Guild Wars Survivor Style

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Hey all, first and foremost, this is NOT an original idea, but one that I think would be a cool and fun "side" thing to do if you are
currently bored/done with GW or just want to try something different.

This is taken from the Ironman Wow challenge, just changed for GW rules of play.

http://us.battle.net/wow/en/forum/topic/3966606644
http://massively.joystiq.com/2012/02...-in-hell-mode/

GW Survivor Style: Beat every mission in all campaigns without dieing a single time.

This will more than likely be revised/changed if people become more interested or have better ideas.

I have made a simple spreadsheet containing the characters name, progressions, campaign started, currency totals and total number of deaths for anyone who decides to attempt this challange.

Rules:

ARMOR/GEAR:
1) Armor is limited to ONLY what you have access to. ie: No getting runs to docks for max armor. Play through the game to the outposts that LET you buy higher level armor. Collector armor is OK, but same rules apply.
2) No mods on your armor or weapons whatsoever
3) White/Blue weapons ONLY
4) If you get a blue weapon with mods, you CAN NOT use it until you have earned enough money to buy any type of salv kit to remove the mods.
5) No /bonus items allowed
6) Customizing a weapon IS allowed

BUFFS:
6) No buffs/summons allowed. Buffs from killing bosses are allowed. Buffs in town will be considered OK, since they wont be carried through portals. So feel free to get those party/sweet/alc titles!!

HEROS/HENCHMEN:
7) No heros/mercs allowed. Henchies only ladies and gentleman. Unless the quest/mission DIRECTLY requires a hero.

QUESTS:
8) You may do any/all side quests that you want to, for skills/xp/items. The same rules will apply though.

SKILLS:
9) No elites allowed. Time to get creative
10) No skill tomes allowed. You have to earn/buy your own skills
11) No PvE Only skills allowed.

MONEY:
12) No sending gold/plat/ectos/etc from storage. You have to earn what you buy.
13) No buying/sharing weapons from an alt/main

GROUPING:
14) Grouping is allowed ONLY with other "Guild Wars Survivor Style" challengers who are on the same mission/quest as you. Please keep fellow group members at a reasonable level compared to your own. Any grouping with someone NOT participating is NOT allowed. No runs to different outposts either. Work your way there.

DEATH:
15) If you die, delete and restart. No merching items/gear/weapons and stashing gold/plat in storage (sucks, but makes it more interesting)

MAP TRAVEL:
16) You may ONLY use map travel when NOT in a mission. Please don't use it as a means to keep from dieing while questing.

CLARIFICATION:
17) Storage use is allowed. However, it is limited to 1 empty tab at a time. Once that first tab is filled, you may start another tab as long as it is empty also. Money may be deposited also, to compensate for the inventory limit etc. Just make a quick notepad file or whatever you want with how much you have deposited. I might add a column in the spreadsheet, because I like to think I'm cool!
18) As far as the "beat every mission in all campaigns", bonus/masters etc is NOT required, but a hefty bonus on your part if they are all
gotten.
19) If you beat every mission and every campaign in NM, restart from the beginning in HM. Using the same order as before is preferred,
ie: NM you went proph, factions, nf, eotn. Then do HM proph, factions, nf, eotn. Remember, if you die, all your gold/plat/ectos FOR THAT
CHARACTER you have saved, gets deleted!!
20) Once you start a mission, you MAY NOT leave until the mission is A) complete or B) you die.
21) Once you have beaten the campaign you have started in NM, you will then have "unlocked" the ability to use mods/runes for your gear. Still only white/blue weapons and merchant armor that is available to you ONLY. Runes/mods that are used still have to be unlocked/aquired ON THAT CHARACTER to be able to use them.


Obviously, this will be one of those "take you at your word" kind of things, but since it's more of a fun side thing to do, theres really
no need to lie about it. If you want to cheat on any of the rules, thats fine, but know that it's just cheating yourself (end dad speech ).

The only way I can think of to "prove" that you beat the whole game without dieing would be to take a screenshot of your HoM Honor stand
with
the campaign statues showing and your /deaths in the chat.

Please refrain from flaming/bashing this thread. If you have better ideas/suggestions, please just leave a comment below and the rule/idea/suggestion can be added etc.

Thank you

Revisions:
Edited rule 11
Added rule 9
Added Quest section
Edited the BUFFS section
Added a spreadsheet for character tracking
Added rule 6
Added MAP TRAVEL section
Added rule 20
Added rule 21 (2-20)
Edited rule 17 (2-20) YAY FOR STORAGE USE!
Edited Map-Travel rule (2-21)
Edited rule 1 (2-21)

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Sounds like Nuzlocke's challenge for Pokemon, kind of interesting!

