Ask, and you shall receive ...
The last balance update seriously hurt the original Invoke Ele template; this topic documents attempts to replace it. The basic build was this:
Quote:
16 Air | 9 Command | 10 Energy Storage
Shock Arrow | Lightning Orb | Invoke Lightning | Chain Lightning | Aura of Restoration | Air Attunement | Glyph of Lesser Energy | "Fall Back!"
The hallmarks of the original Invoke Ele were:
1. Ability to spec 9 points or more into a second attribute, e.g. Command Shouts.
2. Ability to bring heavy damage on demand to a single target.
3. Ability to output AoE damage as well.
Builds and variants tried so far:
Do nothing; keep original bar - tried this out, the hero runs out of energy. Does not work.
Keep Invoke Lightning, ditch Chain Lightning - tried this out, hero still runs out of energy. He runs out of energy slower, but run out he will. Does not work.
Keep Chain Lightning, ditch Invoke Lightning - tried this out, not only does the hero still run out of energy there aren't many good skills in Air Magic to compensate. Does not work.
Switch primary element to Fire and use Elemental Attunement - feels like the most effective replacement right now. The main build is 16 Fire, 10 Energy Storage, 9 Command @ Immolate + Fireball + Liquid Flame + Rodgort's Invocation + Fire Attunement + Elemental Attunement + Glyph of Lesser Energy + "Fall Back!". It sucks to have to use GoLE with dual attunements but the hero has the tendency to cast Rodgort's without both attunements up, and once that happens he can't dig himself out of the energy hole (I tried Glowing Gaze + Glyph of Elemental Power and he ran out of energy). It's possible this build can be improved but I'm not sure.
The big drawback with this is of course there are plenty of areas where monsters have absurd armour vs. Fire.
Switch primary element to Fire and use Searing Flames - Searing Flames sucks and cannot provide damage on demand.
Switch primary element to Earth - this build never got off development. Asking Earthquake and Dragon's Stomp to replace Invoke Lighting is like asking Koss to gather aggro like EFGJack. Single-target damage isn't spectacular either and mostly relies on projectiles, while DoTAoE isn't damage on demand and requires some balling.
Switch primary element to Water - not enough useful skills in Water to even try. If Shatterstone had 4s cooldown + 1s cast + detonated on death it might be able to carry the entire Water line on its back, but no, it does not.
Use Death Magic - there aren't many good non-minion skills in Death Magic. There's Deathly Swarm, Discord and Putrid Bile; that's all. That does mean there's plenty of room for something else, but also means there's not much in the way of damage. Deathly Swarm is NOT Invoke Lightning; in fact it is very much worse. Putrid Bile isn't very good either, but then it's a non-elite so can't complain. Discord being conditional is a big strike against it as well because it forces me to AP (and even then the AI doesn't cast it on recharge, and it isn't AoE). Other skills like Vile Miasma tend to tempt the AI into casting them instead of Discord, even if the conditions are met.
If all the monsters who heavily resist Fire left bodies, it'd be possible to patch up the Death Magic bar with Animate spells and only use them when the Fire Eles aren't viable, but no, things like Ruby Djinn exist.
Use Icy Veins - if Death Magic and its array of damaging spells does not work, what good is Icy Veins, Signet of Sorrow and Angorodon's Gaze? Especially since the secondary profession is locked to Paragon with considerable spec in Command.
Use Curses - there're a few direct damage Curses spells, but they are all plagued by long recharge. Damage on demand isn't available.
Use Rangers - always an option, with Splinter Weapon they even get a bit of AoE damage, but they aren't really capable of bringing "Fall Back!" since Expertise doesn't work on shouts.
Use Mesmers - only have two Mesmers and both are already occupied; besides they can't use "Fall Back!" well.
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That's all the Invoke replacements I've tried or thought of in a nutshell. A universal replacement to Invoke does not seem to exist; certainly of the four elements, Air is dead, Fire and Water are heavily resisted in certain areas and Earth doesn't have enough good skills to make a build of (not to mention I think there are monsters that heavily resist Earth, although I can't think of any off the top of my head), which means armour-ignoring damage is going to have to take precedence. If some mixed solution exists, it will have to rely on stuff like Stone Striker and Winter, both of which are terrible + require spec into an otherwise useless attribute line.
If anyone has an idea or (even better) a working replacement, please share.
J

