Guild Wars Survivor Style

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Dayquil View Post
The map travel thing is a good idea. Just like you said, so people don't just leave at the first sign of trouble. Once you started the mission/quest, you CAN NOT leave until you A) die or B) complete it.
You could /resign, which would be an option all party-members have to agree to (you can't always guarantee un-interrupted playtime).

Quote: Customization....I wouldn't see a giant problem with it since it's only the +20% dmg. That would, however, be the ONLY type of "mod" that you could use for a weapon. What about mods and runes salvaged from weapons you find? They'd typically be non-maxed. Would still be independent from the account. You had those in the original, pristine play-through.


That might not be a bad idea, especially with RL issues that will eventually happen.


Quote:
I don't know yet, for the Mesmer (Shattering Sheila, Level 7 in pre currently) I am thinking about either /Mo or /N. For the Monk (Shielding Sheila, level 6 in pre currently) I am even less certain, I am tempted to make her /R - pets are quite strong in pre it seems - and get LDOA for her, or move her out of pre around level 8-10.

Quote:
Originally Posted by Amy Awien View Post
What about mods and runes salvaged from weapons you find? They'd typically be non-maxed. Would still be independent from the account. You had those in the original, pristine play-through. I would like to keep mods/runes out of play, at least for now. Maybe add a sub-rule such as ie: Once you finish 1 campaign, you can start using mods/runes you find ON THAT CHARACTER. Or something along those lines. Sort of like "unlocking" the ability to use them. For now though, any mods should be left out. That doesn't count towards blues that have inherent mods though, I would think.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Sounds ok, then you could prepare for Hard mode and elite area's

(Sorry for the edit above)

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Why not just empty a storage pane? And keep a note of how much you've deposited? It's easy enough to open notepad and type it in

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Guild Wars Survivor
TYPE
FORM
KIND (Surviving kind?)
MODE

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Nuzlocke [Mode] ? xD

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Guild Name - We Must [LIVE]
No Can [DIE]
We Want To [LIVE]
Only To [LIVE]
Live Not Die [MODE]
Strong Will To [LIVE]

Just some thoughts to start the brainstorming process.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Must Not [DIE]
Only Death Can Stop [Us]
Scared Of [Deth] -- meh, kind of iffy

Couple more ideas.

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Only Death Can Stop Us [QED] ?
QED stands for quod erat demonstrandum, basically means that you've proven what you set out to achieve

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

I think, unless I get any objections, I'm going to make the guild name Only Death Can Stop Us [QED].

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Ok. But
Live to Fight another [DAY]
Live and Let [DIE]

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Don't know if it's just me, but I'm not a huge fan of using the tag to finish the guild name >.<

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Bah there are to many choices lmao! I really like the Only Death Can Stop Us [QED] but the Live to Fight another [DAY] is good too! lol.

Personally, my choice is leaning towards the QED guild name, simple because of the double meaning of QED is perfect for what this guild is doing.

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

So, we've narrowed it down to two names pretty much?
What about faction? And the hall? >.<

Has everyone started in prophecies then?

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Yeah, I think our two choices are
1) Only Death Can Stop Us [QED]
2) Live to Fight another [DAY]

Didn't even think about faction and hall lmao!

I think the 3 other people going are in Prophecies. I am rolling either a nec or a mo in Proph. myself.

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Well I have no rank in Luxon, and a low rank in Kurzick, so I'm not overly bothered which one we go with
As for the hall I think we should do what we did with the guild names, take suggestions, narrow it down to two or three, then have like a final vote?

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Thats a good idea for the guild hall. I've always been biased towards Kurzick, just because I like their armor more lol. But we can take votes on that as well.

For anyone who is keeping up with the thread, we'll keep the guild name "poll" up the rest of today, and tomorrow morning I will go ahead and buy the one we decide, and can pick a GH and faction later(I think you can at least).

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Yeah you can, get them later I mean
And my vote goes towards the [QED] one.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

I have to agree with the QED tag as well.

Just FYI, you don't have to have started a character yet to help choose. As long as you are going to in the near future, maybe, feel free to cast yer votes!! lol.

Well make it easy and leave the guild name voting open for 24hrs.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

[QED} sounds good!

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Only Death Can Stop Us [QED]

Plenty of time to decide the rest later.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

I've done that challenge already. It's called get hacked/ Start all over again.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Tried looking it up, but no luck. Is there a way to add a poll to this thread? I'm almost to lazy to count lol

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

I believe it is up to a mod to make a poll.

Character update, 8 hours old and level 7. Still in pre and looking for others doing this. Have only found 1 so far. Where are the rest of you?

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Not much point in making a poll, seeing as we have like numerous things to decide on >.<

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Personally I think it'd get insanely tiresome having to run back to the outpost everytime, especially without hero's there to back you up, would just increase the risks that you face.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Map travel has been in the game since the beginning. With the exception of the mission rule, I feel it should be allowed. Just thinking about the quests in Piken Square and Iron Horse Mines as examples. Having completed those quests and then having to fight your way back across those zones....... As much a time issue as well as the risk factor.


Edit: Took too long to type it. Clarified before I finished.

Dayquil

Dayquil

Lion's Arch Merchant

Join Date: Aug 2010

D/

Ok, then that's that. Map-travel is fine, as is. Just don't do it to keep from dying kind of thing.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Dayquil View Post
Lol, yeah, I guess that's right.

As a sidenote, what 2nd prof's are you guys taking? With the no elite's it's a tougher decision, I think.
... clarification on map-traveling. I know we put the rule about while in a mission, it's not allowed, but what about while just out questing? Should we have the option to map-travel to the outpost if we want/need to, or should we have to run back to an outpost and THEN be able to map-travel? Just some thoughts, maybe other's have thought the same. I think disallowing map travel from missions is basically when it's an (out-of-character) escape from failure and/or death. Running back to some outpost is mostly just boring after a quest, especially with limited storage. Off course, with things like the undead hordes attacking Beetletun it would be not allowed, imo

(edit) thread got updated while playing and typing

SValiant

Ascalonian Squire

Join Date: Feb 2012

The Clock and Cog Inn [QED]

Me/

Just started my ranger, Nuzlocke Valiant, Prophecies