Although you could revise the "no grouping with other people" to "no grouping with other people unless they're doing the same challenge as you", that way if you and a couple friends decide to try to do it together you can at least party and fail it up together.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

That reminds me of the sad fact that my monklette died almost 8000 times.

Just why does the game need to be so cruel that it records that info for me to feel depressed about?

Kunder

Desert Nomad

Join Date: Nov 2010

If PvE skills are allowed this is still really easy in NM, should probably restrict those.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Excellent ideas. I can revise those rules for the party w/friends and restriction of PVE only skills.

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

I don't know. So many arbitrary rules. Most of them don't even make it harder really. Like why can't I use weapons with drops or mod my armor? This just seems pointless.
Or why would I get skill tomes I can only get in hard mode anyway, when I can just get every skill I can get through tomes at the very first trainer anyway. This rule doesn't make sense in the slightest.

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

You say no heros unless it's required for the mission, but as someone pointed out before, it sounds like the 'nuzlocke' challenge (I am so restarting pokemon platinum in a bit.), but why not use the whole, if it dies, it's gone, let people use heroes, but once they've died, they're gone, leading to people having to save them for especially tough areas, or the likes. *shrugs* Just a suggestion based on Nuzlocke =)

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Quote:
Originally Posted by Dayquil View Post
I might have to look at this Nuzlocke thing lol! The only concern I can think of with using hero's is this:

You're in a mission with your available heroes and 1 dies. Do you quit the mission and restart with a new hero? Would you just flag him somewhere far away?

I like the idea of using heroes, but once they die once, they are out of the game also. If there is a good way to incorporate that rule, but not make it overly-hard to stick to it, Im all for adding that. Well, what do you intend to do if henchmen die?
But if you go with, once a hero dies, that's it for them, unless they're specifically required for a mission, why not just say you can only have three hero's at any time, so you can always flag them away, or using the companion idea that was scrapped for GW2, you pick one hero, and stick to it, limit them the same way the player is though, no elites, no mods, just so they're only partially better than most henchmen.
Just another idea, but why not narrow the idea down to like a few main points, and then set optionals, like... Once you die that's it, nothing from storage, can only use drops as your set in stone ones, then the whole no mods, or only blue and whites as suggested optionals for more challenges?

And you should totally check Nuzlocke out, never completed one my self, always ending up loosing something good and rage quit xD

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Quote:
Originally Posted by SValiant View Post
Well, what do you intend to do if henchmen die?
But if you go with, once a hero dies, that's it for them, unless they're specifically required for a mission, why not just say you can only have three hero's at any time, so you can always flag them away, or using the companion idea that was scrapped for GW2, you pick one hero, and stick to it, limit them the same way the player is though, no elites, no mods, just so they're only partially better than most henchmen.
Just another idea, but why not narrow the idea down to like a few main points, and then set optionals, like... Once you die that's it, nothing from storage, can only use drops as your set in stone ones, then the whole no mods, or only blue and whites as suggested optionals for more challenges?

And you should totally check Nuzlocke out, never completed one my self, always ending up loosing something good and rage quit xD While those are good ideas, and ones I hadn't thought of, I would, personally, of course, like to keep these rules as just rules, with additions and/or revisions rather than ruleset a + optionals b,c,d. Im not saying those are bad ideas, or can't get worked in somewhere down the line, but just for now, at least until more people chime in on doing this, I'd like to keep it "kind of" simple.

I prefer to keep the hero/henchman rule, again, for now, to only using a hero when the mission/quest DIRECTLY requires that hero. I guess I should have added a stipulation in there that for those missions/quests, the hero must abide by the same gear/mod rules as the player.

Again, Im not trying to be rude, or anyting like that. I just would like to keep the rules of the challenge fairly easy/simple, at least until there are more people who want to do this type of thing.

Thank you for the ideas though, again, they were/are good ones.

----------

I am debating on adding a rule(set) for quests. As in, you can do any quests you want, but the same rules apply.

Any ideas if that would go well with this challenge or just kind of stick to primary quests/missions only?

Also, there needs to be some sort of rule about panic quitting the game. Whether or not that should be allowed. Thoughts?

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Not rude at all, was just coming up with suggestions, think I'm going to try this pretty soon with a proph char

Quote:
I am debating on adding a rule(set) for quests. As in, you can do any quests you want, but the same rules apply. Surely if you're just roaming with henchmen secondary quests are going to be needed? Especially for skills?

