Quote:
Originally Posted by Marverick
They should just make Elemental Lord give armor penetration to Elementalist spells instead of screwing with health/armor ratios.
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This is what I thought before, but I actually disagree now. Buffing health and reducing armor ends up doing a lot....
1) Reduces the time or even effectiveness of current farming
2) Makes ALL armor sensitive damage more viable, not JUST elementalists.
3) Keeps armor ignoring damage as a viable build structure (I doubt they'll simply reduce armor levels to normal-mode equivilent. Armor will be more, just not as high as right now)
4) Throws skills that react on enemies with higher health in the game, possibly.
Depending on how much health is given, more health means longer staying power. The difference between GW now and GW years ago is that you couldn't spike down entire mobs of enemies in a few seconds. Mobs are threatening in a balanced party setting when they are alive long enough to start doing stuff to you (discounting SY!, which single-handedly nullifies this.)
So TLDR is that what they're doing can potentially solve a lot of problems, not just elementalist problems.
Though, I tend to personally think Rangers and Paragons deserved looking at more than eles, and probably in that order. Double-cast skills look interesting enough, and a little flavor thrown in certainly is welcome, but at least with the HM changes eles would -have- viable builds. All paragons have is a very boring, very overpowered imbagon, and the vast majority of Ranger skills are useless and seem to end up only leaving a barrage build, which is cool for some people, but for people like me, it looks boring and 'wait, couldn't I just do that on a sin or something?'
And hey, I may be going a little harsh here, but I've not played GW in a good while. It's been hard finding reasons to come back and I've given up on looking to skill balances for hope (I honestly didn't think they were doing that anymore. this is a surprise.). Paragons, and lessly rangers, were probably the one thing that, if tweaked, would get me back to playing.
Don't get me wrong, the proposed changes look good. could use a bit more splitting for PvP it looks like, but good job. I just kinda wish you guys would have thrown the HM changes in with some ranger/paragon tweaking and just saw how things went with eles before focusing on them, because like I said before... eles may have been fire-centric for ages and need the flavor badly, but at least people still have, would have a reason to play them.