Update - January 5, 2012

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

This is quite a great update. Now I wonder what would happen to Rangers and Paragons..

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Swingline View Post
I call it Icy Flames
I'd call it Searing Veins.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

I can see spike build comming with all Mind spells, Mind Shock, Mind Freeze, Mind Burn. Now that all 3 got changed they do hard hitting dmg and got after effects too which makes them really nice. constant KD, 90% slow movement and burning what more want, sick combo right there.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Commenting on the less flashy changes, Unsteady Ground and Churning Earth are great! The former can be cast so many times now, the later no longer takes forever to cast. I used them on a vanquish alongside EBSoH, and had very satisfying results. The HM changes were also noticeable to me. Most of the time, I didn't need EBSoH to deal good damage, although there were always the ocasional hard-armored mobs here and there.

So far, PvE eles don't feel overpowered too me. They feel just right, varying from excellent support and damage to little of both, depending on how many mobs are balled up and/ or how high their armor is.

Obsidian Flame is also great! It's a spammable non-elite for earth magic that is great at spiking high armored foes, and is great for PvP! It does not works with EBSoH, though, but even then I still felt it was worth sticking it to my UG/ CE build. It never once gave me exhaustion problems for the entire vanquish, so the same should apply to the new Chain Lightning, as long as you don't have Invoke alongside Chain anymore. So my fears that air got one less good non-elite skill were unfounded.

EDIT:
You guys might like this:
Quote:
Originally Posted by Zack Nickerson
@Kiki: The hero/henchman AI should be able to use their doublecast spells but they do tend to like to use them super-optimally, meaning they usually won’t use them unless they’re reaping most of the benefits of the skill. With Double Dragon, for instance, the AI might not use the skill unless both fire rings will hit enemies. That said, if you guys are finding them being used too infrequently in normal combat, I can talk with the designers and see what we want to do about tweaking the AI a little.

@Markiisi: The effect you mentioned about doublecast spells being applied to the nearest ally when you target a foe is an intended feature. Good find though, I wasn’t expecting people to notice that for a long while!
Source: https://forum.guildwars.com/forum/fo...-Skills/page/1

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

I shocked as results with Shockwave, I had like 12 in earth magic with no runes or anything it does 150dmg aoe, I couldnt fathem of what Shockwave would do with 15 Earth. What

Just realize that Mist Form is now similar to AoD if no one notice that. Tons Mist form eles spamming water magic spells and watching whole party stay at full hp that be pretty cool.

I can see Elite build that would be all Eles now have one ele as Energy Boon and rest as Mist form Eles, and just watch all maythem begin

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

There are some interesting changes for PvP. Gust is very strong; the new Mirror of Ice has a lot of good tricks, and I think Mind Freeze has a lot of potential as well.

In PvE? None of the new elites will replace AP or ER on a player Ele. Losing Invoke + Chain is a substantial hit to Ele heroes. The only real buff to Eles, on the high end, is the armor reduction; everything else was rearranging the order of bad skills.

This will help with viability and variety in the mid-level and casual demographics, however - and at this point, that should be seen as the goal.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by DiogoSilva View Post
Commenting on the less flashy changes, Unsteady Ground and Churning Earth are great!
Yes I'm going to change stone sheath back to UG on my all elly team, I was just testing out the new skills.

Double Dragon is my favourite, the animation is just absolutely wonderful.

Quote:
Originally Posted by Ensign View Post
In PvE? None of the new elites will replace AP or ER on a player Ele. Losing Invoke + Chain is a substantial hit to Ele heroes
Sorry, but my video proves you wrong. Please stick to commenting about PVP only.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

I can just see eles now dominating Elite areas of Guild Wars like Paragons did when had Imbagonway build when it was full of paragons, and now might be happening again for eles cause got very nice dmg output for eles and got some nice survival too making decent Offense and Defense. Adding cons just add more OPness to eles now.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by DiogoSilva View Post
Unsteady Ground and Churning Earth are great! The former can be cast so many times now, the later no longer takes forever to cast.
Yesssss that's true. I'm really happy about those as well, call me crazy but between my 8 I've always had an earth hero with those two skills (plus wards), so even if I I didn't try the changes yet I think I'll really enjoy this one.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Remember SFway in doa? Maybe well see that again, if it ever died?

