Live Team shifted over to work on GW2

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Lordkrall View Post
No, GW and GW2 is not P2P. It is P2B. Pay to Buy
Quote:
Originally Posted by Ayuhmii Shanbwa View Post
GW2 = B2P = Buy To Play (thats how i know it)
Yesss sorry I wrote wrong, I really meant buy to play :P

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by DiogoSilva View Post
But why should GW2 be a "disaster zone of failed experiments"? It's a sequel, it's expected to take the best things out of GW1, and leave the bad things. And that's what mostly happened out. The only great mechanics that GW2 isn't taking from the original is probably the henchmen/ hero system, which is justified in the context of the new mechanics.
Actually, the only mechanic they've taken from GW1 is map travel. But, because that was too good, they decided that you need to pay gold to do it. (And to respec. And, I hear, you'll pay to respawn, if you aren't completely broke... :/)

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by ogre_jd View Post
Actually, the only mechanic they've taken from GW1 is map travel. But, because that was too good, they decided that you need to pay gold to do it. (And to respec. And, I hear, you'll pay to respawn, if you aren't completely broke... :/)
Eh, gonna love you for this post, couldn't agree more.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by ogre_jd View Post
Actually, the only mechanic they've taken from GW1 is map travel. But, because that was too good, they decided that you need to pay gold to do it. (And to respec. And, I hear, you'll pay to respawn, if you aren't completely broke... :/)
One mechanic they didn't take from GW1, for sure, was the way the economy works. But, because that was a disaster, they decided to add this thing called money sinks. Which is one of the most logical things to do.

Demon's Dance

Ascalonian Squire

Join Date: Aug 2010

A/

Quote:
Originally Posted by DiogoSilva View Post
One mechanic they didn't take from GW1, for sure, was the way the economy works. But, because that was a disaster, they decided to add this thing called money sinks. Which is one of the most logical things to do.
You mean they implemented Farmvile, right?

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by ogre_jd View Post
Actually, the only mechanic they've taken from GW1 is map travel. But, because that was too good, they decided that you need to pay gold to do it. (And to respec. And, I hear, you'll pay to respawn, if you aren't completely broke... :/)
How to put this.... you're not wrong, but you won't notice it unless you're flat broke. Not even sure I should have said that much....

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

For the record, this isn't a GW2 forum.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Ayuhmii Shanbwa View Post
GW2 = B2P = Buy To Play (thats how i know it)

but about the live team, i still ahvent seen a single post of Anet saying they wont add new stuff like the new "upcoming" content for elona, just that it wont come anytime soon

stumme did post something saying that it might come later when they have the time and resources

so GW may be frozen with newer (big) stuff for a while, maybe a long while, but GW still gets new players and has enough people who still will play it after GW2 release
so GW will get them money, and it would be stupid to put an older yet still working moneycatcher down, right?

so the more they get from GW2 (money yes), the more they can give us in GW
Hopeful, but highly doubtful. My business head says GW1 will stand or fall on it's own revenue and so it should. Past a certain point, subsidizing GW1 with GW2 money isn't fair on either player base. Keeping GW servers online is one thing, paying for major content updates is quite another.

gungergong

Pre-Searing Cadet

Join Date: Apr 2012

Thing is, nobody is going to be playing guild wars 1 after 2 comes out, only to get HoM which doesn't require new content. Any PvE content upgrade other than massive will go unnoticed by everyone because they will be too busy to play gw2. PvP is dead now, no amount of attention will revive it. I might come back to this game many days in the future, but it will be for the nostalgia not the new stuff. Just maintain a few servers for gw1 Anet, that's all i ask.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

Ah yes, because we all know that every single GW player will play GW2.....

There are loads of people that do NOT want to play GW2 and will stay in GW.

I for one will probably play both.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I paid for the thing, and I'm going to squeeze it until it dries.

So I'm not uninstalling GW1, and will come back for any updates and all festivals.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by Lordkrall View Post
Ah yes, because we all know that every single GW player will play GW2.....

There are loads of people that do NOT want to play GW2 and will stay in GW.

