The bar only carries cracked armour for utility. I'm pretty sure blood can do better than that. Nor are they the only two pbaoe heavy att lines around. Star burst including burning is 175 damage to touched and all in the area while restoring energy, double dragon does 96/192 damage in the requisite 3 seconds without factoring burning, etc.
We're kinda getting to a point now where the criteria are shaping up as:
Should not exploit corpses.
Should not use fire damage.
Must not be a mesmer.
Must require no micromanagement of skills.
Must deal damage from bow range (definitely no melee).
Must carry cracked armour.
Must never run out of energy.
Must carry fall
[email protected]
Must unload its damage in <3s.
Must do as much single target damage as old invoke.
Must do as much 3 target damage as old invoke.
In other words, what you're looking for is old invoke. That list is every single thing it did. You can't have a build that does exactly what old invoke did, plus more, or you would have been running that build instead. You can have some of it, and some other stuff, that's all. I hear each build has it's own strengths and weaknesses.
Like water magic. Better single target, aoe hits more targets, damage vs first 2 extra targets is lower, relies on target surviving 3 seconds, no cracked armour. Or blood, more utility, less spiky, takes longer to get into position. Star burst, more damage, bigger area, more spiky, more bar compression, requires touch range, fire sucks in some areas. DwG, better single target, better aoe, aoe requires micro for full effect, less effect from 40/40, etc, etc.
I could say 'just run sos' and I already know that I'd hear 'I am', 'Too slow', or 'My rits are being used elsewhere', and I'd have a few more things to add to the criteria. All the objections boil down to: 'if it's not old invoke, I don't like it!', no matter what advantages the suggestion offers over old invoke, in this case, shitting all over its dps. The exact niche that build filled is gone, deal with it.