Or maybe: Glyph of Energy, Arcane Echo, Meteor Shower, Air of Superiority

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by ashes View Post
Remember SFway in doa? Maybe well see that again, if it ever died?
Starburst > SF for DoA now

WhiteAsIce

WhiteAsIce

Wilds Pathfinder

Join Date: May 2008

R/

Quote:
Originally Posted by Ensign View Post
The only real buff to Eles, on the high end, is the armor reduction; everything else was rearranging the order of bad skills.
GG Eles. Countless complaining has made HM harder for everyone now that foes have more health. Eles aren't doing more damage - their damage is simply being reduced less.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Quote:
Originally Posted by ashes View Post
Remember SFway in doa? Maybe well see that again, if it ever died?

Or maybe: Glyph of Energy, Arcane Echo, Meteor Shower, Air of Superiority
Mist Form seems to be more suited in Elite areas cause dont need a bonder and because each player takes 33% less dmg if mob suffer from water hex. xxx% heal from a spell make whole party to full cause of all spikes go off thus adding even more survival.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by WhiteAsIce View Post
Countless complaining has made HM harder for everyone now that foes have more health. Eles aren't doing more damage - their damage is simply being reduced less.
http://www.youtube.com/watch?v=K22dU5DnIlQ

Not hard.

And isnt HARD mode supposed to be HARD anyway? Because it isnt and never has been. It was only ever a case of finding the right builds then winning everything with ease.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by bhavv View Post
Yes I'm going to change stone sheath back to UG on my all elly team, I was just testing out the new skills.

Double Dragon is my favourite, the animation is just absolutely wonderful.



Sorry, but my video proves you wrong. Please stick to commenting about PVP only.
I know I'm usually all for any pro PvE stance, but I gotta comment on this one. I watched the vid mentioned and tbh it doesn't prove much if anything. It showed that with ele skills Ebsoh shines....always has.....that blind will negate melee dmg...always has...that the mobs in that particular area are not very diverse (all melee and 1 monk)....not a true test.

I have done much testing myself with specifically the double casting skills on heros. My findings?..They do NOT use them very well. Unless swarmed by melee mobs, heros will cast every skill in thier bar except thier elite. Humans should be able to use these in a much more efficient manner (barring some players who simply don't cast on allies).

I agree the skill animations are very nice and some of the changes are nice, but until the second part of the update hits we can only comment on what we have, and that's more show than anything tbh. Once we have the full update and can put complete bars together then we can fully justify the validity of eles.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Avatar Exico View Post
Mist Form seems to be more suited in Elite areas cause dont need a bonder and because each player takes 33% less dmg if mob suffer from water hex. xxx% heal from a spell make whole party to full cause of all spikes go off thus adding even more survival.
Im sure that the damage reduction only applies to the caster.

Spamming Burning Speed under Mist form with Frigid Armour, Glyph of elly power, Elemental Lord and Armour of Frost only heals the part for exactly 30 points per 10e cost of Burning speed at 20 water magic.

Its far less effective than just using a monk with Healing burst.

Quote:
Originally Posted by Essence Snow View Post
I have done much testing myself with specifically the double casting skills on heros. My findings?..They do NOT use them very well. Unless swarmed by melee mobs, heros will cast every skill in thier bar except thier elite. Humans should be able to use these in a much more efficient manner (barring some players who simply don't cast on allies).
I didnt reccomend using the double cast skills on heroes, I could tell from the minute I saw them that the AI would be terrible with them. Im far too busy with RA to do any more testing, and have crashed in both my last two attempts at HM dungeons without being able to reconnect so I have no desire to try any HM dungeons yet.

The arguments thus far are:

- Invoke nerf hurts elly heroes - it doesnt, elly heroes are now a lot more valid with plenty of other elites

- Player ellys still wont use anything other than Invoke, ER, or AP - .... LOL No, look at all the people in this thread using other elites.

Prior to this update I wasnt using anything other than ER in HM, now I can actually use a lot of elly elites instead, and they work very powerfully in HM.

