles, not so great for a number of other classes. |
drkn
That is the wrong way of fixing the problem. They can level the playing field without nerfing everyone. But I will hold off on my judgement until the update. |
aspi
Swingline
That said, degen seems to become totally worthless in PvE (from player perspective), though it's laughable even now. But that's an issue to be addressed after the original update kicks in. Removing the '-10 cap' from degen effects in HM might do the trick - both allowing players to apply much more pressure, as well as making mobs with degen, especially AoE degen, much more deadly, requiring more cautious approach.
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Cuilan
drkn
Lanier
Daesu
Its a nerf to armor ignoring damage. It leaves armor-affecting damage untouched with regards to armor ignoring damage. That is exactly the type of update we need. Simply buffing results in power creep, which is obviously a big problem in this game atm. This is a smart update because rather than buffing the underpowered stuff to the level of the overpowered stuff, it nerfs the overpowered stuff to the level of the underpowered stuff.
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DiogoSilva
Daesu
It's a nerf to everyone, yes, and that's what HM currently needs.
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Cracked Armor can't reduce armor bellow 60, which is the base number for armor-sensitive damage, so it'll never be broken. Cracked Armor is there to make that kind of damage viable against rangers/ warriors, not to make entire professions viable against anything from HM. |
DiogoSilva
The problem with people is that they stuff themselves with cons, use pve skills, then come back and brag HM is too easy. ANet is also part of the problem, cons are way too common. If we dont use them, our inventories would overflow with cons.
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And if people stop using crappy builds and start bringing a source of cracked armor in their teams, then there wont be so many complaints about high HM monster armor to start with. |
Avatar of Me
You say can't wait for something to be less useless in hard mode and yet you don't see what I was saying.
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Malganis
That said, degen seems to become totally worthless in PvE (from player perspective), though it's laughable even now. But that's an issue to be addressed after the original update kicks in. Removing the '-10 cap' from degen effects in HM might do the trick - both allowing players to apply much more pressure, as well as making mobs with degen, especially AoE degen, much more deadly, requiring more cautious approach.
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Daesu
I usually use one PvE skill, fill my party with heroes, and without cons, I have been vanquishing everything without any difficulty.
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It's the contrary: why use crappy builds that rely on one condition, when we can bring much superior armor-ignoring builds? Hard Mode, as it is now, nerfs armor-sensitive damage, and has no effect on armor-ignoring damage. This is a fact, not an opinion. The very nature of HM is the reason why most dominant builds today rely on ritualists, necromancers, mesmers and RoJ monks. |
Cuilan
cthulhu reborn
They need to delete and nerf all PvE skills and take away ALL cons if HM is too easy.
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Xenomortis
Skyy High
miriforst
Acehole2006
Feature Updates
-------- What the hell? ![]() |
Amy Awien
Nothing compares to Barrage + Splinter for a big AoE spike in damage on a large mob. You hit all of your triggers with one attack, so you get all the damage out at once, that's its advantage.
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The Drunkard
drkn
Go get hexed with something like Migraine + Conjure Nightmare or Crippling Anguish and then get back to me on removing the degen cap.
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Wenspire
Aeon221
Kunder
HB/VoS and MoP does, and it doesn't require you to go ranger primary or secondary. |
http://www.guildwarsguru.com/forum/s...5&postcount=52
Dear Arenanet. I told you to increase health and reduce armor to solve this problem in March. Maybe you should just have me do your balancing for you? |
instanceskiller
http://www.guildwarsguru.com/forum/s...5&postcount=52
Dear Arenanet. I told you to increase health and reduce armor to solve this problem in March. Maybe you should just have me do your balancing for you? |
StormDragonZ
Not sure if this has been answered as i gave up after page 5 on forum as it went on about ele update etc.
But im pretty sure although its a guess, it just mean that the rare material trader is gonna stock up for Linen which I believe is one of the upcoming zones seen as its repeating. I know it says Nic himself is stocked up but im still sure thats all it means. could be wrong |
Daesu
I would like them to fix para's and necro's a bit first after this ele buff, but yes I wholeheartedly agree with this.
I never liked to ideas of cons in any game. It just cheapens everything. |
Chthon
Kunder
Regarding degen:
People usually mean one (or more) of four things when they say "degen sucks": 1. Skills that cause degen suck because they provide less DPS for their energy/cast time/skillslot cost than direct damage options. 2. Skills that cause degen suck because their limited DPS-per-foe means they contribute little to forcing a particular kill. 3. Skills that cause degen suck because I have other ways of killing the monster faster by using a similar amount of damage applied over a shorter amount of time through direct damage options. 4. Skills that cause degen suck because my party is likely to kill the monster before the degen runs its course, thus wasting most of my potential damage. Now: #1 Is demonstrably false. For instance, Conjure Phantasm @16 is 170 damage for 10e and ~28DPS (presuming you've got 4 targets to spread it over), which is not out of line compared to most non-elite sources of caster damage. #2 is true and is going to stay true. #3 and #4 are both going to become less likely to be true in the face of a large monster hp buff. To the extent that the problem is degen not getting a chance to run its course (#4), or giving it a chance to run its course is a stupid voluntary decision (#3), this update will go a long ways towards fixing degen. |
Swingline