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

what about using guildwars wiki as source of info for skill locations? as people can buy strong skills earlier when unlocked
meteor shower in ascalon anyone? (just an example)

you want 1 char on its own, right? so here's my part

Not A Standard Name

Academy Page

Join Date: Apr 2011

Ascalons Keeper

W/

Quote:
Originally Posted by Dayquil View Post
They arent so much arbitrary as they are similar to the rules for the WoW version, just modified. The point of not using mods is to make you rely more on skill vs whatever the mods add to your character (as clique as it sounds).
Ok, I didn't know about the WoW version, but I think the more self-explanatory and simple the ruleset is the easier it is to relate to it.
Regarding mods imho it takes skill to select the right mods and swap at the right times. Sadly the only way to get e.g. zealous mods is through trade or drop luck so maybe that rule isn't so bad.

Quote: As far as tomes, I put that in there to cover the bases. Its better, in my opinion, to spell everything out than it is to just say "Beat the game, don't die". Ok, but tomes are useless unless you absolutely want to save 1k or you prohibit buying skills from trainers that are unavailable if they're not unlocked.

Quote:
If you dont like those particular rules, thats fine with me, I have no problem with that, but maybe you can/could leave a suggestion to make it better rather than just saying it's pointless, or doesnt make sense. How about: "You may only use map travel or leave in an outpost."
That's what surviving is about imho. For every mission you have one chance so you better make it count.
I may try that, because otherwise I think you can just run a very defensive build and leave at the slightest sign of danger. But of course if you die anyway it's more painful.

EDIT: Does customization count as a mod?

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Quote:
Originally Posted by Not A Standard Name View Post
How about: "You may only use map travel or leave in an outpost."
That's what surviving is about imho. For every mission you have one chance so you better make it count.
I may try that, because otherwise I think you can just run a very defensive build and leave at the slightest sign of danger. But of course if you die anyway it's more painful.

EDIT: Does customization count as a mod? The map travel thing is a good idea. Just like you said, so people don't just leave at the first sign of trouble. Once you started the mission/quest, you CAN NOT leave until you A) die or B) complete it.

Customization....I wouldn't see a giant problem with it since it's only the +20% dmg. That would, however, be the ONLY type of "mod" that you could use for a weapon.

Again, all these rules aren't set in stone yet, since so far, I don't have anyone else wanting to actually try it yet

I will add/edit the section for mapping out and customizing weapons.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Still looking to see if anyone else is interested in trying this out. I have 2 people so far, myself included ><

Leave a comment with your char name, campaign starting in, and profession and I'll add it to the list.

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

I'll definitely be giving this a go, just want to get my LDoA done first, I'll probably be making a ranger, but either way I'll definitely be starting in prophecies. Good luck to you two

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Just wanted to see if anyone else has started a Guild Wars Survivor Style character, or any updates on ones already made.

I, personally, haven't had time to do anything with mine

Sidenote: If there are enough people interested, I have/can make a guild for this. Guild Wars Surv(ivor) [Style] if it all fits.

Good luck out there fellow challengers!

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Just wondering what profession people who are doing this have chosen?
I mean obviously certain classes will have a huge advantage over others. Just wondering what everyones opinion on this is?

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

I have a sneaking suspicion that melee professions won't be played as much. I know mine is going to be a mo/ele.

I might make another just to have a sin or whatnot see how far they get!

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Rule 15 is simply silly. There's no sane reason not to stash the gold you earned by your challenge character throughout two campaigns and deleting the gold if you die during the third campaign. I agree with 'no withdrawing money from the chest' rule, but no storing? Silly silly.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

If I was to move everything from storage to other characters, would that allow me to use storage?

Name: Terrified Theresa
Campaign: Prophesies
Class: Ranger

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

I suppose since there have (now) been a few questions about the usage of storage for money, that is something that can be revisited and/or revised. Off the top of my head, I think we can put the storage usage on hold for now until I/we come up with a better "rule"

Update for me:
Early Jasmine Mist
Factions
Ritualist

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Cool idea.
Mesmer, Shattering Sheila - Prophecies, pre-searing (europe)

How do we group?
--

Why not sell the loot?

Elites were the hot thing in Prophecies, you couldn't capture your first until you reached the Crystal Desert and it was by no means an easy capture, back then. I think they fit in (but not the tomes).

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Current guild is kinda quiet, so yeah, if a couple of others would join I could join. Nice theme for a guild, Survivor Style.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Cool. Well as soon as I get my pre char into post, I'll figure out what I need to do to go buy a guild, and have it on reserve. Most likely going to name it Guild Wars Survivor [Style] or GW Survivor [Style].

Anyways, leave a comment if you would like to join and as soon as I get it, I can start sending invites out.

PS. I'm sure it won't go against any rules, but I will be sending gold from another account to pay for the guild and, depending on the npc's, a few of those.

Good luck to you guys!

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

I'm up for the guild idea, currently in one by myself for convinience ><
Can I ask why we can't use elites? I know some of them would make it too easy, but what if we just made a list of ones you can't use?