Quote:
Originally Posted by Essence Snow View Post
I watched the vid mentioned and tbh it doesn't prove much if anything. It showed that with ele skills Ebsoh shines....always has.....that blind will negate melee dmg...always has...that the mobs in that particular area are not very diverse (all melee and 1 monk)....not a true test..
Dont Melees in HM have more armour than casters? So if its killing those easily its not really going to struggle on casters is it? And if you're going to be using lot of ellys, taking EBSoH is always a good idea.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by WhiteAsIce View Post
GG Eles. Countless complaining has made HM harder for everyone now that foes have more health. Eles aren't doing more damage - their damage is simply being reduced less.
Reduced less, and sometimes not even reduced at all. Kinda like Normal Mode, really. Meanwhile, from what I've tested, HM isn't that much harder with the update, although the battles aren't as fast as well. Not very noticeable, though, although it might be on the hardest areas.

Quote:
Once we have the full update and can put complete bars together then we can fully justify the validity of eles.
The old NM builds are back to being good again, or are even better now (Earth Magic). Yes, many of the new elites will only really shine after we get stronger or more diverse non-elite options. But there's already good new stuff to use effectively.

Quote:
I didnt reccomend using the double cast skills on heroes, I could tell from the minute I saw them that the AI would be terrible with them.
In the official GW support forum, it was mentioned that the AI uses them at the best opportunites (when they can hit enemies with the two rings). The problem is that those opportunities might not always occur, especially if the foes stay far from the elementalist hero. One of the support staff members at the forum did say, however, that they might still change how AI works if the results are not satisfying enough.

Light of Cantha

Ascalonian Squire

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by Ensign View Post
There are some interesting changes for PvP. Gust is very strong; the new Mirror of Ice has a lot of good tricks, and I think Mind Freeze has a lot of potential as well.

In PvE? None of the new elites will replace AP or ER on a player Ele. Losing Invoke + Chain is a substantial hit to Ele heroes. The only real buff to Eles, on the high end, is the armor reduction; everything else was rearranging the order of bad skills.

This will help with viability and variety in the mid-level and casual demographics, however - and at this point, that should be seen as the goal.

I leave GW for 3 years, only to come back and see you still dead on on your GW-related summations lol.

I love the update as far as utility goes, and it certainly adds flavor for PvP (maybe a couple of skills bordering on overpowered... gust?), but I really don't see it adding much in terms of damage. Tried it in Elite areas and even around capping in the shiverpeaks. Lvl 20 Rodgorts was hitting for 100 at max and as low as 60-70s. And this was just NM. Mistform is pretty cool, but it just seems like another option to ER or RoJ, an inferior one at that.

Definitely a step in the right direction tho, especially for casuals. The efficient and goal oriented crowd in high level areas? Don't see it being all that helpful.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Light of Cantha View Post
Tried it in Elite areas and even around capping in the shiverpeaks. Lvl 20 Rodgorts was hitting for 100 at max and as low as 60-70s. And this was just NM. Mistform is pretty cool, but it just seems like another option to ER or RoJ, an inferior one at that.
With or without EBSoH? Its always a good idea to include that skill anywhere in PVE if you are using ellys.

With 19 fire magic, my Rodgorts is hitting level 26 rangers in HM shiverpeaks for 97 damage with EBSoH, that doesnt seem anywhere near as low as your numbers.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by bhavv View Post
You picked the easiest set of mobs out of the entirety of EotN. your video is not proving what you want it to prove.

Light of Cantha

Ascalonian Squire

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by bhavv View Post
With or without EBSoH? Its always a good idea to include that skill anywhere in PVE if you are using ellys.

With 19 fire magic, my Rodgorts is hitting level 26 rangers in HM shiverpeaks for 97 damage with EBSoH, that doesnt seem anywhere near as low as your numbers.
It was without, and for the most part I was hitting in the 90s-100s. But there were a few that was 60-70s, I think it was the Azures for whatever reason.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by Light of Cantha View Post
It was without, and for the most part I was hitting in the 90s-100s. But there were a few that was 60-70s, I think it was the Azures for whatever reason.
Those have elemental armor, I think.

