Quote:
Originally Posted by Axel Zinfandel
I realize that higher HP reduces effectiveness of armor ignoring damage. more accurately, LESS ARMOR, reduces effectiveness of armor ignoring damage. indirectly, that is. The DPS of armor ignoring damage would remain constant while the effectiveness of armor sensitive damage would raise.
but the 'higher HP' argument can be made about armor sensitive damage as well. Higher HP just makes killing stuff harder.
The idea that Necros are in bad shape is ridiculous. They have some of the more versatile build options available to them. The only trouble lays in the fact that MOST of these builds are best left to heroes. Necro players don't have much to work with that isn't rehashing hero builds for their own.
I saw this a long time coming though. the more classes get updated, the more other classes, who were fine before, are suddenly wanting their update because people are using the newer updated classes.
But I digress, all this relays on a balance we're not even sure of yet. How much more health they'll have vs how much less armor.
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Well, you are right. Less armour and higher HP both reduce the effectiveness of armour ignoring damage.
The argument that higher HP makes killing stuff harder depends. Because it comes together with lowered armour, it will likely not make it harder for normal damage that doesn't ignore armour. I would think that's the point of it. Ele's will do more damage which will offset the HP gain the mobs get.
When I say the necro is in bad shape, you misunderstand me. I know that there are a few builds that are very efficient, but as you stated it's better to let heroes do them. This is part of the problem. It just isn't fun to play a necro anymore. The versatility you speak of doesn't exist so much within specific lines. Sure you can be MM in various ways but yeah it's not a fun thing to do, it's tedious at best. For curses SS, MoP can work really well, but that is for curses then is it?
And not sure what the FotM builds do with blood magic these days, but even there blood has already been nerfed with longer recharge times and even though a lot of skills are offensive skills in the blood line, it's just not a very viable line, especially now that SV will become less effective by this update, for example.
So, I still believe that this update will even further limit the options for players playing necro's. The N/Rt build is obviously untouched and so are the MM builds so the basic heroes everybody runs will not change much there.
I just feel that Anet saw that the Rit was too good of a dps choice, especially for secondaries, so they made some changes there with the spirits and nerfed some of their skills so their dps wouldn't go crazy in HM in comparison. So that's fine.
But even the SS/MoP combo will be less effective because they deal armour ignoring damage. I will say though, that a lot depends on how much the armour of mobs is lowered and how much HP they will gain. This will determine how much of an effect this will have on the necro class.
And to answer the other person about going to UW: No, I don't pug to UW much, because I hardly ever go to UW anymore at all. I just don't think it means that much anymore to me. I got two obsidian sets when it still meant something. Now it's all too easy to go farm ecto's.
I really just wonder why in this game, you either are stuck with bad builds or gimmick builds. There doesn't seem to be something in between much.
The idea that people do UW split up into smaller groups and can do this, means that it's not an elite zone anymore, but that's just my view on that. I think for pugs the biggest problem is how the quests are so easy to fail just because of a silly thing. I am sure that a pug can do UW but it takes a long time. I understand that UWSC exists, because the problem too is that in a normal way it really takes too long to complete it. Instances that take hours to complete...well, most people don't have the time for that.
Still, they saw that the ele was underused and decided to do something about that even before taking on the para problem and for me, in the mean time the necro will get nerfed because their effectiveness is lowered again. By how much, well that entirely depends on the actual changes in HM. I haven't seen numbers on that yet. I am thinking though that people will start taking more ele's instead of necro's. Of course I could be wrong, but this is my expectation. Ele enemies will certainly rip through minions (and spirits) a lot easier now too and that's another side effect that can be expected. I really cannot help but wonder how this will affect the game. It could be interesting I suppose but we'll see I guess.