I for one will probably play both.
There will be a minority that will remain at GW1, but let's not illude ourselves, a lot of people that still play it are just waiting and preparing themselves for the sequel to come, and by then they'll probably won't come back anymore except for HoM. GW1's casual PvP will be completely outshined by the sequel's PvP lobby and WvW systems, the hardcore PvP over there will actually be alive, PvE will give you a lot more interaction than the current game's AI fest that plays itself with OP builds, and then there's the whole new thing about enjoying an entire new experience in this fantasy world we grew to love, with more shiny visuals, and a lot of new mechanics to play with.

However, I do think that GW1's userbase might get a bit more intense in the last few weeks before the sequel's release, especially for people who are still (slowly) filling their HoM, who might then decide to do it in all one big swoop.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

I am quite sure that GW will get a more or less steady flow of new players when GW2 goes live. People wanting to see the original and such.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

i for one plan on playing both for as long as i live....and have internet and electricity (until robbed) until i have children, then i plan on passing down the accounts to them and teaching them along with all the merchandise and the books. its great material

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

i stay in GW, for my own reasons i dont buy GW2, but i bet people will see GW and GW2, and try both, and those who like both, will surely buy char slots, merc hero slots, costumes etc. (oh yea, the almost never mentioned BMP, too)

dont count GW out just yet, i may buy the last 2 storage tabs later on (cant atm)
and who knows, i may also buy more char slots over time, to remake my other account's chars, lol

i may buy merc slots and such, too

anyway, as for GW, it may be silenced from those players who played it so much years ago, but heck, maybe it gets a new and more active community over time

so to say that suggestions are useless to make, and to say that adding new stuff is wasting space and money is not quite right, as people may stay longer, come back again (like with 7 hero teams, WiK and WoC, and maybe even skill updates like the last derv overhaul and ele elites) and lots of new people may try GW and stay a long time, and of course buy ingame store stuff

maybe there's some guilds made for those who dont join GW2, or who play both GW and GW2 in the future (first example looks more useful imo)

just wait until Anet says they wont add stuff like new content and such anymore, as all what Stumme said was that they will keep fixing bugs and being busy with skill balances, never said they wont do anything else in GW anymore

2 things:
"this means that the Live Team will be shifting much of its focus to support the GW2 team"
"much" is NOT "all"

stumme also said something like that they have the upcoming(?) elona content on paper, but cannot release it in GW "right now", because they are very busy with GW2
never said they cant update GW anymore o_O

nought15

Ascalonian Squire

Join Date: Feb 2012

The New Protectors

R/N

not sure i want to play GW2. I just left WoW, GW2 seems like more of the same

GW i can play how I want, no zealous fanboys telling me that my spec is wrong, my gear is too low, not doing enough DPS, etc.

basically being forced to group with others sets the stage for DRAMA, i aint up with that

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by nought15 View Post
not sure i want to play GW2. I just left WoW, GW2 seems like more of the same

GW i can play how I want, no zealous fanboys telling me that my spec is wrong, my gear is too low, not doing enough DPS, etc.

basically being forced to group with others sets the stage for DRAMA, i aint up with that
GW2 has the lightest gear requirements of any MMO I have seen and its very different from WoW.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by enter_the_zone View Post
Just to clarify Hanok, pre-purchase isn't the only way to play in the beta's, it's the only way to guarantee you can play in the betas. People who applied for the previous betas may be invited to play in these later ones (I'm guessing it depends on how many people pre-purchase)
Oh I realized that - it's just puts me off because the original didn't have that requirement. I was able to play all the betas long before I made up my mind to pre-order.

Quote:
Originally Posted by gungergong View Post
Thing is, nobody is going to be playing guild wars 1 after 2 comes out, only to get HoM which doesn't require new content. Any PvE content upgrade other than massive will go unnoticed by everyone because they will be too busy to play gw2. PvP is dead now, no amount of attention will revive it. I might come back to this game many days in the future, but it will be for the nostalgia not the new stuff. Just maintain a few servers for gw1 Anet, that's all i ask.
http://www.guildwarsguru.com/forum/l...t10506430.html

Quote:
Originally Posted by nought15 View Post
not sure i want to play GW2. I just left WoW, GW2 seems like more of the same

GW i can play how I want, no zealous fanboys telling me that my spec is wrong, my gear is too low, not doing enough DPS, etc.

basically being forced to group with others sets the stage for DRAMA, i aint up with that
Oh, then you really missed the glory days of GW. Unfortunately, every game has that. The difference here is that you can take the Henchies and Heroes and only have to listen to their inane (though sometimes amusing) banter.