Hitting for 90s-100s is what to expect from Rodgort.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Reverend Dr View Post
You picked the easiest set of mobs out of the entirety of EotN. your video is not proving what you want it to prove.
I didnt pick the mob on purpose, they are the ones on the way to the next dungeon I was planning to do.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Many of this games bosses actually feel like... bosses. Some hurt bad because they last long enough to cause damage.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Nice synergy between Mind Burn and Earthen Shackles now

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by ashes View Post
Nice synergy between Mind Burn and Earthen Shackles now
I noticed that too, although I was thinking of getting the burning from spreading Elemental Flame as a cover. The problem with Elemental Flame has always been that it isn't AoE.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Swingline View Post
Many of this games bosses actually feel like... bosses. Some hurt bad because they last long enough to cause damage.
Indeed and I like that. Why should the game be so easy that everything can be beat by simply mashing two buttons? It shouldnt be, difficulty is good, especially when you turn on hard mode the game should be hard.

Elly bosses have always hurt player team because our armour is a lot lower than monster armour. But there are so many counters and ways to adapt to each area that overcoming challenges is what makes the game fun.

People seem to expect, and want to steamroll through the whole game with just one same skill bar, and the same two skills (Invoke and Chain Lightning), and whinge and whine about any slight nerfs to those while everything else becomes much more usable and fun to play.

Fluffy Kittens

Guest

Join Date: Dec 2009

I noticed that HM is a LOT easier after this change. Everything just dies so fast. Also, all the healing from mobs is quite inefficient now due to health increase.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo



Having fun

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by ashes View Post
Why no EBSoH?

One interesting thing to note is that Phoenix with EBSoH + 20 fire magic = just under 300 damage. Throw in an EBSoW and/or an echo and go to town.

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

I like the update it changes things up a little and throws some different options ontop of normal builds. From a pvp perspective it makes frontlining a bit harder with more weakness and double dmg from the blind surge for example though.

Water ele was lots of fun to play with trident, I do expect Gust to see some revision though, the tanai prison not ending on fire dmg is a nice tweak also.

Would like to see dervs pulled back a bit as they still do far to much without penalty when compared to warrior skills.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by bhavv View Post
Sorry, but my video proves you wrong. Please stick to commenting about PVP only.
Your video demonstrates quite clearly that you are in the 'mid-level' PvE demographic at whom this update was targeted.

It demonstrates that it was a success in that regard.

It invalidates nothing I said about the effects of this update on the edge of PvE power. The very top was pushed down, albeit very slightly. The middle was brought up substantially.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

This update gives Eles an option besides AP. Before it was run Invoke or AP, if not one of those you were deemed useless. The only reason AP is still around is because it dodged the nerf bat this time around from Anet, by not changing it directly and keeping HM armor above NM. Since SoS was targeted it's safe to assume AP could be next, maybe even the biggest problem skill of all.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Light of Cantha View Post
Definitely a step in the right direction tho, especially for casuals.
Absolutely. In particular, I think that your generic Fire guy feels a whole lot better now - not optimal, probably, but random Fire guy is probably on par with random Dom guy or random Necro guy in hard mode after this update.

Also Water guy, while almost certainly not ideal, has some rather good elites to use (Shatterstone), that combined with the armor change probably make that character effective enough.

In all those senses, this was a success; there are likely a lot more Ele builds that are "good enough" for hard mode now (again, probably not perfectly optimal, but definitely good enough to play through with).


On the flip side, losing Invoke + Chain hurts. Those were pretty strong heroes, strong enough to make it into builds that as far as I could tell were close to optimal; and they're completely gone now. Yeah, you can run Invoke or Chain still, but it's not enough to carry a weak line.

I'll have to experiment with Fire heroes some more; there might be something there. I'm not terribly optimistic though; I suspect Searing Flames heroes are still the best you'll get out of them given the AI constraints.


Quote:
Originally Posted by Swingline View Post
This update gives Eles an option besides AP. Before it was run Invoke or AP, if not one of those you were deemed useless.
I agree with this. While I don't think any of these new elites will give you a *better* build than AP, the armor update plus buffs definitely brought a lot of other things up, brought them to a power level where they can contribute and carry their weight in all but the hardest of hardcore groups.

One of the things I really enjoyed about the old WiK hard mode mobs was that they didn't have the armor boost from higher levels - their hard mode casters had 60 armor, and I would take a Mind Blast or Invoke bar into those areas when I didn't feel like playing a combination deck, so to speak - and it didn't feel terrible.

Hopefully the rest of hard mode feels that way now.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

I am amazed that they keep creating skills that require being split but they won't split Invoke. Invoke was air magics bread and butter for decent damage.

@ensign: Unfortunately HM armor was not reduced to as low as most expected. I VQed Sparkfly Swamp and Searing Flames did 79 damage to casters. Obviously HM armor was not reduced to the flat base armor of player professions.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Elemental Attunement and Elemental Lord/ Glyph of Elemental Power increase the damage of skills like Rodgort's Invocation about as much, if not more than, EBSoH (at 19 fire, it also makes its burning last 4 seconds). From 16 fire to 19 fire, Fireball/ Liquid Flame damage gets increase by 21. Phoenix by 21 and by 15.

That + EBSoH might be an interesting combo. Gonna try that out.

EDIT:
Quote:
Hopefully the rest of hard mode feels that way now.
After vanquishing one area in Vabbi, it did feel that way too me.

After this update, the air magic line might be the weakest for PvE because it suffers the most from lack of good non-elite options. From what I've tested, Blinding Surge can substitute Invoke on PvE air magic builds, if on a player (not sure about heroes). It has its ups and downs. And maybe something can be done with Gust or Glimmering Mark.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by DiogoSilva View Post
After this update, the air magic line might be the weakest for PvE because it suffers the most from lack of good non-elite options. From what I've tested, Blinding Surge can substitute Invoke on PvE air magic builds, if on a player (not sure about heroes). It has its ups and downs. And maybe something can be done with Gust or Glimmering Mark.
B surge sucks on heroes. Invoke was just wonderful because it was good, simple damage that had good range. It only hit 3 targets so it was not OP. If Anet was worried about it becoming a problem in PvE then that just means the AI needs improving for many elites to become worthwhile.

They just need to take away the exhaustion and cap the armor pen to not go below 60 armor.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by ashes View Post
I don't get it. Literally none of those skills were changed damage-wise. You could always have done that before the update.

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

Got to say I generally agree with Jeydra and Ensign with regards to the changes in the Ele skills. I think whilst it does offer a lot of alternative fun builds, for the full all out damage role it offers very little in the way of change apart from some niche areas. Searing flames and Assassins Promise are still going to be the way (Discounting Invoke due to its changes). I can also see Shatterstone getting some use and possibly shockwave. Any dual attunement builds do become slightly more powerful but the issue her was more that your elite was taken by energy management more than anything else.

The changes to armor levels is the bigger news here, this is what will get ele's back into play.

Changes to non elite skills shoud have a greater effect the the elites but overall I do like what they've done, it adds a bit of extra variation to the less serious players.


Edit: @Apok, I noticed this also.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by bhavv View Post
Im not talking about nor bothered with NM, anything works in NM. In fact in that case, Searing Flames would be better than Invoke.

Invoke is a good build, but in HM PVE it wasnt close to as good as people are pretending / hyping it up to be. Against larger mobs, both Energy Surge and Mistrust easily dealt far more raw damage than Invoke ever could, and the conditions for them were easily met in PVE (also for Cry of Frustration, Overload and Unnatural sig).
Bullshit. Some of the fastest PvE clear times posted were made by me, using one or sometimes two Invoke Eles. Invoke's cooldown way overpowers ESurge's and anything in the Domination line except Spiritual Pain (whose AoE damage is uncertain), and it often does more damage than Cry of Frustration, Overload and Unnatural Signet too, up until the AoE effect anyway (i.e. you can hit 5 targets with CoF, but not with Invoke). If you think your Ele build is so good, prove it with a video in a difficult area. Bjora Marches HM is not a difficult area, in fact it fits entirely with what Ensign called "mid-level and casual demographics". Go do Forgewight HM, or DoA HM. Or go VQ a full area, and post the screenshots with /age, or there'll be this kind of nonsense floating around.

Live in your fantasy world where Invoke sucks for all I care, but talk it down at your own peril.

I agree completely with Ensign except I think the top moved down quite a bit. Those Invoke Eles were really good, filling vital niches in teams. There's no replacement. In practical testing (prior to update) VQing Silent Surf as fast as possible, SF Eles were a full 3-4 minutes slower than Invoke Eles, in an area that takes ~19-23 minutes to finish. For hero Eles to be effective at top level now the armour changes need to be larger.

@Daesu - what are the bars you're using in your Ele team?