Hanok

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Lithril Ashwalker View Post
i for one plan on playing both for as long as i live....and have internet and electricity (until robbed) until i have children, then i plan on passing down the accounts to them and teaching them along with all the merchandise and the books. its great material
I have taught my 6 years old to play GW1 and now he is able to help me clear HM dungeons. I am not kidding.

Quote:
Originally Posted by Swingline
GW2 has the lightest gear requirements of any MMO I have seen and its very different from WoW.
GW2 seems to be more gear dependent than GW1 is. I dont like games that are too gear-dependent as bot farmers would benefit a lot more than human players in those cases. Also despite ANet's best efforts, they still have not wiped out all botting in GW1 even though GW1 discourages botting by design.

From the little that I know about GW2, I think it would be successful and may even far surpass GW1 in popularity. But I still think that joining the game later gives me greater access to whatever new features they would add. The late addition of the vanguard quests for LDoA which are excluded from older characters, taught me that.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by MithranArkanere View Post
They don't want botting, but there's nothing in the current design that is really discouraging it.

As long as there's very effective farming builds, there can be botting.

So as long as rare items are still exempt from loot scaling, and there's still things like spell immunities, builds that allow 100% solo efficiency vs big groups and homogeneous groups with the same build like vermin, raptors, trolls or vaettir, botting will not be discouraged by the design.
That's one of the issues I have. The game still rewards solo farming (and thus botting) more than actually playing in a party (Heroes or otherwise), thanks to having the high end items exempt from loot scaling. I always thought one way to help discourage the practice was to require a maximum group to enter an explorable zone (i.e. if you are in a town that allows a party of four, then you need four members in your party in order to enter the surrounding zones). Of course, adjustments to the loot assignment would still have to be made to prevent flagging H/H out of the reward zone, but it's something I always wondered if it would help.

Hanok

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by The Mancer Man View Post
I know its been said earlier...if GW2 crashes and burns...all live team back to GW1?

If GW2 goes down ALL of it will go down. ANET will fold. No way the company survives on GW1 alone.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by DiogoSilva View Post
-A customisable personaly story system in addition to the main narrative, that makes the whole storytelling experience stronger than in the original;
-An online world that is constantly changing, through cycling chains of dynamic events everywhere, with seamless party mechanics, seamless "traditional" quests, seamless rewards, interactive environments, and the like;
This is where the strength of GW2 lies.

They've outdone themselves on the visuals of the game. The world is stunningly beautiful. You could spend hours in character creation alone with all the options available. The writing is good, and as you said there's a level of customization to the story to personalize the experience.

The world events are revolutionary in presentation. It's not like you've gotten rid of fetch quests - but now, instead of going to a guy with the yellow ! and getting told to go fetch 5 rat tails, you instead wander into a rat infestation, get a dynamic quest automatically, the rats come at you, and when you're finished the NPC runs in to thank you. Functionally, it's not all that different - but it *feels* a lot different.

It's a real strength of the game, and something I expect to be copied in the future.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by MithranArkanere View Post
They don't want botting, but there's nothing in the current design that is really discouraging it.

As long as there's very effective farming builds, there can be botting.

So as long as rare items are still exempt from loot scaling, and there's still things like spell immunities, builds that allow 100% solo efficiency vs big groups and homogeneous groups with the same build like vermin, raptors, trolls or vaettir, botting will not be discouraged by the design.
If you have played other MMOs you would know that GW1 is a lot less equipment dependent than many of them. It is a lot easier to find a maxed damage weapon in GW1 and it is a lot easier to find maxed mods in GW1 than in many other games. You don't even need to farm anywhere close to 24/7 to find maxed mods. There is also no special spell dependencies tied to certain hard-to-find items in GW1 compared to other games.

What do you get if you farm alot? You only get gold which buys you some cosmetic differences, big deal! In other games if you bot farm 24/7 you can acquire items with almost impossible-to-find stats that grants you a performance advantage in the game. This is why GW1 does not have as many bots as most of the MMOs out there because it is just not worth it to bot GW1.

It may be more lucrative to bot farm GW2 though when it is out.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Tullzinski View Post
If GW2 goes down ALL of it will go down. ANET will fold. No way the company survives on GW1 alone.
this statement confuses me.hasnt it survived all alone so far?

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

Mo/

This is not a GW2 forum so any strengths and issues regarding that product should not be discussed here, this is really about the decreased level of support for GW.

Community Managers pretty much abandoned GW over 2 years ago and any mention of surprises for the regular events have been lack lustre, in fact the 5th year anniversay event was a shocklingly apalling affair.

This communication from Anet spells out the future support for GW, there will be minimal if any support.

I recall a post from one of the devs that they said something along the lines that as long as it was possible to bring events and updates he would do so. Well we now know they can't.

Once GW2 goes live (beta etc) the live team will be swallowed for good, whether we like it or not. I am sure the live team will want to work on GW2 instead of GW.

We all knew this was going to happen especially with the track record this developement house has of failing to deliver customer based updates like the class fixes for several classes that have been by in large neglected.

Back to other games where there is a similar level of poor development practice and community management (seems it is quite common).

Silver

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by AngelWJedi View Post
this statement confuses me.hasnt it survived all alone so far?
GW1 is in its twilight, further hastened by the Live Team shifting. The ability of the game to make money (and support a studio) is long gone. They rolled the dice when they announced they were going to stop development on GW1 and make GW2. No more campaign sales (which was their primary income) meant the model wasn't working any more, the cash shop developments were merely attempts to milk more money from a captured audience.

If GW2 failed (which it won't) then ArenaNet simply couldn't survive on GW1 alone, they have a debt from keeping GW2 in development for so long, GW1 certainly hasn't been paying all their wages for the last five years. The audience of GW1 is minimal at the moment, it's tired and gone, they can't return - they burnt that bridge five years ago. They went all in on GW2, GW1 is done.

I wonder if moving the Live Team over (and likely staying over) has anything to do with a perception of poor reception for the recent GW:B content? A lot of people were unhappy about a lot of things (most notably the afflicted quests and the HM hero) but my understanding (even from reading the forums) was that people loved most of WoC and other GW:B additions to the game.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by AngelWJedi View Post
this statement confuses me.hasnt it survived all alone so far?
ANET has survived because investors have put up money to keep them going while they make the new game, not from any profits from GW1, that money is long gone. If those investors do not make a profit ANET goes down.

On the flip side GW1 could become like EQ and have a small but dedicated community playing.

oh tummly explained it really well....

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Tullzinski View Post
ANET has survived because investors have put up money to keep them going while they make the new game, not from any profits from GW1, that money is long gone. If those investors do not make a profit ANET goes down.

On the flip side GW1 could become like EQ and have a small but dedicated community playing.

oh tummly explained it really well....
Probably what's going to happen.. an EQ community.

I believe they will give GW1 more resources once GW2 is released and settled in with major bug fixes and what not.

And there is no way in hell GW2 is failing... I'm sorry to all you haterz.

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by ruk1a View Post
Probably what's going to happen.. an EQ community.

I believe they will give GW1 more resources once GW2 is released and settled in with major bug fixes and what not.

And there is no way in hell GW2 is failing... I'm sorry to all you haterz.
What is the Ever Quest community like? I still think I will return to GW1 after GW2 is released, especially if they bring the Live Team back. I'm curious to hear about how an original title and it's community continued on successfully after the sequel was released. Having said that, GW2 is probably going to be more successful than EQ2 so that might change how things turn out a bit.

I still think the game is worth keeping live and continuing to develop it, with heroes the content is permanently accessible to everyone and there's a wealth of things to do for people still buying it today, even if it's only for the HoM. I'd probably stop buying costumes once GW2 launches but I'd love to return every six months (or maybe just for festival weekends) to play through any future GW:B chapters they release.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

It is premature to be bringing the Live Team over to GW2 at this time, before GW2 is released.

GW2 is still in beta and bugs are expected to be coming in during the beta. But GW1 needs to continue to be serviced so that we can have a smooth transition into GW2.

Alas, I think our weekly GW1 weekend events has ended. Well, maybe we would have the birthday celebration week but I don't see anything else after that. We also didn't have a weekend event last weekend (4/20-4/22).

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by enter_the_zone View Post
Hopeful, but highly doubtful. My business head says GW1 will stand or fall on it's own revenue and so it should. Past a certain point, subsidizing GW1 with GW2 money isn't fair on either player base. Keeping GW servers online is one thing, paying for major content updates is quite another.
I'm only on here to see what happened for 7yr anniversary...

This is precisely why GW1 will wane down in terms of resources. You cannot expect them to support a 7 year old game without influx of money somewhere, whether from microtransactions (costumes, etc) or GW2.

Expecting GW2 to finance GW1 is pretty ridiculous when the only incentive for someone to start playing GW1 when GW2 is out, is for HoM purposes. It's a great game, but the community is so much smaller (and will be even smaller when GW2 comes out officially) than in its heyday and it essentially is a one player game unless you do SC and maybe the ZB/ZM/ZV.

Unless GW1 gets re-released (like the Complete Collection seen at http://www.gamestop.com/pc/games/gui...llection/98664), it's hard to even find it in-stores nowadays. The best way of getting more players would be to make a GW1+GW2 bundle, although the link to the original on GW2's main page is a start.

They also ought to get rid of the ridiculousness of selling EOTN seperate.

Quote:
Originally Posted by Ensign View Post
I could not disagree with this more.

The reason I was drawn to Guild Wars in the first place was that it was a very ambitious game. They were trying a whole bunch of new things, from the totally open skill system to a free-to-play persistent world to a heavy PvP emphasis pervading the entire game. There are artifacts of a whole bunch of tried and failed experiments in the game, and the mechanics are really a disaster zone of shoving everything in they thought might be cool and just hoping it somehow turned out.

Guild Wars 2 is not like that at all.

Guild Wars 2 is an effort to create a free to play MMO with good production values and a low barrier of entry.

I think they'll be very successful at that. The game is phenomenally pretty, and very easy to play. It has some cool themes, and it's free to play. It'll sell millions of copies.

But it's nothing like the ambitious project that was GW1 - the game where they could only hope to accomplish 10% of what they set out to do. GW2 is a game where they put pretty graphics on Warhammer Online, made it free to play, and called it a day. A shrewd business plan? Possibly. But certainly nothing to revolutionize the way we think about games.
I couldn't agree more. The original was designed to be revolutionary. I used to play MTG and the fact that the developers said the mechanics would be akin to MTG was a hook for me. GW2 is basically a "low barrier to entry MMO" as you put it, with an action focus (the Dynamic events seem more like Team Fortress or some FPS games than an MMO) rather than grind. Story, graphics, weapon swapping have all been done before. Dynamic events are way more hyped than actual gameplay. They're quests that you don't need to sign up for to do... so it's better than normal asian grindy MMOs but not revolutionary.

The market for GW1 is a lot smaller than GW2 as a result of the gameplay mechanics. GW2 is supposedly easier to grasp, easier to play, easier to group, easier to do just about everything.

I think the main thing in common with GW1 and GW2 is they both target a more casual playerbase than the typical grindy MMO, which is why they both are more likely to be successful. Until grind titles were added (i.e. Sunspear/Lightbringer and all the ones in EOTN that more or less destroyed PVE when released) that was the case because the difference in player time spent didn't mean much as long as you were competent. However, I do fear that even with the sidekicking system, the gear difference will result in the "kill ten rats" grindy phenomenon, thinly veiled as "dynamic events". Dynamic events may differ ever so slightly each time, but ultimately there is a limited number of scenarios.

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by tummlykins View Post
What is the Ever Quest community like?
A small, tight group community who are mostly friendly and help new players out to gain any more population they can. Most have been playing since day 1 and don't plan on quitting any time soon.. but the world itself is dead except for the most popular of zones kinda like GW is already, kinda.

Lordkrall

Frost Gate Guardian

Join Date: Jan 2011

W/

Quote:
Originally Posted by Amy Awien View Post
Creatures gain XP when a pc dies, they don't gain xp when a pet dies, that is programmed into the system. It's not by accident, but deliberate and if it is a function that was programmed into the system - and never removed - then gaining more xp by leveling up monsters before killing them is not an exploit.
This is from the Developers update:

Quote:
This addition is mostly to provide a legitimate way for players to achieve the Legendary Defender of Ascalon title. Previously, this title was obtainable only through an unusual exploit of the game's mechanics: "death leveling." For this exploit, players allowed enemies to kill them repeatedly until the enemies leveled to a point where they were once again worth experience to the player.
It does say quite clearly that death leveling is considered an exploit.

Pinkest One

Lion's Arch Merchant

Join Date: Jan 2009

Ohio

Amateur Pwnography [SeKz] Officer

Mo/

Reading this entire thread...I still come to the same fundamental flaw.
It's free to play
Free,not providing much money,outside micros, to the developing team.
Free,making it easy to troll.
Free,making 90% of this thread(And 97% of "What did you get from your 7th Year birthday" Thread) Anet-hate.

Decent business model(at first), good support(at first), great game and story(Lore-wise).
The rest? Well...you read and see.

sn0rton

Ascalonian Squire

Join Date: Jan 2009

Quote:
Originally Posted by Pinkest One View Post
Reading this entire thread...I still come to the same fundamental flaw.
It's free to play
Free,not providing much money,outside micros, to the developing team.
Free,making it easy to troll.
Free,making 90% of this thread(And 97% of "What did you get from your 7th Year birthday" Thread) Anet-hate.

Decent business model(at first), good support(at first), great game and story(Lore-wise).
The rest? Well...you read and see.
1) The game's not free, you have to buy campaigns. Besides, how you know that ANet hasn't made much money? You really think investors would have supported GW2 for this long knowing it'd be B2P if it hadn't worked for GW? How do you know that subscription-based models are necessary for them to make money?

2) There's no shortage of trolls and morons in subscription-based MMOs. B2P does not invariably result in a worse community.

3) Forum-goers (especially the number of people that actually post) do not necessarily represent the majority of players.

On what basis is the business model decent only "at first?" As far as support (I assume you mean game content/gameplay) is concerned, I played WoW for a while, and they managed to screw up as many things in that game as they fixed, and that's by far the biggest subscription-based MMO.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Amy Awien View Post
The community on the official site of the free-to-play PWI was a whole lot better.
idd. The community in PWI as a whole was very good but the game was just terribly designed in certain corners that ultimately made me quit for good. Only reason I stomached up to level 65 was I had met good friends quickly after just starting to play it.

I expect GW2 to be highly successful through its production value, dynamic events and its side-kick system. Unfortunately its success will bring good and bad people to the community with free server hopping melding all the servers into one community. Most MMO's have servers that are deemed to be populated by bad or good communities but GW2 won't have this luxury.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I don't really know on this. Personnaly, i think the GW community was good.

There are still trolls as everywhere, but nowhere close to what i can hear or read in SC2.. In game chats are full of players insulting you whatever you say. Forums are full of players saying exactly the same ( " you're not pro player so you can't talk about balance) or trolling you on pages( i'll always remember when i made a big post and got 2 pages of commentaries upon the only little grammar mistake i did)..

What i swear is that it's not really linked to games, but to the new generation of players( 7 years have passed since GW1 release now...)

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Missing HB View Post
I don't really know on this. Personnaly, i think the GW community was good.

There are still trolls as everywhere, but nowhere close to what i can hear or read in SC2.. In game chats are full of players insulting you whatever you say. Forums are full of players saying exactly the same ( " you're not pro player so you can't talk about balance) or trolling you on pages( i'll always remember when i made a big post and got 2 pages of commentaries upon the only little grammar mistake i did)..

What i swear is that it's not really linked to games, but to the new generation of players( 7 years have passed since GW1 release now...)
(looks at Korea) >.>

vampiretrix

Ascalonian Squire

Join Date: Jun 2009

Belgium

Gods of Mortals [gwam]

W/A

I believe that GW1 won't be put down easily - the publisher is NCSoft, who kept Lineage, which came out in 1998 running until the end of last year... and it's still running in Asia. That's 15 years guys... an eternity in the gaming world.

They won't put down GW1... Never has anyone said that they would stop developping GW1, and it's natural for a company to focus on one game when it's nearing completion... they've said it before, but they've bet the future of ArenaNet (and GW1 and 2) on GW2, that's a huge bet. So GW2 should be good, and it's normal that they focus on that - look at how hard they have worked in the beta events, what has changed between beta weekend 1 and 2.

I, personally, believe that the live team will return to GW1 and hopefully even bigger - they've got a lot more people now so when the actual game is out they might even pull a bit more people back to focus on GW1.
It takes a lot more people to build a game than it does to create new content...

That being said, I was dissapointed by the 7th year birthday event and update.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's probably go Free to Play before it'll go down.

It's a game that it's very fun and long, yet it doesn't require very high-end machines. All it needs is something like GW2's Black Lion Company shop along a complete obliteration of excessive farming methods, and it'll last for ages.